Situated learning & cognition - emerging technologies

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LEARNING BEYOND THE WALLS

By Phyllis Shapiro and David Wivell

Traditional Learning and

Teaching:

Abstract Decontextualized Self-contained One way

Situated cognition

Knowledge discovery

Dynamic communities

Problem solving

Real-life situations

Learning Theories

ConstructivismCognitive ApprenticeshipExperiential LearningBackwards Design

Virtual Applications for Situated Cognition

Immersive environments Second Life

Field trips International/Interplanetary/Time

travel Day in Industry

Experiential Learning

Environments can be manipulated and replicated Avatars become patients Situations can be created for role playing scenarios

Presence Pedagogy (P2)

Essentially about interactionEnables a community of

practiceEveryone is a potential

instructor, peer, expert, and novice

Conclusions

or

Attractive possibilities and capabilities remain underutilized

Limited research results Drawbacks: learning curve, technical learner and

instructor issues, lack of school system involvement

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