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The mid-2015 prophecy says
that augmented/virtual
reality (AR/VR) would touch
about $150 billion spending
by 2020
What are the possible
ways of reducing this
maintenance cost and
enhancing the quality of
virtual reality experience?
This arrangement is so much more cost-
effective as it allows the users to enjoy the
VR machine on the old system.
Currently, we are in a gestation period of VR.
It is used on occasions by a specific set of
audience. For this reason, it is pocket-
friendly to sign in for a pay-as-per-use and
service-based systems.
As cloud computing and VR develops
simultaneously, we can expect to see far-
reaching applications, the most intense
being that you can live your past memories
by organizing videos and photos into a
virtual entity
AR/VR machines generally use wired
connection. Any interruptions or
delays can leave the user in ‘bad trips’
This issue has been largely
resolved by using wired
technologies like new wireless
60 GHz-based 802.11ad Wi-Fi
and Thunderbolt 3
Another issue facing the VR-on-cloud
is the absence of a standard for
sending across the AR/VR content to
different kinds of headsets. This makes
the cloud-based supply of a single
video stream challenging.
This can be resolved through consistent
technological progress with instruments
specifically generated for AR/VR needs.
That’s not all, feel free to share this information
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