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True20 Spells
1
True20 Spells version 1.3
by Bryan Caplan
Preface
Most True20 Powers (e.g. Blast, Mind Control) are specific; the rest (Animal Mimicry, Shapeshift) are extremely general. Spells occupy an intermediate position. Spell-casters have a long list of very specific supernatural abilities. If you want to play a spell-lobbing superhero, a student in a school of magic, or a fantasy cleric, mage, or druid, the Spell Power may be for you.
Basics Spells are flexible Powers with a unifying supernatural theme. They come in three flavors. Divine Spells: (8 points per rank) You can cast spells by drawing on your god, gods, faith, or other religious source. Magic Spells: (9 points per rank) You can cast spells by drawing on magic, mystic energy, witchcraft, or other mystical force. Nature Spells: (7 points per rank) You can cast spells by drawing on nature, the elements, the earth, or other natural source. One rank of Spells lets you cast 1st Level spells and gives you 3 Mana. Each additional rank of Spells gives you 3 additional Mana. Every two additional ranks of Spells lets you cast another spell level. Rank Mana Maximum Spell Level 1 3 1 2 6 1 3 9 2 4 12 2 5 15 3 Etc. Casting a spell costs one Mana per Spell Level. By default, you can recover all your Mana daily, after resting for five hours.
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Spells are divided into various overlapping Realms. A typical Realm is 20% of a Spell list. If you fail a save while casting a Spell, you must make a Concentration check. If you fail, you stop casting the Spell and lose your action. If you fail by 5, you lose the Spell’s required Mana. Opponents who want to disrupt your Spells can hold their Action until you cast by making a Concentration check. This is a DC 15 if your spell has an Attack Casting Time and DC 20 if your spell has a Move Casting Time. Disrupting Spells with a Casting Time of 1 round or more does not require a Concentration check. Spells with a Reaction Casting Time cannot be interrupted. Extras Extra Mana: (+1) You have one more Mana per rank of Spells. You can take this Extra more than once. Fast Recovery: (+1) You recover your Mana every half day. Each additional +1 modifier moves your recovery time one step down the Progression Table. Less Rest: (+1) You recover your Mana after resting for two hours. Each additional +1 modifier moves your rest time one step down the Progression Table. Signature: (+1) You have a personalized Realm of extra Spells. The GM must approve all your Signature Spells. Talent: (+1) You are especially talented with one Realm of Spells. You can cast spells one Level above your normal maximum Spell Level as long as they are in this Realm. You also have a +5 bonus on Spell Checks within your chosen Realm. Each +1 Extra gives you Talent in one more Realm. Unbreakable: (+1) You do not make Concentration checks if you fail a save while casting a Spell. Voice: (+1) Your Power has a Voice Range, potentially affecting anyone who can hear you. You automatically hit people within range, but if they anticipate your action they can give themselves a Reflex save at the same rank as your attack by covering their ears. Flaws Blind Spot: (-1) You cannot cast one Realm of Spells. Each -1 Flaw takes away one more Realm. Memorize: (-2) You must choose your Spells in advance. Allocate all your Mana immediately after resting.
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More Rest: (-1) You recover your Mana after resting for a half day. Each additional -1 modifier moves your rest time one step up the Progression Table. Reduced Mana: (-1) You have one fewer Mana per rank of Spells. You can take this Flaw more than once. Slow Recovery: (-1) You recover your Mana every two days. Each additional -1 modifier moves your recovery time one step up the Progression Table. Spell Failure: (-2) You must make a Spell Check of DC 10 + required rank every time you try to cast a spell. Your bonus equals your rank. If you succeed, spend the required Mana. If you fail by less than 5, you waste your action. If you fail by 5 or more, you waste your action and the required Mana. You can gain a +5 bonus on a Spell Check by spending an extra Mana. If you only have to make Spell Checks for unMemorized spells, reduce the Flaw to -1. (You may not take the latter Flaw if you also have the Memorize Flaw). Increase the Flaw to -3 for a Spell Check of DC 15 + required rank, and to -4 for a Spell Check of DC 20 + required rank. Feats Drawbacks Spell Conversion Guidelines Helpful spells: Power rank= -2+3*Spell Level Spell Level Power Rank 1 1 2 4 3 7 4 10 5 13 6 16 7 19 Harmful spells: Power rank = -5 + rank + 2 * Spell Level Spell Level Power Rank 1 -3 + rank 2 -1 + rank 3 1 + rank 4 3 + rank 5 5 + rank 6 7 + rank 7 9 + rank
