Intergenerational Networked Learning

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“Networked Intergenerational Learning”

Verena Roberts & Lee Graham

HOW TO CONNECT AS AN INNOVATOR - GLOBALLY

Innovation cannot happen in Isolation

I’m alone…

I want to Innovate….

I want to be part of something

I want my students to be part of something

I can’t do this by myself

Where can I find like minded souls?

How can I be part of a team?

Where do I start?

HOW IT STARTED - LEE

VERENA’S VERSION

https://storify.com/verenanz/my-learning-pathway-hunger-games-project

THE FOUR AMIGOS

Open k12

Minecraft

Higher Ed

WHAT IS A SERIOUS GAME?

GUIDING QUESTION

Quest 1 Questions:

What is a serious game? Is there such a thing as a

non-serious game?

What are examples of serious games?

How can serious games be evaluated?

WEEKLY MEETINGS

GROUND ZERO

Educurious PDF

Play Serious Games

k-12 Higher Ed

Game Makers

BLOGGING

MORE BLOGGING

EXPLORING THE TOPIC IN OPEN ENVIRONMENTS

#GAMIFI-ED WIKI

IMPORTANT TO TEACHERS:

1. Clear purpose that correlates with multiple learning

objectives

2. standards pertaining to coursework

3. Narrative Context/Storyline

4. Well-organized, risk oriented problem solving

5. Engaging and Motivating

6. Interactivity (Collaboration): students are able to interact

with other and the game

7. Skill scaffolding and mastery

8. Encouragement and Feedback

9. Utility

IMPORTANT TO STUDENTS

1.Problem Solving

2.Player Freedom

3.Game Play

4.Motivation

5.Real-World Connections

6.Team Work

7.Creativity

TA-DA!

STUDENT & TEACHER RESPONSIBILITIES

Teachers -

Recommend games for review

Review at least 5 games

Students-

Build and organize site

Manage workflow including notifying teachers of sites to be reviewed

Locate games for review

Review numerous games (10 each)

Manage the @gamifi-ED and #gamifi-ED Twitter identities and channel

GOOGLE COMMUNITY

YOUTUBE CHANNEL

OOC WIKI

OPEN AND DIGITAL BADGES

MIDDLE SCHOOL BADGES

CONCEPTUALIZING A SERIOUS GAME

3 Teams of Higher Education Students: One

Minecraft Group and two Groups who could create in

any media/medium

Presentation tool was each Group’s own choice

Encouraged to meet their own rubric as they created

the games!

REFLECTION- BLOGGING

TEACHER RESPONSES

I have to admit. At first, I was a little skeptical. There was no way we were

going to pull this off in a two-week period. But, lo’ and behold, we did it!

All I can say about the last two weeks is WOW, and not the game. I was a little

unsure we could pull this off in just two weeks but I think we’ve all done an

excellent job holding it together and coming up with not only a game idea but

our sanity as well.

This process has been an eye opening, I never thought that I would be part of a

group that would create a game proposal which could eventually turn into a

real game. This has been a wonderful learning experience that has opened my

world to a new type of learning and learning environment for students. As we

worked through designing the game I had my students in mind and could

visualize them playing the game.

Overall, I am very pleased with our game idea. It

focuses on realistic situations that are important to

many people living in Alaska, which should make it

appealing to people living here. Because Alaska

and Alaska wildlife have such a broad appeal to

people outside the state, it should also be

interesting to people in different locales. The other

aspect of the game I like is that the game will

require cooperation between different groups to

make it successful. Winning will not be an

individual achievement. Individual groups can

achieve different degrees of success but ultimately,

all of the groups must come together in the end to

achieve total victory.

Intergenerational

Collaborative on all levels

Intrinsically motivational

Fun!

Replicable???