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/\//\_\////|||\|\||Document:Spoiler-freeFAQ/Wal
through(([]||/|||||Authored:Shotgunnova(P.Summers)\\//|_|_|_\_)___|_\_|___|Timestmp:04/23/07-5/14/07\\//______Writt'In:Size10CourierNew\\____//____\/\/\//\_\Thisdocumentisintendedforprivate////homeuseonly,andmaynotbereproduced/___\//|\|||throughelectronicorcommercialmeans(([]|/||_|_|withouttheexpressedwrittenconsentof\\|||_\_)___|___|___|myself(Patric
Summers).Itcan'tbe\\||hosted,edited,distributed,orgiven\\_||_//awayasanadd-in/gifttopurchaseditems,Allrights\/reservedtorespectiveparties,eventhosenot||explicitlystatedherein.Emailforhostingpermission_||_tohost,andthan
sforrespectingFAQauthors!^____^_______________\/____________________________________________________________\/|INDEX|I.CONTROLS.............................CNTRII.TH'BASICS............................THBS
Elements..........................................................LMNTElementTypes.....................................................LMTPElementGrid......................................................LMGDFieldEffect......................................................FLDFAttac
ing.........................................................ATKGStatusEffects....................................................STTSStatOverview.....................................................STVVMenuOverview.....................................................MNVWNewGamePlusandContinuePlus...................................NGPSTipsandTric
s...................................................TPTRWal
throughNotation..............................................WLKT
III.DISC1WALKTHROUGH........................WLK1
00)DreamSequence.......................[?].....................D-0001)ArniVillage.........................[H].....................D-0102)LizardRoc
..........................[H].....................D-0203)LizardRoc
..........................[A].....................D-0304)ArniVillage.........................[A].....................D-0405)CapeHowl............................[A].....................D-0506)FossilValley........................[A].....................D-0607)Termina..............................[A].....................D-07
Ni
i'sRoute.........................[A].....................D-08Pierre'sRoute........................[A].....................D-09Guile'sRoute.........................[A].....................D-10
08)ViperManor...........................[A].....................D-1109)Guldove...............................[A].....................D-1210)Termina...............................[A].....................D-13
PATHA:HydraMarshes.................[H].....................D-14PATHA:Guldove.......................[A].....................D-15OPTIONAL:HydraMarshes...............[A].....................OP01OPTIONAL:WaterDragonIsle...........[A].....................OP02
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OPTIONAL:IsleoftheDamned..........[A].....................OP03OPTIONAL:Hermit'sHideaway...........[A].....................OP04
11)S.S.Invincible.......................[A].....................D-16
PATHB:Guldove.......................[A].....................D-17OPTIONAL:WaterDragonIsle...........[H].....................OP05
12)Mt.Pyre..............................[A].....................D-1813)FortDragonia.........................[A].....................D-1914)TemporalVortex.......................[?].....................D-2015)ArniVillage..........................[H].....................D-2116)FossilValley.........................[H].....................D-22
OPTIONAL:ShadowForest...............[H].....................OP06
17)Termina...............................[H].....................D-2318)ViperManor...........................[H].....................D-24
OPTIONAL:Guldove.....................[H].....................OP07OPTIONAL:ElNidoTriangle............[H].....................OP08OPTIONAL:S
yDragonIsle.............[H].....................OP09OPTIONAL:Hermit'sHideaway...........[H].....................OP10
19)Marbule...............................[H].....................D-2520)S.S.Zelbess..........................[H].....................D-26
OPTIONAL:SaveMarbuleQuest,Pt.I...[H].....................OP11
21)Death'sDoor..........................[H].....................D-2722)IsleoftheDamned....................[H].....................D-2823)HighwayRuins.........................[H].....................D-2924)CityRuins............................[H].....................D-3025)TowerofGeddon.......................[H].....................D-31
OPTIONAL:ArniVillage................[A].....................OP12
26)FossilValley.........................[A].....................D-3227)Termina...............................[A].....................D-3328)ViperManor...........................[A].....................D-3429)Hermit'sHideaway.....................[A].....................D-35
OPTIONAL:ViperManor.................[A].....................OP13OPTIONAL:IsleoftheDamned..........[A].....................OP14OPTIONAL:SaveMarbuleQuest,Pt.II..[H/A]...................OP15OPTIONAL:ViperManor.................[H].....................OP16
30)EarthDragonIsle.....................[H].....................D-3631)WaterDragonIsle.....................[H].....................D-3732)Mt.Pyre..............................[A].....................D-38
33)Gaea'sNavel..........................[H].....................D-3934)S
yDragonIsle.......................[A].....................D-40
OPTIONAL:Guldove.....................[A].....................OP17OPTIONAL:HydraMarshes...............[H].....................OP18OPTIONAL:Gaea'sNavel................[A].....................OP19OPTIONAL:ForbiddenIsland............[H].....................OP20OPTIONAL:EarthDragonIsle...........[A].....................OP21
35)Guldove...............................[H].....................D-41
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35)Mt.Pyre..............................[H].....................D-4236)Ft.Dragonia..........................[H].....................D-43
OPTIONAL:Marbule.....................[H].....................OP22
IV.DISC2WALKTHROUGH........................WLK2
38)SeaofEden...........................[H].....................D-4439)TimeFortressChronopolis.............[A].....................D-4540)DivineDragonFalls...................[A].....................D-4641)Lucca'sOrphanage.....................[?].....................D-4742)ElNidoTriangle......................[A].....................D-4843)TerraTower...........................[A].....................D-4944)TheFinalBattle......................[?].....................D-50
V.APPENDICES............................APND
Characters........................................................CHRCWeapons...........................................................WPNSArmor.............................................................ARMRAccessories.......................................................ACCSElements..........................................................LMNTEndings...........................................................ENDGDouble/TripleTechs...............................................DBLT
StarList.........................................................STRLShopList.........................................................SHPLFrameList........................................................FRMLKeyItems.........................................................KYTMTheBendofTime..................................................TBOTDopplegangs.......................................................DPPLRainbowShells....................................................RNBW
VI.FREQUENTLYASKEDQUESTIONS....................FAQZVII.UPDATES+THANKS.........................UPDTVIII.LEGALITY.............................LGLT
_______________________________________________________________________________
I.CONTROLS_______________________________________________________________________________||____||____L2BUTTON-->/____/\||/\____\/____/\\_______||_______//\____\
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|BUTTON|FUNCTION||--------------+--------------------------------------||D-pad|Movecharacters/Movecursor||Start|Un/pausegame||Select|Changecurrentpartyleaderonfield||Square|Toggle
eyitemwindowopen||X-button|'actionbutton'/Tal
topeople||O-button|Cancel/PresswithD-padtorun||Triangle|Openmainmenuscreen||L3Button|Functionssameas'X-button'||R3Button|Functionssameas'O-button'||LeftAnalog|Movecharacters/cursor||RightAnalog|---|'--------------'--------------------------------------'
Also,to'softreset'thegamewithoutphysicallydoingso,simplypressthefollowingcombination:R2+R1+L2+L1+Start+Select.
_______________________________________________________________________________II.TH'BASICS_______________________________________________________________________________ELEMENTS[LMNT]
_____________________________________________________________________
Elementsarethemeatandpotatoesofthisgame,beingthemethodofnon--physicalattac
ing.Somegeneralbasicsaboutelements:
THEYARETHINGS!Youcanfindtheminyourinventoryoroncharacters.Theyarealignedwithsixtypes:Red,Yellow,Blue,Blac ,Green,WhiteTheycanbebought,found,given,ordroppedafterwinningabattleTheyhavetobeequippedonan'elementgrid'beforetheycanbeusedinbattle.Elementscanbecurative,offensive,defensive,orhavemiscellaneouseffects.
Someelementscalled"consumables"canbeequippedinbattleorusedonthefield(whereyouwal
aroundinnon-battle)inmultiplequantities.
Eachofthesixelementshasan'opposite'whichitisnaturallyopposedto.Greaterdamageisdealtagainstthose'opposites'andwhenthefieldeffectisfilledwithacertaincolor,itmeansthe'opposite'istherebywea
enedinallitscapacity(attac
s,elements).Thecolorsandtheiroppositesare:
GreenYellowBlac
WhiteRedBlue
So,Redisstrongagainstblueandviceversa,etc.Anallredfieldeffectwillnoticeablypowerdownbluecharactersandelementsandviceversa,etc.Moreonfieldeffectsinabit.
_____________________________________________________________________ELEMENTTYPES[LMTP]_____________________________________________________________________
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Mostelementshavedifferentcharacteristicsinherently,buttheycanallbegroupedintocertainpilesorcategories.Theyare:
TECHS-------->Thesearespecialabilitiesinherenttothecharacter,andcanbelearnedorfound/recoveredthroughvariousmethods.AllcharactershaveonetechthatgoesintotheLV3,LV5,andLV7slots(exceptSpriggwho'sonlyaLV5).Techscannotberemovedfromacharacter,andoncethey'reallocatedtothegrid(ifthey'refound)thesamethingapplies.Certaincharacterscanlin
theirtechstogetherandforma'2xTech'or'doubletech'todoaspecialmaneuverontheenemy.
TRAPS-------->Trapscanonlybesetinonecertainlevelofthegridandarenon-offensive.However,theydohaveaspecialpurpose:stealingtheenemy'selements!Ifyouuseatrapandtheenemycaststheelementyou'regunningtosteal,yoursettrapwilldisappearandone(x1)typeoftheelementyoustolewillbeintheinventory.Foranexample,ifyousetanEarthqua etrap,nothing'llhappenuntilanenemycastsEarthqua
e.Atthattime,theattac
willbenullified(nodamage/effectta
en),thetrapyousetwilldisappear,andone'Earthqua
e'elementappearsintheinventory.Applythistoall
trappableelements.
OFFENSIVE---->Thisdesignationencapsulatesanyelementusedforwea eningtheenemyposition.Dealingdamage,castingstatuseffects,usingdebuffers(lowersenemystats),ormodifyingthefieldtoyouradvantage.
DEFENSIVE---->Thisdesignationsumsupthoseelementsusedforthepurposeofhelpingyourcomradesout.Thiscanbeanyelement/consumablethatheals,alleviatesstatuses,buffsyourparty(raisestheirstatstemporarily),ormodifiesthefieldeffect,suchasDiminish/Magnify.
FIELDEFFECT->Thesespecificallydealwiththefieldeffectmar
erintheupper-leftcorner.Mostly,theseareelementssuchas'RedField'thatchangetheeffecttoasinglecolor.Sometechsli
eVan's'WetPaint'canmimicthiseffect,also.
MODIFYFIELD->Thesemodifytheplayingfielditself,ratherthanthefieldeffectmar
er.ThisismostlythejobforaDiminish(halveselementaldamage),Magnify(upstheelementaldamagedoneby150%)orSealAll(stopsanyelementsfrombeingused).
_____________________________________________________________________
ELEMENTGRID[LMGD]_____________________________________________________________________
Theelementgridisthe'thing'oneequipsthedifferentelementstoforbattleuse.Tofindit,enterthemainmenu,goto'Elements'andthento'Allocate.'Allocatemeans'toplace,'whichiswhatyoudowiththeelementsinyourinventory(duh?).
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Charactersyoureceiveearlyonwillhavesmallelementgrids,meaningtheycan'tperformabunchofhard-hittingmaneuversrightoffthebat.Atmax,thereareeight'level'swithmultipleslotsoneach;but,fornow,anexampleofasmallelementgridwouldbe:
LV1LV2LV3LV4LV5LV6LV7LV8
[][][][][][][]
Atthistime,onlysevenelementscanbeequippedwithelementsthatcanbeplaceduptoaLV4slot.Whenyouinspectanelementbeforeit'sequipped,itwilldisplaysomethingli
e"17".Whatdoesthismean?
