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VVRRUUppddaatteeSSMMPPTTEESSoocciieettyyooffMMoottiioonnPPiiccttuurree &&TTeelleevviissiioonn EEnnggiinneeeerrss
RRooyyTTaayylloorrCorporate Vice President, Alliances, Content andVR
June2016
MMEESSSSAAGGEESSTHREEKEYMESSAGESFORSMPTE
1. ImmersiveTechnologiesarehappening fasterthansupposed.2. Butthey willnot succeedwithout widespreadco-operation andavibrantecosystem.3. AMD believes immersivetechnologieswillrevolutionize thehumancondition.
PPeerrcceeppttiioonn–– UUnnddeerrssttaannddiinngg–– EExxppeerriieenncceeEEmmppaatthhyy-- LLeeaarrnniinngg
TTHHEEWWIINNDDOOWW1895– 2016THEAGEOFTHERECTANGLE
WHYNOW?
- 300+startups
- $Billions
- Technology Ramp
WITHAMDATTHEHEARTOF8833%%**OFVRSYSTEMSGLOBALLY
*AccordingtoJonPeddieResearchasofMarch11,2016,AMDisestimatedaspowering83%ofthetotaladdressablemarketfordedicatedVRHMDs.
DDEEMMOOCCRROOTTIIZZIINNGGVVRR–– TTHHEEFFIIRRSSTT110000MMUUNNIITTSSTHERADEONRX480
$$119999RRUUNNSSAALLLLVVRR
- CERTIFIED,APPROVED- OCULUS- VALVE/HTC
PPCCPPRRIICCEENNOOWW<<$$779999
AARRRIGHTFORINDUSTRY
ODGAR
DAQRIAR
EEVVOOLLUUTTIIOONNOOFFVVRRHMD’SRAPIDDEVELOPMENT
120Hz248MPs
1920
1080
PPSS44VVRR
120Hz1006MPs
‘WorldsFirst1GPixel/s
4096
2048
TTBBCC
90Hz233MPs
2160
1200
OOccuulluuss
EEVVOOLLUUTTIIOONNOOFFVVRRHMD’SRAPIDDEVELOPMENT
DDEEEEPPOOOONN$$225599 SSTTAARRVVRR
NNEEWWEENNTTRRAANNTTSSCCOOMMIINNGGPICO,BEIJING
EEVVOOLLUUTTIIOONNOOFFVVRRTHEEMERGENCEOFACONTROLLERINDUSTRY
TTHHEEDDEEMMAANNDDFFOORRMMOORREEMANY,MANYMORETIMESMOREHORSEPOWERNEEDED
§ 90fps§ 2160x1200(2K)§ <10msLatency§ 8TFLOPs
§ 144fps§ 15360x8640(16K)§ ZeroLatency§ 743TFLOPS!
VVRRHIERACHY&SALES
Tetheredwith Controllers
Headsets without Controllers
Smartphone Based
11MM
33MM
775500kk
5500kk
2200117722001166
66MM
11..55MM
22..77MM
5500kk
SOLVINGCOMPLEXITYWILLNEEDWIDESPREADCO-OPERATION
>>110000xxincreaseinpixelrateinthenearfuture
PPhhoottoo--rreeaalliissmmmakesitamilliontimesharder
GGPPUUaaddvvaanncceessalonearenotenough
GGaammeeeennggiinneess++GGPPUUcollaboration
DarylSartain,ChairmanVRCouncil.
TThheeiimmppoorrttaanncceeooffffiillmmsscchhoooollss
Radeon™ andLiquidVR™AMDPUSHINGVRINTONEWTERRITORIES
WITHHARDWAREANDSOFTWARE
TECHNOLOGIES
wwwwww..ggppuuooppeenn..ccoomm
Radeon™ andFireRenderGPURenderingEngineFREE
Rendered360videoRay-tracedpre-viewers
ScenebakingForRhino,3DSMax,Maya,FilmEngine
wwwwww..ggppuuooppeenn..ccoomm
Radeon™ andAsynchronousCompute
USINGTHEGPUFORMULTIPLETASKSAT
THESAMETIME.FAST.
EssentialforAsync.TimeWarp(ATW)forVR
OOnnllyyAAAAAAGGaammeessttooDDaattee::
§ Rockband
§ EveValkyrie
HHOOLLLLYYWWOOOODDTTHHEESSUURRPPRRIISSEELLEEAADDEERRIINNAADDOOPPTTIIOONNWHYENTERTAINMENTISN’TWAITING.THEBIRTHOFVRX
InterstellarParanormalActivityJurassicWorld
WildWarcraftAssassinsCreed
KungFuPandaTheMartianAvatar2,etc.etc.
