BrandNewGame on mobile future @marcom 2012

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This is the presentation I held during the Marcom 2012 event in Amsterdam about the future of mobile.

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Mobile: The FutureBart Hufen - BrandNewGame

vrijdag 15 juni 12

My Past BartHufen

Present @BartHufen

Book: www.brandnewplayground.com Blog : www.gamingandbranding.com Bizz : www.brandnewgame.nl

vrijdag 15 juni 12

1974 - 1999: Playing Around 1999 - 2002: Atari Benelux 2002 - 2007: Diesel Benelux 2007 - 2009: Crossmarks 2009 - Now: BrandNewGame

Projects 2009 - 2012

ABN Amro Haven Amsterdam Schiphol Airport Unilever Holland Casino Ziggo Novamedia (o.a. Postcode Loterij)

vrijdag 15 juni 12

1974 - 1999: Playing Around 1999 - 2002: Atari Benelux 2002 - 2007: Diesel Benelux 2007 - 2009: Crossmarks 2009 - Now: BrandNewGame

Projects 2009 - 2012

ABN Amro Haven Amsterdam Schiphol Airport Unilever Holland Casino Ziggo Novamedia (o.a. Postcode Loterij)

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Content

Define ‘Mobile’ for me please...

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Content

1. The Past

2. The Present

3.The Future

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1/3 The Past

What’s happened...?

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2/3 The Present

What’s happening...?

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1/3 The Past

What’s happened...?

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2/3 The Present

What’s happening...?

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1/3 The Past

What’s happened...?

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2/3 The Present

What’s happening...?

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1/3 The Past

What’s happened...?

(1997)

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2/3 The Present

What’s happening...?

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2/3 The Present

1. Data Driven Design 2. Connected Communities, Convergence & Cloud Computing 3. Experience Economy

What’s happening...?

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Google’s Mission: to organize the world's information and make it universally accessible and useful.

1/3 Data Driven Design

2/3 The Present

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1/3 Data Driven Design

2/3 The Present

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1/3 Data Driven Design

2/3 The Present

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2/3 The Present

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2/3 The Present

Define ‘Mobile’ for me please...

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2/3 The Present

Define ‘Mobile’ for me please...

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2/3 The Present

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2/3 The Present

1/3 Data Driven Design: Gamification

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2/3 Connected Communities, Convergence & Cloud

2/3 The Present

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2/3 Connected Communities

Data Driven Dialogues

2/3 The Present

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Content Conversations

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2/3 Convergence

2/3 The Present

Define ‘Mobile’ for me please...

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2/3 Cloud Computing

Shift from posession to acces through subscriptions

2/3 The Present

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1/3 Digital, Innovation, Trends

2/5 Cloud Computing

Shift from posession to acces through subscriptions

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3/3 Experience EconomyJoseph Pine II:

“Experiences are the most valuable concepts in life. We continuously seek the thrill of a good experience and love to balance a bad one.”

2/3 The Present

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3/3 Experience Economy

Remarkable & Relevant Experiences are Shared

2/3 The Present

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2/3 Future Trends

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2/3 The Present

http://bit.ly/M58grL

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3/3 The Future

1. Be Real (authentic) 2. Behave Righteously 3. Remain Remarkable 4. Remain Relevant 5. Reward Relationships

Be Real & Righteous

Remain Remarkable

Remain Relevant

Reward Relationships

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3/3 The Future

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Looking through the eyes of Google

3/3 The Future

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3/3 The Future

The world looks like a Matrix of data

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Go(o/g)gle

http://www.brandnewgame.nl/2012/04/project-glass-one-day/

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3/3 The Future

The Mobile future is playful as well...

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3/3 The Future

The Mobile future is playful as well...

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3/3 The Future

http://www.brandnewgame.nl/2011/06/wii-u-new-nintendo-controller-official-2011/

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Develop your own!

Objective Target Group Brand Essence

Concept

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Develop your own!

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Thanks for Having Me!

On SlideShare check:

BrandNewGame Digital Interactive Branding

vrijdag 15 juni 12

My Past BartHufen

Present @BartHufen

Book: www.brandnewplayground.com Blog : www.gamingandbranding.com Bizz : www.brandnewgame.nl

vrijdag 15 juni 12