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The Come, Don’t come and Don’t Pass Bets © www.CrazyVegasCasino.com 2011
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VEGAS CRAPS
The Come, Don’t come and Don’t Pass Bets
© www.CrazyVegasCasino.com 2011
Don’t Pass Bet
This particular bet and betting box is placed just above the Pass Line on the Craps
table. As with any other online Craps bet, you can place your chips on the table by left-
clicking directly on top of the designated area. Alternatively, you can take down a bet by
right-clicking on the chips that have been previously placed.
The Don’t Pass Bet is somewhat opposite to the Pass Line Bet. Here you will be
betting against the shooter – in other words, you will be hoping that the shooter loses.
Don’t Pass Bet
This particular bet is opposite to the Pass Line Bet because the rolls of 7 or 11 will be
losers, whilst the amounting combinations of 2 or 3 will be instantaneous winners. In
Vegas Craps the combination roll of 12 results in a tie.
If a Point (4,5,6,8,9,10) is established on the Come Out Roll and rolled for a second
time, the bet is lost. After having established the Point, the dice combination that you
will be in search of is the winning combination of 7. Essentially, your only two action
rolls will be the Point (lose) and any combination resulting in a 7 (win)
The Come Bet
Another very important type of wager in the game of Craps is the Come Bet. The Come
Bet is essentially a bet within the Pass Line Bet. Come bets can be made after the
Point has been established in both Pass Line and Don’t Pass Line bets, although it
would be illogical to place Come bets if you have initially placed a Don’t Pass Line bet
on the table. The come bet is therefore a strategic extension of the Pass Line bet and
both should always go hand in hand.
Come bets are placed directly on the ‘Come’ sign. In fact, Come Bets are made on
other non-action rolls, thus establishing further Points. Let’s look at an example:
The Come Bet
Say that the Point after the Come Out Roll has been established as a 4. By placing a
Come bet, the very next non-action combination will attach your wager to its
complimentary number on the above grid. Let us suppose that the second roll of the
dice, the roll after the Come Out Roll, brings us a combination of an easy 6 (4 & 2).
After making this particular ‘double bet’ you will in fact be going after a 4 or 6 reroll. If
the 4 comes before the 6, the Pass Line bet wins and the Come bet stays in the grid
until a 6 is rolled in the following rolls.
The Come Bet
Of course, if a 2, 3 or 12 combination is rolled before any of these numbers, the Come
bet will lose, whilst a 7 and 11 will be a winner. You can make as many Come bets as
you wish, although most Craps pros will tell you that for odds purposes you should not
have more than two Come bets (two extra Points) in play during any given time. Once
Come Bets and their Points have been established, you can place Odd bets as with
Pass Line bets. Come Bet Odd Bets are limited at 3X as with Pass Line Bets.
The Pass Line bet
Like Pass Line bets are opposite to Don’t Pass Bets, Don’t Come Bets are opposite to
Come Bets. With Don’t Come bets you will be betting against with the house and
against the shooter. Bets placed in the Don’t Come Bar will be winners if the roll is a 2
or 3 and losers if the roll is a 7 or 11; the 12, as with Don’t Pass bets, is barred. Any
other dice outcomes will pin your wager abreast the Don’t Come Bar where it will await
further rolls. If the same number is rolled as to where the Don’t Come wager has been
pinned, the wager will be lost – if a 7 is rolled, the pinned Don’t Come wager will be a
winner.
Come Bets and Don’t come Bets pay even odds, unless odds have been taken. Odds
Bets can be added or taken down at any time. Please feel free to distribute and republish this document providing that all links contained herein remain intact © www.CrazyVegasCasino.com 2011
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