Workshop3 d koenraad

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3D virtuele werelden als platform voor

intercultureel samenwerkend leren

AEDE Conferentie 2015, Uden

Ton Koenraad (TELLConsult) 1

2011 – present

TELLConsult

Technology Enhanced

Lifelong & Language Learning

2005

1990 – 2011

Hogeschool Utrecht University of Applied Sciences Faculty of Education

Ton Koenraad

Doe mee tijdens de conferentie!

• Twitter: #aedeNL2015

• Facebook: Virtuele werelden NL

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Virtuele werelden in het onderwijs

• Kenmerken en

toegevoegde

waarde van VW

• Onderwijskundige

toepassingen

• Hulp bij

implementatie:

Euroversity

Community

Agenda

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Toegevoegde waarde VW (1)

Verscheidenheid aan scenario’s Realistische weergave werkelijkheid

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Ook op het virtuele strand kan je vergaderen of onderwijs geven

d

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Vakspecifieke omgevingen

Vak- en thema gerelateerde sims

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Toegevoegde waarde (2)

Communicatie

Toegevoegde waarde (3)

Actie

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Navigatie controle:

zitten, lopen, rennen

vliegen…

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Interactie met objecten

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Programmeerbare Objecten

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Je kunt

foto’s,video’s,PowerPoints

uploaden

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Avatar: je tweede ik?

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Toegevoegde waarde (4): rollen en identiteiten

EXPLORING IDENTITY: Customization of avatars – Second Life ‘residents’

can create highly detailed 'virtual selves'

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Toegevoegde waarde (5)

Inclusive learning: Virtual Ability Island

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Navam Abramovic:

Kat Klata

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Toegevoegde waarde (6)

Veel mogelijkheden om je onderwijs te verrijken

Onderwijs op afstand

Blended learning

Flipping the classroom

Telecollaboration

Stage begeleiding

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Onderwijsvormen: Simulatie

Beroepsvaardigheden oefenen

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Virtuele labs

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Socializen /

Informeel leren 32

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Online

Conferenties

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OpenSim Conference

The ViTAAL Project

• R & D for 3 Activity Formats:

1. Language Village:

training & testing

2. Interactive narrative

LanguageQuest

3. Events and

Fun Activities

Format 1: Virtual Language Village

Pupils

•Teachers

• Student

Teachers &

Trainers

•Fellow pupils

Digischool Taaldorpen:

Chatterdale

Parolay

Internationalisation @ home

• EU Project ervaringen:

• NIFLAR & TILA

• EUROVERSITY

• CAMELOT

NIFLAR project aims

• Exploring the added value of video-web communication (VWC) and virtual worlds (VW) for the development of intercultural communicative and competence in L2 Development of design principles for effective L2 tasks in VWC and VW

• Learning Blend: Focus on (language) learners AND student teachers

Two e-learning environments

Video web-communication

3 dimensional virtual worlds

Videoconferencing:

ADOBE CONNECT

NIFLAR’s 3D Learning Enviroments:

Second Life Open Simulator

Examples of tasks developed

by pre-service teachers

Meaningful interaction tasks

Exchanging info about appartment

Sharing info about pictures

The EUROVERSITY network is funded under the grant agreement

number 518944-LLP-1-2011-1-UK-KA3-KA3NW with the Education,

Audiovisual and Culture Executive Agency, European Union.

This publication reflects the views only of the author, and the Commission

cannot be held responsible for any use which may be made of the

information contained therein.

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• Project: 3-year (2011 – 2014) multilateral & transversal network LLP KA3 (ICT)

• Origin: synergies between related EU projects (Avalon, AVATAR, NIFLAR, etc.)

• Coordinator: University of HULL

• Network: 19 partners, 14 countries & > 20 associated partners

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Euroversity network project

Aims of the Project

• Collect examples of good practice in teaching and

learning in virtual worlds from different subjects and

contexts

• Facilitate the transfer of core

• knowledge to new contexts

• Exploitation of existing

partner resources

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Case studies:

http://euroversity.pbworks.com/

The EUROVERSITY network is funded under the grant agreement

number 518944-LLP-1-2011-1-UK-KA3-KA3NW with the Education,

Audiovisual and Culture Executive Agency, European Union.

This publication reflects the views only of the author, and the

Commission cannot be held responsible for any use which may be

made of the information contained therein.

EUROVERSITY gaat verder

als stichting. Word lid! 50

Maak kennis met leden

van de EUROVERSITY

Community en de

mogelijkheden van 3D

werelden voor onderwijs:

19 februari, 20:00u

http://tinyurl.com/AEDE3D

WHAT IS MACHINIMA?

Machinima in het taalonderwijs.

1.Create, test & share machinima

exploring the role of visual

communication in language

learning

2.Produce guidelines & training about

how to create them

Telecollaborative learning:

Media skills, Creativity, etc

55 Minecraft

Results:

• A framework for task design

• A collection of tasks and scenarios

• Good Practice Guides for: Teachers, Teacher Educators

& CMC research

• Readily available 3D settings & object

• Learning community & publications

• Erasmus+ Courses

(pre) Registration for Summercourses at:

www.tellconsult.eu

• ICT for oral skills

&

telecollaboration

• IWB - in

Education

• Promoting

Dialogue using

the IWB

Again in 2015. Here in...?

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