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Video GamingVideo Gaming
By: Anthony Libre, Jasper Lim Pua and Sevi By: Anthony Libre, Jasper Lim Pua and Sevi OzamizOzamiz
First generation consoles (1972–1983)
How it all started...How it all started...
Original Pong Game (1958)Original Pong Game (1958)
Atari PONG (1975)Atari PONG (1975)
Highscores and Highscores and Leaderboard GamesLeaderboard Games
Space InvadersSpace Invaders
PacmanPacman
TetrisTetris
Story GamesStory GamesSuper Mario BrothersSuper Mario Brothers
Donkey KongDonkey Kong
Sonic The HedgehogSonic The Hedgehog
Strategy GamesStrategy Games
StarcraftStarcraft
Red AlertRed Alert
Story Driven GamesStory Driven Games
Metal Gear SolidMetal Gear Solid
Deus ExDeus Ex
Role Playing GamesRole Playing GamesFinal FantasyFinal Fantasy
Kingdom HeartsKingdom Hearts
Sports GamesSports Games
• NBA 2KNBA 2K
• FIFAFIFA
• Fight NightFight Night
Party GamesParty GamesGuitar HeroGuitar Hero
RockbandRockband
DJ HeroDJ Hero
Motion Control GamesMotion Control GamesWii SportsWii Sports
Wii FitWii Fit
Gaming in MotionGaming in Motion
Nintendo WiiNintendo Wii
The Nintendo Wii is one of the next-gen The Nintendo Wii is one of the next-gen consoles that was released during consoles that was released during November 19, 2006 it quickly becoming one November 19, 2006 it quickly becoming one of the most popular consoles due to it’s of the most popular consoles due to it’s family friendly games and smooth motion family friendly games and smooth motion controls.controls.
It was also one of the first next-gen consoles It was also one of the first next-gen consoles to actually focus on to actually focus on motion controls motion controls giving giving it the lead in the new industry.it the lead in the new industry.
Nintendo WiiNintendo Wii
The formula of the Nintendo Wii made it one of The formula of the Nintendo Wii made it one of the most successful consoles. It focused on the most successful consoles. It focused on games that everybody could enjoy instead of games that everybody could enjoy instead of targeting specific demographics.targeting specific demographics.
It revolutionized the concept of casual gaming It revolutionized the concept of casual gaming and one of it’s most popular games is actually and one of it’s most popular games is actually WiiSports, the sample game that is boxed with WiiSports, the sample game that is boxed with the console in order to showcase the controls. the console in order to showcase the controls.
Nintendo Wii VideoNintendo Wii Video
Project NatalProject Natal
Project Natal is the codename for Microsoft’s new Project Natal is the codename for Microsoft’s new motion controller that is set to be paired with the motion controller that is set to be paired with the Xbox 360. It is in response to the overwhelming Xbox 360. It is in response to the overwhelming popularity of the Nintendo Wii and it’s motion popularity of the Nintendo Wii and it’s motion controls.controls.
It is planned to be paired with the normal controller It is planned to be paired with the normal controller of the Xbox 360 in order to enhance the game of the Xbox 360 in order to enhance the game and to keep up with the trend of better and more and to keep up with the trend of better and more realistic controls.realistic controls.
Project NatalProject Natal
What sets this apart from other motion controls What sets this apart from other motion controls is that instead of using a controller Project is that instead of using a controller Project Natal uses a camera in order to capture body Natal uses a camera in order to capture body movements. This is similar to the “Playstation 2 movements. This is similar to the “Playstation 2 EyeToy”.EyeToy”.
This peripheral gives gamers a whole new kind of This peripheral gives gamers a whole new kind of freedom in the sense that they are freedom in the sense that they are not bound not bound by a controller but instead by their body.by a controller but instead by their body.
Project Natal VideoProject Natal Video
PlayStation 3 “Arc”PlayStation 3 “Arc”
Arc is the unofficial name for Sony’s motion control Arc is the unofficial name for Sony’s motion control for the Playstation 3. Similar to the Nintendo Wii for the Playstation 3. Similar to the Nintendo Wii this motion control employs the use of a wand like this motion control employs the use of a wand like controller.controller.
This controller is set to be integrated with existing This controller is set to be integrated with existing Sony peripherals such as the EyeToy and the Sony peripherals such as the EyeToy and the Playstation Eye (another camera peripheral). Not Playstation Eye (another camera peripheral). Not much is known yet about their plans and the much is known yet about their plans and the direction they intend to take these controls to. direction they intend to take these controls to.
PlayStation 3 “Arc”PlayStation 3 “Arc”
Aside from the “Arc” the Playstation 3 already uses Aside from the “Arc” the Playstation 3 already uses motion control through their “six axis” controller. motion control through their “six axis” controller. It has the ability to sense both It has the ability to sense both rotational rotational orientation orientation and and translational acceleration translational acceleration along along all three dimensional axes, providing six degrees all three dimensional axes, providing six degrees of freedom, hence the name.of freedom, hence the name.
An example of this would be shooting a freethrow An example of this would be shooting a freethrow by tilting the controller back and making the by tilting the controller back and making the motions of actually shooting ball. motions of actually shooting ball.
