3D Learning Archetypes

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This slide show provides visual examples of 3D Learning Archetypes from the book "Learning in 3D" Due to be published in January 2010

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Virtual Immersive Environments:Virtual Immersive Environments:3D Learning Archetypes3D Learning Archetypes

Learning Archetypes

Instructional Design in a 3D World1. Avatar Persona (Personalization)2. Guided Tour (facts)3. Scavenger Hunt (facts)4. Group Forum (fact, concepts)5. Conceptual Orienteering (concepts)6. Operational Application (rules/procedures)7. Role Play (principles)8. Critical Incident (problem-solving) 9. Co-Creation (problem-solving, work creation)10. Breakout Sessions (concepts, problem-solving)11. Social Networking (concepts, rules, problem-solving)

AvatarPersona

Guided Tour

Self-Guided Tour

Scavenger Hunt

Group Forum

Conceptual Orienteering

Conceptual Orienteering

OperationalApplication

OperationalApplication

Role Play

Role Play

Critical Incident

Co-Creation

Break Out Sessions

Social Networking

Designing 3D Learning Events

Analysis Task Environmental

Design World Instructional Event Activities Debriefing

Develop World Instructions

Implement Technical Issues Navigational Instructions Logistical Coordination

Evaluation Debriefing Scoring or Grading

Design Team:ProgrammerGraphic Artist

Instructional DesignerSubject Matter Expert

Design Team:ProgrammerGraphic Artist

Instructional DesignerSubject Matter Expert

Analysis

What are you tying to teach? What is best taught in a 3D environment? Why choose a 3D world over another tool? What tasks might be effectively taught in a 3D world?

Analysis

Affective Domain (emotion) Stress Uncertainty/Unknown Fear

Requires Group Coordination Requires Real-Time Interaction Accomplishing Tasks Under Pressure Group and Individual Performance Rehearsal is Potentially Dangerous or Costly High Degree of Realism for Event

Analysis

People-to-People Interaction People Make Bad Decisions People Get Mad People Say/Do Stupid Things Pressure Can Dull the Senses Real-Time Interactions Add Pressure

Examples

Emergency Room Team Team Selling Combat First Responders Activities Compliance Activities Event Planning/Coordination Multiple Scenarios Security (Building, Ports)

Design

World Where Does Event Take Place? How Realistic? What Needs to be Created? What Objects will be Manipulated? Can Items be Bought/Created?

Design

Instructional Event What Happens First? How Do Learners Interact (Voice/Text)? Where Do You Want Event to Go? What are the Desired Learning Outcomes? Do You Add Pressure Elements (time, score)? How Realistic Do You Want Actions?

Design

Activities What Do Learners Do? How Do They Receive Instructions? How Do They Know What to Do? How are the Learners Going to be Observed? Do You Adversely Impact Health? How Will You Score Success? How Explicit are Your Instructions?

Design Debriefing

Who Conducts Debriefing? What Will be the Focus? How Does Instructor Observe? Is it Provided in a Written Format?

Develop

Storyboard 3D World? What Elements Go into World? Instructions

How Do the Learners Know What to Do? Are Instructions Text or Audio-Based? Does World “talk” to Learners?

Implement

Implement Technical Issues Navigational Instructions Logistical Coordination

Evaluation

Debriefing Scoring Grading