Once upon a time, Ms. Player got addicted...and survived to tell the tale

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This is an experimental research paper relaying women's stories, gathered with Sense-Making Methodology interviews, of times they felt they were addicted to video games. My analysis, and thus the framing for this paper's "narrative", focuses on the dynamics of power in and around the women's lives during this period of addiction.

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How Ms. Player Became Addicted to Video Games:

And survived to tell her tale!

What you will see here, dear readers, is a story of Ms. Player, who is admittedly not a real person – but then, who is?

Ms. Player represents the stories of fourteen women – their struggles in a time when they were addicted to video games. As much as possible, without distortion, I have taken their words and put them into the mouth of Ms. Player – she is their voice, their representation in our story.

When you hear me, in the commanding role of Narrator, these are my observations on what these fourteen women were saying. And so you see me now, ready to tell you, dear readers, about these addicting adventures of Ms. Player.

1

Once upon a time, Ms. Player found a video game.

I felt very bored and was looking for anything to pass the time.

When DaMan showed up, she decided to start playing it.

As the situation got worse, the less power I had to change it and make it better. I felt like I had no control over

what was happening in my life.

2

When DaMan started making too many demands, Ms. Player escaped into the

game.I questioned how I had gotten myself into this mess. The games were an

escape. I could understand why gamers are so into this.

3

In this game, Ms. Player found she could be anyone she wanted.

I didn’t know who I really was, so I could be anyone. I felt that

I really needed to start being the

person who would have different

options.

4

And she could go anywhere she wanted.

It’s like I am in another world, and I like it. I had not a care in the world

when I played this game. This is what life

is about.

Like, wow, this is going to be fun. I am going to meet different people

and see more places.

5

Ms. Player met very interesting characters.

I enjoyed playing the game because I was interacting with characters I love. I

cared for the characters I was playing with, so I

wanted to do well with them.

Characters who kept her going.

Being so fond of the characters I was playing and interacting with kept me

going, because I wanted to defeat the bad guys for them and with them.

6

Ms. Player was having so much fun.

I thought this was the most entertaining game I had ever

played. I constantly won, and I liked the feeling of winning, of

being the best. It made me feel good and made me happy.

7

Because of the escape the game provided from DaMan.

It gave me a chance to escape

my everyday troubles. It isolated me away from my

problems and made me forget what bothered me.

Because of how powerful she felt.

I felt like I had a lot of power over the game as I moved

from level to level. The game made me feel in control of something, which is what I needed to feel, like I had some sort of control over

something in life at that stage. 8

So she went deeper, and deeper, into this game…

I was spending a lot of time playing the game instead

of doing more “productive”

things.

And further and further away from DaMan and his demands.

9

But on her wanderings, Ms. Player began to have wonderings…

How can a game make me

feel so confident and

powerful when I feel so weak in

reality?

10

Because as deep as she went, Ms. Player knew she could never truly

escape DaMan.

I don’t think that’s the case always. You have to remember I’m not like everyone else. So you can’t put their words in my mouth. But, I’m not even saying this now, am I? Did anyone say this, or do you just need me to be saying this now to keep the

story going? Is it even my story anymore? Am I me, or just

someone you created?

Sorry, but you did start wondering about how addictive this was becoming, didn’t

you?

Is that not the definition of addiction?

Okay, then a definition of addiction.

I felt as though I was consumed through the game and nothing else seemed to

matter at the time.

I don’t know about the definition, but I guess it can be a definition.

I did feel like I was becoming addicted. I had never been addicted to a game

that badly in the past.

11

Because the game started to take control, right?

When did I allow this to get this out of

control? The game had power over me

the whole time I thought I had power

over it.

For no matter where she went…

12

…or who she talked to…

…or even who she went as…

Narrator’s Note: Lara Croft is the epitome of male desire and female

empowerment.13

...the game became overwhelming!

I felt like a slave to the game.

You have to run! You have to get out of there before it’s too late!

I know that! I’m the one who told you that!

14

How long have I been like this? How can I stop being like

this? I need to regain my power.

I concluded that it was a good thing then. This

video game helped me to adapt to hard times and situations. I also had the power to stop

playing my game.

15

Ms. Player returned, better for her journey, to face down DaMan.

The game helped me to cope with what was going on. My game was a huge factor in the happiness I

achieved that year.

16

And so happily ever after came for Ms. Player…

UNTIL…

17

Once upon another time, Ms. Player found a video game.

When DaMan showed up, she decided to start playing it.

18

When DaMan started making too many demands, Ms. Player escaped into the

game.

The End

The Beginning19

Do you want your story to be over?

Don’t I get a real happily ever after?

Well, not when you put it like that.

20

Now, dear readers, what did we learn today about playing video games?

[INSERT YOUR

ANSWER HERE]

21

Very interesting, but my interpretation of Ms. Player’s adventures is that we all face times of lacking the ability to control our fate. Playing games substitutes for feeling in control. The problem is if we keep playing to get this feeling, we believe only the game can provide it. In time, the game controls us instead of us controlling the game.

You see, it’s all about power relations. We see it swirling around us, this whirlwind of power we can never completely grasp, yet we desire nonetheless. Do you understand what I mean, dear readers?

Of course, that’s just her interpretation.

Of course, am I not entitled to have an opinion?

As much as anyone is, maybe more so because

you did the work.

That’s very kind of you to say.

Did I say that?

Here we go again…

22

This has been a Constructive Deconstruction

All images were “retrieved” from the vast resources of the internet, save for the representations of “Ms. Player” and “DaMan”.

© 2007