GBL-Basics_workshop

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Jennifer GroffJuly 2013

Games-based Learning

The power of game-based learning

“PlayfulLearning”

Let’s play!

Time’s Up!

GBL 101

•“What the world needs is…

Grand Theft Calculus

‘Grand-Theft Calculus’

x=y2

ethical thinking

What is it?

Definition:Game-based learning (GBL) is a form of learning where students may learn by trial and error, by role-playing and by treating a certain topic not as ‘content’ but as a set of rules, or a system of choices and consequences.

“”

Taxonomy

Short-Form

Long-Form

COTS Educational

Short-Form Games• fit into a single class period

• typically focus on a specific concept or skill

Long-Form Games• extend to multiple sessions or

even weeks

• focus on developing concepts and 21st century skills

• performing better than lectures...

Genres• Drill & Practice

• Puzzle

• Interactive Learning Tools

• Role Playing

• Strategy

• Sandbox

• Action/Adventure

• Simulations

Examples

drill & practice

drill & practice

puzzle

puzzle

puzzle

puzzle

Lure of the Labyrinth

interactive learning tools

Lure of the Labyrinth

role-playing (RPG)

12 million users

Lure of the Labyrinth

role-playing (RPG)

Lure of the Labyrinth

role-playing (RPG)

strategy

strategy

strategy

Lure of the Labyrinth

action/adventure

simulations

Lure of the Labyrinth

simulations

Minecraft

sandbox

bit.ly/gbl-hw

Homework #1

What can gamesreally teach?

Algebra

Grammar

ecology Physics

Epidemiology

fractions

addition

civics

argument construction

empathy

societal dynamics

global challenges

comprehension

Games for ethical thinking & moral development

ethical thinking

game.org

Using gamesin the classroom

Use games as preparation for future learning.

Use games as pre-assessments.

Allow sufficient time to become familiar with the game—for you and your students.

Identify the precise role to be played by using the game in achieving the learning goals.

Allow the game to be played outside of school.

Be clear about the learning objectives.

Use the parts of the game that work for you.

Let the students demonstrate expertise.

Build in time for review and reflection.

Selecting a game:• suitable for your students?

• what elements of the game support your educational goals?

• would your students be motivated to use it?

Gamification≠game-based

learning

Do games for learning

really work?

Supercharged!28% increase in

learning

Virtual Cell

30-60% increase in

learning

River City 370% increase in learning for

D students14% increase

for B students

Game-based learning is overall effective and knowledge gains are comparable to traditional forms of teaching.

Connolly, Boyle, MacArthur, Hainey, & Boyle, 2012Brom, Preuss, Klement, 2011

Games enhance both student and teacher engagement.

Watson, Mong, & Harris, 2010

Games transform a traditional, teacher-centric classrooms into a learner-centered classrooms.

Watson, Mong, & Harris, 2010Proctor & Marks, 2012

Sandford, Ulicsak, Facer, & Rudd, 2006

Games increase student motivation.

Watson, Mong, & Harris, 2010Brom, Preuss, Klement, 2011

Bourgonjon, Valcke, Soetaert, & Schellens, 2010Villalta, Gajardo, Nussbaum, Andrew, Echeverria, & Plass, 2011

Sandford, Ulicsak, Facer, & Rudd, 2006

“When digital games were compared to other instruction conditions without digital games, there was a moderate to strong effect in favor of digital games in terms of broad cognitive competencies.”

[An analysis of 77 peer-reviewed journal articles of students K-16 studying STEM subjects]

Games are ideal learning environments

Why games?

As a planet,we spend 3 billion hours a week playing video and computer games.

Innovative Learning Environments Project

7 Building horizontal connections

6Assessment for learning

4Recognize individual differences

2The social nature of learning

5 Stretching all students

3 Emotions are integral to learning

1 Learners at the center

7 Principles of Learning

Games offer:• authentic challenges

(engagement/motivation)

• scaffold/support increasingly complex problems (ZPD, Flow)

• learning through doing - participatory (constructivist)

• social/collaborative (socio-constructivist)

Gee’s Principles bit.ly/gee-principles

How’s your algebra?

Resources

.com

beta.

@playfullearn#playfullearning

facebook/playfullearn

pinterest.com/lgamesnetwork/learning-all-the-time/

theGAME

DESIGNTOOL KIT

PRESENTED BY

LEARNING GAMES NETWORK & FABLEVISION

Start the research process and establish common gaming vocabulary.

Brainstorming, creative development, and early documentation.

Paper prototype and sample art/audio asset development.

Play testing and concept “pitch”.

Thank you!Jennifer Groffjen@learninggam.es