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Narrow/limited effect: +1 to +5
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Divine Spell List 1st Level 2nd Level 3rd Level 4th Level
aspiration benediction canticle cause minor wounds courage create water cure minor wounds darkness destroy water detect evil detect good fear light malediction petition purify food and drink putrefy food and drink turn minor unholy
augury big bless cause light wounds command create food cure light wounds curse detect charm detect life divine protection endure cold endure heat far fast feign death invisibility to undead long lower water more raise water sanctuary slow poison snake charm turn unholy water walk
aid cause blindness cause disease cause fatigue cause paralysis continuous cure blindness cure disease cure fatigue cure paralysis destroy minor unholy enthrall hold person know alignment locate object neg. plane protection resist cold resist fire silence speak w/monsters spiritual hammer spray unknowable alignment unlocatable object wyvern watch
animate dead bestow curse cause serious wounds cloak of fear continual darkness continual light cumulative cure serious wounds death’s door detect lie dispel magic farther magical vestment minor imbue neutralize poison poison prayer remove curse sharper snakes to sticks speak w/dead sticks to snakes stack surer tongues turn major unholy undetectable lie
5th Level 6th Level 7th Level
air walk barrage bigger cause critical wounds cure critical wounds destroy unholy dispel unnatural divination endless exorcise faster longer lots part water plane shift possess quest regenerate spell immunity wither
anim. dead monsters blade barrier commune destroy major unholy farthest fastest forbiddance flame strike golem harm heal insect plague major imbue stacker true seeing wind walk word of recall
biggest earthquake gate holy word longest raise dead slay living stackest symbol tons
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Divine Spells
Divine Realms: Battle, Compound, Control, Creation, Defense, Divination, Element,
Fortune, Illusion, Necromancy, Prayer, Salvation, Summoning
1st Level
Aspiration (Fortune, Prayer)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can beg the gods to intervene on your behalf.
Effect: Luck
Benediction (Battle, Prayer)
Range: Voice Casting Time: Attack
Duration: 2 rounds Scope: 10’ square
You can enhance allies’ attacks. The spell only works on allies who have not yet
attacked.
Effect: +1 Attack
Canticle (Control, Defense)
Range: Perception Casting Time: Attack
Duration: Concentration Scope: One creature
You can make an enemy ignore you as long as you do not attack him.
Effect: Mind Control rank
Cause Minor Wounds (Battle, Necromancy)
Range: Perception (25’) Casting Time: Attack
Duration: Normal Scope: One creature
You can inflict minor spontaneous wounds on one creature.
Effect: Drain -3 + rank [Life]
7
Courage (Control, Salvation)
Range: Touch Casting Time: Attack
Duration: 1 minute Scope: One creature
You can make someone temporarily immune to fear.
Effect: Fearless
Create Water (Creation, Element)
Range: Perception Casting Time: Attack
Duration: Normal Scope: 5’ cube
You can create water.
Effect: Create Object 1
Cure Minor Wounds (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can cure one creature’s minor wounds, but not special injuries.
Effect: Healing 1 [Life only, Life>-1 only] (Extras: Unlimited Retry)
Darkness (Element)
Range: Perception Casting Time: Attack
Duration: 1 hour Scope: 10’ radius
You can create an immobile field of magical darkness.
Effect: Obscure 2 [sight]
Destroy Water (Element)
Range: Perception Casting Time: Attack
Duration: Normal Scope: 5’ cube
You can destroy water.
Effect: Disintegration 2 + rank
8
Detect Evil (Divination)
Range: Personal Casting Time: Attack
Duration: 10 minutes Scope: Self
You can sense evil.
Effect: Super-Senses 1 [Awareness of evil]
Detect Good (Divination)
Range: Personal Casting Time: Attack
Duration: 10 minutes Scope: Self
You can sense good.
Effect: Super-Senses 1 [Awareness of good]
Fear (Control)
Range: Touch Casting Time: Attack
Duration: 1 minute Scope: One creature
You can make someone experience unnatural fear.
Effect: Mind Control rank
Light (Element)
Range: Perception Casting Time: Attack
Duration: 1 hour Scope: 10’ radius
You can create an immobile field of magical light.
Effect: Environmental Control 2 [light]
Malediction (Battle, Prayer)
Range: Perception (25’) Casting Time: Attack
Duration: 2 rounds Scope: 10’ square
You can impede enemies’ attacks. The spell only works on enemies who have not yet
attacked.
