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T H E I M M E R S I V E I NT E R NE T
N EW MED IA AS A
PR OCESS
• Telepresence• Virtuality• Simulation
Telepresence, Aspect 1:
Telepresence is the experience of presence in an environment by means of a communication medium
the experience changes across technologies according to social factors
T EL E PR E S E NCE , AS P ECT 2
S E N S ORY DE P TH ( E N GAG I N G AL L TH E S E N S E S )
S E N S ORY DE P TH ( QU AL I TY OF S OU ND AND V I S U AL S TO E VOK E TH E S E N S E S )
V I V I DN E S S
Evoking the senses
S I M U L AT I O N
• Digital objects are real, but not actual (Miller, 33).
DI SC US S I O N T O P I C S TA RT E R S :
1. In which category do you feel video games fall? (Motivate your answer)1. Narrative2. Games3. Simulations
2. Does the type of game make a difference to the above categories?3. Do all games simulate the physical world? Take, for example, textual games - can you experience social interactions in the same way as
visually based games?
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