Authentic Learning Activities for Enterprise Education- HEEG 2010

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A short talk I gave at a recent HEEG conference

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Bridging the reality gap between simulation

and authentic experience

Alternate Reality Gamesfor Enterprise Education

Simon BrookesPortsmouth Centre for EnterpriseA Project partly funded by HEEG

Image modified from http://abduzeedo.com/surrealist-drawings-reality-must-die

Assumption 1:

As enterprise educators we

should be trying to develop

students’ entrepreneurial

mindsets

The Entrepreneurial

Mindset?http://www.dreamstime.com/head-silhouette-with-gears-image4232711

http://swearercenter.brown.edu/old-site/Projects/PSO/Lessons/BrainHandout.jpg

Domain KnowledgeBusiness FinanceMarketingSalesBusiness Management

SkillsCommunicationLeadershipTeam workingNetworking

Values/Beliefs/Attributes BehavioursProactivityRisk takingImplementingOpportunity spottingAdaptability

Self efficacyDeterminationEnthusiasm/motivationChallenging

Assumption 2:

The best way to develop an

entrepreneurial mindset is

through practice (Authentic

Experience)

AuthenticExperience

Fidelity of realism

Au

thenti

city

of

Experi

ence

Lecture

Case Study

Role Play

Simulation

REALITY GAP

Learning Opportunities

AUTH

ENTIC LEARN

ING ACTIVITIES (ALA)

Alternate Reality

GamesTrans-media story telling

Alternate Reality Gaming (ARG) is an experience that encourages players (you!) to interact with a fictional world using the real world to do it.http://www.giantmice.com/features/arg-quickstart/

Mobile phones in cakes Emails from characters

Magazine adverts TV adverts

Projections on buildings

Websites and blogs

Hidden Packages Solve problems

Alternate Reality

Game Features

Every effort invested in making the fictional world

seem real

Alternate Reality

Game Features

Blur the boundary between fiction and

reality

Alternate Reality

Game Features

Deep levels of engagement with, and

immersion into, the fictional (simulated) game

world

Enterprise in Context (ALA)

• Level one, 20 Credit unit• 12 week, “thickly authentic

simulation”1

• Work in small groups• Role-play employees of a turn-around

company • Task is to revive a failing company• Basic marketing, business finance

and personnel issues1Shaffer, D. (2005) Epistemic Games. Retrieved 31st August 2010, from http://innovateonline.info/pdf/vol1_issue6/Epistemic_Games.pdf

Phoenix UK

Ltd

The Cast and Interactions

Simon BrookesManaging Director

simon.brookes@phoenixuk.co.uk

Phoenix UK

Ltd

The Cast and Interactions

Simon Brookes (MD)simon.brookes@phoenixuk.co.uk

Mike summers (Finance Director) mike.summer@phoenixuk.co.uk

Marie-Anne James (Marketing Director) m.james@phoenixuk.co.uk

Salter & Son

The Cast and Interactions

Craig Salter (MD)craig.salter@salter&son.co.uk

Christine Parker

(Marketing)

c.parker@salter&son.co.uk

Barry Scott (finance)b.scott@salter&son.co.uk

Others

The Cast and Interactions

Mike Winters

Previous ClientTeresa Dale

Market Research Consultant

Leaderboard

Leaderboard

Leaderboard

Leaderboard

What do points mean?

Evaluation

What are your feelings for Salter & Son?

“We cared about them – they mattered to us”

When you were communicating with the

characters, how did you feel?

They were client - sympathy for redundancy -

angry with Craig - Barry was too stupid

(disagreement in group) - felt need to be

sensitive about accusations – some students

were defending the characters as if they were

real people!

Focus Group

Unit Assessment

Omid Liked

it!

Image m

odified from htt

p://abduzeedo.com/surrealist-draw

ings-reality-must-die

Twitter: @pompeysie

Blog: simonbrookes.wordpress.com

Email: simon.brookes@port.ac.uk

Contact me

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