UXprobe workshop at Dare Festival 2016

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Jan Moons Co-founder UXprobe Co-host UX Antwerp  Certified Usability Designer    jan@uxpro.be  @moonsjan be.linkedin.com/janmoons    +32 485 69 78 35  

Agenda • What is usability? • What is usability testing? •  In-person usability testing • Remote usability testing

•  Moderated testing •  Unmoderated testing

• Non-digital product testing

What is usability?

ISO 9241-11

The extent to which a product can be used by specified users to achieve specified goals with effectiveness,

efficiency and satisfaction in specified context of use

ISO 9241-11

The extent to which a product can be used by specified users to achieve specified goals with effectiveness,

efficiency and satisfaction in specified context of use

My humble definition

Usability is a quality aspect of a product that describes how usable the product is

Problem of unusable products

Product team focuses on machine and underlying system Not on the person who will actually use the system

Design vs. User Model User Model Representa*on  a  user  has  in  his  mind  about  the  object  he  is  interac*ng  with   Design Model Actual  model  that  is  given  to  the  user  through  the  design  and  interface  of  the  product   System Model How  the  system  actually  works

Good Design Model • Resembles User Model as

close as possible

• The more it resembles the more user friendly the product

• No correct model needed; too complex for all people to grasp

 

What is usability testing?

My humble definition • Observe real users

• Test participants perform real tasks while talking aloud

• Register what test participants do and say

• Analyze observed data and identify real problems

• Recommend changes to solve identified problems

Ex. Comparison airlines

Task & Questions Order a return trip plane ticket for 1 person from Brussels Airport to either Rome or Naples. On top of the standard hand luggage also order 1 extra piece of luggage with the lowest weight possible.

Task & Questions After the task, participants were asked to rate their experience on a 5 point scale, ranging from “Extremely easy” to “Extremely difficult” We also asked some follow-up questions based on their reactions during the test.  

Airlines  /  Banks    

What  is  the  real  task?  

General Insights Terminology •  Non-straightforward term confused participants (Loops) •  Hold-luggage: extra luggage that isn’t hand luggage Loading splash screen •  Showing between every step gave participants the impression the website

is very slow and found it distracting

Product options •  2 seats booked because of return flight confused participants Etc.  

Full Report

What about mobile?

How many test participants do you need?

R.I.T.E. More rounds of small scale tests

1.  1st round: most significant problems 2.  Fix these problems… 3.  2nd round: new problems uncovered 4.  Fix these problems… 5.  Etc.  

How many times do you test during a project?

Many teams only conduct tests as an afterthought, the cost to change is enormous…

“When a test goes out we look at the data immediately and adapt the products quickly. We do this on a daily basis”

hAps://www.facebook.com/notes/facebook-­‐engineering/building-­‐and-­‐tes*ng-­‐at-­‐facebook/10151004157328920/  

Continuous testing & delivery

In-person usability testing

1.  Recruitement is geographically depended 2.  In clean and pristine lab 3.  Time consuming – weeks

Remote usability testing

1.  Recruit ‘anyone’ 2.  User’s own environment, device and time 3.  Results in hours or days

Moderated Remote Usability Testing

What is it? • Like an in-person test – over distance • Qualitative study with small group of participants

Remote moderated i.s.o. in-person? • Like an in-person test – over distance • Participants do not have to travel • Hard to recruit participants: doctors, dentists, etc. • Participants can do test when they have time • You do not have to deal with people that much • You can do a test much faster

Tools? There are no specialized tools (?!) UX professionals use screen sharing / conferencing software • Skype • WebEx • GotoMeeting • Join.me • Etc.  

Problems • Not having the necessary rights to install software  • Forgotten usernames and passwords • Do not want to install software just to do a test

• Annotations, metrics, etc. in other tools

Observer <-> Participant

Unmoderated Remote Usability Testing

What is remote unmoderated usability testing?

No moderator at the same time as when participant is

performing the test

Remote unmoderated = asynchronous

1.  Moderator creates the script for the test •  What tasks they want participants to do •  What questions they want participants to answer

2.  Moderator invites participants through email or social media

3.  Participants perform the test •  Completes tasks •  Answer questions

4.  Moderator receives the “results”  

DEMO Project  crea*on  +  invite  par*cipants  

When to use? • When there is very little time to get an answer

•  Creation of the script is very quick  •  Results come in very quickly (1 h – 1 day) •  “No” recruiting

• When you want to compare designs: •  Previous version (New design) •  Compare designs over time (Agile development) •  Compare to the competition

How many participants? What is useful for you? •  How many can you afford? •  How much time do you have to watch the videos?

•  Somebody has to watch the videos and annotate

Quantitative testing •  Comparing designs & looking for numbers (success rates, duration, survey results) •  100’s or more

Qualitative testing •  Mostly looking for insights •  Small numbers of participants •  Do several rounds of testing

Non-digital product usability testing?

Ex. Product Review

• Use  UXprobe  for  “guided”  video  review  of  physical  product  

• Mobile  app  camera  used  to  capture  experience  with  physical  product  

• Recordings  &  survey  data  captured  by  UXprobe  system  

Ex. Product Review

Ex. Product Review

Ex. Brussels Airport

hAp://deredac*e.be/cm/vrtnieuws/videozone/programmas/journaal/2.46076?video=1.2737955  

Daredevils 2016 Offering      I  invite  you  to  try  UXprobe  out,  leave  your  business  card  with  me  and  I  will  tell  you  all  about  our  Daredevils 2016  offering.  

make users happy build successful apps

Jan Moons jan@uxpro.be

+32 485 69 78 35