17/|'------HowfarupordownthegridthisDefaultLVof-'|elementcanfluctateplacement|'-Asymbolmeaning'plus'or'minus'.Thisrelatestothesecondnumber
TheaboveexamplemeaninsthatitcanbeplacedinanyslotfromLV1toLV1+7(LV8).Ifyouequipthiselement(say,aGravityBlow)initsdefaultplacementlevel(LV1)itwillread'GravityBlow'.Ifyouweretoputitatitshighest,itwouldread'GravityBlow+7'.This'+7'meansthattheattac
isplacedhigherthannormalandwillthendobetterdamage.Butthisexampleonlyshowsahorribleelementplacedatahighrate...whataboutelementsthatstartgoodandhavetheireffectsdulledbypoorplacement?Let'suse'Blac Hole,'a62elementasanexample.
Wealready
nowthatthishasadefaultpositionofLV6andcanbeputashighas"LV8".Butwhatifit'sstuc
atitslowest,LV4?Whenanyelementisplacedbelowitsdefault,itwillgetanegativemar
ing.Fortheaboveexample,atitslowest,itwillread"Blac
Hole-2".Thisgoes
todisplaythatit'splacedtwolowerthanwhereitshouldbe,andit'llhaveaflattened/worseeffectbecauseofit.
---
Forthelastshortexample,therearesomeelementsthatsimplycannotbemoved.AnexamplewouldbeanEarthqua
eTrapelement(LV60).ItHAStobeintheLV6slottobeused.Someotherelementsyou'llcomeacrossthathavethissamepropertyarespecial'techs'.Thesearefoundorlearnedandoncethey'reonacharacter,theycannotberemovedorchangedatall.
---TUTORIALFINISH!---
Atthispoint,I'lladdthatsomeelementshaveaseteffectthatisNOTtarnishedbytheirplacement.Forinstance,Purify(LV44element)isusedtoremovestatuseffects.Itreallydoesn'tmatterifyouplaceitatLV8orLV1,becauseitonlydoesthatonetas
.Thisgoesforafewotherelements(li
eDiminish,Magnify,Revenge,fieldmodifyelements).You'llprobablynoticethatthosewillfallintothe'miscellaneous'category,yeah?Tryouttheeffectsyourselfandseewhatgivesbetterresults.
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_____________________________________________________________________FIELDEFFECT[FLDF]_____________________________________________________________________
Onecantechnicallyplaythegamewithoutworryingaboutthisportion,butanysmartplayerwilllearntousethistotheiradvantage.Findthisthingintheupper-leftcornerofabattle,loo
ingli
e:
___________ThisASCIIdrawingtotheleftispretty/_______\crappy,butit'smeanttoillustratethat//_/\/\therearethreecolorsrepresentedthereOUTSIDE//_/|atalltimes.Thereisan'inside',middle,'-||/INSIDE|and'outside'totheoval.Aselementsare\\\_|used,theystartatthe'inside'andmove\\\_|tothe'outside'untiltheydisappearfrom\\_____\/\|thedisplayaltogether.ThethreeNEWEST\__________/colorsusedaredisplayed,theoldestis ic edoff.Comprende?Yeah?:p___________/_______\Forexample,let'ssaythatthebattleis//BLACK_/\/\started.Therewill_ALWAYS_bethree/RED/_/|colorstherewhenyoustart,randomina
||/GREEN|certainway.Let'ssaythey'rered,blac
\\\_|andgreen.\\\_|\\_____\/\|Thethreecolorsrepresentedpowerup\__________/characters/elementsofthesamecolorbytemporarilyraisingtheirstats,while___________simultaneouslyPOWERINGDOWNanyallyor/B_______\enemyoftheoppositecolor.Forhere,/L/GREEN_/\/\Blue,White,andYellowpersonswouldbe/A/_/|inaslightlywea
erstate.|C|/RED|\K\\_|Now,let'ssaysomeoneusesaTablet,a\\\_|red-innateconsumable.Thefieldeffect
\\_____\/\|willhavechangedtoloo
li
ethethird\__________/diagram.Theoldestcolor--Red--wasremovedfromtheoutsideasthecolorsshifted,butthenewestcolor--Red--replaceditsoitstuc
tothegrid.The___________flowiseasytogetdownonceyouseeit/_______\inaction./B/BLUE_/\/\/L/_/|Pretendthatsomeoneusesa'BlueField'|U|/BLUE|element.Thisisafieldmodifierthat\E\\_|cantwea
thefieldeffectitself.This\\\_|willma
ethefourthdiagram.Itwill\\_____\/\|heavilypower-upONLYbluecharacters,
\__________/whileheavilypowering-downONLYredcharacters.Thiswillbeanoticeablechangeinphysicaldamage,theirstatswillhavewea
enedconsiderably,andtheywon'tposeathreatasmuch.Thistypeofupper-handsituationiswhatoneshouldtrytocapitalizeon.Summonscanonlybeusedwhenthefieldeffectisapurecolor.Salamandercanonlybeusedifthefieldallred,andsoon.
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___________/_______\Someonethenusesa'red'elementto/B/BLUE_/\/\tryandeventhesituation,leadingup/L/_/|tothefifthdiagram.Thefieldnowhas|U|/RED|twoopposingelementsinit--howwill\E\\_|theeffectgo?Themanualdoesn'teven\\\_|touchbaseonthissubject,butit's\\_____\/\|frommyexperiencethatone'red'will\__________/canceloutone'blue',ma
ingthisfieldeffectslightlyinfavorofblue.
That'sallforfieldeffects;hopethevisualshelpedabit.Blue&redwereusedalot,buttheycanstandforanyopposedelementtypes,tobeclear.Ifyoudon'tunderstand,justjumpintobattleandexperienceitforyourself.Textdiagramsarenosubstitutionforobservationsyoucanma
eonyourown.
_____________________________________________________________________ATTACKING[ATKG]_____________________________________________________________________
"Didn'twejustgooverthis!?"youmaybeas ing,butusingelementsis
onlythehalfofas
irmish.Physicalattac
srelyontheuser'sSTRandATKstats,aswellastheirweaponattac
.Whenyouselect'Attac
'andpic
atarget,alittleboxwithpercentagescomesupli
eso:
.-----------.Here,the"1"isawea
attac
whilethe"3"isafierce|1-(93%)|attac
.Wea
attac
swillprobablysucceedbutwillraise|2-(80%)|theotherattac
s'percentagesonlyasmallamount;onthe|3-(70%)|flipside,a"3"attac hasabetterprobabilityofmissing|Element|butwillinstantlyraisealltypes'attac
percentagesto'-----------'ahighamount.
Thisiswhereacharacter'sStaminacomesintoplay,aswellastheirelementgrid.Awea
(1)attac
willta
e
onlyonepointfromtheinitialstaminaof7.0,whileafierceattac
(3)willta
e3fromthestamina.Attac
sthatlandwillraiseacharacter'selementgridlevelbythetypeofsliceitwas.
.-----------.Forexample,let'ssayLynxlandedafierceattac
.His|1-(99%)|attac
percentagesareallraisedtoaveryhighsuccess|2-(98%)|rate.Hewillhave4.0of7.0staminaand,sincehisstab|3-(95%)|attheenemywassuccessful,hecananyelementsinhis'-----------'gridatLV3orbelow.Ifhelandsanotherfierceattac
,hispercentageswillraiseevenhigherandhisstaminawillbeat1.0of7.0.
The'Element'optioncomesintoplayhere.Theaboveexampleusedtwofierce(3)attac
stwicewhichhit.ThatmeansLynxcanuseelementsuptotheLV6allocation(why?3+3).Ifhepic
sanelementtouse,it'lldrophisStaminaby7.0pointsanddrophimintothenegativerange.Thedisplaywillbe'Out.-6.0'because1.0-7.0=-6.0.Simplemath,yeah?
Afterthis,LynxwillnotbeabletoselectactionsagainuntilhisStaminaisabove1.0.Hisstaminagraduallycomesbac
dependingonhowhighhis'STAMINARECOVERY'is.Gounder'Status'onthemainmenuandchec
.MyLynxhasanamountof'12'.Howdoesthistranslate?Well,he
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willrecover'1.0'eachtimehedefends,'1.2'ifsomeoneelseinhisteamdefends,andalotmoreifhedefendsrightbeforeanenemyusesanattac
(sorry,don't
nowhowmuchthatis).
Choosingto'DEFEND'_always_recovers1.0totheStamina,whileanyoneelsedefendingwillrecovertheamountinthe'STAMINARECOVERY'amount.Hardtofollow?Don'tli
emath?Don'tworry--
nowingthegame'sstaminasystemin-depthisnotrequired.It'sjustgoodto
nowifyouwanttohavesomeextra
nowledge.Justnotethat'Defend'canreducedamagebyover50%,soit'susefultodefendwhenyoucan.
_____________________________________________________________________STATUSEFFECTS[STTS]_____________________________________________________________________
Li
emanyRPGs,statuseffectsarepositive/negativeconditionsthatinhibitthecharacters'abilitiestodo"stuff."InChronoCross,therearepositivebuffs,technically,butonlynegativeonesaredisplayed.Theseconditionsareassociatedwithcertainelements,becausethereareconsumableelementsthatcanta
eoffthoseofthesame
ind,andalsobecausesomeequipmentissetupthatitpreventssome/allabnormalitiesofacertainelement.Hardtounderstand?It'snotreally.Besidesthosesubdivisions,therearefourthat
DONOTwearoffafterbattle;alltheothersdo.Herearethebigfour:
.--------.-----------.-------------------------.-----------------------.|STATUS|ALIGNMENT|EFFECT(In-battle)|EFFECT(Onthefield)||--------+-----------+-------------------------+-----------------------||Flu|Blue|Staminaratedecreases|Movementiszig-zaggy||Burns|Red|Defensepowerdecreases|Doubledmgfromtraps||Poison|Green|HPgraduallydecreases|MovingdecreasesHP||Sprain|Yellow|Attac
powerdecreases|Runningisimpossible|'--------'-----------'-------------------------'-----------------------'
Ifevenonepersonisaffected,after-battletheeffectwillta
eplace.
Asforthosevariousconsumablesthatta
eoffthestatuseffectsofthecolor:Medicineta
esoffblueabnormalities,Ointmentta
esoffthered,Antidoteta
esoffgreen'uns,andaBracecanalleviateyellowstatuses.
Fortheotherelementsthatonlycanbefoundinbattle:
.----------.-----------.-----------------------------------------------.|STATUS|ALIGNMENT|EFFECT(In-battle)||----------+-----------+-----------------------------------------------||Dizzy|Yellow|EVD%(evasioncapabilities)decreased||----------+-----------+-----------------------------------------------||'Anti'|AnyColor|Characterbecomesunabletousecertaincolor||||elements.Forinstance,'AntiWhite'(ablac
-|
|||-typeelement)preventswhite-innateelements||||frombeingusedifitwor
s.||----------+-----------+-----------------------------------------------||Afraid|Green|Allyismoresusceptibletocriticalhits||----------+-----------+-----------------------------------------------||Asleep|White|Charactercannotact+defensepowerlowered.||----------+-----------+-----------------------------------------------||Cursed|Blac
|Staminadecreasesascharacterisdamaged...||----------+-----------+-----------------------------------------------||Frozen|Blue|Charactercannotact.Ifallalliesareunder|
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|||thiscondition,it'sanautomaticGameOver.||----------+-----------+-----------------------------------------------||Confused|Red|Indiscriminantlyattac
sfoeandallyali
e,||||withweapondamageorequippedelements.||----------+-----------+-----------------------------------------------||Dar
ness|Blac
|HIT%(physicalaccuracyabilities)decreases||----------+-----------+-----------------------------------------------||Fatigued|White|Allactions'staminaconsumptionisincreased|'----------'-----------'-----------------------------------------------'
Consumableelementscanbeusedinbattletoremovethenormalcolors,butWhiteOut/Blac
Outsareneededtoremoveblac
/whiteelements.Asanalternative,someelementsareespeciallymadewithinherentstatus--restoringproperties.TheyareHolyHealing,Purify,Panacea,Saints,andRevenge.Thelattershiftsallofthemoffhim/herselfandontotheenemy;evenifitfails,theuser'scleaned.Stayingataninnwillalsorestorestatus.
_____________________________________________________________________STATOVERVIEW[STVV]_____________________________________________________________________
Playingthegame,you'llhaveto
nowwhatsomeoftheabbreviationsmean,andhowtheyrelatetoyourallies.I'lljustriffthemanualabithere,sincethey'vegotitcoveredprettywell.Youcanfindyourcharacters'currentvaluesatthe'status'and'equipment'screen.
