Play on: Serious Games for Elderly Citizens

Preview:

Citation preview

Play on: Serious Games for Elderly Citizens

Sabine Wildevuur (Waag Society) Jacco van Uden (STT)

Games for Health Europe Amsterdam, October 24-25, 2011

WWW. SERIOUSGAMES. TV

SERIOUS GAMES for

SENIOR CITIZENS

- Catching up quickly -  Avid players -  Rise of Health Games -  Healthy Ageing

•  Physical •  Mental •  Social

GAMES AND SENIOR CITIZENS: GENERAL OBSERVATIONS (1) -  ‘More than a old person’

-  Games can serve as stepping stone (self-efficacy)

-  ‘Non-social’ games serve important social functions

GAMES AND SENIOR CITIZENS: TRENDS AND OPPORTUNITIES (1) -  Increasing familiarity with games (as medium)

-  Better, more intuitive interfaces

GAMES AND SENIOR CITIZENS: TRENDS AND OPPORTUNITIES (2) -  Gamification: applying succesful game practices to

everyday life

-  Invisible exercising / gaming

-  Concept driven

-  Better use of existing infrastructures

Serious gaming for SOCIAL WELLBEING

FORESIGHT

SERIOUS GAMES FOR ELDERLY

Physical well-being

Mental Social

Prevention Exergaming Brain trainer

Connected ness

Treatment Rehabi- litation

VR treatment

Education Surgical training

Simulation

about THE NEXT GENERATION SENIOR CITIZENS 2025

82,7 TO 87,4

78,8 TO 84,5

CONVOY OF LIFE

12

CONNECTEDNESS THROUGH GAMING?

INTERGENERATIONAL

Gaming for senior citizens: on all levels of well-being

More open ended plays

Translocality

PLAY ON: TAKE AWAY

Download report Play On! (Dutch): http://www.stt.nl/ Jacco van Uden (STT), email: vanuden@stt.nl Sabine Wildevuur (Waag Society), email: sabine@waag.org

Recommended