Using Technology to Create Professional Learning Opportunities

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NSDC Summer Conference Pre-Conference Session 113

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+Using Technology to Create Professional Learning Opportunities

For information contact: Andrea Tejedor andrea@educo21.com Andrew Taylor andrew@educo21.com

NSDC Summer Conference 2010 Seattle, WA

+“Maybe I’m wrong, but I should say that in ten years textbooks as the principal medium of teaching will be obsolete…

Diaries of Thomas Edison, 1925

…as obsolete as the horse and carriage are now.”

+Why?

BLEND: Bring Learning Environments in New Directions

Capitalize on new technologies to create learning spaces in virtual environments that allow professionals to communicate, collaborate, and reflect.

Today the question is, “What technologies best serve my purpose and how can I use them to support professional learning?”

+Agenda

Overview & Introduction

Standards & Future Directions NETS for Students & Teachers Framework for 21st Century Skills A Digital Taxonomy

BLEND: Bringing Learning Environments in New Directions What is BLEND? Why BLEND? Tools for Today

+Monologues To DialoguesTo Polylogues

+

1. Basic Operations and Concepts

2. Social, Ethical and Human Issues

3. Technology Productivity Tools

4. Technology Communications Tools

5. Technology Research Tools

6. Technology Problem-Solving and Decision-Making Tools

NETS•S 1998

1. Creativity and Innovation 2. Communication and

Collaboration 3. Critical Thinking,

Problem-solving and Decision-making

4. Research & Information Fluency

5. Digital Citizenship 6. Technology Operations

and Concepts

NETS•S 2007

Looking at the Standards:The New NETS for Students

+Looking at the Standards: The New NETS for Teachers

NETS•T 2000 NETS•T 2008

1. Technology Operations and Concepts

2. Designing Learning Environments

3. Teaching, Learning & Curriculum

4. Assessment & Evaluation5. Productivity & Professional

Practice6. Social, Ethical, Legal, &

Human Issues

1. Facilitate & Inspire Student Learning & Creativity

2. Design & Develop Digital-Age Learning Experiences

3. Model Digital-Age Work & Learning

4. Model Digital Citizenship & Accountability

5. Professional Growth & Leadership

ManyEyes

+

2000 ISTE NETS-T

2008 ISTE NETS-T

+National Education Technology Standards for StudentsThe Next Generation

Creativity and Innovation Students demonstrate creative thinking, construct knowledge,

and develop innovative products and processes using technology.

Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.

+National Education Technology Standards for StudentsThe Next Generation

Communication and Collaboration Students use digital media and environments to communicate and

work collaboratively, including at a distance, to support individual learning and contribute to the learning of others.

Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.

+National Education Technology Standards for StudentsThe Next Generation

Research and Information Fluency Students apply digital tools to gather, evaluate, and use

information.

Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.

+National Education Technology Standards for StudentsThe Next Generation

Critical Thinking, Problem-Solving & Decision-Making Students use critical thinking skills to plan and conduct research,

manage projects, solve problems and make informed decisions using appropriate digital tools and resources.

Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.

+National Education Technology Standards for StudentsThe Next Generation

Digital Citizenship Students understand human, cultural, and

societal issues related to technology and practice legal and ethical behavior.

Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.

+National Education Technology Standards for StudentsThe Next Generation

Technology Operations and Concepts Students demonstrate a sound understanding of technology

concepts, systems and operations.

Copyright © 2007 INTERNATIONAL SOCIETY FOR TECHNOLOGY IN EDUCATION All rights reserved. No part of this material may be reproduced without written permission from copyright owner. Contact permissions@iste.org.

20th Century Education Model

1.Core Subjects and 21st Century Themes • Global awareness • Financial, economic, business and entrepreneurial literacy • Civic literacy • Health literacy • Environmental literacy2. Learning and Innovation Skills  • Creativity and Innovation • Critical Thinking and Problem Solving • Communication and Collaboration 3. Information, Media and Technology Skills • Information Literacy• Media Literacy • ICT Literacy 4. Life and Career Skills  • Flexibility and Adaptability• Initiative and Self-direction• Social and Cross-cultural Skills• Productivity and Accountability• Leadership and Responsibility

+Let’s Compare

How do the ISTE NETS – S compare to the 21st Century Skills?

