Steering gameplay behavior in the interactive tag playground

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Steering Gameplay Behavior in the Interactive Tag Playground, presented at the AMI conference 2014, 12th of November in Eindhoven. The presented research focuses on influencing players in an ambient play environment, more specifically the interactive tag playground. With the use of arrows, adaptive circle size and power-ups we were able to influence gameplay. Research by HMI, University of Twente (and University of Utrecht), with support of the COMMIT/ program.

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Opportunities for learning

with ambient play.van Delden, University of Twente 1

CreaTe

a better world

Steering Gameplay Behavior in

the Interactive Tag Playground

Robby van Delden, Alejandro Moreno, Ronald Poppe, Dennis Reidsma, Dirk Heylen

Related work

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente2

Steering Interaction Tempo in interactive slide (Landry and Pares 2009)

Interactive tag playground

3

Fun, exhausting, social, played around the world

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Interactive tag playground

4

Technology mediated ambient play

taggerrunner

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Interactive tag playground - setup

5

Depth channel 4 Kinects, 2 Projectors,

2 PCs, playing field 6 x 7 mSteering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Children playing tag

6

Well defined patterns, skill differences

and disengagement at timesSteering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Steering: targets, balancing and

positions

7

Arrows, adaptive size and power-ups

??

?

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

User tests

8

Within subject, 4 x 2 minutes, 32 participants, discussion afterwards

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

General findings

9

Enjoyed, exhausting, opportunities for technical improvements,

LagBug or feature?

Tracking shoulder to shoulder

“sweaty, hot, tiring, exhausting, good exercise, interesting, cool, fun and innovative”

71% power-ups, 21% adaptive circles 8% the normal one

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Variation 1: Arrows

10

H1: A player with an arrow pointing at him/her is tagged more

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Arrows results

11

Significant effectP < 0.05

Possibilities: increase movementre-engage players

balancing

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Variation 2: Adaptive circles

12

H2: The variation, per group, in the duration of each player being atagger, is lower for the adaptive game than for the standard game.

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Adaptive circles results

13

P < 0.05

Adaptive ITP% being tagger

Normal ITP% being tagger

Possibilities: suitable for differently skilled players

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Variation 3: Power-Ups

14

H3A: Locations visited by the runners change structurally in the power-ups game, runners will be near the middle of the playing field more often.

H3b: Locations visited by the taggers change structurally in the power-ups game, taggers will be near the edges of the playing field more often.

Minions, grow/shrink, shield

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Power-Ups results

15

No convincing effects, nonetheless 85 of 96 were collected

“Possibilities”Re-engagement

Position in other implementation

Normal Adaptive

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Conclusions and future work

16

influence decision by arrows

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Conclusions and future work

17

FW: influence decision by adaptive arrows

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Conclusions and future work

18

influence decision by arrows

balance the time one is tagger

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Conclusions and future work

19

influence decision by arrows

FW: balance the tag game for children

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Conclusions and future work

20

influence decision by arrows

balance the time one is tagger

current power-ups had no effect on distribution of positions

power-ups version was liked often

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Conclusions and future work

21

influence decision by arrows

balance the time one is tagger

FW: A power-up that has effect

FW: Adaptive placement of power-ups

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Conclusions and future work

22

influence decision by arrows

balance the time one is tagger

current power-ups had no effect on distribution of positions

power-ups version was liked often

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe, Reidsma and Heylen

University of Twente

Steering Gameplay Behavior in the Interactive Tag Playground

van Delden, Moreno, Poppe Reidsma and Heylen

University of Twente23