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Using Games
Content1. Why using games2. What types of games to use3. Competition games4. Thinking games5. Role plays
1. Elements2. Example3. Organization
6. Quiz and puzzles1. Elements2. Water facts3. Example
7. Designing a game8. Tip
1. Why using games
Games are attractive Games can be self-learning Games can simulate real-life experience:
some things you can only explain with a game
2. W
hat
type
of ga
mes
to
use?
Competition
To give energy to the training or awareness buildingTo create ‘extra’ interest and get feedback
Thinking games
Illustrate a principle or a special point Make sure the message ‘lands’
Role play: Simulate real life experienceImportant lessons to be captured by facilitator
Quizes and puzzles
Test understandingSelf learning and self correcting
3. Competition games – example 1 Water Policy Game (MetaMeta) uses a
floating triangle (inspired by IWRM diagrams) on which weights are placed till the triangle becomes out of balance, tilts and sinks
The weights represent pressure on environment, economy or social development
Players are trading cards which describe certain water developments and the respective weights on environment, economy and social development
3. Competition games – example 1(2) The Water Policy Game explains impact of
different developments and policies and the principle of balance integrated water resource development
The floating triangle is inspired on the principle of the water clock (floating pierced bowl), used to distribute water in ancient irrigation systems
4. Thinking game – example 1
Aquadukt (Schmidt Verlag): explains importance of water systems development to service residential areas
Players have to develop wells, construct water channels anddevelop new residential areasIn ‘Roman’ fashion
4. Thinking game – example 2
No Know (Water Education Foundation): is simple race game explaining sources of water pollution
5.1 Role play - elements
Plot – make sure you have a reasonable understanding where the role play will lead to
Opposing roles – make sure the roles of different players is likely create some ‘fireworks’
‘Characters’ – make sure characters are ‘recognizable’
General information – in the beginning Additional information – during the game
5.2 Example of role play: The River Basin Game
http://www.iwmi.cgiar.org/pubs/working/WOR75.pdf
5.3 Role play - organization
Make sure everyone understands his role!! Make sure there is no language problem Role of facilitator is important:
To get it going To ask in the end: so what happened?
what can we take from this? To summatize the main learning points
Accept that each roleplay will leads its own life – you cannot predict outcome
Duration: can be from 5 minutes to one day, even more
6.1 Quiz and puzzles - elements Quiz – competition – quizmaster/ jury gives
the answer Puzzle – individual, should be able to check
the answer Consider:
Mix of serious and non-serious question Add time element Make it unforgettable, hilarious
6.2 Quiz questions – water facts (1) There is the same amount of water on Earth as
there was when the Earth was formed. The water from your faucet could contain
molecules that dinosaurs drank. Nearly 97% of the world’s water is salty or
otherwise undrinkable. Another 2% is locked in ice caps and glaciers. That leaves just 1% for all of humanity’s needs - all its agricultural, residential, manufacturing, community, and personal needs.
Water regulates the Earth’s temperature. It also regulates the temperature of the human body, carries nutrients and oxygen to cells, cushions joints, protects organs and tissues, and removes wastes.
6.2 Quiz questions – water facts (2) 75% of the human brain is water and 75% of a
living tree is water. A person can live about a month without food, but
only about a week without water. Water is part of a deeply interconnected system.
What we pour on the ground ends up in our water, and what we spew into the sky ends up in our water.
The average cost for water supplied to a home in the U.S. is about $2.00 for 1,000 gallons, which equals about 5 gallons for a penny.
Water expands by 9% when it freezes. Frozen water (ice) is lighter than water, which is why ice floats in water.
6.3 Example of self-learning puzzleBasics of HydroGeology Try to move from rainfall to recharge – but follow only the true statements. Best to do this in group of 2 or 3 and discuss – see which group finds the correct route. RAINFALL Most water on
earth is salt An aquitard is a very old aquifer
Shallow aquifers are more prone to organic pollution than deep aquifers
Most fresh water on earth occurs as groundwater
In clay you will not find much groundwater
Groundwater with high sodium content is called sodawater
All aquifers are permeable
Confined aquifers are ‘sandwiched’ between impermeable layers
Some rivers are recharged by groundwater
Some aquifers are recharged by rivers
Because of overpumping, farmers may suffer from ‘cones of depression’
The effects of chemical groundwater pollution may last for centuries, if not more
Fossil groundwater is not recharged
Groundwater flows best in layers of coarse sand and gravel
If too much groundwater is used, land may sink
High fluoride levels in groundwater can cause dental problems and kidney failure
The transmissivity of an aquifer depends on its thickness and the hydraulic conductivity
A tubewell is a horizontal well
Water tables do not have four legs
Unconfined aquifers extend across country borders
The age of groundwater can be from weeks up to millennia
The zone of aeration is the aquifer underneath a recreational area
Granite formations are not very permeable
Groundwater discharge can be through wells, lakes, wetlands, rivers or waterlogged areas
If a well is first developed, it yields sparkling water
Some groundwater is naturally chemically contaminated
In artesian wells water flows upstream
Shallow aquifers recharge quickly
Hydraulic conductivity measures the voltage of groundwater
A deeper well will always yield more water
Contamination is caused by pesticides, industrial/urban waste, oil and human waste
Most groundwater flows in underground rivers
Most groundwater is too heavy to evaporate
RECHARGE
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7. In designing a game what is important
Fun Keep it simple and deliberately simplify:
We tend to make games too complex and boring
Test the game To make sure it is understood and liked
Be aware of cultural sensitivities Some games are not liked or accepted in
certain groups or cultures
Tip:Ask students
to make a game themselves:this encourages them to think of stakeholders and
rules of the game
BECAUSE IN WATER MANAGEMENT MANY THINGS AREON SETTING THE RULES OF THE GAME…
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