Scratch and other games programming at the Powerhouse Museum

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This was presented by Peter Mahony at the Games and public libraries seminar at the State Library of NSW 12 June 2012

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MIT Scratch as a public program platform.

Powerhouse Museum Thinkspace

Peter Mahonypeterm@phm.gov.au

think creatively reason systematically work collaboratively

http://scratch.mit.edu/About_Scratch

Wide walls. Low floor. High ceiling.

http://web.media.mit.edu/~mres/papers/Scratch-CACM-final.pdf

Performance before competence: learn by doing, then read.

James Paul GeeGee, James Paul. Video Games: What they can teach us about audience engagement. Nieman Reports. Summer, 2010.

L E A R N I N G A M P L I F I E D

School groupsChildren & familyPeople with a disabilityProfessional learningCorporateVenue hire

Children & family

School holidaysSpecial events eg SBSAfter school

School holidays

50 min & full dayMinecraftScratchATYPArduino

3rd spaces

OldenburgPutnamHeumann-Gurian

http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf

Time-to-Adoption Horizon: One Year or Less

Mobiles and AppsTablet Computing

http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf

Time-to-Adoption Horizon: Two to Three Years

Game-Based LearningPersonal Learning Environments

http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf

Time-to-Adoption Horizon: Four to Five Years

Augmented RealityNatural User Interfaces

http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf

Key trends

work, learn, and study whenever and wherever they want to.4/6

http://k12.wiki.nmc.org/file/view/2012-Horizon.K12-Preview.pdf

Significant Challenges

Learning takes place outsidethe walls of the classroom.6/6

Pros

FreeWorks on any machineOpen sourceCommunityLinks to any theme, title, author, etcWide walls, low floor, high ceiling

Cons

Computer scienceNeeds programmingComments need monitoring

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