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Evaluating the User Experience
Sónia Sousa & Mati Mottus
2014
Sónia Sousa & Mati Mottus 2
Sónia Sousa
Research interests: Human Computer Interaction
Technology Enhanced Learning theories
study the implications of
TRUSTin leveraging eLearning interactions
http://mesoniasousa.wordpress.com/
2014
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Mati Mottus
AESTHETICS
2014
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What about you?
Please take a minute and reflect on
connections between this course and your Learning interests
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The course
• The course focus on user eXperience: – concepts and terminology; and– evaluation: methods, tools, metrics and criteria
• After attending this course we expect you to…– recognize the main user eXperience concepts and terminology;– understand their role in the context of human-computer
interaction.– Be aware of the main user eXperience evaluation methods and
are able to select them.– know how to apply selected user eXperience evaluation tools – Be able to interpret their results based on specific metrics and
criteria. 2014
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The course
• Relevant dates are…– 13.February
• Submission of the reading assignment 1
– 28.February• Submission of the reading assignment 2
– Workshop 1, 2, 3, 4 • Presenting and reflection on previous workshop tasks
– highlighting the selected challenges; – describing the selected procedures; – presenting and discussing the achieved results
– 11. April• Project starts
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Project aim
• Planning your UX eXperience evaluation– Procedure, implementation and data analysis
• Reflect on – the results achieved Vs – the goals and objectives and design principles
• Write the report according to APA style
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Assessment
• The assessment focus on– Workshop exercises (30%) + – Project (45%) + – Critiqued book readings (20%) +– Participation (5%).
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Teachers contacts
• Please send your email contact so we can share the dropbox folder with you– sonia.sousa@tlu.se– mati.mottus@tlu.ee
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Course blog
http://ifi7155.wordpress.com/
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Lesson 1
• User experience: concepts and terminology– The aim is for us to better Understand…• User experience in context
– concepts and terminology
– How is planned• Mati will presents• Sonia will close and discuss this concepts and
terminology with you • Sonia will present the reading assignment
2014
UX conception and termsIFI7155
http://ifi7155.wordpress.com/
Sonia SousaMati Mõttus
Tallinn UniversityInstitute of Informatics
2014
Human Computer Interaction (HCI)HCI - process of two-way communicating between human and computer.Interface - media for information and action between human and computer.
HCI consists of Human side and Computer side.Step of interaction process:
• Information is represented by computers.
• Information is perceived by human.
• Information is interpreted by human.
• Decision is made by human.
• Information is represented by human.
• Information is stored by computers.
UX - conceptionTry to explain, how You understand the term “user experience”
Use other HCI terms to support Your arguments:
• usability
• user
• interface
• time
• interaction design
What is it? (e.g: user is a person, usability is products property)
UX - conceptionGeneral idea
Experience emerges from the intertwined works of perception, action, motivation, emotion and cognition in dialogue with the world (place, time, people, and objects).
User Experience (UX) is not much different from experience per se. It simply focuses interest on interactive products.
Emotion is main aspect in UX!
UX - conceptionExperience in interaction - User experience
UX requires both interactive product and user to be present.
• Blue circle is UX
• Green circle is usability
• Overlapping area of both circles is UX-pragmatics.
• Non overlapping area of blue circle is UX-hedonics.
• Non overlapping area of green circle is accessibility
UX - conceptionConnected aspects
• User Engagement (UE) - part of interaction process. which keeps users going on with interaction.
• Affordances - object’s feature to provide a way to complete an action. Affordances may not be connected to intended task.
• Learnability - products ability to provide skills. Good learnability means that skills come quicker.
• Trust - users attitude to product. trust is higher when user is not worried about own’s security.
UX - not only user and computerfrom perspective of usage process UX is influenced by:
Interface is located between (interactive) content and user. Interaction quality depends on context.
Context can be for example:● user profile● users mental state● device (computer) settings
Time factorShort time experience:
• First impression.
Long time experience:
• Episode of use - several minutes• Longitudinal use - several days
Repeated use:
• Same as longitudinal but time is counted not as minutes, days but how many times product has been used
.