HP=HitPoints:Howmuch'life'yourcharacterhasINNATE=Thecharacter'sinherentelementalaffiliationSTR=Strength:determinesbasephysicalattac power.DEF=Defense:determinesbasedefenseagainstphysicalattac
sACC=Accuracy:determinesbaseHIT%(chancetohit)inbattleAGI=Agility:determinesbaseabilitytoevadeattac
sMAG=MagicPower:determinesbasemagicalattac
powerM.DEF=MagicDefense:determinesbasedefenseagainstmagicalattac
s
G=Oftenseenbehindanumber(900g),itregardsplayer'scurrency
There'safewmore:
STAMINARECOVERY:Thisistherateatwhichyourcharacterrecoversstaminain-battlewhenyou_DONOT_usethe'Defend'option(thatwillalwaysrecover1.0Stamina).Chec
yourcharacter'sstatustoseehisorhervalue.Ifyoufinda'12,'thatmeanss/hewillrecover'1.2'onanormalbasis.
STARLEVELS:Thisisindicatedbya'star'icon,whicheveryoneshould
nowvisuallybynow.Thisrepresentshowmanytimesacharactercansummon,andifitgetslow,findaplacetosleep(aninn,abed,etc.)
andrecoverthemallastheydon'trecoverontheirown.
_____________________________________________________________________MENUOVERVIEW[MNVW]_____________________________________________________________________
Hereyoucanfindsomeofthemenuoptionsexplained.
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---------MAINMENU---------
Status---->Viewacharacter'sstats,equippedelements,andprofile.Elements-.->USE:ConsumablescancureconditionsandrestoreHP'->ALLOCATE:Putelementsonthecharacters'elementgrids.Equip.---->Stic
armor,weapons,andaccessoriesonthecharactersItems----->Viewthedescriptionsoftheplayer'scurrent
eyitemsCustomize.->SOUND:ToggleStereo/Monoauralsettings|->WINDOWFRAME:ToggleDefault/Customsettingson|->CURSORPOSITION:ToggleDefault/Memorizedsettingson|->ACCURACYSELECTION:ToggleManual/Autosettingson|->CONTROLLER:ToggleDefaultorCustomsettingson|->OBUTTONPRESSED:ChangeifholdingOmeans'run'or'wal
'|->VIBRATIONFUNCTION:ToggleonDualShoc
controllervibrations'->LEFTSTICKSENSITIVITY:IfusingDualShoc
controller,toggleifrun/wal
isdonewithleftanalogstic
alone,orifonehastoholddownthe'O'buttontorun/wal
.Save/Load->Saveagame(ifatworldmap,RecordofFate),orloadthegamefromcurrentposition(canbedonemostanywhere)
-----------BATTLEMENU
-----------
ATTACK-.->ATTACK:Physicallyassaulttheenemy||||->1(XX%):+1LVtoelementgrid;-1.0Stamina||->2(XX%):+2LVtoelementgrid;-2.0Stamina||->3(XX%):+3LVtoelementgrid;-3.0Stamina|'->Element:Useanelementfromtheelementgrid||->ELEMENT:Useanelementequippedtotheelementgrid|->DEFEND:Recover1.0Staminaanddecreasedamageinta
eby50%+'->RUNAWAY:Fleethebattletoregrouporleave(ifapplicable)
_____________________________________________________________________NEWGAMEPLUS&CONTINUEPLUS[NGPS]_____________________________________________________________________
Afterbeatingagameandsavingattheprompt,onecandoeitheraNewGamePlus(a.
.a.NG+)oraContinuePlusgame.They'retwodifferentthings,soI'llbrea
'emdown.
----------NEWGAME+----------
Thisallowstheplayertostarttheentiregameoverwiththeaddedbonusofhavingtheprevioussave(theoneyouloadbeforethisgettingthisoption)transfersomethings,being:
GoldStar(summon)levelsAllcharacterstatsAllwindowframesAllelements(besidesChronoCrossandsummons).
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Allrawmaterials,includingRainbowShells/ShinyitemsAllspecialtechslearnedAUTOMATICALLY(onesyouhavetoearn/findarenotcarriedover,i.e.MaidenFaith,Unleashed,etc.)Allequipment(besidesMastermune,Einlanzer,Hero'sMedal,BlueBrooch,Hero'sShield,Hero'sSword,MasterHammer...)Allenemies'learned'forSprigg'sDoppelgangability
Thingsli
e
eyitemsdonotcarryover.Inadditiontotheabovethings,Sergealsostartswitha'TimeEgg'and'TimeShifter.'Theformerallowshimtodobattlewiththeveryendbossatanytimehewishes,whilethelattercanfast-forwardorma
etimegoinslo-moforfieldanimationsanddialogue(butnotforFMVs).AlsoworthnotingissomeelementsthatwereequippedwhenthegameendeddonotcarryoverintoNewGamePluses.
OTHERTHINGSTHATDIFFERONNG+:
OnPierre'spath,AcaciaSGTbossfightcomeswithoutAcaciaPVTs1stIfyous
iptheIceBreathquest,theDragoonstilldoesnotshowupatFortDragonia'sentrancewhenitnormallywould.AtFortDragonia,inthe'BlueRoom,'theSeaChest/Dragoonlocationshavebeenswitched.
-------------CONTINUEPLUS
-------------
Thisallowstheplayertocarryoversomethingsintoanothersavefile.Itcannotbeafinishedgame(onesavedattheendprompt),butanyotherregularsave.Itemsthatnormallyaren'ttransferableonaNG+alsoapplyhere.
_____________________________________________________________________TIPSANDTRICKS[TPTR]_____________________________________________________________________
WhenyoufirstgettoTermina,componentsforupgradingarescarce.Thereisonequic
waytogetwhatyouneedforinstant
illingtools:destroythatProfiteerPurse!Bydisassemblingtheitem(whichcanbefoundinVan'sHouse,underneaththestairway),onecanobtainthree@Copperand@Ironcomponentsbeforethey'rereadilyavailable.
WheninViperManor,thereareenemiesthataredisguisedastreasureboxesandwillgiveSergeitems/$$ifheattac
sthecorrectoneinbattle.Ifhegetsitwrongafightbegins...ordoesit?Ifyouhappentoattac
achestthatdoesn'tcontainatreasure,simplyfleebattleandtryagain.Simpleas!
Whenfightingabattle,ifonestealssomethingandflees,thatitemgets
droppedbehind.Thispreventsstac
inguponrareitemstooquic
ly.Whatonemaynot
nowisthatanytrappedelementsareretainedevenindefeat!Somebattles,li
eagainstBunyip,canproducemanyhard-to-findelementsli
eInferno/Volcano.And,afterawhile,onecansimplyusethoseelementsagainsttheirformermaster!Don'tforgetthis!
PeoplemayforgethowusefulDiminishis.Whenfightingenemiesthathaveinnatecolorsdirectlyopposedtoyourstrongestfighters,usethiss
illandsimplypoundaway.Aslongasoneisn'toffensive-element-dependant,thisisagreatstrategyforbattleuse.Andremember:itonlyhalvesthe
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damagedone,notthepotencyofhealingelements.It'sreallyquitegrandify'thin
aboutit.:p
_____________________________________________________________________WALKTHROUGHNOTATION[WLKT]_____________________________________________________________________
Ifyougetconfusedonbossstrategiesandwhatstuffmeans,here'sthenewsonthesubject.I'llgobyexample,butitmaybehardtounderstandjustbyreadingexplanations.Goloo
attheactualstrategiestogetagoodideaonhowtheywor
!
------------------------------------------------------------->Indicatesthepatternflowfromsegmentstosegments------------------------------------------------------------
EX:PoisonGas->Attac
??
ThePoisonGasattac
willalwaysprecedetheAttac
,whichisrepeatedanindefiniteamountoftime(infinitely,mostli
ely).Anarrowshowsthedirectivityofthes
ills/techniques.
-----------------------------------------------------------??Oneattac
orsegmentisrepeatedindefinitely-or-theattac
hasatriggerthatiscurrentlyun
nown.-----------------------------------------------------------
EX:Attac
??EX:PoisonGas->Attac
??->AcidicGasEX:PoisonGastoAcidicGas(??)->AeroBlaster
Thefirstexamplehasanenemythatonlyusesphysicalattac
s;thesecondhasasegmentwheretheenemyattac
sphysicallyanun
nown#oftimes.Itmayhaveaspecifictriggerorisrandomizedbeforemovingtothefollowingstep.
Ifthe'??'isparenthesized,itonlyindicatesasegmentisrepeated,notasinglemove.Inthethirdexample,PoisonGasandAcidicGasareusedoverandoverintheorderdisplayeduntileventuallygoingintoAeroBlaster.Itsoundscomplicated,butit'sreallynot.>__>
Sometimesthingsli
e'1-2'appear,meaningtheenemymayattac
onceortwice.Don'tbesurprisedtoseethingsli
e'4-5'orsomething,too.ThisdoesNOTmeantheenemyattac
sfourtimesperturn,orfourtimesinarowmindyou--itjustmeansanenemyusesitsturntoattac
physicallyina#oftimesthat'snotcompletelydefinite.
-----------------------------------------------------------
()Theattac
maybedroppedentirelyfromthepattern-or-itmayshowuponlyonceintheentirepattern-----------------------------------------------------------
EX:AcidicGas->(PoisonGas)->AeroBlaster
Inthisexample,PoisonGasmayormaynotbeusedduringaturn.Ifthatisthecaseduringthebattle,AcidicGaswills
ipitcompletelyandlaunchintoAeroBlasterinstead.It'sworthnotingsinceinsomecaseslosingastepcanspelldisasterforplanning(suchastheWingapedebeingableto
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useTornadoaturnearly).
-----------------------------------------------------------toIndicatesarepeatedportionofattac
s-----------------------------------------------------------
EX:Attac
toAeroBlastertoTornado(??)
'To'reallyfunctionsthesameas'->'inaway;thiswayisjusteasierbecauseitallowsthe'??'parttoindicateastringofattac
sisdoneinaplannedorder.Here,therewillalwaysbeanAttac
leadingintoanAeroBlasterleadingintoaTornado--theentirestringisrepeatedsomeun
nown#oftimes.Theonlytime'to'appearsiswhenstringsofattac
sareinvolved.
-----------------------------------------------------------+Indicatesattac
s/s
illsusedconsecutively-----------------------------------------------------------
EX:Attac ->IceBlast+IceBlast->Attac
Here,IceBlastisusedtwiceinarow.Thismeansthattheplayerdoesnothaveachancetodoanythinginbetween;theenemyusestheattac
withoutgivingthealliesanychancetoprepare.
-----------------------------------------------------------[1]Indicatesadifferentstrategyaltogether-----------------------------------------------------------
EX:Attac
->AeroBlaster->Attac
??EX:[2]Attac
??->Tornado->Attac
??
Inthiscase,after'something'happenstothefirstattac
pattern,theenemyoperatesonthe'[2]'patternforsomeduration.Thenumberinsidethebrac
etsindicatesthedifferentstrategies,basically.Sometimesthestrategywillchangebac
(suchashealingoutofcriticalcondition)butsometimesitdoesn't.
---
Onemorething.Iwrotethestrategiesusinganewlevelandthenwentbac
overitwitha99-starleveltoadjustthestrategiesandma
e'emsyncup.Someenemiesmayactdifferentlytostrongerallies,Idon't
now.Foroneexample,duringtheSolt/Peppor/Ketchopfight,atlowlevelsIneveroncesawanElectroBoltusedbutonewasinthestrategywhentheLv.99guyscamethrough.Ifastrategyseemsoff,thismaybewhy.Sorry.:3
_______________________________________________________________________________
00)DreamSequence"Chasingphantomsinone'sdreams..."[D-00]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||Thereain'tany!|Cybot||___________________________________________|Alphabat||_______________________________|
Asyoustartthegame,nametheleadcharacter(anythingexceptCrono:p)toheadintoalargedraconic-loo
in'palacenestledbetweensomehighcliffs.
