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CHI 2009 Trip Report
Ed H. Chi
(with input from ASC, Oliver B., Nic D.)
2009-05-06 1CHI2009 Trip Report
2009-05-06 CHI2009 Trip Report 2
Overview
• General Impressions• Workshops• Opening Plenary by Judy Olson• Highlights of Technical Track
– Video Showcase– PARC papers– Interesting papers
• Closing Plenary• Lab Visits to Google/MS/IBM/MIT
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General Impression
• Lots of students looking for jobs– Too much specialization, too narrow
– Too many iSchools and HCI departments generating students focused on user studies and interaction design
• Academia looking forward to increased funding– NSF and NIH seem both active
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General Impressions
• HCI strong institutions are – First tier: CMU, Microsoft, MIT, IBM,
UW, GaTech
– Second tier: Cornell , Penn State, Stanford, UCBerkeley
• Google, Facebook, Yahoo are all largely missing
• Industry Research Lab reasonably strong, but much more dispersed– General nervousness about the
future of the economy and industrial research
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Workshops
• Sensemaking workshop• Social Mediating
Technologies: Developing the Research Agenda
• Interacting with Temporal Data
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Sensemaking Tools
Broadly, issues facing toolmakers can be deal with in four large pieces:
• SM Phases• SM Context• SM Scale• SM Requirements
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Top Ten Requirements for SM tools
1. Keeping track of progress / alternatives, provide useful advisement; hypothesis generation; Facilitate refining and shifting – [Data State Model?]
2. stimulate diversity -- Conflict and multiple POV (diversity) management - Balance
3. Help with narratives and deal with confirmation bias4. Carry rationale / provenance, integrated communication5. Data and project management are critical6. Enable building up of synergy between individual and group
sensemaking7. Keep track of confidence in the analysis: Provide trust and
evidences of consensus8. Analyze / Reduce risk of handoff9. Readiness of revisit: Undo / history, readwear and editwear
for state of sensemaking10. Transparency and explanation of the state of the model
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Opening Plenary
• Large HCI problems:– How to design a large scale activity
– Generalize across field studies
– Human robot interaction
– Social ergonomics
• Social Ergonomics– Psychology on F2f and video
conferencing research
– Physics of space and time
– Eye contact, video size
– Impression, cultural, ethnic, gender differences
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Video Showcase
• Asked by Dan Olsen to Chair.
• Designed to parallel the SIGGRAPH electric theater
• Attended by about 600-700 people
• Best Video Awards given in Oscar ceremony style
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An Elementary Social Information Foraging ModelPeter PirolliRemembrance of Things Tagged: How Tagging Effort Affects Tag Production and Human MemoryRaluca Budiu, Peter Pirolli, Lichan HongSignpost from the Masses: Learning Effects in an Exploratory Social Tag Search BrowserYvonne Kammerer, Rowan Nairn, Peter Pirolli, Ed H. ChiSo You Know You’re Getting the Best Possible Information: A Tool that Increases Wikipedia CredibilityPeter Pirolli, Evelin Wollny, Bongwon SuhWhat's in Wikipedia? Mapping Topics and Conflict Using Socially Annotated Category StructureAniket Kittur, Ed H. Chi, Bongwon SuhAnnotate Once, Appear Anywhere: Collective Foraging for Snippets of Interest Using Paragraph FingerprintingLichan Hong, Ed H. ChWith a Little Help from My Friends: Examining the Impact of Social Annotations in Sensemaking TasksLes Nelson, Christoph Held, Peter Pirolli, Lichan Hong, Diane Schiano, Ed H. Chi
Body and Mind: A Study of Avatar Personalization in Three Virtual Worlds
Student Competition: Exploring the Cognitive Consequences of Social Search
Poster: Using Temporal Patterns (T-Patterns) to Derive Stress Factors of Routine Tasks
Poster: Predicting Shoppers' Interest from Social Interactions Using Sociometric Sensors
PARC papers
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Paper Track
• Included significant works on areas such as • (1) social computing and social networking site
characterization and tool development; • (2) Ubicomp, mobile and surface computing; • (3) Computer Mediated Communication and CSCW
research; • (4) Debate on HCI research methodology and metrics; • (5) Search tools and desktop interactions.