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Effect: Drain rank [Attack] (Flaws: Ephemeral)
Petition (Fortune, Prayer)
Range: Perception Casting Time: Attack
Duration: Normal Scope: one creature
You can ask the gods for a minor miracle.
Effect: Boost 1 [any] (Extras: Unlimited Retry; Flaws: 20 Activation)
Purify Food and Drink (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: 100 lbs.
You can make spoiled or poisonous food and water fit for consumption.
Effect: Transform 2 + rank
Putrefy Food and Drink (Necromancy)
Range: Touch Casting Time: Attack
Duration: Normal Scope: 100 lbs.
You can make healthy food and water putrid and inedible.
Effect: Transform 2 + rank
Turn Minor Unholy (Command, Necromancy)
Range: Voice Casting Time: Attack
Duration: Normal Scope: One unholy being
You can compel minor undead and other unholy beings to flee in terror or serve you.
Effect: Mind Control rank (Limited: Only vs. undead and other unholy beings)
2nd Level
Augury (Prayer)
Range: Personal Casting Time: 5 rounds
Duration: One round Scope: Self
10
You can ask your deity one question of the form “Will good or ill come of...” The GM
rolls secretly because you may misunderstand the response.
Effect: +5 Wisdom
Bless (Battle, Prayer)
Range: Voice Casting Time: 1 round
Duration: 5 rounds Scope: 25’ square
You can enhance allies’ attacks. The spell only works on allies who have not yet
attacked.
Effect: +1 Attack
Big (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect a mid-sized area, rather than a single target. You can
only use this spell to enhance a spell at least one level below your maximum spell level.
Effect: Area [any], Progression + Sudden<3
Cause Light Wounds (Battle, Necromancy)
Range: Perception (100’) Casting Time: Attack
Duration: Normal Scope: One creature
You can inflict light spontaneous wounds on one creature.
Effect: Drain -1 + rank [Life]
Command (Control)
Range: Voice (100’) Casting Time: Attack
Duration: 1 round Scope: One creature
You can give a creature who hears and understands you a one-word verbal order.
Game Description: Mind Control 2 + rank
Create Food (Creation)
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Range: Perception Casting Time: Attack
Duration: Normal Scope: 5’ cube
You can create enough food to feed five adults for a day.
Effect: Create Object 1
Cure Light Wounds (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can cure one creature’s light wounds, but not special injuries.
Effect: Healing 4 [Life only, Life>-1 only] (Extras: Unlimited Retry)
Curse (Battle, Prayer)
Range: Perception (100’) Casting Time: Attack
Duration: 5 rounds Scope: 25’ square
You can impede enemies’ attacks. The spell only works on enemies who have not yet
attacked.
Effect: Drain -1 + rank [Attack]
Detect Charm (Divination)
Range: Personal Casting Time: Attack
Duration: 10 minutes Scope: Self
You can sense magical control of the will.
Effect: Super-Senses 1 [Awareness of mind control]
Detect Life (Divination)
Range: Personal Casting Time: Attack
Duration: 10 minutes Scope: Self
You can sense life.
Effect: Super-Senses 1 [Awareness of life]
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Divine Protection (Defense, Prayer)
Range: Touch Casting Time: Attack
Duration: 1 minute Scope: One creature
Your subject gains resistance against attacks by all good, evil, lawful, or chaotic
creatures, and cannot be touched by any supernatural being in the protected class.
Effect: +2 on all Saves vs. good/evil/lawful/chaotic attacks, and Immunity 5 [touch
attacks by supernatural good/evil/lawful/chaotic beings]
Endure Cold (Defense, Element)
Range: Touch Casting Time: Attack
Duration: half day Scope: One creature
You can make a creature immune to the effects of normal cold.
Effect: Immunity 1 [cold]
Endure Heat (Defense, Element)
Range: Touch Casting Time: Attack
Duration: half day Scope: One creature
You can make a creature immune to the effects of normal heat.
Effect: Immunity 1 [heat]
Feign Death (Illusion, Necromancy)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: One creature
You can make a willing subject appear entirely dead. The subject remains alert but
breaks the spell if he moves.
Effect: Morph 2 [dead version of creature; normal sight, sight group, normal hearing,
hearing group, smell group]
Far (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
13
You can increase one spell’s range. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Range two steps up the Progression Table. If the spell’s normal Range is
Touch, Far gives it a Range of 100’
Fast (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can reduce one spell’s casting time. You can only use this spell to enhance a spell
at least one level below your maximum spell level.
