Designing a mobile social gaming experience for Gen-C @ GDC Mobile 2008

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These are the slides for my talk at GDC Mobile 2008 (minus the screenshots demoing parts of Playyoo): 1/3 crash course on the social web, 1/3 rant on mobile gaming and 1/3 talk about enabling creative expression through games.

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Designing a mobile social gaming experience for Gen-C

Kars Alfrink – Leapfrog – GDC Mobile 2008

Introductionsflickr.com/photos/janbru/70910272

IxD ♥ GD

Designing a mobile social

gaming experience for Generation C

Designing a mobile social

gaming experience for Generation C

Introducing Playyoo

“Experience”

Systems

Manage Play Create

Playyoo’s system

“Products are people too”

“Mobile”

Mobile gaming issues

– Discovery

– Downloading

– Pricing

Casual game characteristics

– Short sessions

– Simple controls

– Low price

“Generation C”

Levels of engagement

A closer look at the Game Creator

Some games

Snack cultureminnies.com

About the game stream

“Social”

Social objects

Social software building blocks

nform.ca/publications/social-software-building-block

Playyoo’s focus

The future…

flickr.com/photos/sots/1271028593

Mobile game systems

flickr.com/photos/imaginedreality/483504921

Mobile metagame

flickr.com/photos/mordrack/58679983