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Monday
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Personal Information Management
Giornata: in situ, longitudinal study of an activity-based computing system
TAGtivity, user activity tagging system and evaluation
GrayArea, combines the advantages of deletion and keeping files
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Tuesday
• Information Foraging• Q&A systems• Social Networking Sites
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• Paper + Invited Panel: Scientometric Analysis of the CHI Proceedings Tuesday 11:30 AM - 1:00 PMSession Chair:Jonathan Grudin, Microsoft ResearchPaper:Scientometric Analysis Of The CHI ProceedingsChristoph Bartneck, Eindhoven University of TechnologyJun Hu, Eindhoven University of TechnologyPanel Discussion: Scientometric Analysis of the CHI Proceedingsdanah boyd, Microsoft ResearchGilbert Cockton, University of SunderlandRobert Kraut, Carnegie Mellon University
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• Situated action• Work practice• Studying Work vs. culture interpretation• Literary discipline vs. observational discipline
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Wednesday
FacetLens: interactive Vis. of faceted data sets
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Thursday
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New Visualization Techniques
EnsembleMatrix, interactive ML
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Multi-Tasking and Interruptions
Typology of self-interruptions
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Multi-Tasking and Interruptions
Unified Theory of the Multitasking Continuum
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Social Interactions and Awareness in the Office
Exploring Awareness Needs and Information Display Preferences Between Coworkers
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Social Interactions and Awareness in the Office
Yours, Mine and (Not) Ours: Social Influences on Group Information Repositories
1. MY Stuff vs. YOUR Stuff
2. First Do No Harm
3. Consequences of Clutter
4. Unmet Social Expectations
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Closing Plenary -- Kees Overbeeke
• Always someone outside the community, often with a design bent.
• “Dreaming of the Impossible” focused on a European perspective on design and technology.– Design is about people. It is about our lives, our hopes
and dreams, our loneliness and joy, our sense of beauty and justice, about the social and the good. It is about being in the world.
– a primacy of action. In accordance with some theories of knowledge, meaning cannot be detached from action. Meaning is in (inter)action. There is a primacy of embodiment.
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Kees Overbeeke
– A design theory consequently must be a theory of action and the embodiment in the first place, and of meaning in the second, and not the other way around. Reflection on action is the source of knowledge.
– The methods used must be rooted in design practice, in the socio-cultural environment, invigorated by experimental and technological methods from other disciplines.
– Intuition and common sense should be high on the agenda. They should be exploited to the maximum.
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Some neat things
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Some neat things
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CHI Madness
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PARC papers
• An Elementary Social Information Foraging Model• Remembrance of Things Tagged: How Tagging Effort Affects Tag Production and Human Memory• Signpost from the Masses: Learning Effects in an Exploratory Social Tag Search Browser• So You Know Youre Getting the Best Possible Information: A Tool that Increases Wikipedia Credibility• What's in Wikipedia? Mapping Topics and Conflict Using Socially Annotated Category Structure• Annotate Once, Appear Anywhere: Collective Foraging for Snippets of Interest Using Paragraph
Fingerprinting• With a Little Help from My Friends: Examining the Impact of Social Annotations in Sensemaking Tasks
• Body and Mind: A Study of Avatar Personalization in Three Virtual Worlds• Student Competition: Exploring the Cognitive Consequences of Social Search• Poster: Using Temporal Patterns (T-Patterns) to Derive Stress Factors of Routine Tasks• Poster: Predicting Shoppers' Interest from Social Interactions Using Sociometric Sensors
2009-05-06 57CHI2009 Trip Report
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