The impact of media on artistic practice and its reception

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The PowerPoint slideshow for my presentation to the 5th ICIL conference that took place on June 30th 2012 at the Ionian Academy on the island of Corfu, Greece.

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The impact of Mediaon artistic practice & its receptionon artistic practice & its reception

A Work of Artis

a vessel of information

Greek sculpture

Statue of a Kouros

c. 530 BC.Marble

The gods concocted by the

Greeks--

Antikythira Ephebe

c. 340 - 330 BC.Bronze

--are

mediotechnologically inferior.

Statue of Dionysus

c. 520 - 510 BC.Marble

a matter

of media efficiency

The collapse of Greek culture:

Statue of a Ulysses

c. 1st century BC.Marble

Painting in the East

extremerestrictions on the

human body.

Religion:

UnknownThe Triumph of Orthodoxyc.140037,8 x 31 cm. Egg tempera and gold leaf on panelConstantinopole

ceasedto exist.

The concept of secular art

UnknownMartyrc. 14th century ADTempera and gold leaf on paper

led to

sadomasochism.

The oppressed need for

eroticism

Gianlorenzo BerniniEcstasy of St. Theresa 1647 - 1652Marble

Michelangelo Merisi Da CaravaggioSt. John the Baptist

1602Oil on canvas

Andrea MantegnaSt. Sebastian

Oil on canvasc. 1455

Yiannis TsarouchisSt. Sebastian

Oil on canvasc. 1970

Pierre & GillesSt. Sébastien

Painted photograph1987

Japanese prints

Utagawa KuniyoshiItami Rice-Wine, Settsu Province

1852

Hokusai

Katsushika HokusaiOcean waves

ca. 1830

Katsushika HokusaiFrom "A 100 views of Fuji"

19th century AD

Katsushika HokusaiHibiscus & Sparrow

ca. 1830

Katsushika HokusaiFrom Hokusai Manga19th century AD

21st Century

Comicbooks

MedievalGalleys

Working in Marvel & DC comics:

Jack KirbyThe AvengersCover illustration, March 1964

QuiteDifferent

Situation in European comics though was

MoebiusAngel Claw

1993

ReversedIn late '80s & early '90s

Predicament in US comics:

Frank MillerBatmanThe Dark KnightCover illustration

Manga

Katsuhiro OtomoAkira

1982

Vastlydifferent.

Situation in Japanese

manga industry:

Katsuhiro OtomoAkira

1982

Tsutomu NiheiBlame (Artbook)

1998

Videogames

Final Fantasy XIIISquare Enix

2010

Pervasiveartform

Videogames are the most

ICOTeam ICO

2001

Shadow of the ColossusTeam ICO

2006

Grand Theft Auto IVRockstar Games

2008

Grand Theft Auto IVRockstar Games

2008

FPS world.

Sadly the current-gen norm is

a

Bruneleschian

Call of Duty - MW2Activision

2010

offset this trend

Indie, mobile &

some mainstream superstars

FEZPolytronic

2012

BioshockIrrational Games

2007

The predominant

disruptive

technology NOW

is

Social

See all mediaas the perfect

opportunitiesthat they are.

ABOUT.ME/PAPAMICHALOPOULOSA MILITARYRAIDEN PRESENTATION

June 2012

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