War Ain’t Fair - British Empirebritishempire.co.uk/wargames/WarAintFair.pdf · 2019-04-11 ·...

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War Ain’t Fair

Fast play ww2 rules incorporating the full vagaries of war

By Stephen Luscombe

Stephen@BRITISHEMPIRE.CO.UK 1.2

Introduction Welcometo“WarAin’tFair”.TheseareasetofrulesdesignedtotryandrecreatetheuncertaintiesoftheSecondWorldWarbattlefieldfor6mmBattalionscalebattlesinafastandflexiblemanner.Itreliesheavilyonsystemsdesignedtoreplicatetheebbandflowofadevelopingbattlefield.Thismeansthatyourbattlesmaywellnotendupbeingabattlebetweentwoidenticalforceswithsimilarcapabilitiesandopportunities.Thewaythediceandcardsarepulledmaywellfavouronesideoveranother.However,theyalsogiveyouthechancetoshowhowyouhandleunexpectedopportunitiesandthreatsonthebattlefield.Bothsidesshouldhaveequalopportunities,butthisdoesnotmeanthattheeventswilloccurinafairandequitablemanner!Theyshouldaverageoutovertime,butyoumayexperienceperiodsofintensedifficultiesthatyouhavetoovercomebeforethegodsofwarreturntofavouryou.BasingTokeepthingssimple,onemodelrepresentsonevehicle(noneedtobase).Forinfantry,useoneinchbasesforasquad.AtypicalformationmighthavethreesquadsandaHQforaplatoonmeaningthat4oneinchbaseswouldberequired.Acompanymighthavethreeplatoonsof4basesplusaHQelementmaking13basesforacompany.Multiplybythreeforabattalioninmostcases.SetupDecideontwoforcestouseagainsteachother.ThereisaverysimplepointssystemthatyoucandownloadfromthewebsiteoryoucouldusethepointssystemandformationchartsinagamelikeFlamesofWar.Ofcourseyoucanuselargerformationsthanyouwouldfora15mmgameasyoushouldhaveplentyofspace.Onceyouhavedecidedonyourforce,giveeachplatoon(orcompanyforlargersizegames)aletterdesignation.Theseletterswillthenbeusedforthehiddensetupusedinthegame.Eachsidereceivestwoadditionalcardstoactasdummycounters.Thecardswillbeplacedfacedownonyoursideofthetable.Rolladicetodecidewhosetsdownthefirstcardandthenalternatebetweenthetwosides.Nocardcanbeplacedwithin4inchesofanalreadyplacedenemycard.Eachcardrepresentsoneofyourformationsanditdoesnotneedtoberevealeduntilitmoves,firesorisspottedbytheenemy.InfantryandDummycardsareautomaticallyspottedwhenanenemyformationis3inchesaway.Vehiclesareautomaticallyspotted6inchesawayifintheopenor3inchesifincover.Whentheforceisrevealed,forwhateverreason,trytoplacethemodelsascloselyaspossibleintothelocationofthecardtemplate.Unitscanbeplacedinambushatthecostoftakinganactivationdiceforeachunit.OutflankingEachplayercanreserveuptod3cardstoactasoutflankingformations.Theplayermustsecretlywritedowntheflankthattherespectiveformationintendstotravelalong.Startingonturn2untilturn5rollad6–ifthenumberisequaltoorlessthanturnnumberthenunitarrivesonspecifiedflank(ifunitdoesnotarrivebyturn6thentheyarelostandcountascasualties).Theunitscanappearanywherealongtheflankingsideaslongasitisatleast6inchesawayfromanenemyunitorcard.EventCardsAtthebeginningofeachturn,revealaneventcardwhichcanbeplayedeitherimmediatelyorkeptbytherelevantplayerforfutureuse.Followtheinstructionsontheeventcard.Theinitialdeckcanbemadeupofgenericcardspluscardsrelevanttothearmybeingplayed.Eg.BritishcardsmightgivedifferentadvantagesanddisadvantagestoGermancards.MoraleandSkillLevels“WarAin’tFair”dividestheskillandmoraleintothreelevels:Elite,RegularandGreen.Anytestsforskillormoralearebasedona2d6testwhichmustbelowerorequaltoitsrating:

