Introduction to Gamification

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A presentation about how we can use game mechanics in areas that aren’t a game

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GAMI-FICA-TION– a presentation about how we can use game mechanics in areas that aren’t a game

C’n’B, Cologne, 23 June 2011

Martin Thörnkvist, @thornkvistwww.mediaevolution.se

AgendaGamificationGame mechanicsWhy gamify?Do’s and dont’sExamples

DefinitionGamification

Gamification

”The process of applying the basic elements that

make games fun and engaging to things that

aren’t considered a game.”

Game mechanicsWhy we’re playing

Why we’re playingPoints

Why we’re playingLevels

BadgesWhy we’re playing

LeaderboardsWhy we’re playing

ChallengesWhy we’re playing

Rethink!Ozma Game Design

RewardsWhy we’re playing

5 good reasonsWhy gamify?

Why gamify?

Increased use

Why gamify?

Increased loyalty

Why gamify?

Influencing use

Why gamify?

Viral sharing

Why gamify?

Identification

Again, togetherMechanics + reasons

”It’s the process of implementing game mechanics into non-gaming scenarios in

order to better engage audiences and solve problems”

Gamification

Do’s and don’tsWhat to think about before you start

It’s hardWhat to think about before you start

Not pointificationWhat to think about before you start

Not too simpleWhat to think about before you start

SurpriseWhat to think about before you start

Be concreteWhat to think about before you start

ForecastStill on planet earth, but more engaging

”while the last decade was the decade of social,

this decade will be the decade when the game

framework is built”- Seth Priebatsch

”By 2015, more than 50 percent of organizations that manage innovation

processes will gamify those processes”

- Gartner

”Anywhere there are people to be motivated,

you can use gamification. I you’re not, you’re leaving

money on the table”- Rajat Paharia

=Summary

Call on the basic human need to compete and playIt’s not only about points and badges

Think before you implement

Thanks.martin@mediaevolution.se

www.mediaevolution.se@thornkvist

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