20140626 Tourney Eduhub-Webinar

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Eduhub webinar of the FHNW research project - Simulated Reality, and the live demo of the Tourney.

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Eduhub WebinarTourney: How to Gamify University with Design and Technology

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Thank you!

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

asfsdgasg

3

Games.

Philip Toledano

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Learning with Games

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Tourney the Game, Strategische Initiative Simulated Reality, 2014

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Learning with Games

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Tourney the Game, Strategische Initiative Simulated Reality, 2014

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014 6

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

What is a Game?

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Goal.

Rules.

Feedback.

Voluntary participation.

!(McGonigal, J., Reality is broken: Why Games Make Us Better and How They Can Change the World, The Penguin Books, 2011)

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

What is a Game?

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Extrinsic Motivation. Intrinsic Motivation.

Philip Toledano

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

What is a Game?

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Extrinsic Motivation. Intrinsic Motivation.

Philip Toledano

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Who is playing games?

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Games are for kids.

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Who is playing games?

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Games are for kids.

35Average age

http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Myth or Fact?

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Seriously?

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Myth or Fact?

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Seriously?

31Gam

ers

unde

r 18

.

%http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Myth or Fact?

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Games make kids violent.

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Myth or Fact?

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Games make kids violent.

80%G

ames

are

pur

chas

ed b

y ad

ults

.

http://www.theesa.com/facts/pdfs/ESA_EF_2013.pdf

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Fact!

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As video games have become more popular in the U.S., violent crime has decreased dramatically, particularly among youth.

!(U.S. Dept. of Justice - Federal Bureau of Investigation, Preliminary Annual Crime Stats, 2012; The NPD Group, Inc./Retail Tracking, 2012)

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Myth or Fact?

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Games are waste of time.

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Myth or Fact?

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Games are waste of time.

10Khour

s of

gam

epla

y by

21.

http://www.ted.com/talks/jane_mcgonigal_gaming_can_make_a_better_world.html

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Learning with Games

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Learning with Games

http://communities.ptc.com/docs/DOC-2368

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014 21

Gamification.

Philip Toledano

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Gamification is the integration of Game Mechanics

in non-game environments to increase audience

engagement, loyalty and fun.

What is Gamification?

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

The Broccoli Effect

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70% of us have the gene that

makes broccoli taste bitter.

(Htas2r28)

!

The statistics show that it takes

an average child 12 years* to

start liking broccoli.

!

!

!

!

* Thanks to the relentless efforts

of the average mothers.

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

The Broccoli Effect

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Approach #1 - Forcing them

!

Approach #2 - Convincing them

!

Approach #3 - Airplane method

!

Approach #4 - Cheese sauce

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

TourneyGamified University

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Project Description

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Tourney is the digital learning platform that

is currently being developed within an

internal research project at FHNW to

increase the learning outcome of students on

various levels of the studying programs.

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Project Description

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Start (A) =

April 1st 2013

End (B) =

October 1st 2014

Duration = B - A =

393 Working Days

Budget =

300.000 CHF

Persons involved =

18

!

!

April 1st 2013

!

October 1st 2014

!

393 Working Days

!

300.000 CHF

!

18

!

!

!

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014 28

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Project Description

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1) School of Business

2) School of Engineering

3) School of Education

4) School of Applied Psychology

5) Academy of Art and Design

!

Steering Board members: 7 (passive)

Project workers: 11 (active)

!

!

!

"We imagine to have a model company."

"We imagine to have a math-function simulator."

"We imagine to have interactive games."

"We imagine to have role plays."

"We imagine to have beautiful images."

!

!

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Project Description

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Project Description

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The bricks are given, the content not.

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

The Idea of a Content Independent Game Framework

1) Tutors can create game levels for their own class.

2) The game offers a testing field for students' skills.

3) It is a safe environment and consequences in the game do not have any impact on the real world.

4) The games can be played outside of the classroom and enable teachers to engage the students better.

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

The Draft That Would Define Today’s Tourney Game

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014 37

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014 38

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014 39

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Drafts

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

The Draft That Would Define Today’s Tourney Game

50https://vimeo.com/80464426

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Learning with Games

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Concept visualization

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Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

Let's play!

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http://www.tourney.ch

Eduhub Webinar | Tourney: How to gamify learning with design and technology | Safak Korkut 26.06.2014

The Learning Progress Visualization Tool (LPVT)

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