Morale/SkillRatingon2d6Elite 9

Regular 8Green 7

RandomUnitActivation“WarAin’tFair”isnotayougo,Igosystem,itisadynamicallyrandomizedsystem.Youcanusenormaldice,playingcardsorspecializedwargamesdiceliketheBoltActiondicetorandomizethesequenceofplayforeachturn.Regardlessofthenumberofunitsinyourformations,bothsideshaveafinitenumberofdice.Tocalculatethis,addupthenumberofunitsonbothsides.Subtract2fromthelargestforceonthefieldandthenadjustthatnumberbythenationalitytablebelow.Dummycardscanbeallocateddiceifdesired.Notallunitsmayhaveanopportunitytobeactivatedduringaturn.

Nationality NumberofActivationDiceItaliansandMinorNations -2

French,Soviet -1British,Americans 0

Germans +1EntirelyEliteformation(Paratroopers,SS,etc) +1

RegularDice BoltActionDice Effect

1 Down -1tobehitforinfantryorvehiclesincoverorhulldown(behindwallorcrestofhill)and+1totheirdefensefactor.

2 Rally Aunitcanattempttoimproveanyeffectedelementsmorale.3 Run Strategicmovex2normalmovementbut+1tohitiffiredupon4 Ambush Canelectwhentofireonenemy(anypointduringitsmovement

orAFTERithasfired)withnomodifiers.UnitcanelecttoremaininAmbush

5 Advance InfantryandTankscanfireandmovewith-1tohit(doesnotapplytoHeavyWeaponsorArtillery)

6 Fire OpensfirewhilststationarywithnomodifiersMovement

Unittype DistanceinInchesinOpen

Ground

RoughTerrain Roads TransportCapacity

InfantryandHeavyWeapons,egHMG,Mortars

3” CannotRun NoEffect N/A

Artillery 3” NotAllowed(unlessset-up)

NoEffect N/A

Cavalry 5” HalfSpeedandNoRun

x1.5 onebase

WheeledVehicles

6” NotAllowed X2 onebase

HalfTracks 6” NoRun x1.5 onebaseSlowTanks 4” NoRun x1.5 N/ARegularTanks 6” NoRun x1.5 N/AFastTanks 8” NoRun x1.5 N/A

Halvemovementdistancewhenmounting/dismounting,orunlimbering/limbering.Wheeledvehiclesandhalf-trackscannotcrosswallsandhedges,trackedvehiclesdosoatacostofhalftheirmovement.Infantrysuffernopenalty–heavyweaponslose1inchmovement.UnitCoherencyandCommandDistancesPlatoonmembersmustseektoretaina1inchdistancebetweenelements.Ifthiscoherencyisdisrupted(egduetoamiddleelementbeingknockedout)thenthereisnopenaltybutmustseektomovebackintocoherencyattheearliestopportunity.Platoonsarefreetomovefurtherthan12inchesfromtheirrelevantcompanyHQbutmaysufferamoralepenaltyfordoingso.Likewisethereisa30inchcommanddistancefortheBHQorForceHQ.

DirectFireIfaunitcanbeseenandisinrangeitcanbefiredat.Allelementswithinaunitmustfireatthesametarget.Nopre-measuringisallowed.Distancesareonlymeasuredafterfiringhasbeendeclared.Tanksandsoftvehiclescanfireatuptotworanksofmodelsdeep.InfantryandDirectFireartillerycanonlyfireonerankdeep.Typicallyascoreof3orhigherisrequiredonaD6toscoreahitbutwithmodifiers.

