2013.06.22 serious games and gamification - interesting or futile

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This is a presentation that I held at the Games Barcamp in Munich. It tries to explain, what motivates humans to play games and how we can tap into this motivational treasure.

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Gamifica'on:  Wie  Spiele  uns  mo'vieren?

Barbara  Köhler

Monday, June 24, 13

Mo'va'on  -­‐  Was  fehlt?

               Voli&onWille

Glaube  an                      Machbarkeit                                  

Monday, June 24, 13

Sichtbarer  Fortschri=

Monday, June 24, 13

Belohnungen

Monday, June 24, 13

Belohnungen

• FI:  Fixes  Interval

• VI:  Variables  Interval

• FR:  Fixe  Raten

• VR:  Variable  Raten

Monday, June 24, 13

Belohnung  und  Fortschri=?

Monday, June 24, 13

Flow

Anforderun

gen

Fähigkeiten/Zeit

Überforderung

Langeweile

Flow

Monday, June 24, 13

Klare  erreichbare  Ziele

Monday, June 24, 13

Klare  erreichbare  Ziele

• Spezifisch• Messbar• A1rak3v  &  Anspruchsvoll• Realis3sch• Terminierbar

Monday, June 24, 13

Klares  Feedback

Monday, June 24, 13

Menschliche  Grundbedürfnisse  und  Spiele

Belohnung Status Erfolge Selbstdarstellung We7bewerb Altruismus

Punkte

Level

Heraus-­‐forderungen

Virtuelle  Güter

Leaderboards

Geschenke

Monday, June 24, 13

Was  ist  Gamifica'on?

Nutzung  von  Spieldesigntechniquen          und  Spielmechanismen            um  Probleme  zu  lösen          und  Menschen  zu  moJvieren.

Monday, June 24, 13

Was  ist  Gamifica'on?

Monday, June 24, 13

Gamifica'on  Blueprint

PunkteTracking,  Feedback

BadgesZiele,  Belohnungen

LeaderboardsWeFbewerb,  Status

Monday, June 24, 13

MicrosoE  -­‐  Vista  Beta  One

AusgangssituaJon:  Geringe  Teilnahme

Ansatz:  Einfaches  Leaderboard

Ergebnis:  4x  Teilnehmer

Hugo:          B**a  OneCharly:      Be**  O*eLarry:          **ta  ***Marcel:    *e**  ***

Monday, June 24, 13

MicrosoE  -­‐  Ribbon  Hero

Monday, June 24, 13

Play  Nicely  -­‐  Development

Monday, June 24, 13

Play  Nicely  -­‐  Development

Monday, June 24, 13

Stackoverflow  -­‐  Bessere  Antworten

Monday, June 24, 13

Game  Jams

Monday, June 24, 13

The  fun  theory  -­‐  Verhalten  verbessern

Monday, June 24, 13

Nike+  -­‐  Sichtbarer  Fortschri=

Monday, June 24, 13

Who.  What.  Where  -­‐  Deloi=e

Monday, June 24, 13

Serious  Games

Monday, June 24, 13

Americas  Army

Monday, June 24, 13

Darfur  is  Dying

Monday, June 24, 13

Imagine  Earth

Monday, June 24, 13

Emil  und  Pauline

Monday, June 24, 13

2weistein

Monday, June 24, 13

Code  Hero

Monday, June 24, 13

Code  Hero

Monday, June 24, 13

Probleme

Monday, June 24, 13

Seiteneffekte

Monday, June 24, 13

Seiteneffekte

Monday, June 24, 13

Seiteneffekte

Monday, June 24, 13

Gamepocalypse

Monday, June 24, 13

Gamepocalypse

Monday, June 24, 13

Schädlich Vorhersehbar

Freiwillig

Die  Macht  der  Spiele

Games

Monday, June 24, 13

Korrumpierungseffekt

Monday, June 24, 13

Selbst  Designen

Monday, June 24, 13

Service  Vendors

Monday, June 24, 13

Lerne  Game  Design

Monday, June 24, 13

Zielgruppe  beachten

Monday, June 24, 13

Itera'on

Je  ö%er  du  dein  Design  testest  und  verbessert,  desto  besser  wird  dein  Spiel  sein.

                    Jesse  Schell,  The  Art  of  Game  Design

Monday, June 24, 13

Sammle  Daten

Monday, June 24, 13

Bedeutsamkeit

Monday, June 24, 13

BedeutsamkeitBekämpfe  die  KorrupJon  in  unserem  Land!!!

Monday, June 24, 13

Vielen  Dank  für  Eure  Aufmerksamkeit

Monday, June 24, 13

Resourcen

Monday, June 24, 13

Game  Frame

Monday, June 24, 13

Art  of  Game  Design

Monday, June 24, 13

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