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Thecharacteryounamed[default:Serge]willbeaccompaniedbyagirlnamedKidandonerandomizedcharacter.IalwaysfounditeasiertochangethecontrollerschemeabitsothatholdingtheO-buttoniswal
inginsteadofrunning(goto'Customize'undermainmenu).Turnonanalogmodeifyouwant,also.
---
Atthefor
,headSWonthescreentofindaglowingblueexit.Arobotfoe(Cybot)andabat()wal
thefloorhere,andtouchingonemeansengagingabattle.Sinceexperiencedoesn'tmatterinthisportion,andnoitems'llbedropped,youcanavoidbattlesbyoutmaneuveringtheenemy(usually).Fightheretogetinitiated,ifyouaren'talready--everyonestartsoutbuffedmorethantheyusuallyare(element-wise,too).
Theareaisstraightforward,soI'llsparethesmalldetails.Exitingthatfirstroomwithenemieseventuallywrapsbac
aroundtoitselfonahigherledge.Ignorethestairwaybytheentranceandusethecatwal
toadvancetoaNWdoorthathasaredsymbolonit.Enterinsideandshutdowntheblac pillar.die
Inthepreviousroom,ateleportpadwithsixcirclesonitresonateswithenergy.Ma
eyourwayontoit,confirmwiththex-button,andrideallthewayup.Seewhat'shappenin'withthedoornearbytoexitthis'level'and
belulledbac
intoreality...
_______________________________________________________________________________01)ArniVillage[HomeWorld]"Wherethetidesstarttoturn..."[D-01]_______________________________________________________________________________|ITEMS/ELEMENTS|CHARACTERSTOINVITE|||||200GTablet[x5]|Poshul||ShellfishFrameKomodoScale|_______________________________||PhotonRayUplift||AquaBeamCure||UpliftHec
ranBone|
|IvoryHelmetShar
Tooth||___________________________________________|
WhensleepyheadSergefinallygetsouttabed,chec
underthecoverstofind[200G].Thedar
cornerofhisroomalsohasa[TABLET]consumable.Hooray!Leavetothedownstairsregionanddownintotownsquare.
_________[LEGEND]LEENA->|________\/\_____)\/12\1-200G/5//\\\/\2-Tablet[x5]____/____\/\//10\3-ShellfishFramePOSHUL->||/12/\/\/11/4-KomodoScale
||/____\/6\/9/5-PhotonRay____||____\______/\/6-Uplift||_|7|__/4/3\\7-AquaBeam|8_____________________________\8-Cure|____|\_\
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[SH01],searchthewoman'scarttofinda[SHELLFISHFRAME].Thisallowstheplayertochangethetextbox'frame'underthemainmenu'sCustomizeoption.NearSerge'shouse,tal
tothelargemanstanding'neathaswordfish;agreewithhim("You'reprobablyright!")toreceivea
eyitem[KOMODOSCALE].IfyoushowtheKomodoScaletothe
idstandingaround(w/Square)he'llwantitforhiscrush;giveittohimtoreceivean[UPLIFT]element.And,no,itisn'tpossibletohaw
itfor1000G.He'llalsospitoutsomeinformationonPoshul...Hmm.GoinsidethehousenextdoortoSerge'swhendone.
Thisplacegivesagoodviewofthepier.SearchtheteapotnearPoshul'sdoghousetofinda[PHOTONRAY]element.Yeah,nothingelsetodohere.Bac
outside,exitleftofSerge'shousetofindthechief'shouse.Abuc
etnearthestepscontainsan[AQUABEAM]element.Insidesaidhouseisasavepoint(recordoffate)butyoucan'tuseit'causepeoplearehoggingtheline.Letoffsomeangerbyrobbingtheplace--thereisa[CURE]elementbehindoneofthepicturestoswipe.ChiefRadius(outside)willteachyouelementbasicsinabattlesetting,sotryitoutifyouhaveto.
Bac
atthetownsquare,enterthehousenearestthetownexit.It'sacafetoexplore.Tal tothewaitressifyawant,andchec outthe"barrel"threetimestogetanother[UPLIFT]element.Inthebac
room,searchtheunmadebedfora
eyitem[HECKRANBONE]!There'salsoan[IVORYHELMET]chestagainstawall.____________________________________|INVITATION:POSHUL|Innate:Yellow|
|||Poshulisthetown'swunderdog,pin
andfluffy.She(yes,afemale)can||befoundoutsideRadius'house.She'llhavenotimetoplaywithSerge...||unlessheshowshertheHec ranBone eyitemthatcanbefoundinArni's||cafe'sbac
room.She'lljoinafterthat.Ifyouforgettoobtainheror||something,shecantagalonglateraftersomeeventsandchoices...Itis||recommendedtogethernow,though.__>Exittown!
---
Ifyougoaroundtheworldmap,youcan'explore'placesbypressingthex--button.Fr'instance,youcanenterthewaterfall(DivineDragonFalls)andscopetheplace,orenterHydraMarshes.Ma
esureyou'vegotPoshulalong;don'tletthoseli'lstatgainsgotowaste!_____________________|OPTIONAL:CapeHowl||||NorthwestofArni,thiscapeextendstowardsthesea.SomeBeachBumfoes||lazearoundhere,andtherearejetsofwateronthefieldthatcanpric
|
|Sergeanddamagehim(-5HP)slightly.Getthe[HEAL]elementand[BONE]||components,whicharetheonlythingstoreaphere.||___________________________________________________________________________|
LizardRoc
isinthesouth...justahop,s
ip,andajump,really.Asfarasequippingelementsgoes,replaceanyTabletsSergehaswithsomethingelse(ahealingelementwouldbegood,evenifit's-1)andgivePoshulsomethingupheralley--Uplifts,anyone?
_______________________________________________________________________________
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02)LizardRoc
[HomeWorld]"Acallingfrombeyondtime..."[D-02]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||FireballSilverLoupe|KomodoPup||TabletBone|SandSquirt||IvoryHelmet|BeachBum||___________________________________________|_______________________________|
REMINDER:Ma
esureyoufightbattlestogetthosetinystatincreases'tiltheydon'tcomeanylonger.Youmayhavetofightacouplethatgivenothingbeforesomeheftyonescome.Dothisbeforefightingthearea'sboss!___\5\[LEGEND]\_\______/______\_K-KomodoPup//__\\_____________________//
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|___________________________________________________________________________|
Thismommaonlyusesblueelements,meaninganyredelementsyoucaninsertintothefieldeffectwillhelpreduceblueelements'damage(orjustma
esureyoudon'tgetafullbluefield).It'sattac
scandoquitealotofdamagewhenpoweredup,usually30+,souseTabletstohealsincethat'llhelpdecreasefiredamage.The"attac
->attac
->defend"strategywor
swellhere,especiallyagainsttheBreathtech,whichalwaysfollowsMama'sSquirtGun.Fiercephysicalattac
smaybeabitmoreusefulherethananyelements,butthat'sjustme.Ma
esurebothalliessurvivesotheygetthefulleffectoftheir'level-up.'264Greceivedupondefeatandthefirstlevel-upstar.
WiththelastKomodoScaleintow,gettherestofthegoodies'roundhere.Thereisa[TABLET]chestunderthebridgetoget,andifyouenteraholebytheexit,itshootseveryonetowardsthepond'shigherpart.Getthe[@BONE]componentandwal
underthenorthern'tunnel'togetanother[IVORYHELMET]chest.Bac
trac
totheexitandleave.
Saveifyawant,itdoesn'tmattertoomuch.WatchtheeventsatOpassaBeachwithLeena.Ifyouwanttogetherfinaltechnique"MaidenFaith"laterinthegame,answerthatSergedoes"remembertheday"and"we'llneverforgetthisday!!"afterthat.Thiswillbeenoughtogetthetech,althoughthere'sa3rdonelaterincasey'screwthispartup.
Aftersomeawesomescenes,listentothebestlineinthegame("Doyouthin
Leenathpontaneouthrycombuthted?")beforere-enteringLizardRoc
.
_______________________________________________________________________________03)LizardRoc
[AnotherWorld]"Nothinghaschangedbuteverything!"[D-03]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||@Feather@Bone|OpahFish||IvoryHelmet|SandSquirt||___________________________________________|KomodoPup|
|_______________________________|
Thisplaceisalittledifferentthanbefore,butit'slayoutisthesamesoonewhoscouredthelasttimeshouldbeabletonavigateiteasily.AfewOpahFishnowma
ethisplacetheirhome...where'dallthebeachbumsgo?:p___\\[LEGEND]\_\______/______\_1-@Feather//__\\_____________________//
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|OPTIONAL:CapeHowl||||Thissomber-loo
in'placeisprettymuchthesameasbefore.Crac
opena||chestforan[ELECTROJOLT]elementandseethe[@BONE]containerupabove||theBeachBums.Oddhowyoucan'tchec
outwhat'swrittenonatombstone,||though...||___________________________________________________________________________|_________________________|OPTIONAL:HydraMarshes||||Forsomereason,theonce-beautifulswampisnowfullofpoisonousmire,||withsomehumanshere.Wal
inginthewaterdrainsallcharactershealth||by-2HPperstep.Ifyoucanbravethearea,there'sa[TABLET]tofind||inthefirstscreen,a[BUSHWHACKER]elementintheonenorthofthere,||andan[ELECTROJOLT]ifyou
eepta
ingthescreenswestoftheentrance.||Atthewesterndeadend,amanwillgiveSergethe[SAFETYGEAR]
eyitem||thatallowsthemtowal
throughthemarshwithoutta
ingdamage.||___________________________________________________________________________|
HeadtoArniVillagewhenyou'redoneexploring.
_______________________________________________________________________________04)ArniVillage[AnotherWorld][D-04]
_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||IceLanceTablet|Thereain'tany!||TurnRedTablet|_______________________________||PhotonRayMagmaBomb||___________________________________________|
Seemsnormal,but...Hmm.Visittheshop[SH02]toseenewwaresandheadtothecafe.Getan[ICELANCE]elementfromthe"pot"anda[TABLET]behindthebac
room'scurtain.Moseyovertothejoylesschief'shouseafterwards.Finda[TURNRED]element(!)inthebuc
etbytheporch;inside,steala[TABLET]frombehindapainting.
OveratPoshul'shouse(theoneoverloo
ingthepier),theplayercanscoreanother[PHOTONRAY]elementintheteapot.GointoSerge'sHousetoseesomecommentaryfromPoshul.Searchourprotagonist'sroom(orisit?)fora[MAGMABOMB]element,andsleepifyouneedto.The
omodopup'llchargeyou100Gwhenyou'redone,though...nocomplaintsaccepted.>__>
Tal
toLeenaatthepierwhendone,andshe'lldirectSergetowardsCapeHowl."Goodbye...stranger."Timetoscootupthere.
_______________________________________________________________________________05)CapeHowl[AnotherWorld]"Areminderofone'sformerself..."[D-05]
_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||ElectroJolt@Bone|BeachBum||Tele-Porter|SandSquirt||___________________________________________|_______________________________|
REMINDER:Ma
esureyoufightregularbattlestogetthoseextrastatgains!
Hmm,creepyredsunsetthistime.Anyway,shortsectiontotrudgethrough...