DirectFire D6modifierTargetoverhalfrange -1

Targetinsoftcoverordugin -1Targetinhardcover -2

FirerisGreen -1FirerisElite +1TargetisGreen +1TargetisElite -1TargetisDown -1

Targetisobscured(bywrecksorfiringthroughafriendlyunit) -1Firermoved -1

Ifmorethanonegunfiresonmulti-turretedtanks -1Firerispinned -1

EmergencyDefensiveFire -1TargethasusedaRunmovethisturn +1

Ifascoreofgreaterthan6isrequiredthenany6mustbererolledandanadditional6isrequiredtomakethehit.IndirectFireIfanartilleryobserver,aBHQorthefiringunitcanseeatargetthenitcanbefiredatusingindirectfire–thiscanbeaunitorageographicalfeature.Markanaimingpointandrollasingled6andascatterdice(asusedinWarhammer/40K).Acrosshairsmeansadirecthit.Shoulditscatter,subtractthenumberofturnsthatthefirerhasbeenfiringatthissameaimingpointwithoutmoving(egifitisthesecondturnthenitisd6-2,thirdturnitisd6-3).Calculatetheareaeffectedfromthetablebelow.Anyunitsinsidetheblastzonearehitandrollforeffectusingtherelevantattackfactorsofthegunsfiring.Opentoppedarmouredvehiclescountassofttargets.

BatterySize DiameterofBlastZoneLightMortar 1”MediumMortar D2+1”HeavyMortar/LightArtillery D3+1”MediumArtillery D6+1”HeavyArtillery D6+2”

RangesandArcsofFireInfantryandTurretedvehicleshavea360°firingarc.Artillery,AntiTankGuns,heavyweapons,mortarsandturret-lessArmourhaveafiringarcof45°forwardleftandright.

Infantry 6””HMG 8””LtMortar 2-10””MdmMortar 4-16””HvyMortar 6-24””20-25mm 8””37-47mmor2pdr 12””Long50mm 16””Short/Early75mm,76mmor6pdr 20””Later75mm,76mm,85mm 24””17pdr,88mm,90mm 30””Long88mm,100mm,122mmMediumArtillery(upto105mm) 36””HeavyArtillery(over105mm) 48””

CloseCombatIfaunitwishestoengageinclosecontactitselectsanadvancemoveandmovesnormallysothatatleastoneelementmakesitintocontactwithanenemytargetunit.Thetargetcanfiredefensivefirenormallyatthecostofanactivationdiceifithasnotalreadybeenactivatedthisturn(andadiceisavailable).Ifithasalreadyusedanactivationdicethenitcanconduct‘EmergencyDefensiveFire’.EmergencyDefensiveFiredoessowitha-1tohitandathalfthenormalattackfactor(roundeddown)forcalculatingdamage.AunitcannotelecttouseEmergencyDefensiveFireifithasnotyetemployedanactivationdiceandoneisstillavailabletouse.Ifthedefensivefirecausesanyresult(pinned,suppressedordestroyed)thenanattackinginfantry,softvehicleoropentoppedvehicleunitmusttakeamoraletestinordertoclosewiththeenemy.Ifthetargetisatankwhichdoesnotcauseanydamagetoanassaultingunitthentheattackingunitmuststilltakeamoraletest.Tanksdonotneedtotakeamoralechecktoclosewithanenemyunit(tankscannotassaultotherarmouredvehicles).Eachattackingelementincontact(andnotsuppressed)withanenemyelementautomaticallyhitsandrollsfordamageaspernormal.Ifanyelementsofaunitsurvivetheattack,theycanattempttopassamoralechecktoattackback.Iftheyfail,theyretreatd6inches.Theycanvolunteertofailandretreatd6inchesiftheysodesire.Iftheysucceedinpassingtheirmoraletheycanmoveupto3inchestoengageanyelementsoftheattackingunitandautomaticallyhitifincontact.Thisprocessiscontinueduntileitherallelementsononesideareremovedascasualtiesoronesidefailsitsmoralecheckandretreats.Victorioustroopscanconsolidateupto3inches.Losingtroopshavefailedtheirmoraletestandsowhennexteligibleforanactivationittakesanothermoralecheck.Ifitpassesitcancontinueitsactivationasnormal,ifitfailsitfallsbackanotherd6(inf)or2d6inchesandlosesitsactivationdicefortheturn.CombinedArmsAssault:Ifanarmouredandaninfantryunitarebothwithintheinfantry’sassaultrange(3inches)andneitherhaveyetbeenactivated,thentheattackingplayercantakeanadditionaldiceoutofthebagandmovebothunitssimultaneouslytoattack.ThedefendingplayercantargetthetanksortheinfantrywithDefensiveFirebuttheinfantryreceive+1fortheextracoverprovidedbythetanks.Otherwise,attackasperabovebutwiththeaddedelementsbeinginvolved.Dedicatedhalf-tracksaretreatedslightlydifferently.Theycountaspartoftheunitandsorequirenoextradice.Theystillgivea+1forextracoverbutinsteadoffiringseparately,theyadd+1totheattackfactoroftheinfantrytheyareattackingwith.Infantryattackthesidearmouroftanks.DamageIfahitisscoredthenthedamageeffectneedstobecalculated.Calculatecasualtiesandeffectsfromtheclosestelementtotheunitfiringatit.Iftheelementsareanequaldistancethenthedefenderchooseswhichelementishit.Dependingonhowmanyhitshasbeenscoredagainsttheunit,youcontinuetorolloffagainstelementsintheunituntilalleffectshavebeencalculated.Tocalculatedamage,eachsiderollsad6perhitandmodifiesitaccordingly:ThefirerrollsoneD6+AttackFactor,thetargetrollsoneD6+DefenceFactor.Infantryandartillerycanboosttheirdefensefactorsdependingontheterraintheyoccupy;Add+1toDFiftargetisinSoftCover,+2toDFiftargetisinHardCoverand+3ifinBunkers/PillBoxes.Comparetheresults:

Result EffectAttackersresultisequalorlessthandefenders NoDamageFiringunitscores+1 TargetisPinnedFiringunitscores+2 TargetisSuppressedFiringunitscores+3 TargetisDestroyed

Pinnedunitscan'tadvancebutcanremainstationeryorretire;theyfirewitha-1tohit.Asecondpinorasuppressedresultwillresultintheunitbecomingsuppressed.Suppressedunitscan'tmoveorfire.Asecondpinorsuppressionresultsintheunitbeingdestroyed.Destroyedvehicularunits(tanks,trucksetc)areleftonthetableas"burningwrecks",blockinglineofsight.Otherunitsareremovedfromthetable.TransportedtroopsandlimberedgunssufferthesameresultasthevehiclecarryingthemunlesstheycanpassaMorale/skilltestwherebytheeffectisonelessthannormal.i.e.DestroyedbecomesSuppressed,etc…IftheTransportissuppressedordestroyed,troopsandgunsmustdisembarkimmediately.Ifallelementsofatransportedunitareeliminatedthenthetransportmodelsareautomaticallyremoved.

AttackFactorsUnit/GunType vSoftTarget vArmour

Infantry 2 1InfantrywithPIAT,BazookaorPanzerfaust 2 3PIAT,BazookaorPanzerfaustteam 0 3HMG(cannotdestroytanks–onlypinorsuppress)

3 0

LtMortar(cannotdestroytanks–onlypinorsuppress)

2 0

MdmMortar(cannotdestroytanks–onlypinorsuppress)

3 0

HvyMortar 3 120-25mm 2 137-47mmor2pdr 2 2Long50mm 2 3Early75mm,6pdr 2 4Short75mm 4 2Later75mm,76mm,85mm 2 517pdr,88mm,90mm,100mmor122mm 2 6MediumArtillery(upto105mm) 4 2HeavyArtillery(over105mm) 5 3

IndirectFireisaffectedbyBatterysizealso:

1–3guns -1toAF4–6guns Nomodifier7–8guns +1toAF

DefenceFactors

UnitType DefenceType DefenceFactorInfantry,HvyWeaponsandSoftVehicles Soft 0ArtilleryandATGuns Soft 1ArmouredCars,HalfTracksandTankettes Armour 1LightTanks,egPzII Armour 2EarlyMediumTanks,egPzIII,Somua Armour 3LateMediumTanksegPzIV,Sherman Armour 4HeavyTanksegPanther Armour 5SuperHeavyTanksegKingTiger Armour 6

Defencefactoris-1ifhitfromsideandhalved(roundedup)ifhitfromtoporrear.MoraleWheneveraunitsustains25%casualties(pinned,suppressedordestroyed)toitsactiveelements(discountthosewhichwerealreadypinnedorsuppressedanddofincludetransportelementsinthecalculation),itmusttakeamoralecheck–itcouldtakemultiplemoralechecksineachturn.