FFiillmmss::
LLOOCCAATTIIOONNBBAASSEEDDVVRRPARANORMALACTIVITYAMC,PARAMOUNT
Artists impression, Cinepod
VRXISCHANGING
TECHNOLOGYINEENNTTEERRTTAAIINNMMEENNTT
FFRREEEEVVRRXXFFRROOMMAAMMDDAVAILABLENOW,UE4BASED.
‘First’WrightBrothersfirstflightinVR. ByMatterVR ‘Neuro’VR.ByKite&Lightning
336600VVRRAANNDDAADDVVAANNCCEEDDSSTTIITTCCHHIINNGGMORECAMERAS,HIGHERRESOLUTION,MORESTITCHING
TTHHEERRAACCEETTOOBBLLEENNDDCCAAMMEERRAAAANNDDGGAAMMEEEENNGGIINNEEWWOORRLLDDSSPOSSIBLEBUTEXPENSIVE
§ FilmedwithCanonT4i
§ Composited
§ Alphamatted
§ Produced imagesequences
§ 2 minutes20GBdata
TTHHEEIIMMPPOORRTTAANNCCEEOOFFLLIIGGHHTTFFIIEELLDDSSCAPTURINGOURDIGITALSELVES
TTHHEEIIMMPPOORRTTAANNCCEEOOFFAAUUDDIIOONEWPOSSIBILITIESINAUDIOPLACEMENT
MATTHEW LEWISCEO, PRACTICAL MAGIC
RRooyy TTaayylloorrCVPAlliances,ContentandVR
Dir.BoardofGovernors,AdvancedImagingSociety
roy.taylor@amd.com
@roy_techhwood
THANKYOU!
FOOTNOTES1. AMD Internal testing as of March 2016. Varied configurations may yield different results. System config: Core i7-5960X, Gigabyte X99-UD4, 16GB DDR4-2666 Radeon™
Software 15.301.160205a, NVIDIA 361.75 WHQL, Windows® 10 x64. Game settings: 3840x2160, High Quality Preset, 2xMSAA, Async Compute ON. Average FPS Scores: Radeon™ R9 Fury X GPU: 55 FPS. GTX 980 Ti: 43 FPS. GRDT-95
2. AMD Internal Testing as of March 2016. Varied configurations may yield different results. Hardware config: AMD Radeon™ R9 Fury X, Core i7-5960X, 16GB DDR4-2666, Windows® 10 x64, Radeon™ Software 16.15. Game settings: 2560x1440, High Quality preset. Scores: 58.18 average FPS (DirectX® 11) vs. 69.21 average FPS (DirectX® 12). GRDT-96
3. AMD Internal testing as of March 2016. Varied configurations may yield different results. Hardware config: Core i7-5960X, Gigabyte X99-UD4, 16GB DDR4-2666, Windows 10® x64 (Build 10240), AMD Catalyst™ driver 15.7.1 and DirectX® 11 multi-threaded vs. DirectX® 12 multi-threaded at 3840x2160 resolution rendered 17,829,125 triangles/sec (DirectX® 12) vs. 1,246,605 triangles/sec (DirectX® 11), with less than 1% variance between tests. GRDT-94
4. DirectX® 12 fastest adoption since DX9: http://www.tweaktown.com/news/44918/microsoft-adoption-rate-directx-12-fastest-dx9/index.html
**Testing conducted by AMD Performance Labs as of March 7, 2016 on the AMD Radeon™ Pro Duo, AMD Radeon™ R9 295X2 and Nvidia’s Titan Z, all dual GPU cards, on a test system comprising Intel i7
5960X CPU, 16GB memory, Nvidia driver 361.91, AMD driver 15.301 and Windows 10 using 3DMark Fire Strike benchmark test to simulate GPU performance. PC Manufacturers may vary configurations,
yielding different results. At 1080p, 1440p, and 2160P, AMD Radeon™ R9 295X2 scored 16717, 9250, and 5121, respectively; Titan Z scored 14945, 7740, and 4099, respectively; and AMD Radeon™ Pro Duo scored 20150, 11466, and 6211, respectively, outperformin g both AMD Radeon™ R9 295X2 and Titan Z. RPD-1
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