UX - Users perspective
Pragmatic aspects:
• Perceiving information
• Interpreting information
• Decision making
Hedonic aspects:
• Emotions
• Satisfaction
• Pleasure
UX - Designers perspective
Pragmatic aspects:
• Providing information
• Storing information
• Information architecture
Hedonic aspects:
• Creativity
• Aesthetics
• Expressivity
UX - conceptionTry to revise, Your previous explanation of term “user
experience”
Bring in more terms to rely on while explaining:• usability
• user
• interface
• time
• interaction design
What is it? (e.g: user is a person, usability is products property)
Summary
User experience in contextconcepts and terminology
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First we need to Understand…
The Facts of life
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Essential characteristics
• The fact is that…– Interactive media is changing society
• One should ask, – how do we establish • what impact these changes has on our usage
experience
• This phenomena that can be observed – from 2 views• The environmental thesis• The anti-deterministic view
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Two views
• The environmental thesis– For McLuhan (1967) we are metaphorically fish
that are unaware of the mediating water that surrounds us
• The anti-deterministic view– For Williams (1974) it is human agency and the
activities of societies and cultures that affect the nature of technology, not the other way around
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Question?
So… do we drive or are we driven by the development of interactive
media?
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Let’s observe this
In context
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knowledge domain
• Human-computer interaction– Dedicated to understand • how people interact with computer; or
– To understand If computer are developed for provide• successful interaction with humans
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Related knowledge domain
• Interaction design– A design discipline dedicated to defining the
behavior of artifacts, environments and systems• User experience design– established to cover the holistic perspective to
how a person feels about using a system– The focus is on pleasure and value rather than on
performance
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Implications
This implies to beable to measure the quality of the
interactive products.
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How to measure
• In the beginning HCI community started to focus on– Quality measures like measuring
• user performance (effectiveness);• task-oriented settings measures (Efficiency).
– But, with the new generation of interactive products (mobile, ubiquitous, social)
– that is not enough as…• This do not explains user satisfaction• Product attractiveness • The (emotion) aspects and qualities of the product
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Question?
• Does recent advances in mobile, ubiquitous, social– Pushed human-computer interaction into more
practically all areas of human activity• IF SO..– This has led to a shift away from the usual stress
on usability to a much richer scope of user eXperience, where • user's feelings, motivations, and values are given as
much, if not more, attention than efficiency, effectiveness and basic subjective satisfaction2014
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What is then…
User eXperience evaluation and how it fits in User eXperience scope
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Different definition
User eXperience
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User experience
• According to the standard ISO 9241-210, user experience is the…– Person’s perceptions and responses that result
from the use or anticipated use of a product, system or service
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User experience
• According to Roto, Law, Vermeeren & Hoonhout (2011), user experience is the…– An active and passive encounter with a system• Dynamic and changing over time, it includes, according
to these authors, usability and interface design
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User experience
• According to Hanssenzahl and Tractinsky (2006), user experience is…– A consequence of the characteristics of the
system, the user’s internal state and the context
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User experience
• Kuniavsky (2003) describes user experience as…– Building on information design, interaction design,
and identity design
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User experience
• Further, to Jetter and Gerken (2010), user experience is…– A wholesome result of design and marketing
values
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User experience
• And finally, according to Nielsen, Norman and Tognazzini (2011), user experience is even more comprehensive as it…– Encompasses all aspects of the end-user’s
interaction with the company, its services, and its products
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Agreement points
• Some common UX concept points 1. UX emerges from user’s interactions;2. Is dynamic and can change over time;3. Requires a multidisciplinary approach
• graphical design, interaction design, marketing, economy
• But it aims to, – Create meaningful experience to the user by looking at
• What a person feels when using it?• Observing how useful, easy of use and efficiency is the
product
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Useful models
• On top of providing good illustrations of distinct conceptualizations of what user experience is all about– This model provide a useful lens to evaluate user
experience and should be selected according to the purpose in mind
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First reading assignment
• Step 1 : Read and understand it concept terminology out of the five UX sources provided in the course lectures thoroughly.
• Step 2 : Select one article or one chapter of the UX sources provided in dropbox.
• Task: Write a one page review, reflecting on the chapter or article’s main contributions and arguments... please try to summarize your thoughts in one page.
• Please see the course blog for more information– Remember this is a independent work assignment. – The deadline is 13.February
2014
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