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BADGES AND FACULTY DEVELOPMENT:Year Two in Review
Dr. Adeline Meira | Instructional Technologist | @addymeiraCenter for Excellence in Teaching and Learning | Texas Wesleyan University | @txwescetl
About Us
Center for Excellence in Teaching & Learning (CETL) Staff
Lisa Hammonds Addy Meira Pressly Smith
Our Mission
The Center for Excellence in Teaching and Learning at Texas Wesleyan University (CETL) promotes a student-centered university by providing resources and
professional growth opportunities to faculty on enhancing instructional practice, integrating technology, and promoting essential student skills.
Texas Wesleyan at a Glance
Located in Ft. Worth, TX
Private liberal arts school
Size– Total Enrollment: 2,614– Average Class Size: 15.2– Motto: Smaller. Smarter.
We cater to:– 225 Faculty (110 Full-Time + 115 Part-Time) – 223 Staff (Full-Time)
Why Badges?
Spring & Summer 2013 – Overall Attendance = 98
Our Problem
How can we make things
better?
Gamification
The Theory Behind It– On the surface
• use of game mechanics to make learning more fun– Deeper
• engagement, overcoming challenges, accomplishmentOptions– Badges per workshop– Badges per course– Points + Badges
Our Brainstorming Process– 5 team brainstorming sessions
Our Plan for Action (Year 1)– Points + Badges– Use Google Drive to keep track– Use Wordpress to showcase
Our Badges
Blackboard Badge30 points
Critical Thinking Badge30 points
Online Learning Badge50 points
Friend of the CETL Badge20 points
CETL BFF Badge50 points
Mobile Learning Badge30 points
Flipped Classroom BadgeTBD
Innovation Badge50 points
Teach Int’l Student Badge15 points
Socially Engaged Badge20 points
Trendsetter Badge60 points
Smartboard Badge10 points
Student Engagement Badge30 points
Course Design Badge30 points
Trailblazer Badge75 points
Community Badge35 points
Earning Badges
Activity Point Value Badges Possible
Workshop Attendance 5
Individual Consultation 10
CETL Blog Comment 5
Blog Post 15
Liking the CETL FB Page 2
Following CETL on Twitter 2
Having more than 50 followers on Twitter
2
Checking in at the CETL on Foursquare or Facebook
2
Presenting a CETL Workshop 20
Stopping by to say hi 2
*Bringing us food *10000
Keeping Track
Google Drive– Storage and synchronization service provided by Google– FREE (15GB)– Allow for cloud storage, file sharing, collaboration
Google Drive services– Google Docs
• Forms• Presentations• Spreadsheets• Word editor
– Accessible from any mobile device
Displaying Badges
Wordpress– Free blogging and CMS platform– More than 20 million downloads
Benefits– FREE– Customizable themes– Plugins– User friendly– Multi-user– Mobiles– Analytics
About Our Program AFTER Badges (Year 1)
Fall 2013 – Overall Attendance = *200
Spring 2014 – Overall Attendance = *133
Badges Earned– Total = 138– Showcased via Wordpress/Social Media and Stickers
*Includes workshops, individual consultations, guest speakers
Year 1 Data
# of Faculty + Staff– 225 Faculty (110
FT+115PT) + 223 Staff
Participants– n=28
Classification– Staff (n=7); Full-Time
(n=18); Part-Time (n=3)
Awareness of system– 89% Yes; 11% No
How they became aware– 42% CETL event; 39%
CETL staff; 19% other way
Participation– 75% 0-5 Events
Knowledge of Points– 30% Yes; 70% No
Understanding of point system– Mean 3.18
Points = Motivation– Mean 2.62
Badges = Motivation– Mean 2.62
Leaderboard = Motivation– Mean 2.66
Faculty Feedback
“I love the Badges and Points system! Badges and Points is a motivating system
for faculty professional development.”
“Good idea, but hard to track points and badges for evaluation. Electronic badges might be better
than stickers.”
“Great and fun way to be acknowledged for the work
and professional development we're doing.”
“I don't like them; it's like we are in grade school trying to make an external party happy. I like to think that I attend events to improve my teaching or learn
something new to help my students. The points seem to reward just attending and accumulation of
points. I find I am very busy and cannot attend many of the events and the points just make me feel bad.”
“CETL is very professional and helpful resource, but I find the badge system
akin to high school. Professional development can be demonstrated on a
CV, not badges.”
“Not an incentive for me one way or another. I attend CETL events as they improve my teaching and
overall skill level.”
“Reminds me of scouts--not interested.”
Other Feedback
(n=16)
Do you think gamification has the potential to improve faculty participation in professional
development activities?
If you are responsible for creating professional development activities, would
you consider incorporating a reward system based on badges and points?
Yes=68.75% No=0% Perhaps=31.25% Yes=93.75% No=0% Perhaps=6.25%
“Yes, I have thought of ways to encourage faculty to use the resources I created, with varying success. This is
an additional possibility.”
“Yes I would consider it, but be cautious about dedicating too
much time into it.”
“Yes, especially as our monetary reward system looks endangered. Also,
for smaller faculty development sessions that incur no monetary
rewards.”
“As manager of a busy Instructional Design team, I have contemplated this for some time. We
haven't pursued it because we are unsure of the cost/benefit. It would take considerable cycles from a team member to implement. From your
initial survey, I can't say there are any firm conclusions as to effectiveness, if the goal is to improve "enrollment" in development activities.”
“Yes, but I am also concerned that it may be seen as childish, as you pointed out.”
Plans after Year 1
Continue Data Gathering Efforts
Additional Game Elements
Public Display of Badges
Increased Faculty Awareness
Year 2 in Review
System Rehaul– Competency based– Personalized learning– Application and impact on teaching practices
Keeping Track– Google form sign in sheet– Google Sheet color coding
Showcase methods– CETL Website (Wordpress)– Credly
Year 2 Data
Badges Awarded– 453 total badges– 121 unique visitors– *Includes workshops, individual consultations, guest speakers
Badge Upgrades – 11 to Phase 3 (the “Apply” and “Do Stuff” level)– ZERO to Phase 5 (the “Evaluate” then “Share” level)
Learning Paths– ZERO developed
Plans after Year 2
Encourage Badge Upgrades to Advanced Phases (Service)
Promote Learning Path Development
Research on Andragogy as it relates to Faculty Development
How To Claim Your Badge
Create an account with Cred.ly
Scan the QR code here or go tohttp://txwescetl.com/2015-nmc-presentation/
References
EDUCAUSE Learning Initiative. "7 Things You Should Know About Badges." EDUCAUSE. N.p., June 2011. Web. 6 Aug, 2013.
Kapp, K. (2012). The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education. San Francisco: Pfeiffer.
Rehak, A., & Hickey, D. (2013). “Digital Badge Design Principles for Recognizing Learning.” Hastac.org. Humanities, Arts, Science, and Technology Alliance and Collaboratory. Hastac.org, 20 May, 2013. Web. 6 Aug, 2013.
http://txwescetl.com/2015-nmc-presentation/
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