View
65
Download
1
Category
Preview:
Citation preview
WHEN IDEAS COLLIDE NEW ONES BREAK FREE
HOW FAR HAVE WE COME IN 10 YEARS?
VIDEO CONTENT CREATORS 2006
IN JUST 10 YEARS 2016
Now anyone can easily access the tools to become a content creator and build an audience…
LOADS OF INNOVATION
VIDEO AUDIENCES IN 2006
TV ruled the roost, Apple iPhone was still a twinkle in Jobs’ eye
Latest TV was the 46” Sony Bravia @ $8,000 Nokia N73 lanched Sept 2006 - $1,100 wi-fi was predicted to take of in coming years
ADSL speeds from 1.5 Mbit/s/256 kbit/s to 8 Mbit/s/384 kbit/s
Most watched program on TV was Melbourne 2006 Commonwealth Games – Opening Ceremony on Ch9 - 3.6m viewers
Highest rating episodic - Dancing with the Stars (Series 6 Grand Final) Ch7 2.2m viewers
buys $1.65b
has 12m global active users, the ‘poke’ is the no1 activity
VIDEO AUDIENCES IN 2006
AUDIENCES IN 2016
Fully connected TV Android OS @ $2,500
Smartphones now offering video in anywhere, anytime.
Wi-fi is ubiquitous and fibre has enabled speeds over 100mbits/secs
We have come a long way in a very short time…
AUDIENCES IN 2016
Most watched program on TV was State of Origin Game 1 – Ch9 - 3.69m viewers
1.7b global active users, 156b video views in September
93.6b views globally in September and approx. worth $68b
VIDEO GROWTH IN AUS
Iphone 6 launches
Sept. 2014
Desktop
Mobile
Tablet
Source: Nielsen Streaming Survey Aug 2016
THE RISE OF DIGITAL VIDEO AND MOBILE
Digital video viewing has doubled on smartphones 2014-2016
CONSUMERS AS PARTICIPANTS
Consumers have moved from leaning back, receiving brand messages, to leaning forward, actively engaging with them.
WELCOME TO GENERATION C. The rise of the connected consumer
VIDEO IS EATING THE INTERNET
With all this video now available, there is a mass of data that can be used to help guide strategy and creative
Brand or Channel Optimisation / Audit
Category or Industry Insights
Audience Insights
Programming Strategy
Trending Content and Influencers
AUSTRALIAN BRAND CAMPAIGN CASE STUDY
WE REVIEW MULTIPLE DATA
SOURCES
IN-DEPTH ANALYSIS
INFORMED CONTENT STRATEGY & CREATIVE
@Sofles: Combined social reach of over 500,000 people.
WHAT WE DELIVERED
1x30” NBA tv /online 1x30” NFL tv /online 1x30” X-Games tv /online 1x90” tv /online montage 1x60” tv /online montage
Instagram 15” Video teaser 1x60” Behind the Scenes 5 minute 'Making of Documentary’ 20 + stills for social media
We are seeing brands become publishers creating content their consumers fans, audiences want to see
We are seeing consumers become the brand and brands needing to follow to stay relevant
Zach King has a combined audience of 24.3m with 61m video views in September alone
We are seeing micro moments become a norm with the attention economy at play
We are seeing old rules of advertising being smashed
Pushing the boundaries and preconceptions of what a campaign should look and feel like
Pushing the boundaries and preconceptions of what advertising should be…
Pushing the boundaries and preconceptions of what advertising should be…
And this is happening globally…
Even across pre-roll the game has changed to push creative boundaries within the attention economy
Gear innovation is driving massive content growth and opportunity
ie DRONES are now incredibly sophisticated shooting
4k at a low cost.
We are now seeing the emergence of the most immersive media type the world has ever seen in VR.
UNDERSTANDING THE DISTINCTION
360 Video vs VR vs AR
MARKET PREDICTIONS
VR is set to be a $30-50b business in 2020
AR is expected to dwarf the VR market by 4x in 5 years.
Augmented Reality is set to be a $120b business by 2020
“[VR] has the poten/al to be the most social pla5orm ever. Immersive, virtual and augmented reality will be part of people’s daily lives.”
Mark Zuckerberg CEO of Facebook
DISRUPTIVE POTENTIAL OF VR/360
“Working on game development, we always try to create a new kind of experience, and having VR technology is almost unfair.”
Shuhei Yoshia
President of Sony PS Studios
“We’re right on the cusp of a major upheaval of the entertainment world once [VR] technology really kicks in.”
Peter Jackson Director of Lord of the Rings
Trilogy
“I can only do so many concerts. So to be able to have more people experience them through VR...that would be epic.”
Miley CyrusSinger / Songwriter
[VR] is a percep/on changer for any adver/ser that wants to associate with a new fron/er in media.”
Mitch GelmanVP of Product for Gannet Digital
“[VR] is going to be really important for educa/on Because kids don’t learn best from reading a book or looking at a chalk board.”
Palmer Luckey Creator of the Oculus RiO
Social Games Film
EducationMusic Advertising
“The NBAs VR Film of the 2015/16 NBA Finals is a game changer”
Wired Magazine
“The Fight for Fallujah takes people into the heart of ISIS figh/ng.”
New York Times
Sport
News
INDUSTRY PLAYERS REACT TO VRHardware Platforms Media Brands
WHAT MAKES GREAT VIDEO CONTENT?
Know your objectives
Understand the audience
Look at how they connect: tech, engage, share, content
Find ways to innovate at the intersection
Be bold and experiment
SO WHERE IS THE GOOD STUFF?
F I N D U S H E R E
N O W W E C O L L I D E . T V
N O W W E C O L L I D E T V
N O W W E C O L L I D E _ T V
Recommended