MoraleModifierPlatoonHQknockedout -1

CompanyHQ(ifithasone)knockedoutornotwithin12inches -1BattalionorForceHQknockedoutornotwithin30inches -1Ifatleast50%ofunitdestroyed,suppressedand/orpinned -1

Shoulditfail,itwithdrawsd6inchesifinfantryorartilleryor2d6inchesforvehicles(pinnedelementsalsoretreatbutsuppressedelementsbecomedestroyed).Whentheunitisnexteligibleforanactivationittakesanothermoralecheck.Ifitpassesitcancontinueitsactivationasnormal,ifitfailsitfallsbackanother2d6inchesandlosesitsactivationdicefortheturn.Aretreatingunitisfiredatasifitwererunning(i.e.witha+1modifier).

AunitcanusetheRallyactivationdicetoimproveitsmoraleandimproveitsdefensivepositions.Eachelementcanimprovesitsmoralestatusby1forasuccessfulmoralecheck(suppressedtopinnedorpinnedtonormal).Anon-effectedHQunitcanchoosetorallyanotherelement(orretry)withinunitcoherencydistances.SoPHQin1”,CHQin12”andBHQin30”.Thewholeunitcanalsotakea3”consolidationmovetoadjustfacingorrepositionthemselvesoritcanelecttoDigIn.Thisrequiresaseparatesuccessfulskillcheckforeachelement.ReconnaissanceMoveIfanofficiallydesignatedRecceunitistargetedbyanenemyitcanseektoevadetheattack.Iftheunitisyettouseanactivationdiceitcanvoluntarilytakeadicefromthebag(ifoneisavailable)inordertodoaRunorder(only)awayfromthefiringunitorbehindsomesuitablecover.IftheRecceunithasalreadyuseditsactivationdicethenitcandoanemergencyvoluntaryretreatof2d6.Unlikeinthemoralesituation,itwillnotgainthepenaltyofa+1modifiertohitelementsintheunitandthereisnoneedtopassanadditionalmoralecheckinthenextturninordertocontinueitsactivationasnormal.Additionally,afteralldeploymenthasbeenmade,Arecceunit(oroneofthedummycards)isallowedtomoveupto12inches(evenintoenemyterritory)aslongasitendsupfurtherthan4inchesfromanenemyunit(card).EngineeringAllunitsintheopencanbeginduginwhichwouldgiveanadditional-1tohitthem.Elementslosethisstatusiftheymove.Thesearerepresentedbyoneinchsquares–foreveryrealminefielddeployedyoucandeploy2dummyones.Whenaunitentersaminefield(dummyorreal),itmuststopforoneturn.Revealtheminefield,if“real”itattacksimmediatelywithAttackFactor=3,afterthatitisremoved.EngineersandMineClearingTanksareimmunetoMinefieldsattacks,butmuststillstoponeturnwhentheyenterthem.Wiresectionsare1”wideandcan’tbecrossedbywheeledvehiclessuchasTrucks,JeepsorArmouredCars.InfantryunitsthatenterthemmuststopandareimmediatelyattackedwithAttackFactor=1.EngineersandallTrackedVehiclesmuststoptoo,buttheyremovetheWiresection.SmokeistreatedlikeArtillery(directorindirect)andusestheirareaeffectforsmoke.Forplacementchooseanaimingmarkandthenroll2differentcolouredd6s(oneforpositivenumbersandonefornegativeones.Subtractthenegativedicerollfromthepositiveone).Ifthescoreiszeroorlessthenithitsontarget.Foranyotherresulttheopponentcanvarythehittingpointthenumberofinchesequaltothedifferenceinscore.FlamethrowersFlamethrowersaredividedintotwotypes:infantryorvehiclecarriedflamethrowers.Unlikeotherunits,flamethrowersdonothavetorolltohit.Theychooseanelementwithinrangeandrolltodamage.Aftercalculatingthedamage,theflamethrowercanrollad6andiftheyrolla5ora6theycanattackanotherelementwithinrange.Thisprocesscanberepeateduntil1–4orisrolledornoadditionaltargetsareavailable.

