0224報告_Place Specific Computing

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Place-specific computing is suggestedas a new genre that focuses on howas a new genre that focuses on howwe can shape interactions mediatedb di it l tif t it t d i l dby digital artifacts, situated in places andutilizing place-specific resources toenhance our experience of place

context not only shapes usability but ideally usability but ideally becomes the subject

tt f i t ti matter of interaction design and that "environmental knowing" is a process that technology may serve and not erode

expresses an alternative to anytime-anyplace sameness in computinganyplace sameness in computingubiquitous technology does not obviate the human need for placenew technology must be culturally new technology must be culturally grounded in “place”what is herehere andand nownow and the what is herehere--andand--nownow and the mediated presence of other people and acti itiesand activities

Location Based Servicesfi di bj t l i i it› finding objects or people in proximity

› navigating to a target based on hi l itigeographical position

Context-aware computing› respond to a wider range of contextual

data?

(1) who – user identity;(2) h i i f i (2) what – interpretations of action; (3) where – geographical location;( ) g g p ;(4) when – current time, or the

ti t t l titime spent at a location(5) why – the user’s affective state

AbowdAbowd, G. D. & , G. D. & MynattMynatt, E. D. , E. D. Charting Past, Present, and Future Research in Ubiquitous ComputingCharting Past, Present, and Future Research in Ubiquitous Computing

Environmental Structures

Artefacts PlacePlace--SpecificSpecificComputingComputing

PeoplePeople

shape fluent and unobtrusive interactions mediated by digital interactions mediated by digital artefacts, situated in a place and

tili i it ifi th b utilizing its specific resources, thereby enhancing our experience of this place.

Six pilot studies i f i in four countries › Sweden› Germany› South AfricaSouth Africa› Italy

suggested new genre in interaction designdesignFuture work:shift focus from conceptual studies towards practical design work, prototype development g p yp pand prototype evaluation in context

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