PlayStation 3 “Arc” PlayStation 3 “Arc” VideoVideo
The Psychology of The Psychology of Video GamesVideo Games
The Social Benefits of The Social Benefits of Video GamesVideo Games
• provide a sense ofprovide a sense of
freedom and connection to other peoplefreedom and connection to other people
• gives us asense of achievementgives us asense of achievement
The Social Benefits of The Social Benefits of Video GamesVideo Games
• We're addicted to gaming because ofWe're addicted to gaming because of
the combination of reality and fantasythe combination of reality and fantasy
• allow us to release interpersonal tensionsallow us to release interpersonal tensions
in harmless ways.in harmless ways.
Myths and FactsMyths and Facts
Myth 1Myth 1. Violent video game research has . Violent video game research has yielded very mixed results. yielded very mixed results.
Facts:Facts:
Violent video games are significantly associated Violent video games are significantly associated with increased aggressive behavior, thoughts, with increased aggressive behavior, thoughts,
and affect; increased physiological arousal; and and affect; increased physiological arousal; and decreased pro-social (helping) behavior.decreased pro-social (helping) behavior.
Myth 2Myth 2. The studies that find . The studies that find significant effects are the weakest significant effects are the weakest methodologically. methodologically.
Facts:Facts:
Methodologically stronger studies have yielded Methodologically stronger studies have yielded the largest effects (Anderson, in press).the largest effects (Anderson, in press).
Myth 3Myth 3. Laboratory experiments are . Laboratory experiments are irrelevant (trivial measures, demand irrelevant (trivial measures, demand characteristics…) characteristics…)
Facts:Facts:
… … Variables known to influence real world Variables known to influence real world aggression and violence have the sameaggression and violence have the same
effects on laboratory measures of aggression effects on laboratory measures of aggression (Anderson & Bushman, 1997).(Anderson & Bushman, 1997).
Myth 4.Myth 4. Field experiments are Field experiments are irrelevantirrelevant
Facts:Facts:
Field experiments have used behaviors like Field experiments have used behaviors like biting, pinching, etc. The fact thatbiting, pinching, etc. The fact that
these aggressive behaviors occur in natural these aggressive behaviors occur in natural environments does not make them "normal" environments does not make them "normal"
play behavior; it increases the faceplay behavior; it increases the face
validity of the measures.validity of the measures.
Myth 5.Myth 5. Correlational studies are Correlational studies are irrelevant. irrelevant.
Facts:Facts:
Correlational studies are used to testCorrelational studies are used to test
theories that are inherently causal. Whole theories that are inherently causal. Whole scientific fields are based on correlational data. scientific fields are based on correlational data.
They allow for statistical controlsThey allow for statistical controls
of plausible alternative explanations.of plausible alternative explanations.
Myth 6.Myth 6. There are no studies linking There are no studies linking violent video game play to serious violent video game play to serious aggression.aggression.
Facts:Facts:
High levels of violent video gameHigh levels of violent video game
exposure have been linked to delinquency, exposure have been linked to delinquency, fighting at school and during freefighting at school and during free
play periods, and violent criminal behaviorplay periods, and violent criminal behavior
(e.g., self-reported assault, robbery).(e.g., self-reported assault, robbery).
Myth 7.Myth 7. Violent video games affect Violent video games affect only a small fraction of players. only a small fraction of players.
Facts:Facts:
There is not consistent evidence forThere is not consistent evidence for
the claim that younger children arethe claim that younger children are
more negatively affected than young adults, etc. more negatively affected than young adults, etc. Even nonaggressive individuals are Even nonaggressive individuals are
consistently affected by brief exposures.consistently affected by brief exposures.
Myth 8.Myth 8. Unrealistic video game Unrealistic video game violence is completely safe for violence is completely safe for adolescents and older youths. adolescents and older youths.
Facts:Facts:
Cartoonish and fantasy violence is often Cartoonish and fantasy violence is often perceived by many as safe. However, perceived by many as safe. However,
experimental studies with college students experimental studies with college students have consistently found increased aggression have consistently found increased aggression
after exposure to clearly unrealistic and fantasy after exposure to clearly unrealistic and fantasy violent video games.violent video games.
The Future of GamingThe Future of Gaming
Playstation 4?Playstation 4?
XBOX 720?XBOX 720?
Wii 2.0?Wii 2.0?
Joke for Sir…Joke for Sir…
E3E3
Electronic Entertainment ExpoElectronic Entertainment Expo
Trade show for computer and video gamesTrade show for computer and video games
19951995
E3 2010 June 15-June 17,E3 2010 June 15-June 17,
Los Angeles Convention CenterLos Angeles Convention Center
Youtube links for the Youtube links for the VideosVideos
• Wii VideoWii Video
• Project Natal VideoProject Natal Video
• Sony Arc VideoSony Arc Video
SourcesSources
• http://www.apa.org/science/about/psa/2003/10/anderson.aspx
• http://psychology.suite101.com/article.cfm/they_psychology_of_gaming
• http://www.neogaf.com/forum/showthread.php?t=388257
• http://www.thegameconsole.com/videogames01.htm
• http://www.giantbomb.com/leaderboard/92-30/
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