The Game is Afoot - SUNY Conference 2015

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THE GAME IS AFOOT

Landon Phillips

How game based learning can transform !a class both on and offline!

Introductions:!!Myself!My class!My problem!

Introductions:!!Myself!My class!My problem!

ANXIETY

Why Turn to Gamification?!

What is Gamification?!

The  use  of  game  design  elements  in  non-­‐game  contexts.  

What is Gamification?!

The  use  of  game  design  elements  in  non-­‐game  contexts.  

(par8ally)  

Deterding,  S.,  Dixon,  D.,  Khaled,  R.,  &  Nacke,  L.  (2011).  From  game    design  elements  to  gamefulness:  Defining  "GamificaGon".  Proceedings  from  MindTrek  '11.  Tampere,  Finland:  ACM.    

“Fun is just another word for learning.”!

-Ralph Koster, A Theory of Fun for Game Design!

 

ARE YOU NOT ENTERTAINED?  

12 Rules!

Gamification! Playing Games!

GAMIFICATION

Approach the material !

SID

EW

AY

S

It’s about the!context of how games

are effective. !Not the content.!

Peer Learning!

Engage Students!

WELCOME NEW USER! // LOAD POLLQUESTION.EXE

WHAT SHALL WE TALK ABOUT?

A.) MITIGATING ANXIETY B.) ENCOURAGING PEER LEARNING C.) INCREASING ENGAGEMENT

ANXIETY

ANXIETY Stems from expectation !of failure!

ANXIETY Change their! expectations…!

!

ANXIETY Not a cure all,!But levels playing field!

ANXIETY So how did I actually!attempt this?!

ANXIETY

Puzzles!

ANXIETY Grading!

Traditional Model!

Quiz!B+!

“It’s all downhill from here”!

Traditional Model!“It’s all downhill from here”!

Quiz!B-!

Traditional Model!“It’s all downhill from here”!

Test!D!

Gamification Model!“Nowhere to go but up”!

Quiz!+50!

Gamification Model!“Nowhere to go but up”!

Quiz!+50!

Homework!+40!

Gamification Model!“Nowhere to go but up”!

Quiz!+50!

Homework!+40!

Office Hours!Visit +20!

Gamification Model!“Nowhere to go but up”!

Quiz!+50!

Homework!+40!

Office Hours!Visit +20!

Tutored Peer!+110!

Distributes pressure!!Engages all skill levels!! !High level synthesis!

Peer learning:!QUICK!

SUMMARY:!

Engagement:!

Agency!(vs. structure)!

Freedom to fail!

Instant !feedback / !rewards!

Numerous !Interactive models!

QUICK!SUMMARY:!

Peer Learning!

Peer Learning!

Distributes pressure!

Peer Learning!

Distributes pressure!Engages all skill levels!

Peer Learning!

Distributes pressure!Engages all skill levels!High level synthesis!

ANXIETY Change expectations & context!!Point based grading systems!! !Unique group work!

Reducing Anxiety!QUICK!

SUMMARY:!

Engagement:!

Agency!(vs. structure)!

Freedom to fail!

Instant !feedback / !rewards!

Numerous !Interactive models!

QUICK!SUMMARY:!

ENGAGEMENT!

ENGAGEMENT!

Student Agency !

ENGAGEMENT!

Student Agency!Freedom to fail!

ENGAGEMENT!

Student Agency!Freedom to fail!Quick Feedback/Reward loop!

ENGAGEMENT!

Student Agency!Freedom to fail!Quick Feedback/Reward loop!Numerous interactive models!

Distributes pressure!

Peer learning:!QUICK!

SUMMARY:!

Distributes pressure!!Engages all skill levels!

Peer learning:!QUICK!

SUMMARY:!

Distributes pressure!!Engages all skill levels!! !High level synthesis!

Peer learning:!QUICK!

SUMMARY:!

ANXIETY Change expectations & context!

Reducing Anxiety!QUICK!

SUMMARY:!

ANXIETY Change expectations & context!!Point based grading systems!!!

Reducing Anxiety!QUICK!

SUMMARY:!

ANXIETY Change expectations & context!!Point based grading systems!! !Unique group work!

Reducing Anxiety!QUICK!

SUMMARY:!

So how have I gamified my class?!

     

HELLO!!My name is!

So what do we call this style of online

interactive learning?!

That’s where you !come in.!

LOAD ACRONYM_GENERATOR.EXE

WHAT SHALL WE CALL IT?

A.) (NTOC) B.) (EAGLE) C.) (AGILE) D.) (ICE) E.) SOMETHING ELSE! (@LANDONPHILLIPS)

Ladies And Gentlemen,!The humble!

NTOC! EAGLE!

AGILE! ICE!

So what does allow!me to do that I couldn’t

do normally?!

3 7 1 MSCO

3

1.!Extend the scope!of class!

2.!Tell richer stories!

“We’re priming our brains and bodies to value and to seek out epic meaning as an emotional reward.”!

McGonigal, Jane (2011-01-20). Reality Is Broken: Why Games Make Us Better and How They Can Change the World (Kindle

Locations 1940-1941). Penguin Publishing Group. Kindle Edition. !

3.!Real life activities!

Remember!that pile of Lego from before?!

…into something amazing.!Actual working,!Crowd funded !Lego car!!

References!Forest:  hOp://www.freeimages.com/photo/1302078  DK:  hOp://www.thetanooki.com/wp-­‐content/uploads/2010/11/NES-­‐donkeykong.gif  Pans:  hOp://www.freeimages.com/photo/941544  Lego:  hOps://www.flickr.com/photos/33635411@N04/3244635143  Engagement:  hOps://c1.staGcflickr.com/7/6037/6303100423_9fdb0f5cc6_b.jpg  Lego  car:  hOp://www.extremetech.com/wp-­‐content/uploads/2013/12/oaida-­‐driving-­‐lego-­‐car.jpg  Gladiator:  hOp://www.josephbwalker.com/wp-­‐content/uploads/2014/01/russell-­‐crowe.jpg  Brain  Rules:  hOp://www.brainrules.net/images/cover-­‐BR2.jpg  Book  napkin:  hOp://www.freeimages.com/photo/1420061                  

QUESTIONS?

Landon.h.phillips@pepperdine.edu!@LandonPhillips!

THANK YOU!

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