Walt Scacchi Institute for Software Research Game Culture and Technology Laboratory UC Irvine

Preview:

DESCRIPTION

Walt Scacchi Institute for Software Research Game Culture and Technology Laboratory UC Irvine wscacchi@ics.uci.edu. Computer Games, Open Source Software, and Computer Supported Work Environments Research Opportunities. Goals. - PowerPoint PPT Presentation

Citation preview

Computer Games, Open Source Software, and Computer Supported

Work Environments Research Opportunities

Walt ScacchiInstitute for Software Research

Game Culture and Technology LaboratoryUC Irvine

wscacchi@ics.uci.edu

2

Goals

• Establish Calit2, Game Lab, and partner network as world-leading center in networked games and visualization

• Lead the investigation, prototyping, and deployment of the Web 3.0

• Partner with industry-leading firms, government agencies, and others that want to go there with us.

Overview

● Computer Games● (Global) Open Source Software Development ● Computer Supported Cooperative Work

Environments● Possible research applications/projects

Computer Games Research

● Science Learning Games Partnering with Discovery Science Center Targeting >1M players/year Minimal training; measurable performance

● Heterogeneous game networks and devices Unexceptional.net

● Game-based CSCW Rooms Observatory/Test-bed Warrooms

5

Science Learning Games• Physical interaction quest environment:

DinoQuest– Life-size dinosaurs (e.g.,120’ Argentinosaurs)– Gesture-based, embedded electronic media

activation (via user IR wand)

• Online science games: DinoQuest Online– Addressing CA science education standards

for K-6– Content and API-level interoperation with

DinoQuest– DSC Goal: migrate to MMOSLG

• DSC planning new SLG exhibits through 2010– >$5M investment– DSC developing network of three more DSCs

(Korea, Turkey, Irvine)

DSC DinoQuest Online

DinoQuest Online Reconstruction Co-Lab

8 Heterogeneous gaming in Unexceptional.net

(Global) Open Source Software Development

● Visualizing OSS project teams Global scale (WorldView Map) and heterogeneous

administrative regimes OSSD project communities are socio-technical

interaction networks● Associating resources, people (roles), tools, and

workflows● Multi-modal STIN modeling and visualization

The World View Map

The World View Map

(a) (b)

The World View Map – Organization Chart

(a) (b)

Thread TeamMariah Carrey

mcarrey@linkedit.comIM: maria: # 949-897-5465

Kernel Team, Linux OS, OS Libraries

IO Team LeadMollie Navarro

mnavo@linkedit.comIM: mollie: # 949-897-3565

Project LeaderTony Gonzalves

tgonzal@linkedit.comIM: tonyG: # 949-897-5465

Printer TeamDrew Carrey

dcarrey@linkedit.comIM: drewC: # 949-897-3565

DeveloperEmily Oh

eoh@linkedit.comIM: emilyO: # 949-897-5687

DeveloperPing Chen

pchen@linkedit.comIM: Ping: # 949-897-8790

DeveloperMary Lou

mlou@linkedit.comIM: LouMa: # 949-897-5985

DeveloperAlex Baker

abaker@linkedit.comIM: Alex: # 949-897-5435

DeveloperSue Schaefer

sks@linkedit.comIM: Suess: # 949-897-4085

The World View Map – Gate Keeper View

The World View Map – Individual View

15

Multi-modal Modeling of Open Source Software Developmentsequence Test { action Execute automatic test scripts { requires { Test scripts, release binaries } provides { Test results } tool { Automated test suite (xtest, others) } agent { Sun ONE Studio QA team } script { /* Executed off-site */ } }action Execute manual test scripts { requires { Release binaries } provides { Test results } tool { NetBeans IDE } agent { users, developers, Sun ONE Studio QA team, Sun ONE Studio developers } script { /* Executed off-site */ } }iteration Update Issuezilla { action Report issues to Issuezilla { requires { Test results } provides { Issuezilla entry } tool { Web browser } agent { users, developers, Sun ONE Studio QA team, Sun ONE Studio developers }

script {

<br><a href="http://www.netbeans.org/issues/">Navigate to Issuezilla </a> <br><a href="http://www.netbeans.org/issues/query.cgi">Query Issuezilla </a> <br><a href="http://www.netbeans.org/issues/enter_bug.cgi">Enter issue </a> } }

Computer Supported Cooperative Work Environments

● Collaboration infrastructure Multi-mode and multi-media collaboration (social

software) applications● Serves as platform for reconfiguration of applications or

components Integrated via networked repositories, middleware,

inter- and intra-application scripting Mix of “freeware” and open source software

17

CollaborationInfrastructure

18

Game-based Collaboratory Rooms

• Multiple Game Web/Visualization research rooms– HIPerWall– Interactive Classroom– Software/Enterprise Systems Observatory– Multi-sensor observational systems – Collaboration warrooms

19

Game Web/Visualization Rooms

Game Research Opportunities

● Combine real-time strategy, resource management, SimCity, within a multiplayer game

● Game-based “information markets” (collective sense-making) and “hastily-formed networks” Information fusion via Google News-style clustering and

headline generation of Emails, Blogs, Internet Chat/Instant Messaging, etc. overlaid on Google Map visualizations

● Global strategic planning games Developed via “sponsored” open source software effort Integrate game concepts (see above) Integrate and embed pervasive CSCW environment

Recommended