Brain Science and VR Meetup #1: Az Balabanian

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Research in VR, for VR

Azad Balabanian@azadux

Who am I?Cognitive Scientist - UCSC

Human Computer Interaction and VRHost of ResearchVR PodcastMR Video Production, Program Manager @

Upload Collective@azad

ux

Brains and VR - Why Should I Care?Virtual Reality is the most “Human” technology to date!Virtual Reality is about tricking your brain. We must first know the limits of our Perception, to be able to fool it and to augment it.

@azadux

Relevant Topics in VR ResearchMotion Sickness (VR Sickness)Foveated RenderingTime Dilation Redirected WalkingGestural and Emotional Analysis

Perceptual Trickery and ExperimentationVisual illusionsAudio, haptic, textural and

@azadux

Motion SicknessTheories

Sensory conflictEvolutionary / Poison

Postural Instability Theory (Riccio and Stoffregen 1991)

Rest Frame Hypothesis (Prothero and Parker 2003)

Eye Movement Theory

@azadux

Motion SicknessHow to “fix” motion sickness? Smart Design!

Don’ts

No roller coasters

No strafing

No accelerated movements

Do’s

Add reference objects (cockpit style)

Notched rotation

Avoid up and down jumping (unless the person themselves jump)

@azadux

Motion SicknessHow to “fix” motion sickness? Smart Design!

Don’ts

No roller coasters

No strafing

No accelerated movements

Do’s

Add reference objects (cockpit style)

Notched rotation

Avoid up and down jumping (unless the person themselves jump)

@azadux

Motion Sickness - Add a nose!

@azadux

Motion Sickness - Or a cockpit

@azadux

Foveated Rendering Human 1.0 Eye Spec

Shutter, Aperture, lens, and an image sensor in the back called Retina

10 mm focal length lens

Variable f-number 3.2 to 8.3

576 megapixel!

7 megapixels actually matter.@azad

ux

Foveated Rendering

@azadux

Redirected Walking

@azadux

Future Topics in VR ResearchBrain Computer Interfaces (BCI)EyetrackingFacial tracking

@azadux

Future Topics in VR ResearchBrain Computer Interfaces (BCI)EyetrackingFacial tracking

@azadux

VR is a tool!

@azadux

Cognitive Research IssuesLengthy process

Ideas can run out of steamExpensive

Many ideas don’t get testedData collection issues

Tools, participants, and researchers vary@azad

ux

VR as a Research ToolSuper-fast Prototyping

Test ideas quickly with Pilot experiments Everything is being tracked

Gaze, head angle, hands, walking location, emotion

@azadux

Research gets published and lost in Journals

But...

@azadux

ResearchVR PodcastCognitive Scientist Cohots

Petr Legkov, Krzysztof Izdebski from University of Osnabrueck

We dig deep into the decades of the research done in VR and break them down for developers to learn from

@azadux

Topics Covered on ResearchVRMotion Sickness (VR Sickness)PresenceUser Interfaces/InteractionsTime Perception, Dilation in VRMemory & Dreams in VR

@azadux

Get InvolvedAlways hunting for new, interesting

papers to readPoints of Contact for Domain ExpertsTopic Suggestions, and feedback

@azadux

Connect with Us!

Azad Balabanian@azadux / @ResearchVRcastazadbal@gmail.com

Lisa Padilla @SpiritualVR

lisa@spiritualvr.com

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