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Gamified Solutions in Healthcare
Dr Mika Luimula,
Head of Game Lab, Turku University of Applied Sciences
Board Member at GoodLife Technology Ltd
Background
[1] Nakai, A., Luimula, M., Hongo, S., and Vuola, H. Evaluating a Game Motion-Based Control by Using Kansei Engineering Knowledge, In: Proceedings of the 3rd IEEE Conference on Cognitive Infocommunications, December 2-5, 2013, Budapest, Hungary, pp. 139-144.[2] Nakai, A., Pyae, A., Luimula, M., Hongo, S., Vuola, H., and Smed, J. Investigating theEffects of Motion-based Kinect Game System on the User’s Cognition, An International Journal on Multimodal User Interfaces, online first, August, 2015, pp. 1-9.
Gamified Solutions in Healthcare
• Focus: new services and effective activity solutions to elderly people through gamification
• Objectives: offers more options for the elderly’s self care and eases the healthcare professional’s work load
• Period: 1.1.2014 – 31.8.2015
• Budget: 760 000€
• Research Institutes: TUAS and University of Turku
• Other partners: Tekes, Attendo Finland, Puuha Group, Serious Games Finland, City of Turku
• International Cooperation: Singapore Polytechnic, Tohoku University, Sendai National College of Technology, WasedaUniversity, Sendai Finland Wellbeing Center
Field Tests: Modified SportWall
Testing commercial games and modified SportWall game
Field Tests: Modified SportWall
Testing commercial games and modified SportWall game
[3] Pyae, A., Luimula, M., and Smed, J., Understanding Stroke Patients’ Motivation for Motivation-Driven Rehabilitative Game Design, In: Proceedings of the International Conference on Pervasive Games, Rome, Italy, October 27, 2014, pp. 99-111.[4] Pyae, A., Luimula, M., and Smed, J. Rehabilitative Games for Stroke Patients, EAI Endorsed Transactions on Pervasive Games, Vol. 1/4, July 2015, e2, 11 p.[5] Pyae, A., Luimula, M., and Smed, J. Investigating the Usability of Interactive Physical Activity Games for Elderly: A Pilot Study, In: Proceedings of the 5th IEEE Conference on Cognitive Infocommunications, Gyor, Hungary, 2015, pp. 185-194.[6] Pyae, A., Raitoharju, R., Luimula, M., Pitkäkangas, P., and Smed, J. Serious Games and Active Healthy Ageing: A Pilot Usability Testing of Existing Games, An International Journal of Networking and Virtual Organisations, (accepted)
Field Tests: SkiingGame
SkiingGame – tested in Finland and in Japan (spring 2016 Singapore?)
Field Tests: SkiingGame
SkiingGame – tested in Finland and in Japan (spring 2016 Singapore?)
[7] Pyae, A., Luimula, M., Saarenpää, T., and Smed, J. When Japanese Elderly Play Finnish Exergames: A Cross-Cultural Study, An International Journal of
Usability Studies, (submitted)
SkiingGame in SFWC Booth
SkiingGame – demonstrated in H.C.R. 2015 in Tokyo
Field Tests: Sendai Broadcasting TV
Japanese memory games were tested with 46 elderly people Dec 1-4, 2015
Upcoming Field Tests: HikingGame
HikingGame – will be tested in Finland but also maybe in Japan and Singapore (spring 2016?)
Towards Commercialization?
Interpreting physical therapy movements based on Microsoft Kinect for Xbox One
Contacts
Dr. Mika Luimula
Turku University of Applied Sciences
Principal Lecturer, Head of Turku Game Lab
Email: mika.luimula@turkuamk.fi
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