Range AFvInfantry AFvArmour AdditionalattackInfantryCarriedFlamethrower 4” 4 2 Ona5ora6

VehicleCarriedFlamethrower 8” 6 3 Ona5ora6

AircraftPlanescanbeactivatedwithanactivationdiceatanypointduringtheturn.Planesflyinastraightlinefromtheplayer’sbasetableedgetotheopponent’sedge.Theymustdicetohitanddamageunitsaspernormal.However,therearenomodifierstohitsoa3+isrequiredtohitexceptforbomberswhohitanyunitsintheirareaofeffect.

PlaneType AreaofEffect AFvInf AFvArmour

DefenceFactor

Fighter-bomber Fighter-bombercanstrafeanyelementsalongitslineofflightpathforadistanceupto12inches

3 2 3

DiveBomber/TankBuster

DiveBomber/TankBustercanchooseupto3elementstofireatalongitslineofflight

3 5 4

Bomber Bombercanchoose3aimingpointsalongitsflight.Hitsona3+butforeffecttreatasmediumartillery

4 4 5

Anti-Aircraftcanfireatplanesnormally–othersmallarms/mgcanfirebutonlyhitona6.Pinnedplanescanonlyflyinstraightlineandhitatanadditional-1.SuppressedplanescanonlyflyinstraightlineandcannotfireDedicatedTransportIfaninfantryunitwithdedicatedtransportisdestroyedthenitisassumedthattheirtransportisalsodestroyed/vacatesthebattlefield.Ifanemptytransportisdestroyedthenithasnoeffectondisembarkedinfantryotherthanthereducedtransportability.Halftracksusuallydonotfireseparately–rathertheyadd1totheinfantry’sattackfactor(onlyagainstinfantry/softvehicles–noeffectagainstarmouredvehicles).Armouredtransportcanusethecombinedarmsassaultbutwithoutrequiringtheremovalofanactivationdiceandstill‘adding’1totheattackfactorofitsdisembarkedinfantryunitandimprovingtheinfantry’sdefencefactorby1fordefensivefirepurposesbyprovidingsomecoverintheassault.BocageThehedgesinNormandywerenotoriouslydifficulttotraverseandprovidedexcellentcoverfordefenders.Consequently,thenormalhedgerulesareexpanded.Crossingbocageisprohibitedforallwheeledvehiclesandhalf-tracks.Allotherunitsmuststarttheturntheywishtocrossthebocageincontactwithit.Itthenspendstheentireturnmovingbeforeappearingontheotherside.Tankssuffera+1modifiermakingiteasiertohitthemastheyexposethemselvesandtheycounttheirarmourasiffortop(iehalved)althoughinrealityitwasthebellyoftheirtanksthattheywereexposingincrossingthem.TheexceptiontothisrulearethosetanksfittedwiththeCulinhedgerowcutterwhichweredesignedtogo‘through’thebocage.Inthiscase,treatthebocageasanormalhedge(soreducemovementbyhalf)andsuffernopenaltiestohitorforarmourpenetration.TacticalAdvantagesTableIfoneplayerhaslessactivationdicethantheotherplayer,thentheycanroll2d6andconsultthetablebelow.Additionally,ifusingpoints,aplayercanpurchaserollsonthistablefor75pointseach.Whatevernumberisthrown,mustbekeptevenifitisaduplicate.Justcarryoutthetacticaladvantagehowevermanytimesitisrolled.Usethistableaftertheterrainhasbeensetupandbutbeforethegamebegins.2D6 TacticalAdvantage2 Delayachosenunitoftheenemy.Rolld6toseewhichturnitarrivesfromplayer’sbaseline3 HastyPreparation:playerreceivesd6minesquaresandd6dummyminefieldsforplacementonhis

halfoftheboard4 Arandomlychosenunitoftheplayer’sisupgradedonelevel(fromgreentoregularorregularto

