STEM/STEAM at the DMLL: Games and gamification

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Disruptive Media Learning Lab and STEM/STEAM

dmll.org.uk @disrupt_learn @sarnab75

#disrupt_learn

Moving away from a linear-broadcast-space

CC BY-NC-ND 2.0Photo and story by Jordan

Arseno.

hybrid-spacecollaborative-curated

#disrupt_learn

Exploratory

Learning is becoming more pervasive

Understanding motivation

poetpainter.com

(Amy Jo Kim, MFW15)

Various perspectiveshttp://dmll.org.uk/projects/

Game Design Thinking

Adaptable duration

Gamify.org.ukAmy Jo Kim, MFW15

#GChangers

Trans-Disciplinarity and Co-Creation/Design

: with TaleBlazer (MIT)

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H2020 BEACONING Project (beaconing.eu)

• Start date: 01-01-2016

• Coordinator: Coventry University, UK

• 15 partners

• 9 countries: UK, SP, DE, RO, FR, PT, IT, PO, FR

• Budget: EUR 5,902,772.13

• Duration: 36 months

• H2020 ICT-20-2015: Technologies for better human learning and teaching

www.beaconing.eu

LEARNING SHOULD BE...

Anytime anywhere

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Pervasive and

context-aware

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Problem based

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Gamified

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Accessible

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Analyzable/ traceable

(learning analytics)

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…and based on innovative contentand validated through large-scale

pilots

dmll.org.uk@disrupt_learn#disruptEdu#GChangers

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