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Vectors

It is heavily used in physics.

Need to manipulate them without any difficulty.

Remark : a quantity defined without a direction is a scalar.

Used to describe the position of a point in space.

Common coordinate systems are L◦ Cartesian

◦ Polar

It also called as rectangular coordinate system.

x and y axes intersect at the origin

Points are labeled as (x,y).

Origin and reference line are noted.

Point is r distance from the origin in the direction of angle θ,

counter clock wise from the

reference line.

The reference line is often

on the x axis.

Points are labeled as (r, θ).

Based on forming a right triangle from r and θ

x = r cos θ

y = r sin θ

If the Cartesian coordinates are

known :

Example 2.1

A scalar quantity is a single value that completely specified with an appropriate unit.◦ Mostly are always positive◦ Some may be positive or negative◦ Rules for ordinary arithmetic are used to

manipulate the scalar quantities.

A vector completely described by a number and appropriate units plus a direction.

Figure shows a particle travels from A to B.

The broken line is the distance traveled and it is a scalar.

The solid line is the displacement and it is a vector.

The displacement is independent of the path taken between the two points.

Equality of two vectors

If two vectors have samemagnitude and samedirection, they are equal.

They point along parallellines

It allows a vector to bemoved to a position parallelto itself.

Figure shows all of the vectors are equal.

Vector addition is different from scalar addition.

When adding vectors, their directions must be taken into account.

Units must be the same.

Graphical methods◦ Use scale drawings

Algebraic Methods◦ More convenient

Continue drawing thevectors “tip-to-tail” or“head-to-tail”.

The resultant is from theorigin of the first vector tothe end of the last vector.

Measure the length of theresultant and its angle.◦ Use the scale factor to convert

length to actual magnitude.

When you have many vectors,just keep repeating the processuntil all are included.

The resultant also same which isdrawn from the tail of the firstvector to the tip of the lastvector.

When two vectors are added, the sum is independent of the order of the addition.

This is the Commutative Law of Addition.

When adding the vectors, all of the vectors must have the same units.

All of the vectors must be the same type of quantity. ◦ For example, you cannot add a displacement with a

velocity.

The negative of a vector is defined as the vector that, when added to the original vector, gives a resultant of zero.

The negative of the vector will have the same magnitude, but point in the opposite direction.

Find the vector that added to the second vector gives you the first vector.

As shown, the resultant vector points from the tip of the second to the tip of the first.

The result of the multiplication or division of a vector by a scalar is a vector.

The magnitude of the vector is multiplied or divided by the scalar.

If the scalar is positive, the direction of the result is the same as of the original vector.

If the scalar is negative, the direction of the result is opposite that of the original vector.

A common way of identifying direction is by reference to East, North, West and South. (Locate green points as below)

Example 2.2 A Vacation On Trip

A component is a projection of a vector along an axis. ◦ Any vector can be

completely described by its components.

It is useful to use rectangular components.◦ These are the

projections of the vector along the x and y axes.

Assume you are given a vector

It can be expressed in terms of two other vectors,

These three vectors form a right triangle.

The components can be positive or negative and will have the same units as the original vector.

The signs of the components will depend on the angle.

A unit vector is a dimensionless vector with a magnitude of exactly 1.

Unit vectors are used to specify a direction and have no other physical significance.

Ax is the same as and Ay is the same as etc.

The complete vector can be expressed as

A point lies in the xy plane and has Cartesian coordinates of (x,y).

The point can be specified by the position vector.

This gives the components of the vector and its coordinates.

Using

Note the relationships among the components of the resultant and the components of the original vectors.

The same method can be extended to add three or more vectors.

Assume

Example 2.3 The Sum of Two vectors

Example 2.4 The Resultant Displacement

Example 2.5 Taking a Hike

Select a coordinate system ◦ Try to select a system that minimize the number of

components you need to deal with

Draw a sketch of the vectors. ◦ Label each vector

Find the x and y components of each vector and the x and y components of the resultant vector◦ Find the z components if necessary

Use the Pythagorean theorem to find the magnitude of the resultant and the tangent function to find the direction. ◦ Other appropriate trig functions may be used

Scalar Product

Vector Product Can be called as Dot Product

Can be called as Dot Product

AxB = |A||B| sin θ

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