elite–donotincludeeliteunitsinrandomselection.5 Delayarandomunitoftheenemy.Rolld6toseewhichturnitarrivesfromplayer’sbaseline6 Playercanaddanadditionalpieceofterrainanywhereontheboard7 Received3extradummycounters8 Playercanremoveapieceofterrainanywherefromtheboard9 Guaranteedflankattack;playerchoosesoneunittoarriveonturntwoanywherealonga(secretly)

selectedflank.10 Arandomlychosenunitoftheenemy’sisdowngradedonelevel(fromregulartogreenoreliteto

regular–donotincludegreenunitsinrandomselection.11 Surprise:theplayercanchoosed3enemyplacementcardsaftersetupandmovethem6inchesin

anydirection(theyremainunrevealed–unlessbroughtintospottingrange)12 Reinforcements.Anyoneunittotallydestroyedcanbereusedfromtheplayer’sbaselinetheturn

afterthelastelementwasdestroyed.

FineWeather

Noeffectonmovementorfiring.

Takesprecedenceoverearlierweathercards

FineWeather

Noeffectonmovementorfiring.

Takesprecedenceoverearlierweathercards

InclementWeather

NoRunmovementsallowedMaximumrange

toshootis24”NoFlying

Takesprecedenceoverearlierweathercards

DiabolicalWeather

NoRunmovementsallowed.Allregularmovementhalved

Maximumrangetoshootis12”,additional-1tohit

NoFlyingTakesprecedenceoverearlierweathercards

FineWeather

Noeffectonmovementorfiring.

Takesprecedenceoverearlierweathercards

FineWeather

Noeffectonmovementorfiring.

Takesprecedenceoverearlierweathercards

InclementWeather

NoRunmovementsallowedMaximumrange

toshootis24”NoFlying

Takesprecedenceoverearlierweathercards

DiabolicalWeather

NoRunmovementsallowed.Allregularmovementhalved

Maximumrangetoshootis12”,additional-1tohit

NoFlyingTakesprecedenceoverearlierweathercards

FineWeather

Noeffectonmovementorfiring.

Takesprecedenceoverearlierweathercards

FineWeather

Noeffectonmovementorfiring.

Takesprecedenceoverearlierweathercards

InclementWeather

NoRunmovementsallowedMaximumrange

toshootis24”NoFlying

Takesprecedenceoverearlierweathercards

DiabolicalWeather

NoRunmovementsallowed.Allregularmovementhalved

Maximumrangetoshootis12”,additional-1tohit

NoFlyingTakesprecedenceoverearlierweathercards

FineWeather

Noeffectonmovementorfiring.

Takesprecedenceoverearlierweathercards

FineWeather

Noeffectonmovementorfiring.

Takesprecedenceoverearlierweathercards

AxisGroundAttack

FighterBomberarrivesfromyourplayingedge(Rollad6–if6asecondFighterBomberarrives

also)

AlliedGroundAttack

FighterBomberarrivesfromyourplayingedge(Rollad6–if6asecondFighterBomberarrives

also)

AxisGroundAttack

DiveBomberarrivesfromyourplayingedge

(Rollad6–if6asecondDiveBomberarrivesalso)

AlliedGroundAttack

TankBustingplanearrivesfromyourplaying

edge(Rollad6–if6asecondTankBusterarrivesalso)

AxisGroundAttack

Bomberarrivesfromyourplayingedge

AlliedGroundAttack

Bomberarrivesfromyourplayingedge

AxisAirSuperiority

Axisfightersinarea.AxisplayercankeepthiscardtopreventafutureAlliedAirtoGroundAttack

Card.

AlliedAirSuperiority

Alliedfightersinarea.AlliedplayercankeepthiscardtopreventafutureAxisAirtoGroundAttack

Card.

