Virtual Reality - The Second Coming of Virtual Worlds

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A slimmed down version (!) of my Pecha Kucha talk at the Animation and Games Workshop at the University of Bangor yesterday.

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Virtual Reality - The Second Coming of Virtual Worlds

15 May 14

David Burden

© 2014 www.daden.co.uk

Virtual Reality

Virtual Worlds

Virtual Reality

2012

2013

Note change in wording!

A Virtual Future?

But to use virtual reality you (almost always) need a virtual world first

Trends & Issues – developed from Delphi exercise at ReLive2011

2011 2013 2015 2020 2025 2030

Short TermMedium Term

Long Term

ReLive 2011 Delphi

2011 2013 2015 2020 2025 2030

Short Term Medium Term Long Term

Still too hardNeeds to be in browserNeeds desktop/audio/ webcam/ gesture integrationUsers vs Creators(ives) vs ProfessionalsOne World or Many WorldsDirected or DiscoveredSocial Media Integration (not Domination)→ Lively/Cloud Party?

SEAMLESS

Learning Benefits for Educators & LearnerBusiness Benefits for Industry & GovernmentCost SavingsRevenue GenerationSocial Benefits for Consumers & FamilyEntertaining, Engaging & Easy

DESIRABLE

MOBILE

UNIFIED

RADICAL INTERFACES

SOCIETAL CHANGE (IN & OUT)

NextGen & The Coming of Games

Long Term – Radical Interfaces

Virtual Reality

Virtual Worlds

Virtual Reality

Which brings us back to …..

Virtual Reality – Issues #1

More than just Oculus?

Impact of Facebook?

Control devices?

Virtual Reality – Issues #2

Hype, Help or Hinderance?

Distraction from/augmenting mobile?

Virtual Reality vs Augmented Reality?

How do we avoid the pitfalls and false dawn of Virtual Worlds?

Web: www.daden.co.ukEmail: david.burden@daden.co.ukVideos: www.daden.co.uk/vimeoTwitter: @davidburden