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These are the slides for my talk at GDC Mobile 2008 (minus the screenshots demoing parts of Playyoo): 1/3 crash course on the social web, 1/3 rant on mobile gaming and 1/3 talk about enabling creative expression through games.
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Designing a mobile social gaming experience for Gen-C
Kars Alfrink – Leapfrog – GDC Mobile 2008
Introductionsflickr.com/photos/janbru/70910272
IxD ♥ GD
Designing a mobile social
gaming experience for Generation C
Designing a mobile social
gaming experience for Generation C
Introducing Playyoo
“Experience”
algorithmancy.8kindsoffun.com
Systems
Manage Play Create
Playyoo’s system
“Products are people too”
“Mobile”
Mobile gaming issues
– Discovery
– Downloading
– Pricing
Casual game characteristics
– Short sessions
– Simple controls
– Low price
Short-session play
addictinggames.com/zidaneheadbuttgame.html flickr.com/photos/mesh/76587035
“Generation C”
Introducing Gen-Cen.wikipedia.org/wiki/Doom_WAD frontdesign.se/sketchfurniture
Levels of engagement
A closer look at the Game Creator
Some games
Paradox of choiceaddictinggames.com/zidaneheadbuttgame.html
Surpriseflickr.com/photos/shinythings/537113193
About the game stream
“Social”
Social objects
Social software building blocks
nform.ca/publications/social-software-building-block
Playyoo’s focus
The future…
flickr.com/photos/sots/1271028593
Mobile game systems
flickr.com/photos/imaginedreality/483504921
Mobile metagame
flickr.com/photos/mordrack/58679983
More: leapfrog.nl/blog or kars@leapfrog.nl
Thanks! Questions?
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