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There'stwochestshere,containingan[ELECTROJOLT]and[@BONE]bounty.Headnorthtowardsthecliffoutloo
andreadtheheadstonethere.Afat
night'll
ic
Poshuloverthebluff(!)andcommencebattlewithhiscronies.Luc
yforthem,afiestychic
ywillteamupwithSergetodobattle..---------------------------------.|BATTLESPOILS(Common->Rare)|.--------------.----------------.---------+---------------------------------||BOSS:Solt|INNATE:Yellow|HP:52|IvoryVest->@Copper||BOSS:Karsh|INNATE:Green|HP:115|BoneAxe->PowerGlove||BOSS:Peppor|INNATE:Yellow|HP:60|IvoryHelmet->@Copper||--------------'----------------'---------'---------------------------------||ELEMENTS:---||TOSTEAL:---||SPECIALS:DragonRider(Green-elemattac
ononetarget;usedbyKarsh)||PATTERNS:(Solt)Attac
??||(Karsh)Attac
??||(Karsh)Attac
1-2toDragonRider(??)||(Peppor)Attac
??||___________________________________________________________________________|
Poshulwon'tbejoiningthisbattle,obviously,sotheteammateis'Girl,'who'sared-innatecharacterwithfieryattac
s.Aswequic
lyfindout,SoltandPepporarebunglingidiotswhodon'thavethepowertocounterourprotagonist'swhite-innateproperty.BothPepporandSolthavehorrendous
strength,andKarshain'tmuchbetter.Becausetheenemiesdon'tuseattac
sofanelementalpersuasion,feelfreetobuildupthefieldeffecttoredn'burnthesejo
ers.Ifyouneedtoheal,'Girl'comeswithfiveTabletstobeusedincaseofemergency.(NOTE:IfSoltandPepporaredestroyed,KarshisabletouseDragonRider.Ta
ehimoutfirsttostopthisattac
,oratleastpreparetodefendagainstit).Ma
esurethatbothalliessurvivethebattletogetallthelevel-upstatgains!300Greceivedforwinning+thesecondlevel-upstar.
Apparently,'Girl'hasanequallyvaguename...'Kid'!______________________________|INVITATION:Kid|INNATE:Red|||
|ThisisoneofthenumeroustimesyoucangetKid,thefierylasswithan||Aussie'saccent.She'lllearnher'Pilfer'techsoon,allowingtheftfrom||enemies.However,ifyouinvitehernow,you'llmissyouronlychanceto||getLeena.It'simpossibletogetallcharactersinonenormalplaythru,||sodecidewellgiventhecircumstances.Refusetoletherintotheparty||thriceto
eepherouttemporarily.Ifshejoins,Sergwillreceivethe||[TELE-PORTER]
eyitemthatallowsswitchingforcharacter-switchingonce||atasavepointortheworldmap.||___________________________________________________________________________|
AfterKiddoes/n'tjoin,shedropsahintthatTermina'stheplacetobe.AndPoshulwillcomebac
fromher...uh,fantasticvoyage.Well,timeforsleep!____________________________________
|INVITATION:Leena|INNATE:Blue||INVITATION:Poshul|INNATE:Yellow||||Thewell-mannered,small-villagegirlLeenajoinsautomaticallyifKid's||companyisrefused--apparentlyshe'sdrawntoSergeandwantstohelp||himout!IfPoshulwasn'tinvitedatHomeWorld'sArniVillage,she'llbe||aboardnow,whetheryouli
eitornot.PO-SHU-SHU!Fullthpeedahead!!!||___________________________________________________________________________|
IfLeena'sintheparty,there'sonemorepartythatcanberecruited'round
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thistime.Ifyoudidn'tgettheShar
Toothpendant(
eyitem)inHomeWorldArni,you'reouttaluc
._________________________________|INVITATION:Mojo|INNATE:Blac
||||Mojoisuh...aFarEastrelicthatcanbefoundinthefisherman'shouse||nexttothecafe.Or,rather,thecoulda-beena-fishermanwho'snowalazy||voodoo-dollworshipper.Tal
tothefishermananddisplaytheShar
Tooth||
eyitemtohim.Asyoutrytoleave,Mojowillchastisethelazybonesn'||joinSergeautomatically.He'sgotgreatagility,butthat'saboutit...||HecanbeobtainedwhetherornotKid'sbeeninvited,ifyouwondered.:p||___________________________________________________________________________|
There'snothingelsetodohere,really.ThedestinationtownofTerminaisinthefarnorthoftheisland,andonehastopassthroughthePorre-riddenFossilValleytogetthere.Tallyho!
_______________________________________________________________________________06)FossilValley[AnotherWorld]"TheprideoftheAcaciaDragoons..."[D-06]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||HeavyS
ullBellflower|BubbaDingo||BigEgg|MamaDingo|
|___________________________________________|Dodo||Drongo|__|_______________________________|/2/||_((\_1\[LEGEND]\\_______|)\_____|1-HeavyS
ull____||||2-BellflowerEXIT->|\||||3-BigEgg\\|3|||__\\|_____|))/\BOSSFIGHT->\\___________//______//\\\______________________/))
|_|
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|BATTLESPOILS(Common->Rare)|.--------------.----------------.---------+---------------------------------||BOSS:Solt|INNATE:Yellow|HP:80|IvoryVest->@Copper||BOSS:Peppor|INNATE:Yellow|HP:90|Uplift->@Copper||--------------'----------------'---------'---------------------------------||ELEMENTS:TurnBlac
,LoRes||TOSTEAL:---||SPECIALS:Pepporbox(Red-innateattac
onsingletarget;usedbyPeppor)||:CrossCut(Red-innatedualattac
on1target;Solt/Pepporonly)||:Summersolt(Blue-innateattac
onsingletarget;usedbySolt)||PATTERNS:(Solt)TurnBlac
->LoRes??||[2](Solt)LoRestoSummersolt/Attac
(??)||(Peppor)Strengthen->PepporboxtoCrossCut??||[2](Peppor)Pepporbox->Attac
??||___________________________________________________________________________|
Again,themishapsensue.Thefoeshaven'tchangedmuchfromthepreviousencounter(i.e.romp),besidesbeingabletousetheirowntechs.PepporboxisusedinconjunctionwithLoRestohaveamorepowerfulattac
,andthedualattac 'CrossCut'(red-innate)isusedtox-stri eonetarget...toobaditcanonlybeusedwhenbothofthemisalive.Payattentiontothefieldeffect'causeanybluecharacters(Leena)canta
eseriousdamageinthisbattle.Mostpeoplewritethisbattleoffaschild'splay,anditis inda,butdon'tgetsloppy.Summersolt(blue-innate)isusedwhenPepporis
putouttacommission,andisexpectedlywea
li
eitsuser.AsIwrotethebattlepatterns,itseemsthatPepporonlyusesattac
sonceSoltis
noc
edout,sothat'sthewaytogoforaneasyvictory.Thirdlevel-upstargottenafterwinning.
Congrats!Serge,Kid/Leena,andPoshulshould
nowhavetheirfirsttechsetinaLv.3slotoftheelementgrid.Itcan'tberemoved,butwhywouldyouwannadothatanyway?Serge,Poshul,andLeenagetapurelyoffensiveattac ,whileKidgetstheabilitytosteal.Hoorayforyou!
Terminaisrightaroundthecorner.Exitontotheworldmapandgothere.Anyotherlocationopenrightnow(ViperManor,ShadowForest)willgetyathrownbac
ontothecurb,bro.
_______________________________________________________________________________07)Termina[AnotherWorld][D-07]_______________________________________________________________________________|ITEMS/ELEMENTS|CHARACTERSTOINVITE|||||TeaforThreeFrameProfiteerPurse|Ni
i-.||Hero'sMedalTele-Porter|Guile|-CANONLYGETONE||___________________________________________|Pierre-'||Kid||_______________________________|_____
___/E2/|\/\/___/[LEGEND]\//D\//\/\_//\\//A-Inn_____________/3))/B-Bar+Guile|___||1|_||\\//C-ElementShopTO_||__|H_|\/\/D-SmithyFESTIVAL|_______||____|//PierreSHIP____||______//E-Van'sHouse|||__B||||C___|//F-Greco'sHouse
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___||_________||_||__||______|G|__________G-Korcha|___________________________|______________|H-Kid||______DOCKAREA|_|_____1-TeaforThree|H||A___|||__F_|Frame___||__||___||_||2-Profiteer|_________||G|___|Purse|_|||)3-Hero'sMedalENTER||__|||______|
KidwillbeherewaitingforSerge'steamtoarrive.She'llleavethefirsttimeifLeena'swith,butifyouheadupthestairsandtal
tothepersonpolishingtheGeneralViperstatue,she'llshowupagain.______________________________|INVITATION:Kid|INNATE:Red||||There'sreallynoreasonforhernottojoinatthistime,really.She'll||bringthe[TELE-PORTER]
eyitemwithifyouinviteher,whichallowsone||toswitchalliesontheworldmapandatsavepoints.Up'tilnow,ithas||beenimpossibletochangecharacters--rememberthateverytimeyoumiss||anopportunitytolevelupnon-partycharacters,theylosethoseminimal||statgains!Ifyoustilldon'taccept,shecanbemissed(pendingchoices||made)atalaterdate.||___________________________________________________________________________|
Kidtal
saboutinfiltratingViperManor,whichsetsoffthenextcourseofevents:findingaguide.Therearethreepossibleguidestoget;whicheverispic ed,thetwootherscannotbeobtainedinthesameplaythrough.Thepeopleare:
Ni
i[Blue]->Ili
ehim,buthe'sonly'decent'forthemostpart.Guile[Blac ]->Prettydanggood,butyoumayhaveablac -innatealreadyPierre[Blue]->Acompletefaux-herowuss,whosuc
s.Alot.Ihatehim.
Well,whileyoumulloverthefirstofthetwo"big"decisionsinthegame,let'ssearchstuffaroundtown:
[TEAFORTHREEFRAME]-ThereisamanstandingintheshadeofthehousetotheleftoftheGeneralViperstatue.He'snotvisible,butwhenyouapproachhetal
sandeventuallyas
sifyou'gethisdrift.'Answeryestoreceivetheitem.
[PROFITEERPURSE]-InVan'shouse,chec
beneaththemansion'sfoyer'sstairwaytofindahiddenchestcontainingthisitem.Althoughthisitemincreasesgainedgoldby~123%,it'sfarbetteroffbeingdisassembledbecauseitgivesthree@Copperand@Ironfromit.ThisallowsapartytobeinstantlysuitedforViperManorandisreallyjustagreatidea.Ma
esomeIronMailandanIronSwallowtobegoodtogo,yo!
Afterpic
ingwhichguideyouwant,readtheirsectionsbelow!
NOTE:You_cannot_changepartymemberswhileinsideViperManor,soma
esuretobringthosewhowon'tcompletelyslightyou(i.e.don'tbringPoshulifyouwantafuriouselement-caster).
_______________________________________________________________________________NIKKI'SROUTE(ShadowForest)"Whereliesthe
eytothepast..."[D-08]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|
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||||AeroSaucerUplift|Bulb||AromaPouchS
ullduggeryFrame|Cassowary||HealAngryScapula|Quadffid(1)||MagmaBomb|Cuscus||___________________________________________|Gloop||Gerridae||Wraith(1)||_______________________________|
NOTE:YoumaywanttobuysomeBracesbeforeenteringhere.
BEGIN:EnterthefestivalboatatanchorinTermina'sportandtal
tothemanager.Mi
i,adancerintheshow,willcomeinandas
youtohelpfindtheirmissingsinger(Ni
i)who'sbeenseeninadazearoundShadowForest.Agreetoherrequestandlet'sgo...roc
in'!ShadowForestcanbeaccessedfromtheworldmap,eastofTermina.Mi
iwillhavechasedoffthedragoonsguardingtheentrance,solet'sboogie!
[LEGEND]
1-AeroSaucerR-RedMonster2-UpliftG-GreenMonster3-AromaPouchB-BlueMonster
4-AngryScapula5-S
ullduggeryFrame6-Heal______7-MagmaBomb|____1\./|@Feather||-----------------'----------------'---------'------------------------------||ELEMENTS:---||TOSTEAL:IvoryMail/ElectroJolt||SPECIALS:---||PATTERNS:Attac
??|
|___________________________________________________________________________|
Uh...alright.Becauseallthreepathshavetohaveonebossfight,thisoneendsupbeingacrappystallbattle.TherearethreeCassowaryenemiesthatarepesteringNi
i--whoshowsupasanuncontrollableallyinthisfightbytheway--butthey'rereallynothingmorethanregularenemies.Thingsli
eAeroSaucerwillrip'emanewone,soifyoupic
edupanyinTermina,it'ssmoothsailing.249Gawardedforvictory+the4thlevel-upstar.
Ni
iretreatsintothecavenearby,sofollowhimin.
