Learning in a blended world

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Presentation about our digital learning work at The British Museum's Samsung Digital Discovery Centre at the FIEC conference (http://bit.ly/Xk6Uxd) in Santiago de Compostela, Spain in November 2012. The conference was held at the stunning City of Culture, a complex of buildings nestled in the hills above the sacred city.

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Learning in a blended world

Shelley Mannion @smannion

The British Museum

8 November 2012 #iifiec

Image Calafellvalo on Flickr

Sites of pilgrimage

Image Isidr☼ Cea on Flickr

Hajj

What is learning in the real world?

Image Al Jazeera English on Flickr

Spiritual encounters are

transformative

Image Elena Freire, Camino Xacobeo Facebook page

Museums can be transformative

Context Personal experience Social meaning Engaging interaction

The very nature of museums removes

context

Interpretive media restores context

Learning still depends on

investment

Technology can create investment

within limits

Personalisation

Access to personal data

Virtuous circle

Virtuous circle

Natural History Museum, London

Traditional museum learning favours

words words

words

Multiple intelligences

Linguistic

Logical-mathematical

Musical

Bodily-kinaesthetic

Spatial-visual

Interpersonal

Intrapersonal

Howard Gardner, 1983

Kinaesthetic learning

What would you like to see today?

You like treasure, so you might like the

Hoxne Hoard

Participation

of meaning Co-construction

Active learning for mobile devices

Frohberg et al 2009 Adapted by Doll 2012

Multimedia magic

Multimedia magic

Sutton Hoo

Talking Objects

Teaching versus

facilitation

Interaction

Interaction

Drawing

Doing and sharing

Variety of interactions

Stoning pillars

Touchscreen gestures

Heist

Multiscreen interaction

Image Openexhibits on Flickr

Cleaveland gallery one

AR

Augmented reality Marker-based

Location-based

• V&A

Screen-based

Second story

Gesture

Kinect hacks

Crocker Art Museum Living Mural

Fun and

games

Tate Trumps

What is the right level of

challenge?

The face game

at Gallery One

Gallery one game faces

The backwards face game

SFMOMA ArtGameLab

Erica Gangsei, MW 2012

Contextualisation

Hajj voices

Voices of Hajj

ROM dinosaurs

Live dinosaurs

Royal Ontario Museum

SFMOMA’s integrated offerings for Barney exhibition

Integrated interpretation

From Peter Samis, MW2007

Flipside

• Can be superficial. Too excited.

Distractions

Distractions

Distractions

Distractions

• Antidote is two part structure

Two-part structure

• May cause frustration when sharing in groups.

Working in groups

Friendship groups

Own devices

• May be too prescriptive.

Too much like worksheets

• How to create open ended, exploratory experiences.

Free exploration

• Information overload.

Information overload

• Boredom as productive.

Benefits of boredom

Genevieve Bell, TED talk

• Need blended experiences that do not create tension between virtual and real.

Virtual versus real

Create dialogue

Future directions

• Museum learning as inherently cross-curricular.

• All our programmes combine ICT and cultural learnings.

Digital skills and cultural knowledge

• Fundamentally balanced.

Balance

Sacred World

• Ghandi: Handicrafts improve learning and memory.

The vision of Ranjit Makkuni

Practical things. How do the programmes run?

How to set up a centre?

Working with technology sponsors

Digital learning on a small budget

Partnerships and collaborations

Research and evaluation of digital learning

Questions

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