Cue the Magician: AR at the British Museum

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A presentation at Museums and Mobile 5 conference on 23 October 2012.

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Cue the magician:Augmented Reality at the British Museum

Museums and Mobile 5Shelley Mannion@smannion Image jdhancock on flickr

The Samsung Digital Discovery Centre

Images benedictjohnson.com

Families and schools

Learning

What is your average budget for education projects?

0-3000

3000-5000

5000-10,000

More than 10,000

(in your local currency)

Image kurafire on flickr

Passport to the Afterlife

Devices

Building on the cheap

More photos of Passport to the Afterlife

http://bit.ly/dLSwtH

Mixing Realities to Connect People,

Places and Exhibits

(MW 2011 paper by Rob Rothfarb)

Other free platforms

Aurasma, Layar, Wikitude, Vuforia

Get Surreal (February 2011)Image exploratorium on flickr

Easy experimentatio

n

Motor skills

Making the invisible visible

Sense of wonderTog: Magic and Software Designhttp://www.asktog.com/papers/magic.html

Location-based AR

Gallery activity

Fudging it

How it looks on the ground

Mixedrealities

Indoor location-based

technology too immature

Objectives partially met:

Game-like experience

Facilitation is the panacea

Successful failure

Google Floor Plans (2011)

Live camera view

Group sizeand interaction

A future history

Images @clarkdever

Interventions

Shades of Absence by Tamiko Thiel Manifest.AR collectiveVenice Biennale 2011

Jorma PuranenImaginary Homecoming, 1992

1. Integrate AR into learning frameworks (with low-fi tools)

2. Build cheap with free tools (and in-house expertise)

3. Look out for unanticipated discoveries

4. Reduce risks of experimentation with facilitation

5. Be inspired by artists

6. Intervene in galleries and other contested spaces

7. Resolution over screen size

8. Don’t miss the magic

Mark SkwarekThe Bottomless PitVenice Biennale 2012 Lessons

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