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_________________________________|INVITATION:Ni
i|INNATE:Blue||||Theroc
in'bardwhoistoplaytheTerminaFestivaljoinsupifSerge'll||lethim.He'sonaquest,y'see...well,don'twanttosaytoomuch.Might||aswellgethimnow,'causeyoucan'tlater.Hegivesupsome'valuable'||informationonclearingthelargemonster(Quadffid)outoftheway,even||ifyoudon'tinvitehim.Hoorayforgender-neutralallies!||___________________________________________________________________________|
Aftersomedialogue,re-enterthecaveandgetthe[AROMAPOUCH]fromthechestandthe[ANGRYSCAPULA]pieceofS
elly'sbodybysearchingthetabletneartheblob-monster.
Therearearethreemonstersaround,andtheyhavedifferenteffectsonthemonster.Onceyoufindapollenthatmatchesthemonster'scolor,lureittowardsthequadffidmonster...
RED---->Quadffidfleesandleavesa[SKULLDUGGERYFRAME]behind!BLUE--->FightwithQuadffid!GREEN-->FightwithQuadffid!
Thefight'soptionalanddoesn'tgiveanylevel-upstars,butI'lllistitanywayforposterity:
.-------------------------------.|BATTLESPOILS(Common>Rare)|.-----------------.---------------.---------+-------------------------------||BOSS:Quadffid|INNATE:Green|HP:200|@Seed,Bushbasher||-----------------'---------------'---------'-------------------------------||ELEMENTS:Bushbasher,Bushwhac
er,Heal||TOSTEAL:Antidote,BatEye||SPECIALS:Devour(green-innateattac on1ally+Poisonstatus)||PATTERNS:Attac
1-4toBushwhac
er/Bushbasher/Devour1-5(??)||___________________________________________________________________________|
Aftermuchtrying,Icouldn'tseemtogetadecentstrategydownforthisone--itjustseemswaytoorandomized.Plus,sincethere'snostarting
pointthatIcanidentify,it'shardtoformanydecentcounterstrategybesidesthrowingyellowelementsandpowered-upphysicalattac
swiththeSteelSwallow.Itabsorbsgreenelements,too.314Greceivedforwinning
Pastthere,however,anactualbosstrioshowsup.Sortof.Well,notreally.ZoahistheguywhoTALKSINALLCAPITALLETTERSthatwasguardingtheforestentrancebefore.Youshould
nowtheothertwo.>_>.---------------------------------.|BATTLESPOILS(Common->Rare)|.--------------.----------------.---------+---------------------------------||BOSS:Solt|INNATE:Yellow|HP:80|IvoryVest->@Copper||BOSS:Zoah|INNATE:Yellow|HP:200|IvoryMail->BronzeGlove|
|BOSS:Peppor|INNATE:Yellow|HP:90|IvoryHelmet->@Copper||--------------'----------------'---------'---------------------------------||ELEMENTS:Strengthen,LoRes,HiRes,EagleEye||TOSTEAL:(Solt)IvoryHelm,TurnBlac
||(Zoah)KneePad||(Peppor)Tablet,KneePad||SPECIALS:DragonRider(Yellow-innateattac
on1trgt;usedbyZoah)||:Pepporbox(Red-innateattac
onsingletarget;usedbyPeppor)||:Summersolt(Blue-innateattac
onsingletarget;usedbySolt)||:CrossCut(Red-innatedualattac
on1target;Solt/Pepporonly)|
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|PATTERNS:(Solt)Golem->LoRes+HiRes->Summersolt/Upheavalto||Attac
toCrossCuttoAttac
(??)||[2](Solt)Upheaval1-3toSummersolt1-2toUpheavaltoAttac
||(??)[NOTE:Maydifferslightlybutmostlycorrect)||(Zoah)Attac
2toDragonRider(??)||(Peppor)Attac
->Strengthen+EagleEye->Pepporbox2->||Attac
2->CrossCut->Pepporbox->CrossCut||[2](Peppor)Attac
??toPepporbox??(??)||___________________________________________________________________________|
Laughably,SolttriestouseaGolemsummonwhich,ofcourse,can'tbeusedunlessthefieldisallyellow.It'sbasicallythesameschtic
aslasttimeexceptSoltandPepporwillusetwoelementsconsecutively(non-offensive)tobuffthemselvesbeforeusingtheirspecialtechs.Ta
eoutSolttopreventanytroublefromPeppor,andtrytota
eZoahoutbecauseheusesDragonRidereverythirdturn.Ifyouta
eoutPeppororZoahfirst,Solt'smoreli
elytouseUpheaval(inflictsSprain,attac
decreases),whichmaycomequiteafewtimes.Hecanstilluseitifhisalliesarealive,butnotasmuch...bombardhimwithgreenelementsASAPandhavefun.460Greceivedforwinningandthe5thlevel-upstar,too.
Collectthe[HEAL]elementfromthechestandheadintothelargecave'neaththemassivetree.Getthe[MAGMABOMB]elementchestintheshortwaterwaypassagebeyond,watchingoutforannoyingGloops/Gerridaethatattac inthe
claustrophobicplace.Rightafter,getuponlandanddestroyaWraith(willbeeasywithSerge);movethatboulderbehinditinfrontoftheGerridaes'holetoproceeduprivereasier.
---
NOTE:Thereisnofreehealinginsidethemanor,sobringcurativeitemsandantidotestoprepareforallobstacleswithin.Seriously,godoit!
---
There'sawellbasinbeyond,meaningViperManor'srightabove.ThisendstheNi
iroute,sincethingsbeyondwillallbethesame.^__~Goto[D-11]
tocontinue.
_______________________________________________________________________________PIERRE'SROUTE(ViperManorGate)"Whereliesthe
eytothepast..."[D-09]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||TurnYellow|AcaciaPVT(2)||___________________________________________|AcaciaSGT(2)|.--------------------.--------------.|_______________________________||INVITATION:Pierre|INNATE:Blue||--------------------'--------------'---------------------------------------.
|Thisfa
eyFrenchswordsmancanbefoundinthesmithy'ssideroom.Tal
||tohimtohearhimbemoanhislostmedal.Gooutsideandspea
w/the
id||who'srunningaroundincircles;he'llgiveoverthe[HERO'SMEDAL].Show||ittoPierreandbughimonemoretimetogetaninviteforhiscompany.||___________________________________________________________________________|
Pierremaybeawea
ling,butyou'llhavetoma
edosincehehastobeinthemainpartytoproceed.HisHero'sMedalboostshisevasionby24%,sohemaynotbemerelyameatshield.ToenterViperManor,simplystrollintherefromtheworldmap!It'snowonderthisone'stheshortestroute.=)
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---
STOCKUPONHEALINGITEMSANDANTIDOTES,becauseonceyouenterthegates,it'simpossibletoleave.There'snofreehealinginside,sodon'tsayIdidn'twarnya.
---
Approachthegateguardsandpic
yourdecision("Thin
upaplan"isthefunniest).DefeatthetwoAcaciaPVTsandfacetheSGTs!Forsomereason,they'resetupasanactualbossfight.Well,gottama
edowithwhat'sdoledout...>__>.------------------------------.|SPOILS(Common->Rare)|.------------------.----------------.--------+------------------------------||BOSS:AcaciaSGT|INNATE:Yellow|HP:84|@Copper,Meteorite||------------------'----------------'--------'------------------------------||ELEMENTS:---||TOSTEAL:BronzeHelmet/Capsule||SPECIALS:AcaciaBlade(Yellow-innateattac ononetarget)||PATTERNS:Attac
??->AcaciaBlade(whenoneleft)||___________________________________________________________________________|
Therearetwoof'em,butthey'renotmuchmorethanPVTswithsomestoc
optionsandlamearmor.AcaciaBladehurtsifthefieldeffect'sanice,pureyellow,butnotthatmuch.I'venoticedthattheyonlyseemtouseitwhenonSGTisdowned,soifyouwea
en'embothatonce,it'smagnifique.TrytostealaBronzeHelmet!Winningnetsonethe4thlevel-upstar.
Thebadthingaboutthislevel-upisthatyoucan'tretreattogetthoseextrastatgains.Oh,well...sacrificeshavetobemade...Headnorthtofindourfavoritebumblingbuffoons....--------------------------------.|BATTLESPOILS(Common->Rare)|.---------------.----------------.---------+--------------------------------||BOSS:Solt|INNATE:Yellow|HP:150|@Copper,@Copper||BOSS:Peppor|INNATE:Yellow|HP:180|Brace,MagicRing|
|BOSS:Ketchop|INNATE:Yellow|HP:260|SilverEarring(100%)||---------------'----------------'---------'--------------------------------||ELEMENTS:LoRes,Strengthen,FirePillar,ElectroJolt,ElectroBolt||TOSTEAL:(Solt)=BronzeVest/DancingShoes||(Peppor)=PlasterCap/PowerGlove||(Ketchop)=Tablet/PowerGlove||:Pepporbox(Red-innateattac
onsingletarget;usedbyPeppor)||SPECIALS:(Ketchop)FlameKnoc
-red-innateattac
ontarget,Solt/Peppor||PATTERNS:(Solt)Revive/CurePlus->Attac
toLoRes/ElectroJoltto||(ElectroBolt)(??)||(Solt)LoRes[ifPepporattac
edbySerge;Lv2at
scumultiv?]|(Peppor)Attac
toStrengthen/FirePillar/Pepporbox(??)||(Peppor)Strengthen[ifSoltattac
edbySerge;Lv2+at
cmltv?]
|(Ketchop)Attac
??->(ElectroJolt)->Attac
??||[2](Ketchop)FlameKnoc
->Attac
??||___________________________________________________________________________|
Wow,whatafunfight.KetchopwillOHKOSergeforabout400dmgandSolt'lluseaReviveelementonhimtodisplaytheirfierceness...?Huh?Well,thisdoesn'tmatter--immediatelyhealSerge.WhenSolt/Pepporisputintocriticalcondition,KetchopusesFlameKnoc
toKObothofthem,soifyou
eepyourHPhighuntilthen,Ketchop'stheonlyduncethathastobesentpac
ing.UsePilferifKid'swithbeforethattime,ifyouwannastealany
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oftheirgooditems.Luc
ily,tomato-boyisextremlydumbandsnail-paced,meaningonecangetinaboutfiveattac
stohisone.Notmuchmoretodo'sidesshovingaswallowintoitsuglymug.FlameKnoc
,eventhoughit'sonlyusedonce,canstill
illatargetifthefieldeffecthasanyred,soshovesomeblueinthereanddefendifpossible.PS-FlameKnoc
seemstohitwhatevertargetgetsLoRes'dbySolt.500Greceivedforthewin.(NOTE-IfKetchopdoesn't
illsomeonethatfirstturn,SoltwilluseCurePlusinsteadofRevive).The5thlevel-upstarcomesatthistime,too.
Getthe[TURNYELLOW]elementbehindthegatebeforeheadingintothemansionproper.Thisendstheincrediblyfun/crappyadventureswithPierre,Ihope.Goto[D-11]togetamoveon.
_______________________________________________________________________________GUILE'SROUTE(ViperBluffs)"Whereliesthe
eytothepast..."[D-10]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||PhotonRayHeal|Gobledygoo ||MeteoriteTablet|LochNest||FreefallTrap|_______________________________||___________________________________________|
RememberKorcha?He'sthedemi-human
idwhotal
sli
ethisCHA,andcanbeseenatthebridgeeastoftheelementshop.Aftertal
ingtohim,he'llgodownbytheshrines.YoucanseeascenewithGlennandRiddelhere(give'mtheBellfloweryougotatFossilValleyforfree,ifyouhaveit),andoncetheyleave,followthepaththeytoo
tofindKorcha.He'llsayhecanta
ethepartytothebluffsbutaguideisneededfirst.IfnotPierre/Ni
i,thenwhom?Well,well...__________________________________|INVITATION:Guile|INNATE:Blac ||||Guileisfullofguile,andisinfactamagicianbytrade.He'slocated||attheTerminaBar,andjoinsupwithoutanyfancytric
sorhitches.Get||himinthepartyandvisitKorchabac
attheshrines,paythe100Gfee,||andyou'llbereadytogotothebluffs.He'sprettygoodbuthiselement|
|gridblows,asit'sinverted(startsoutbad,getsbetterlater).Don't||expecthimtofunctionasgreatbac
upearlyon,fol
s.||___________________________________________________________________________|
ThisistherouteIrecommendgoing,notonlybecauseyougetacharacterwhodoesn'tsuc
completely,butbecauseyoucanlevelupinbetweengettingthestars(unli
ethatdingalingPierre'sshenanigans).It'sjustashameGuile'selementgridisaPIECEOFCRAP!Don'texpecthimtopullyououtoftoomanyjams.Notethatonceyouusehimasaguidetothebluffs,youcanreturnandswitchhimoutforsomeoneelse.IpreferaSerge/Kid/Poshulparty,m'self...
