Self-organizing Agile Transitions

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Self –organizing Agile Banks

Organizations

Cédric Mainguy

Agenda

• How did I get here?• Agile Banks!?• Self-organized

transition• The Games • Closing remarks

How did I get here?

EntrepreneurAsiaForm, Whollycity, WhollyAgilistAgile Coach, Startup coach, Lean startuper, Design Thinker, Innovation Games Facilitator, Scrumaster, Product Owner…What exites me?Sharing Economy, Innovation, Coaching startups, Permaculture, Alternative Currencies, Culture Hacking, Digital Revolution, Consiousness Technology, Radical Life Extention, Spirituality, Future Trends…My job today?Head of digital innovation Palo IT, Business Developer, Agile coach, Innovation Speaker…

INNOVATIVE Agile Transition

Agile Banks?

4 European Countries

4 Asian

Countries

Office SPACE

STRUCTURED Processes

RIGOROUS

Design

Documents

LARGENumber

of compone

nts to deliver

LONGDelivery

≠MARKETExpectati

ons

FINTECH Landscape

REDUCETime to Market

Agile? LEAN? XP? DevOps?

HOW TO Get there?

Approach

Palo IT

19

Welcome to

Design Thinking

20

42 years later

112 years later

by &

21

22

23InnovationProcess

Empathize Know thy users & stakeholders

25

How do youstrategize?

26

Inside -> <- outside

27

- Define - Frame the problem

[user] needs to [problem] because [surprising insight]

28

Relate problems to specific personas

and phrase the disruptive promise

that will lead into a relevant solution

(innovation!)

Pyramid of Design Thinking

Practices

32Games

Approach

Palo IT

A path to

become

Agile

35Transition Process

Wave 1Assessment

Understand context

Wave 3 Training

RecommendationsBest Practices

Wave 4Strategic

alignmentsFeasibility

PrioritizationImplementation

Discovery Explore

Co-create

Wave 2Identify Problems

Areas of improvement

Define

36

37Transition Process

Wave 1Assessment

Understand context

Wave 3 Training

RecommendationsBest Practices

Wave 4Strategic

alignmentsFeasibility

PrioritizationImplementation

Discovery Explore

Co-create

Wave 2Identify Problems

Areas of improvement

Define

38Transition Process

Wave 1Interviews

SWOTVSM

Retros

Wave 3 Best Practices Training

Story telling Wave 4$100

Game PlanImplementation

Roadmap

Discovery Explore

Co-create

Wave 2ClusteringDot Voting

Define

39

Wave 1Assessment

Understand Context

Discover

40

Stakeholder

Map!

Interviews?

42

Retro Prime

Directive

TeamSatisfactio

n

Timeline Activity Appraisals

Agile ValuesTeam self-

Assessment

Speedboat

Assessment

Collecting current development practices

7 Teams from 4 countries

People quickly engaged

44

Define

Wave 2Identify Problems

Areas of improvement

45Value Stream

Maps

Value Stream MappingProcess owners, inventories, wait /time to complete Bottlenecks and areas for analysis and improvements…

SWOT Analysis

BRD - FSDProject

Management

SIT - UAT

large amount of information in a short period of time

49

Explore

Wave 3Training

RecommendationsBest Practices

Agile Core Concepts Training

The Scrumliner

Recommendations

Recommendations

Engage teams to the next step with ease: start a transition!

55

Co-create

Wave 4$100

Game PlanImplementation

Roadmap

Co-creating Project Roadmaps

$100 Test GameMechanicsBy using the concept of cash, people are more focused and more engaged than with an arbitrary point or ranking system

Ease the transition by involving the team as a whole and by deciding the priorities in collaboration

GameplanFrom the result of the $100 test game, take most important practices. Find problems to implement themPropose steps to achieve implementationThe team took into account dependencies to adopt the practices The team acted in collaboration easing next step to implement practicesFirst roadmap defined as a team

Facilitate the emergence of Agile Organizations in various contexts, countries, cultures!

60

Thanks!

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