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Part 2 in our series of Research in Second Life workshops presents examples from education and scientific research in a virtual world. CTU doctoral class projects and Ramapo\'s Suffern Middle School class activities are also highlighted. The research links are included from current and past research presentations.
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Research and CTU in Second Life
Copyright Cynthia M. Calongne, 2008.
Permission is granted for this material to be shared under a
Creative Commons Attribution - Share Alike 3.0 United States.
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Attribute the work to Cynthia M. Calongne and distribute it with a similar or compatible license.
Cynthia CalongneColorado Technical University
DCS-EIS April 18, 2008
Research in a Virtual World
• Integrates– People -- that sense of presence
• Avatars, movement and communication
– Places• Settings that provide a context for exploration
– Content • Science, culture, behavior, innovation, branding
– Accomplishments• simulations, studies, experimental designs, business
Virtual World Explosion
• By the end of 2011 – 80% of the world’s active Internet users will be in a
virtual world (Gartner, 2007)• Over 330 million active Internet home users in March
2007 -- Nielsen ratings
• Education– Over 400 universities and 4500 educators in SL
• Congressional hearings held in April 2008– Concerns on teen use, terrorism, security
How we Teach and Learn in SL• Self image
• Mentor, collaborate
• Social networks
• Class projects
• Roleplay
• Learning games
• Blended reality
• Exploration
• Build
• Create an avatar - you!
• Office hours, facilitation
• Share ideas, hold meetings
• Applied learning
• Immersive learning
• Interactivities
• Real & virtual meetings
• Visit, tour, study
• Create and customize
If 80% of the world’s Internet users will be in a virtual world by 2011 (Gartner, 2007) -- Are you ready?
Virtual World Learning Spaces
• An environment for learning includes– Communication tools
for sharing ideas
– Content that maps to the the course objectives
– A variety of course delivery methods
Nanotechnology Lab in Second LifeAn asynchronous learning environment
Science Comes to Life
The National Physics Laboratorypresents the advances in
Nanotechnology
Interactive Nano Labs
Middle School Students at Ramapo
Roleplay andconflict in animmersive literature class
Of Mice and Men by John Steinbeck, portrayed by Suffern Middle School students
MBA 770 Class at Wright State
Shu’s students prepare for a collaboration exercise in Second Life
Virtual Hallucinations
University of Queensboro University of Calif, Davis
Survey Instrument in SLVoices and Perception
Content at Virtual Hallucinations
Words leap out at you,simulating an experience
Interactive Learning Spaces
Dr. Dobb’s Life 2.0visit http://life20.net
Acheron LV426CTU class work space
Modeling the Problem
Crooked House
You never run out of house as it rolls over while you walk
Cooperation Theory
We sit above, seeing the maze and the demonstration viewers
SL Research
• VITAL Lab -- Software Engineering Process Game and more– http://vital.cs.ohiou.edu/vitalwiki/index.php/Second_Life_Development
• Eric McLuhan on animation and the Egyptian silhouette
• Conferences and Symposiums
Eric McLuhan in SL
Robotics at CTU
Student, instructor and Big Robot on Campus group robots
MacArthur Foundation in SL
Philip Linden, CEO of Linden LabMeets with the MacArthur Foundation
Real and Virtual Meetings
NMC Symposium, Lyr Lobo queries the MacArthur Foundation
Meetings around the Campfire
Thomson NETg in SL
Using a video stream with Thomson NETg’s online course content
8th Graders Learn to Design
Colorado Tech Island
CTU Boardwalk in SL
CTU Class - 1st Day in SL
Robotics Class Projects
Robots by CTU doctoral students and Lyr Lobo on Acheron LV426
If You Build It, They Will Come
• The interaction between people and content– Students, faculty, instructional designers
• Support for active and passive learners
• Support for a variety of learning styles– How do you learn?
• Discussion
• Exploration
• Discovery
• Creation
Otis College Art Projects
Instructor-designed classrooms
use creative and innovative
environments
ExperimentalDesign
Classrooms
CS 820 at CTU -- doctoral students study how to design their prototypes
A self-guided tutorial for building a 20-minute project
Preparing for CTU student presentations and usability tests using empirical methods
Student projects and class content on display at Acheron LV426
CS 820 from Fall 2007 conducts usability evaluations using empircal testing
Virtual Meetings, Interactive Content
(top two images, left to right)
The House of Seven Gables session
(bottom image)
Jared Bendis on Digital Tattoos
NMC Fall Symposium in SL 2008
Getting Ready to Teach
• Readiness checklist– Avatar -- yourself!
• Appearance
• Communication
– User interface• Using the tool
• Motor skills
• Camera controls
– Content• Activities, simulations
Lyr Lobo in Second Life
Sense of Presence
• Appearance– 1st self or ideal self?
• Movement– SL user interface– Animation override (AO)
custom device
• Communication– Voice, text, gestures
• Hair, skin, shape and clothes
• Moving your avatar – Arrow keys or View menu
and Movement
– Poses and animations
• Looking at the class– Camera controls
• Arrows or View menu
How Will Your Avatar Look?
Looking at Objects and People
• Camera orientation– Hold down your alt key
and left mouse click on a person or an object to focus on it
• Your display will follow the person or the object’s movement
• Use your scroll wheel to zoom in and out
– Use the Escape key twice (Esc) to return to your view
Controlling What You See
• Camera controls– To move around a person or
object• Let’s look at your face!
– Press and hold down• ctrl + alt + left button
– All 3 at the same time
– And on a Mac?
