Board Game Questions Based on AASL Standards for the 21st Century Learner

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Board Game Questions Based on AASL Standards for the 21st-Century Learner

STANDARD 1: Inquire, think critically, and gain knowledge. • Can learning and/or playing the game develop students’

knowledge in a curricular subject area? (1.1.1) • Can learning and/or playing the game help students make real-

world connections that apply to other areas of their lives? (1.1.1) • Can students use prior and background knowledge as a context

for new learning as they play the game? (1.1.2) • Does the game provided a variety of paths to victory by enabling

players to adapt strategies to unique situations in order to win? (1.2.5)

STANDARD 2: Draw conclusions, make informed decisions, apply knowledge to new situations, and create new knowledge. • Does the game require players to think critically about information

in order to construct new understandings, draw conclusions, and/or create new knowledge? (2.1.1)

• Does the game promote using various strategies to draw

conclusions? (2.1.3) • Can students apply strategic knowledge from the game to future

situations? (2.1.3) • Does the game encourage players to collaborate with others to

exchange ideas, develop new understandings, make decisions, and/or solve problems? (2.1.5)

• Does the game encourage players to decode an opponent’s

strategy based on his/her actions, choices, or other decisions? (2.2.3)

STANDARD 3: Share knowledge and participate ethically and productively as members of our democratic society. • Does the game encourage players to collaborate in order to

increase their understanding of the game and/or each other? (3.1.2)

• Does the game encourage players to develop leadership skills

and/or the confidence to present ideas to others? (3.2.1) • Does the game have the potential to motivate players to share

ideas beyond the classroom? (3.3.5) • Does the game encourage players to assess how well they are

learning to play in order to revise strategies and learn more effectively in the future? (3.4.1)

STANDARD 4: Pursue personal and aesthetic growth. • Does the game require players to mentally organize information

for recall and use when needed in the future. (4.1.6)

• Does the game have the potential to motivate players to work on improving their gaming skills in order to experience greater success. (4.3.3)