The Best Playground

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THE BEST PLAYGROUND (WITH AN ELECTRIC FENCE) OR THE CONTEXT (AND CONSTRAINTS) OF CREATIVITY

DREW DAVIDSON

A LITTLE ABOUT ME

ETC. WHAT? WHY? HOW?

PLAYGROUND - FENCE

Context Constraints Creativity

ETC

Mission •  Providing leadership in education and applied research that

combines technology and art, to explore learning, storytelling, innovation and entertainment, and to create experiences that educate, engage and inspire.

Goal

•  Applied Research •  Communication and Collaboration

across Disciplines

ART | TECHNOLOGY | DESIGN

College of Fine Arts •  Don Marinelli

School of Computer Science

•  Randy Pausch Founded 15 years ago

M.E.T. Two year professional Master’s program Around 150 students (40% / 40% / 20%) Diverse Faculty Interdisciplinary Teams Project-based Curriculum Global Education

ENTERTAINMENT TECHNOLOGIES

Games, Animation, Theme Park Rides, Museum Installations, Augmented Reality, Mobile Devices, Robotics, Interactive Performances, Websites, Film, Cross-Media . . .

Education, Training, Medical, Civics, Entertainment . . .

All these and more . . .

@wilg

ETC CORE COURSES Building Virtual Worlds

Visual Story

Improv

Fundamentals

ETC PROJECTS

CONTEXTS

Failure Doubt Curiosity

Articulations

Ecologies

FAILURE Fail Faster Experiment, Explore Rapid Prototyping

Iterate toward Solutions

•  Try Again. Fail Again. Fail Better.

DOUBT

Question Answers Challenge Assumptions Work to Understand

•  To be Uncertain is to be Uncomfortable, but to be Certain is to be Ridiculous.

CURIOSITY

Ask Questions & Engage Lifelong Learning & How Stuff Works Problem Solving & Cheating?

Story Telling & Model Making

•  The cure for boredom is curiosity. There is no cure for curiosity.

ARTICULATIONS

Systemic Connections Associations

Relationships

Transference

Interdisciplinary

ECOLOGIES

Learning Overlapping Evolving

Interrelating

Connecting

ETC

A Playground needs a Fence Creativity needs Constraints The Extraordinary needs Boundaries

DESIGN PROCESS Critical Creation Constraints Scrum Experience

•  Media

CRITICAL CREATION

CONSTRAINTS

SCRUM

Agile Development Real Progress Scheduling Iterative Design

Rapid Prototyping

EXPERIENCE

INTEREST CURVES, FLOW PROCEDURAL, INTERACTIVITIES

INTEREST CURVES

FLOW

PROCEDURAL

INTERACTIVITIES

LESS TALK, MORE ROCK

Superbrothers

ETC

Inquisitive Inclusive Integrated

Iterative

Interactive

Interdisciplinary

International Innovative

INQUISITIVE

INCLUSIVE

INTEGRATED

ITERATIVE

INTERACTIVE

INTERDISCIPLINARY

INTERNATIONAL

INNOVATIVE

ETC

THANKS!

Questions? •  drdrew@cmu.edu •  etc.cmu.edu

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