---
Korchawillta
eeveryonetothebluffsautomatically,andwecanbegintheuphillclimb.Notethatthemap'sperspectiveispurely2-DtofitthefieldPOV.
Assoonasyoustart,anAcacia
nightwillstartdroppingbouldersdownthecliffside;shouldthepartyleaderbehitbyone,that's-10HPrightthere!Theycanalso
noc
youoffladdersasmidge,butthatwon'tmattermuch._____||
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/\||||/\||___||_/_/||\_\|||___|||TIP:Waitdirectlybelow||||||_||awaterjet(safespot)|_|||||_||___||soyoucanclimbASAPasUP|||||
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now,they'llattac
multipletimesontheirturns.Theystillsuc
,don'tgetmewrong,butcanpic
offcharacterswho'vebeendamagedbeforehandbytheroc
sand/orPoison.Don'tdropyourguardforStormBlow!Therealonestofightarecomin'rightup.320Greceivedforwinning+4thlevel-upstar
Immediatelyafter,infact!Agiganticeagle-personfliesinafterwardsandbloc
sprogressionintothemansion.Sincethatisalsoaboss,it'shighlyrecommendedyougoandfightbattleswithyourothercharacterstogetthoselevel-upbonuses.Yeah,Ital
aboutthemalot--theyseriouslyaddup,though!Getoutyourshotgunswhenready,'causeit'sopenseasononthesetur
eys.(NOTE:THEREISNOFREEHEALINGINSIDETHEMANSION,sobringitemsthatwillhelpyouout,includingantidotes)..------------------------------.|SPOILS(Common->Rare)|.------------------.---------------.---------+------------------------------||BOSS:KingMoaman|INNATE:Blac
|HP:245|GravityBlow,PowerGlove||BOSS:RedMoaman|INNATE:Red|HP:145|@Feather,FirePillar||BOSS:BlueMoaman|INNATE:Blue|HP:145|@Feather,IceBlast||------------------'---------------'---------'------------------------------||ELEMENTS:Nimble,Strengthen,IceLance,MagmaBomb,Gravitonne||TOSTEAL:(KingMoaman)=@Copper,FeatheryDress||:(RedMoaman)=MagmaBomb||:(BlueMoaman)=IceLance||SPECIALS:(KingMoaman)TwinTurbo(blac -typeat ononeally)|
|(BlueMoaman)IceSword(blue-innateat
ononeally+Frozen)||(RedMoaman)FlameSword(red-innateat
ononeally+Burn)||PATTERNS:(KingMoaman)Attac
2->TwinTurbo??||[2](KingMoaman)Attac ??||[3](KingMoaman)Gravitonne??||(BlueMoaman)Nimble->IceSword->Attac
1-2toIceLance(??)||(RedMoaman)Strengthen->FlameSword->Attac
2->MagmaBomb||->Attac 5toMagmaBomb(??)||___________________________________________________________________________|
TheRedandBlueMoamanenemiesarebasicallypresenttostat-bufftheir
ing,sowe'llwanttota
ethemoutassoonaspossible.Theyalsohavetechniquesthatmatchtheirelement,andusetheminannoyingfashion.Theycaninflict
burn/freezeonoccasion,ma
ingthemevenmoreannoying.Cantheygetmoreannoyingthanthat?Whyyes--ifbotharealive,KingMoamancanusehisownspecialtechniqueTwinTurbotodealheavydamagetoonetarget.He'lluseitasmuchaspossible,sota
eoutoneofthelac
eystostopit.Dash&Slash+Meteoritewillhelpdestroythe
ingeasier,butevenbetterisifSergehasupgradedtoaSteelSwallow(see:ProfiteerPursetric
)whichwilldigintoitli
eThan
sgivingdinner.Whenbothlac
eysaredead,theKingstartstouseabunchofGravitonnes,sohurryituptoma
esureeveryonesurvivesintact!The5thlevel-upstar'sreceivedforwinning.
Everyonewaits'tilnightfalltoinvadethemanor.Bottomsup!
_______________________________________________________________________________
08)ViperManor[AnotherWorld]"Whereliesthe
eytothepast..."[D-11]_______________________________________________________________________________|ITEMS/ELEMENTS|ENEMIES|||||TurnBlueManorKey|AcaciaPVT||Ointment(x5)TurnYellow|AcaciaSGT||Dragoon'sHonorTurnGreen|Li'lBoxer||Revive100G|BigBoxer||AeroSaucerHero'sShield|WillO'Wisp|
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|BronzeShieldBronzeMail|Portalgheist||100GIceLance|Roborg||SilverPendantTurnBlac
|Man-Of-War||100GIceLance|Potty[x1]||DecorShieldBronzeHelmet|Gobledygoo
||DragoonGauntletTurnWhite|_______________________________||TurnRed||___________________________________________|
Whicheverguidetheplayerchose--Ni
i,Pierre,Guile--allwillbeginatthisgenerallocationalbeitatdifferentplaces.Here'sthelayoutofthemanorenvirons,withthewal
throughstartingfromthelastpotentialguide'sroute(Guile):MANSIONENTRANCESAVE.----------------.____|_______/|[LEGEND]|PIERRETEAMSTART|3|/|2|||____\__________||_/|_||1-TurnBlue||4_||__||2-ManorKey||||||3-Ointment|||||_|4-TurnYellow|||_______||1|'----------------'|____________________|NIKKITEAMSTART-''--GUILETEAMSTART
Afterclimbingupthecliffs,getthe[TURNBLUE]elementontheshadedcliffbuilding.Therewillbespotlightsouttocatchpredators,butit'sonlyashortwal northtothebarn.ThisoneisusedtohousetheAcaciaDragoons'famousdragons.Tal
tothehandleraroundhereandposeasthenewtrainers;he'lltal
aboutfeedingthedragons.Sergewillbeplacedinfrontofthestablesandhavetofeedhaybalestothedragons(withx-button)bymovinginfrontof'em.Hecanonlycarrythreeatatimebeforehehastogobacandgetmore,andthedragonswillgraduallygetangrytothepointwheretheywon'teat.__________________________|MINIGAME:DragonFeedin'||||Theobjectofthisgameistofeedthedragonsandsatisfytheirhunger.|
|Sergecantrytofeed10/20/30/40/100atatime,andgetsaprizebased||onhisperformance.Theminimum(10)isalloneneedstoproceedwiththe||story,sinceitallowsourherotogetthe[MANORKEY]intheNEcabinet.||Sergecantrythese'missions'asmanytimesashewantsfortheprizes!||||10TIMES=KneePad(accessory;DEF+1)
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|||5-Dragoon'sHonor14-IceLance||6-TurnGreen15-SilverPendant||7-Revive16-TurnBlac
||8-100G17-100G||9-AeroSaucer18-IceLance||10-Hero'sShield19-DecorShield||11-BronzeSword20-BronzeHelmet||12-BronzeMail21-DragoonGauntlet||13-100G22-TurnWhite||23-TurnRed||_________________________________________________________________|_____Loc
ed|LYNX|\_|___|____||___||_______|||____________||_||____|___||________||/22\________|__|__|MARCY________________|\_______/||
_____||KARSHZOAH|17|||__________|1618|Loc
ed|_||21||||__|_/__||__|__||__|__||_____||_____________|SNAKE|_______||_______||_____.-|__________________________STATUE_________________________|--.||____||||||||_||1011|NEO-N|19||
||_____|_____||1312|BULBS|20|||_||___||___||______________|1415|__|__|||_||__||_||||___||_|'--|__|__||--'|_________________||__________|__|______|_|_|89|
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Wordofadvice:don'twal
ontheredcarpetunlessyouwanttofightpatrolenemiesthatdropdownfromtheceiling.It'sawasteoftime;don'tbotherwith'emifyoudon'tneedto.Headintothedininghallandtal
toGlenn(oreavesdroponhisconvo)tohearsomethingabout...apasswordcombination?Glennleavesforthebarrac
safterwards.Getthe[DRAGOON'SHONOR]chestinthecorner,anda[TURNGREEN]elementinthecabinetnearOrcha;then,followGlennout._______________________|OPTIONAL:Guile'sBet||||Incaseyouhaven'tbeenpayingmuchattentiontoGuile'splight,heand||Termina'sfortune-tellerhaveabetthathecan'tclaimanitemfromthe||manse'sdiningroom.Thatitem,ofcourse,isaDragoon'sHonor(notthe||Reviveelement,ifyou'veheardthat)--simplypic
itup,getareward||lateron.||___________________________________________________________________________|
He'llgotothebarrac
s,andifyou'refastenough,you'llcatchhimwritingthefoyer'spasswordonthewallnexttohisbed;ifyou'reslow,he'lljustbestandingthereandtheplayerwon'tgetthevitalclue(thewritingwillstillbedone,though).Thepasswordis#right,#left--it'srandomizedineveryplaythrough.Rememberthisbecauseyou'llhavetodotheinputlater.Gettheincredible[REVIVE]elementinthebarrac
sbeforeexiting.Fornow,headupstairsthroughthe'casenearthequarters.
Onedooruphereleadstochestwitha[TURNBLACK]elementinitandanother'boxer'duo.It'spossibletoearna[100G]andan[ICELANCE]element.Thecorridorisbloc
edbyaroborghere,though;exitdownstairsandheadeasttotheoppositebasementsection.
TherewillbetwoguardsandaRoborghere.Tal
totheguardstwicetobeas
edforapassword.Whentheoptionscomeup,don'tpic
any--eventually'silence'willberevealedasthepassword.EnterthevaulttofindKid(ifshe'snotwithyou)andsomegoodiesonpedestals:[BRONZESWORD],asuitof[BRONZEMAIL],andthe
eyitem[HERO'SSHIELD].ThelattercanbeusedonlywithPierre,ifthatwussisalong.Also,inspectthatlittlechesttofightforyourtreasure--[100G]andan[ICELANCE]element--withtheBigBoxerandLi'lBoxer.Rememberthatonecanfleebattletohaveacleanslateat
guessingwhichitis.Ifyouinspectavasehere,you'llfindit'sactualllyamonstercalled'Potty'.Defeatitfora[TURNRED]element.Whenyouta
ethe[SILVERPENDANT]hangingonthewall,thepartyissentintoLuccia'slab.Abossfreshfromtheoperatingtableisservedup!
.------------------------------.|SPOILS(Common->Rare)|.------------------.---------------.---------+------------------------------||BOSS:Neo-N-Bulb|INNATE:Green|HP:160|AeroSaucer,EagleEye||------------------'---------------'---------'------------------------------||ELEMENTS:Bushwhac
er,Bushbasher||TOSTEAL:@Seed/Heal||SPECIALS:---|
|PATTERNS:Attac
->Bushwhac
er/Bushbasher(??)||___________________________________________________________________________|
Twooftheseguystoturnintomulch.Poshul'llroc
manycasbahshere,ifshe'swith.Regardless,attac
sli
eElectroJoltarethewaytogohere.Simplypound'emwithelementsanduseRecoverAllwhenthedamagegetssentaroundenough.Bushbashercaninflictpoisonstatusaswell,andwhenonebulb'sdead,greenelementsreallystarttofly.IfyougotTurnBlac
,usethattoinflictextradamagewithSerge'sswallow.400Gandthe6thlvl-upstarawardedforwinning.