Consult with your group and use mindmeister

+Key TrendsThe Next Five Years

The abundance of resources

Universal access

Technologies are becoming more decentralized

Students are increasingly seen as collaborators

+Critical Challenges

The way we prepare students for their future is changing

New scholarly forms of authoring, publishing, and researching

Digital media literacy Strategic Inquirers Inspired Participants Critical Consumers

ReflectionWhat are the critical challenges that you are faced with as you try to integrate technology into teacher practice?

How can you, as a leader, address these challenges?

+Bloom’s Revised Taxonomy

+Bloom’s Digital Taxonomy

+The Paradigm Shift

From the Agricultural World

To the Industrial World

Into World of Information,

Knowledge & Communication

And onward toward the

World of Creativity and Innovation!

+Creativity & Collaboration in the 21st Century

+Planning for BLENDed instruction

Know your audience

Identify the Big Idea

Plan activities

Explore content

Weave 21st century skills into learning

+

Asynchronous, Synchronous and Immersive

Face-to-Face, Distant, and Hybrid Learning Opportunities

What is BLEND?

Multiple technologies

Multiple methods of instruction

One Audience Multiple objectives

Multiple strategies

Technology Rich

Differentiates Content, Process, and Product

+What is your Big Idea?What are your goals?

Content Knowledge

Skills

Lesson

21st Century Skills

Activities

+

Wiki

LMS

Blogs

Podcast

Email

Games

30

Asynchronous e-Learning

Learning Can be:

Face-to-Face

Virtual or

Mobile

+

Webconferencing

Videoconferencing

Chatrooms

Virtual worlds

Texting

31

Synchronous e-Learning

Learning Can be:

Face-to-Face

Virtual or

Mobile

+

Active Worlds

Second Life

Games

Simulations

32

Immersive-Learning

Learning Can be:

Face-to-Face

Virtual or

Mobile

+Blended Learning Approaches

Experiential Activity Demonstration Storytelling Quest/Discovery Simulation Lecture Book/Case Study Brainstorming

Office Hours Edutainment Work Group Q & A Drill Immersive/Role Play Project Based Debate

+Blended Learning Models

+Technologies Matrix

FacilitatedSelf-Paced

Syn

chro

nou

sA

synch

ronous

• Course Management System (e.g., Angel, Blackboard)

• E-Mail

• Blog

• Threaded Discussion (Bulletin Board)

• Courseware Tutorials

• Simulations & Gaming

• Tests and Assignments

• Podcasts & Vodcasts

• Books & Workbooks

• Mobile Learning & Wikis

• Classroom Instruction

• Audio Conference

• Video Conference (Tele-Presence)

• Web Conference

• Virtual Worlds

• Chat

• Whiteboards

• Multi-User Games

• Virtual Worlds

• Collaboration Tools

Prestera & Marker, 2006

+Why BLEND?

Extends learning opportunities

Reinforces content

Requires interaction with technology

Authentic learning and assessment

+Preparing for blended learning

What are your goals?

Who is your audience?

What is the focus of your workshop/class?

+

SkillBuilding

KnowledgeBuilding

SkillMastery

SkillTransfer

SkillFluency

AwarenessBuilding

Prestera & Marker, 2006

SkillRefresh

Barr

iers

to T

ransf

er

The Learning Process

+The Learning Process

39

SkillBuilding

KnowledgeBuilding

SkillMastery

AwarenessBuilding

iPod Videos

Mindmister

Wikis

Active Worlds

Moodle

Virtual World

Video/Web Conferencin

g

CoachingPeer Review

PodcastBlog/Wiki

Webconferencing

SkillTransfer

SkillFluency

SkillRefresh

Prestera & Marker, 2006c

+Preparing for blended learning

What types of media do you want to use?

Are there special technology considerations?

Is collaboration important or will participants work independently?

Is blended learning the right way to go?

+ Learning to Change Changing to Learn

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