Rochester Creativity Part TWO

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Creating Your Digital Footprint

“We don’t have the option of turning away from the future. No one gets to

vote on whether technology is

going to change our lives.”

Bill Gates The Road Ahead

Googleable

Top TEN Creative Outlets

If#you#don’t#read#much,#you#really#don’t#know#much.#

#YOU ARE DANGEROUS!!

DANGER

--Jim Trelease

TOOLISHNESSAHEAD

http://www.flickr.com/groups/visualstory/

five frames

flickr five frames

1st photo: establish

characters and location

flickr five frames2nd photo:

create a situation with possibilities of what might happen

flickr five frames

3rd photo: involve the characters

in the situation

flickr five frames

4th photo: build to

probable outcomes

flickr five frames

5th photo: have a logical

but surprising end

snapseeddermandarinstagram

BEN FRANKLIN

BORN: February 15, 2005

48 hours of video are uploaded every minute, resulting in nearly 8 years of content uploaded

every day

Over 3 billion videos are viewed a day

More video is uploaded to YouTube in one month than the 3 major US networks created in 60 years

www.youtube.com/searchstories

Why did the pirate go to the Apple

store?

Scan for the answer

stemchallenge.org

LUNCH

Profiles of Creative Productivity

1. Apply existing knowledge to generate new ideas, products, or processes.

2. Create original works as a means of personal or group expression.

3. Use models and simulations to explore complex systems and issues.

4. Identify trends and forecast possibilities.

Creativity & Innovation

bit.ly/nets-profiles

1. Creativity and Innovation2. Communication and Collaboration3. Research and Information Fluency4. Critical Thinking, Problem Solving, and Decision Making5. Digital Citizenship6. Technology Operations and Concepts

Identify, research, and collect data on an

environmental issue using digital resources and propose a solution.

PK - 2

Produce a media-rich digital story about a

significant local event based on first-person

interviews.

3 - 5

Create original animations or videos documenting

school, community, or local events.

6 - 8

Design, develop, and test a digital learning game to demonstrate knowledge

and skills related to curriculum content.

9 - 12

Constructing a Creative Outlet

1. IDENTIFY A TECH TOOL

5. EVALUATE

4. WATCH IT GROW

3. GIVE IT TIME

2. PROVIDE A PURPOSE

5STEP TECHNOLOGY INTEGRATION PLAN

(Besnoy, Housand, & Clark, 2008)

Making a Plan

brianhousand.com

t y v m

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