AxisGroundAttack

FighterBomberarrivesfromyourplayingedge(Rollad6–if6asecondFighterBomberarrives

also)

AlliedGroundAttack

FighterBomberarrivesfromyourplayingedge(Rollad6–if6asecondFighterBomberarrives

also)

AxisGroundAttack

DiveBomberarrivesfromyourplayingedge

(Rollad6–if6asecondDiveBomberarrivesalso)

AlliedGroundAttack

TankBustingplanearrivesfromyourplaying

edge(Rollad6–if6asecondTankBusterarrivesalso)

AxisGroundAttack

Bomberarrivesfromyourplayingedge

AlliedGroundAttack

Bomberarrivesfromyourplayingedge

AxisForgedbyFire

Chooseaunitwhichhasfiredorfoughtclosecombatthisgame.

Upgradethatunitonemoralelevelfor

remainderofgame.

AlliedForgedbyFire

Chooseaunitwhichhasfiredorfoughtclosecombatthisgame.

Upgradethatunitonemoralelevelfor

remainderofgame.

AxisBaptismofFire

AlliedplayerchoosesoneAxisunitthathasfiredorfoughtthisgameanddowngradesitsunitmoralebyonelevel

AlliedBaptismofFire

AxisplayerchoosesoneAlliedunitthathasfiredorfoughtthisgameanddowngradesitsunitmoralebyonelevel

AxisSupplyProblems

DifficultiesinthesupplylinesmeanthatallAxisunitsarecautiousinexpendingammunitionandsoallunitssuffer-1tohitthisturnonly.

AlliedSupplyProblems

DifficultiesinthesupplylinesmeanthatallAlliedunitsarecautiousinexpendingammunitionandsoallunitssuffer-1tohitthisturnonly.

AxisFuelProblems

DifficultiesinsupplyingpetrolmeansthatnoAxisunitscanRunthisturn.

AlliedFuelProblems

Difficultiesinsupplyingpetrolmeansthatno

AlliedunitscanRunthisturn.

ConfusionintheAxisRanks

Ordershavebeen

muddled,Alliedplayercantakeoneorderdiceandgiveittoanyunit.Hecannotaskittofireon

friendlyunits.

ConfusionintheAlliedRanks

Ordershavebeen

muddled,Axisplayercantakeoneorderdiceandgiveittoanyunit.Hecannotaskittofireon

friendlyunits.

InspiredAxisLeadership

Yourleadershipso

inspirestheAxisforcesthatallpinnedand

suppressionmarkerscanberemovedimmediately.

InspiredAlliedLeadership

Yourleadershipso

inspirestheAlliedforcesthatallpinnedand

suppressionmarkerscanberemovedimmediately.

AxisRepairCrews

Spectacularprogressmeansthatd6destroyedAxisvehiclescanbe

recycledandplacebackintheirunits.Axisplayer

chooses.

AlliedRepairCrews

Spectacularprogressmeansthatd6destroyedAlliedvehiclescanbe

recycledandplacebackintheirunits.Alliedplayer

chooses.

AxisAnti-MineClearance

Engineersand

Intelligenceeffortsmeanthatd6Alliedmine

counterscanberemovedbytheAxisplayer.

AlliedAnti-MineClearance

Engineersand

Intelligenceeffortsmeanthatd6Axismine

counterscanberemovedbytheAlliedplayer.

AxisAirSuperiority

Axisfightersinarea.AxisplayercankeepthiscardtopreventafutureAlliedAirtoGroundAttack

Card.

AlliedAirSuperiority

Alliedfightersinarea.AlliedplayercankeepthiscardtopreventafutureAxisAirtoGroundAttack

Card.

AxisReconnaissance

OutstandingrecceeffortsmeanthatallAllied

uncovereddeploymentcardsneedtoberevealed

immediately.

AlliedReconnaissance

OutstandingrecceeffortsmeanthatallAxis

uncovereddeploymentcardsneedtoberevealed

immediately.

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

MinefieldAF3

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

DummyMinefield

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DugIn DugIn DugIn DugIn DugIn DugIn

DugIn DugIn DugIn DugIn DugIn DugIn

DugIn DugIn DugIn DugIn DugIn DugIn

DugIn DugIn DugIn DugIn DugIn DugIn

DugIn DugIn DugIn DugIn DugIn DugIn

DugIn DugIn DugIn DugIn DugIn DugIn

DugIn DugIn DugIn DugIn DugIn DugIn

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