Desing principles: tensions and synergies v3.0

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Version presented at Agile Day 2014 We created a workshop to help developers to start learning and questioning design principles. The basic idea is to put them one against the other and realise how they are applied differently based on context and that design is based on trade-off choices. People will be splitted into pairs working on a small code exercise. Starting from a small codebase you’ll be asked to implement a new feature following one principle. After 20/30min we’ll share our code in a facilitated conversation Check the code and all the support material to repeat the dojo at: https://github.com/iliasbartolini/design_principles_dojo_facilitator_guide https://github.com/iliasbartolini/design_principles_dojo

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Design Principles Tensions & Synergies

Ilias Bartolini

v 3 . 0

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HOW IT WORKS

● Divide into pairs ● Start setup development environment● Explain the tensions & synergies● Choose a design principle or rule● Game of life● Implement a new user story (45min)

Showcase changes How did it affect other principles? Post-it!!Repeat

● Conclusions● Feedback

BREAK

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Introductions

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http://bit.ly/oo_dojo

Fork me!Follow README to build & test

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A SIMPLE EXAMPLE

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Encapsulation

Single Responsibility

A SIMPLE EXAMPLE

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A SIMPLE EXAMPLE

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Encapsulation

Single Responsibility

A SIMPLE EXAMPLE

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Single Responsibility vs Encapsulation

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SOME PRINCIPLES AND RULES...

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USING PRINCIPLES AND RULES...

Patrick Kua - http://www.slideshare.net/thekua/learning-about-learning-with-dreyfus-7924019

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Conway's Game of Life 1. Any live cell with fewer than two live neighbours dies,

as if caused by under-population.2. Any live cell with two or three live neighbours lives on to the next

generation.3. Any live cell with more than three live neighbours dies,

as if by overcrowding.4. Any dead cell with exactly three live neighbours becomes a live cell,

as if by reproduction.

http://en.wikipedia.org/wiki/Conway%27s_Game_of_Life

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As the supreme product ownerI want any cell with >= 4 alive

neighbours to become a zombieso that apocalypse can begin..

#5

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As the supreme product ownerI want any cell with >= 4 alive

neighbours to become a zombieso that apocalypse can begin..(ps. Zombies will be forever

zombie, cannot die or become alive

again)

#5

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Code showcase

Don't worry,

be crappy :-)

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Encapsulation

SingleResponsibility

DRYHigh

Cohesion

Composition over inheritanceNo code

duplication

LowCoupling

Demeter

Tell, don't ask

DependencyInversion

InterfaceSegregation

Express Intent

Open-Close

LiskovSubstitution

https://docs.google.com/spreadsheets/d/1jiqS5soI0PCo8Rm4M6LFJ20L3I6yJeyuOjLAK23RDWY/edit

TENSIONS AND SYNERGIES (v3.0)WHAT WE LEARNED SO FAR... ??

DependencyInjection

?

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Design decisions are trade-offs

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Recap

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Questions?

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DO YOU WANT TO REPEAT THIS EXERCISE?

http://bit.ly/oo_dojo_facilitator

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Feedback

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THANKSModify and reuse CC-BY-SA

https://github.com/iliasbartolini/design_principles_dojo_facilitator_guide

Contributions from:Luca Minudel

Matteo Vaccari

CC photo credits:

https://www.flickr.com/photos/torek/4444673930