• Move your hand down, around and up while pressing these keys to move your camera around the object
Navigation ControlsCan also use the arrow keys
Camera ControlsHandy for Capturing Video
Communicating in Second Lifewith 1-2000+avatars
Left to right
TeleportGroup notice
2nd row
Voice chat - Sound waves overhead
Instant messageGroup messages
Movement at the TCC Reception
Dance animation menu displays after clicking the floor; control menus on screen
Social Networking in Second Life
A screenshot of the TCC Reception in Second Lifefrom a dual monitor system; notice Twitter in the back channel
Attendees at conferences report events as they happen via Twitter, integrating Web 2.0 tools with virtual world interaction
Content and Virtual Spaces
• Research studies scientific, cultural, social, political, educational and business issues
• Virtual world classes support– Immersive, interactive, imaginative settings
• Asynchronous and synchronous support
• 3D graphics, sounds, gestures and interaction
• Immersive literature, immersive history, scientific discovery, contextual settings, applied math, creativity and social networks
– Activity-based learning
SL Research Links
• Research in Second Life presentation– http://www.slideshare.net/lyrlobo/research-in-second-life
• Artificial Intelligence in SL– http://web.bvu.edu/faculty/schweller/
• TCC Preconference Wiki -- SL from a Flash drive tips– http://tccpre-conference.pbwiki.com/
• Libsecondlife -- programming tools– http://www.libsecondlife.org/wiki/Main_Page
• LSL Wiki -- programming tools– http://www.lslwiki.net/lslwiki/wakka.php?wakka=HomePage
• Edumuve– http://edumuve.com/tour/ and http://edumuve.com/blended/
SL Research Links 2
• Second Life http://secondlife.com/ http://secondlifegrid.net/
• National Public Radio’s Science Friday in SL– http://www.sciencefriday.com/
• NMC Campus Observer– http://sl.nmc.org/
• NOAA’s Traffic Analysis– http://mayarealities.com/
• Best Practices in SL– http://www.slcn.tv/bpe-lyr-lobo
• Annotated Bibliograophy of SL Educational Resources – http://web.ics.purdue.edu/~mpepper/slbib
SL Research Links 3
• Second Life as a Virtual Learning Environment– http://www.dokimos.org/secondlife/education/index.html
• An Educational Tour of Second Life– http://www.slideshare.net/lyrlobo/an-educational-tour-of-second-life
• A View from Second Life’s Trenches: Are you a Pioneer or a Settler?– http://sl.nmc.org/2007/06/09/pioneer-or-settler/
• Leveraging the Affordances, Minimizing the Barriers of Virtual Worlds– http://sl.nmc.org/2007/06/09/edu-panel/
• LearnScope in Second Life– http://www.slideshare.net/lyrlobo/learnscope-in-second-life
SL Research Links 4
• Using Second Life– www.educause.edu/ir/library/powerpoint/SAC07025A.pps
• Beyond Course Management Tools: Second Life – www.educause.edu/ir/library/powerpoint/SAC07014.pps
• Virtual worlds in Online Education: Are You Ready to Teach in Second Life?– http://www.telecoop.org/conference/materials/CalogneTeachinginSecondLife.ppt
• What Can We Learn from World of Warcraft & Second Life?– http://archive.nmc.org/events/2006fallregional/materials/calongne.ppt
• SL Podcast by Bayne, Walker and Calongne– http://connect.educause.edu/blog/gbayne/podcastusingsecondli/44967?
time=1188754831
SL Research Links 5
• Who’s on Second? Educational Podcasts– http://www.rabble.ca/rpn/podcast.php?id=wos
• Second Life Development -- VITAL Lab– http://vital.cs.ohiou.edu/vitalwiki/index.php/Second_Life_Development
• Suffern Middle School in Second Life– http://rampoislands.blogspot.com/2007_02_01_archive.html
• Second Life Library 2.0– http://www.infoisland.org/drupal/ and http://www.myspace.com/73899784
• Second Life Education Wiki– http://www.simteach.com/wiki/index.php?title=Second_Life_Education_Wiki
SL Research Links 6• Secondary Worlds
– http://secondaryworlds.com/
• Reuters -- Doors to open on Google Virtual world(s)?– http://blogs.reuters.com/mediafile/2007/10/24/doors-to-open-on-google-virtual-
worlds/
• SL and Google Earth are Transforming the Idea of Architectural Collaboration– http://archrecord.construction.com/features/digital/archives/0701dignews-2.asp
• Timeline - History of Second Life Wiki – http://secondlife.wikia.com/index.php/Second_Life_Through_The_Ages
• UberNoggin: Big Brains - Big Ideas– http://www.ubernoggin.com/
SL Research Links 7 News
• Reuters in Second life– http://secondlife.reuters.com/
• The SL Newspaper– http://www.sl-newspaper.com/
• Second Life Herald– http://www.secondlifeherald.com/
• Metaverse Messenger– http://metaversemessenger.com/index.html
• SLNN– http://www.slnn.com/index.php
SL Research Links 8
• New Worlds Notes– http://nwn.blogs.com/
• SL A Virtual Universe for Real Engineering– http://www.designnews.com/index.asp?
layout=article&articleid=CA6490691
• Just Virtual– http://www.justvirtual.com/index.php/category/second-life/
• Seifert Surface - Math in Second Life– http://www.segerman.org/2ndlife.html
Research and CTU in Second LifeAre you ready?
Lyr Lobo in Second LifeRyl Redgrave on the Teen Grid at Ramapo
calongne@pcisys.net
For more information, contact
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