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Afterwards,tal
tothecagedmonsterintheroom'scorner(Pip)andunloc
itforhim.Hecan'tberecruitednow,butatalaterdate,ifyouperformthissmallfavorforhim.Lucciaalsosaysshe'swillingtohelpifSerge'steamneedsit...justnotrightnow.Enterintothehallwayandbustupthatroborgifyouwanttogetbac
tothebarrac
s'savepoint.Anyway,nextdoortothelabisastorageroom--enterbysnea
ingpasttheportalgheistwhenitseye'sclosed.Inside,getthe[DECORSHIELD]andstic
itonthearmorsetthat'smissingone.This'llletyoufightsomeMan-O-War(x5)enemiesify'want,butmoreimportantly,theydropCapsulesonecanusetoheal(sincethereisn'toneinthemanor).There'sa[BRONZEHELMET]inhere,too,butnothingelseworthnoting.Headupstairsviathehallway.
Theportalgheist-guardedroomleadstoZoah'schambers,andtheotherleadstoKarsh's--andtheonlyonethatmatters.Inspectthechestwithintwenty(20)timestofinallyexhaustKarsh'spatienceandgeta[DRAGOONGAUNTLET]!Themainlobbyisnowavailableonceagain,soinputthepasswordyoulearnedfromGlennandheadnorth.
Therewillbealargehallwiththreeexits,butonlytheleftway'sfreefortravel.Pasttheoutdoorcatwal
,enterthelibrarytowerandtal
toali'lgirl.Somesceneswiththeprophetoftimewillplay,andthenitturnsout,well,thatli'lgirlhassomenot-so-li'labilities.Giddyup!.-----------------------------------.
|BATTLESPOILS(Common->Rare)|.--------------.--------------.---------+-----------------------------------||BOSS:Marcy|INNATE:Blue|HP:525|IceBlast,@Iron||--------------'--------------'---------'-----------------------------------||ELEMENTS:IceBlast,IceLance,CurePlus||TOSTEAL:SilverLoupe/DancingShoes||SPECIALS:Cat'sCradle(blue-innatedmgtooneally)||PATTERNS:Attac ??||[2]Cat'sCradle->IceBlast+IceBlast->Attac
toIceLance(??)||[3]CurePlus->Attac
4-5toIceLance(??)||___________________________________________________________________________|
Thisbattlecanbeamajorannoyanceifanyone'sinflictedwithFrozen,but
there'salwaysfleeingbattleforthat.ThemainthingisthatMarcywon'tuseanyelementsuntilshe'sputincriticalcondition(slouchingposture);it'satthistimeherattac
strategychangesandshestartsusingice-typeattac
s.However,it'seasytogetajumponherbypaintingthefieldredorwhitewithelementsbeforethen,dependingonwhoyouwanttobuff.Anyreadertothiswal
through
nowsIsuggesteddismantlingthatProfiteerPursetogetaSteelSwallowrightoffthebat,andthatcando70+damagetoherwithfierceattac
s.S'posetheonlythingtowatchoutforhereisthatdoublewhammyofIceBlast,whichsheusestwiceinarowwhenherHP'sreducedtoabout50%.RecoverAllcanundothedamageifSerge(whoit'sbeston)isn'tfrozen.Shewon'tuseit(IceBlast)againafterthatanyway,soyoucansnea
inabunchofTabletstochangethefieldeffectfaster.ThishelpsreduceCurePlus'effectwhenherHP'sincriticalcondition.A
winnetstheplayer780G+7thlevel-upstar.
Marcyleavesandtheprophetdivulgesthewaytogetfurtherinthemansion.Twoscreensbac
,inthelargehall,there'saswitchbehindthelefthandside'ssecond-from-lastpillar.Getthe[TURNWHITE]elementonthethirdfloorbyusingtheboo
shelfladder-droppingswitch.Returntothemainhall,meetHarle,pressthebutton,anddestroytheSGT/PVTsthatattac
.Nowthewayupwardsiscompletelyclear.
Inthesmallhallwaybeyond,savethegameandenterthedoorthebluecarpet
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leadstoward.Aftersomesearchin'aroundtheoffice,inspecttheglowingblueorbtoviewsomescenes.Culminatingin,ofcourse,aDEATHMATCH!.---------------------------------.|BATTLESPOILS(Common->Rare)|.--------------.----------------.---------+---------------------------------||BOSS:Lynx|INNATE:Blac
|HP:820|PendragonSigilC,Gravitonne||--------------'----------------'---------'---------------------------------||ELEMENTS:Imbecile,Gravitonne,AntiWhite,Imbecile,HellSoul||TOSTEAL:MagicRing,PowerGlove||SPECIALS:---||PATTERNS:Attac
??toGravitonne(??)||HellSoul(canbeusedwhenincriticalcondition)||AntiWhite(usedturnafterbeinghitwithwhiteelement)||Imbecile(usedturnafterbeinghitwithnon-whiteelement)||___________________________________________________________________________|
Tostart,whoeverhastheRecoverAllorReviveshouldnotuseawhiteelementonLynxsincehe'llcounterwithAntiWhiteonhisnextturn,ma
ingallwhitetypesunusuableforawhile.Luc
ily,mostofthetimehejuststraightattac s,doing'decent'damagetoSergebutnot-so-decentdamagetoeveryoneelse.Afterincurrings
illdamage,he'llpic
atargetanduseImbecile,decreasingsomeone'sMGCstatforawhile.Whenfinallybroughttocriticalcondition,hewilluseHellSoultotryandOHKOpeople.Inaway,Lynx'smovementsarecontrolledbytheplayer,inthathedoesn't/counter/
elements,butwasteshisnextturnwithhisretaliation.500Gwonforaclean-cutvictory+8thlevel-upstar.
Watchthescenesandit'sofftoGuldove...Savewhenthemenuopens,ifyouwantto.There'sabigpathsplitcomingup,thesecondoftwo...beprepared!
############################################################################Ta eoffKid'selementsandsuchbecauseyouwon'tgetthembac forawhile!############################################################################
_______________________________________________________________________________09)Guldove[AnotherWorld]"Whereripplesbecomewaves..."[D-12]
_______________________________________________________________________________|ITEMS/ELEMENTS|CHARACTERSTOINVITE|||||AstralAmuletPelvicBone|Thereain'tany!||FeatheryDressGreenTin
ler|_______________________________||TropicalParadiseFrame||___________________________________________|____/\
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SHOP[SH04]
WhenSergeawa
ens,chec
outsidetofindthealliestal
ingwithKorcha.Kidendsupfallingill,though...Afterchec
ingintothetownclinic,shegivesourprotagonisther[ASTRALAMULET]toholdonto.Now,thisiswherethepathsplits.Sergecanchoosetoloo
forawaytosaveKid,orgiveintothesituation'sfutility.Thechoicechangessomeofthecharactersthatcanberecruited.WhenKorchaas
swhatSergeisgoingtodo,"...Idon't
now"and"...There'snothingwecando"gotowardsleavingherand"Findawaytosaveher"goestowardthehuntforHydraHumour.I'llbrea
downthecharactersspecifictothepaths:
OPTION#1:Korcha,Mel,Razzly
Korchaisn'tterriblyawesome,butMelhasadouble-techwithKidifshe'srecruited.Razzlyisverydecent,though...herlasttechRazFlowerisjustprettydifficulttoget.Twoouttathreeain'tbad.Peoplewithaconsciencewillchoosethispath.>=p
SavingKidisprobablytheeasierroute,asoneobtainstheAstralAmuletearlierandcanstealMoonglassesfromanupcomingoptionalboss(ratherthanherdroppingthem).
OPTION#2:Doc,Macha,Glenn
Mostpeoplechoosethispathbecauseofthelastcharacter,Glenn.Notonlyisheoneofthemostpowerfulpeopleinthegame,buthehasadouble-techwithSergecalledX-Stri e(li einCTrigger).Theothertwoprobablywon'tbeused,butman,Glenn'sacatchifyoupic
thispath.Definitelyworthwhiletogothispath,moresothantheotherifyoudon'thaveanypangsofguiltfornotsavingKid.>__>Also,sinceyou'renotrequiredtogotoHydraMarshesyet,y'canwaituntilthe16thstarandgettrapTornadoesfromtheWingapedeboss(than
stoGuillaumeAudetforthistip.)YOUCANSTILLRECRUITKIDLATERIFYOUCHOOSETHISPATH.
ChoosingthispathmeansthatKidwon'tjointhepartyuntilvery
lateinthegame.She'snotmissableperse(unlessonepurposelydoesn'ttrytoinviteherordoanysidequestspertainingtoit),butit'sanawfullongtimetowaitnonetheless.
Beforegoingonwiththepath-splitting,I'llgivetheitemsthat'reabletobefoundoneitherpath:
[PELVICBONE]-Obtainfromtheelementtraderstandingbythetowndoc
bychoosing'Trade'.Whenyouquittal
ingtoher,she'llwantyoutodisposeoftheweirdboneshehas.Accepttogetthedangthing.
[GREENTINKLER]-Aftertal
ingwiththeshaman,goinsidethebarandtal
withthedrun
endwarftwice.He'llhanditover.Apparently,thisthing'll
controlsomeplantsintheHydraMarshinordertogetfurtherintotheswamp...
[FEATHERYDRESS]-Chec
behindMacha'shousetofinda'secret'entrancethatleadstoastorageroom.Thisisdonebygoingaroundtheblindspotonthemidlevelwal
way(toweristhreestoriestall).StealingMel'sstuffain'tnice...
Thewal
throughforthissectionsplitsslightlyonproceedingwiththestorysoreadthecolumnaccordingtoyourchoice.
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---------------------------------------.--------------------------------------.PATHA(RIDIN'TOKID'SRESCUE)|PATHB(NOTSAVINGKID)|---------------------------------------+--------------------------------------|||AfterchoosingtohelpKidrecover,a|Korchata
estheAstralAmuletbac
|doctorsuggestsconsultingthevillage|tothenightstandifSergedecides|shamantogivesuggestionsonwhatthe|ondoingnothing.Selecttheparty|partyshoulddo.Theshaman'stoweris|ran
sandtal
toKorchainthewest|pastthebaranduptheladder,tothe|residentialtower;as
forhisboat|left.Tal
withShamanDirea&Steena,|toseesome...fundialoguewithhim|andlearnofapossibilitytofindthe|andhisma.Macha'llborrowKorcha's|hydrahumourintheworldSerge'sfrom|boattoferryeveryonebac
tothe|originally.Adimensionaldistortion's|mainisland.Sherecommendstal
ing|neededtosendhimbac
,though...ring|withthevillageshaman,too,before|abell,'AngelusErrare'?Searchtown|givinga[TROPICALPARADISEFRAME]|foritemslistedaboveandKorchawill|totheparty.Aftertal
ingwiththe|escorteveryoneouttatownatthedoc
|shaman,headforthedoc
sandhitch|area.|arideouttathisramshac
letown...|_______________________________________|______________________________________|
Whicheverpathista
en,thenextstopisTermina.Whee-hoo!
_______________________________________________________________________________
10)Termina[AnotherWorld][D-13]_______________________________________________________________________________|ITEMS/ELEMENTS|CHARACTERSTOINVITE|||||BrassRod|Greco||___________________________________________|Luccia||Korcha[SaveKidRoute]||Macha[LeaveKidRoute]||Glenn[LeaveKidRoute]||_______________________________|
Eventhoughthere'snotmuchstorylinestufftodohere,here'sacrapload
ofcharacterstoget,sincethisisthefirsttownpastthepathsplit.Tocontinue,headtowardsthetownentranceandseethescenewithGlenn;thenreturntowhoeverferriedy'intotown.___________________________________|INVITATION:Korcha|INNATE:Blue||INVITATION:Greco|INNATE:Red||INVITATION:Macha|INNATE:Red||INVITATION:Glenn|INNATE:Green||||Forthe'HelpKid'route,Korchajoinsupafterdroppinganchorinport.||Onthe'LeaveKid'route,Macha'llcanbeinvitedaftergivingKorcha's||boattoSerge.TogetGlenn,watchhissceneatthetownentrance,return||toMachaandtal
toher;he'llapproachandtheoptiontojoincomesup.||Grecoistheonlyonewhocanjoinnomatterwhatroute'sbeenta
en.By|
|theshrines,seewhat'sgoingonabouthissonGhetz,andhe'llcanjoin||ifyoutal
tohiminsidehishouse.That'sall!||___________________________________________________________________________|
Besidesgettingso
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