An Epic Quest - Applying the Principles of Games to Learning

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This presentation was shared by Peggy Sheehy and Lucas Gillispie at the 2012 NCTIES Conference in a workshop by the same name.

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An Epic

Quest

Applying the

Principles of

Games to Le

arning

Lucas Gillispie

@PCSTechOn Twitter:

Peggy Sheehy

@peggysheehyOn Twitter:

http://www.flickr.com/photos/davidwarlick/5494985812/Photo: David Warlick

#ncties12

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Mihály Csikszentmihályi

FlowAn optimal state

of intrinsic motivation, where a person is fully

immersed in what he or she is

doing.

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http://www.flickr.com/photos/mazakar/2217726325/

What game designers know about learning...

#1 PLAY IS POWERFUL

“The opposite of work is not play, it’s depression.”

Dr. Brian Sutton-SmithAuthor: The Ambiguity of Play

“It is paradoxical that many educators and parents still differentiate between a time for learning and a time for play without seeing the vital connection between them.”

Leo F. Buscaglia, USC

#2 IT’S ALL ABOUT MASTERY

Level 1

Level 50

Learning works best when new challenges are “pleasantly frustrating” in the sense of being felt by learners to be at the outer edge of, but within their “regime of competence”. That is, these challenges feel hard, but doable.(Gee, 2007, p. 36).

#3 GAMERS CRAVE ASSESSMENT

Text

#4 IT’S OK TO FAIL

“One of the counter intuitive things I needed to learn as a designer was that players enjoy failures more than success. As long as it’s diverse, they like to explore the failure space of a game.”

-Will Wright, Game Designer

Failure is different in the classroom...

#5 TOGETHER, WE CAN OVERCOME THE TOUGHEST

BOSSES

Social Constructivism

#6 Epic Wins Are Possible

“In a good game we feel blissfully productive. We have clear goals and a heroic sense of purpose.”

Jane McGonigal, Institute for the Future

Are your learners challenged with real-world problems?

Do they feel an epic win is possible?

12 Tips for Bringing

Video Games Into Your

Classroom

1. Read What The Experts Are Saying

#2 Talk to your learners about thegames they play.

#3 Let your own children teach you about the games they play.

#4 Pick up a new game and play it.

#5 Put on your teacher lenses.

#6 Don’t overlook off-the-shelf games.

#7 Always start with your instructionalgoals in mind.

#8 Collaborate and share with other professionals.

#9 Make cookies for your IT staff; theycan be powerful allies.

#10 Get your principal on board.

#11 Start in a safe place to fail.

#12 Remember how to play.

Two Game-Based

Projects We’re Doing

With our Learners

WoWinSchool

An Elective/Enrichment Class forMiddle School Students

Blended/Hybrid Course

PaperlessPortable

Granular

Freely AvailableOriginally built in

Migrated to:

Aligned to Common Core Standards

The Theme

Students are

“Heroes”

Parallel Reading

Assignment

Reflection onLife

Experiences

Gamifying The Classroom

“Heroes”Not Students

(Game Players)

“Lore Keepers” Not

Teachers

Instead of Grades…

…experience points

You “Win” The Class

“Quests”Not Assignments

Learner Choice

Stats and Achievements

Sandbox Game

Locally Hosted Servers

No Subcription Fees

Appropriate for all ages

K-12Flexible!

Buildings and Structures

Contraptions

8-bit Art

A story about a girl...

Questions?

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