View
34
Download
0
Category
Tags:
Preview:
Citation preview
The Collaborative Planning Game
of How to Build an Aqua Farm
Game Methods explanation
AQUAFARMING
WELCOME TO GLOBAL GAMINGCommunity Development Internet Building
Game
“REALITY GAMING” WITH GLOBAL RESOURCES
Reality Games we play with real people:
Fish Farming is a global micro and macro
industry. The internet is packed with lessons of
over breeding tilapia or cannibalism with catfish.
All of this realtime knowledge is shared between
the world fish farmers. New technologies and
access to resources are ever changing and
available across country boundaries.
Aqua farming is way to large and ever changing
topic to be self contained within a single gaming
architecture. For this reason, reality gaming
leverages the global web to provide realtime
content that is 100% relevant to the farmer, no
matter where they are.
The GLF Method involves starting with a
problem, discovering solutions on the web,
adopting choices, collaborative discussions
and sharing the end results.
http://globallearningframework.ning.com
GLF GAMING ARCHITECTURE
Self-containedWorld,Logic,
Content &Players
Traditional Games
are self-contained
Global Learning Framework Games
work with global intelligence
Open-EnvironmentProblem Framework,
Road Map andCollaboration
Real & Live
World Wide Web:
• Advisors
• Communities
• Content
• Publishing
GLF is “Reality Gaming”
TM
HOW TO USE THIS GAME
This four way game is designed to help
you design a functional business plan to
build a real fish farm.
Note: Unlike self contained artificial
environments, this game uses live,
dynamic internet information and real
resources. When finished, the
student/farmer will have a legitimate
plan to work from that is 100%
localized to their needs.
FOUR WAYS TO PLAY
1. Explore: The user can skim through the intro video at
the beginning of the tracks to see if they are interested.
2. Solo: An individual can take all the course tracks,
research the game and the Internet’s resources. The end is
a business plan. If you make money, you win, if you spend
more than you make, you lose.
3.Group/Advisor: The best way is for two or more to
research, debate and adopt the resources they need to build
and maintain farms. If you make money, you win, if you
spend more than you make, you lose.
4.Planning & Deployment: Once the plan is done, a file
is generated that has all your research and planning
WELCOME TO GLOBAL GAMINGCommunity Development Internet Building
Game
All photos copyright www.sarnissa.org
Developer:
Richard C. Close
CEO
Chrysalis Campaign, Inc.
13 Geiger Rd.
New Milford, CT 06776
http://globallearningframework.ning.com
Cell: +1.860.248.5424
eMail. rclose@richardclose.info
blog. richardclose.blogspot.com
Recommended