Effect: Reduce Casting Time to Attack action. You cannot cast this spell more than
once per round.
Invisibility to Undead (Illusion, Necromancy)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: One creature
Undead are unable to sense your presence. Attacking an undead being cancels the
spell.
Effect: Concealment 3 [all senses] (Flaws: Limited [Only against undead]; Limited
[Spell Broken If Subject Attacks]; Feats: Sight Group)
Long (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell last longer. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Duration two Steps up the Progression Table.
Lower Water (Element)
Range: Perception Casting Time: Attack
Duration: 1 hour Scope: 250’ radius
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You can reduce the depth of a body of water by up to 10’. Water from unaffected
regions will flow into the lowered area as it naturally would.
Effect: Environmental Control 5 [water]
More (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can move one spell’s number of targets two steps up the Progression Table. You
can only use this spell to enhance a spell at least one level below your maximum spell
level.
Effect: Extra Target 2
Raise Water (Element)
Range: Perception Casting Time: Attack
Duration: 1 hour Scope: 250’ radius
You can raise the depth of a body of water by up to 10’. Water from affected regions
flows out of the raised area as it naturally would.
Effect: Environmental Control 5 [water]
Sanctuary (Control, Defense)
Range: Perception Casting Time: Attack
Duration: Concentration Scope: 25 creatures
You can make enemies ignore you as long as you do not attack them.
Effect: Mind Control 2 + rank
Slow Poison (Salvation)
Range: Touch Casting Time: Attack
Duration: 1 hour Scope: One creature
You can delay the onset of the effect of poison. When the spell wears off, the poison
resumes its original course.
Effect: Immunity 2 (Flaws: Limited [delay only]
15
Snake Charm (Control)
Range: Perception (100’) Casting Time: 1 round
Duration: Concentration Scope: 10’ radius
You can make snakes and other reptiles cease all movement except for a semi-hypnotic
swaying.
Effect: Mind Control 6 + rank. Non-snake reptiles receive a +2 save. Intelligent
reptiles receive a +5 save.
Turn Unholy (Command, Necromancy)
Range: Voice Casting Time: Attack
Duration: Normal Scope: One unholy being
You can compel undead and other unholy beings to flee in terror or serve you.
Effect: Mind Control 2 + rank (Limited: Only vs. undead and other unholy beings)
Water Walk (Element)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: One creature
You can give a creature the power to walk on liquids as if they were soft earth.
Effect: Super-Movement 1 [Water Walking]
3rd Level
Aid (Battle, Prayer)
Range: Touch Casting Time: 1 round
Duration: 5 rounds Scope: One creature
You can give a creature unearthly health and good fortune in combat.
Effect: Boost 5 [Life] (Extras: Unlimited Retry), +1 Attack, +1 Saves
Cause Blindness (Battle, Necromancy)
Range: Perception (100’) Casting Time: Attack
Duration: Normal Scope: One creature
You can blind one creature.
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Effect: Dazzle 1 + rank [sight group]
Cause Disease (Necromancy)
Range: Perception (100’) Casting Time: Attack
Duration: Normal Scope: One creature
You can sicken one creature.
Effect: Nauseate 1 + rank
Cause Fatigue (Necromancy)
Range: Perception (100’) Casting Time: Attack
Duration: Normal Scope: One creature
You can fatigue one creature.
Effect: Fatigue 1 + rank
Cause Paralysis (Battle, Necromancy)
Range: Perception (100’) Casting Time: Attack
Duration: Normal Scope: One creature
You can paralyze one creature.
Effect: Paralysis 1 + rank
Continuous (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell continuous. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Continuous
Cure Blindness (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
17
You can cure one creature’s blindness.
Effect: Healing 7 [Dazzle and injuries with sight special effect only] (Extras: Unlimited
Retry)
Cure Disease (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can cure one creature’s sickness.
Effect: Healing 7 [Nauseate and injuries with disease special effect only] (Extras:
Unlimited Retry)
Cure Fatigue (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can cure one creature’s sickness.
Effect: Healing 7 [Fatigue, Exhaustion, and Extra Effort only] (Extras: Unlimited Retry)
Cure Paralysis (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can cure one creature’s paralysis.
Effect: Healing 7 [Paralyze and injuries with paralysis special effect only] (Extras:
Unlimited Retry)
Destroy Minor Unholy (Battle, Necromancy)
Range: Voice Casting Time: Attack
Duration: Normal Scope: One unholy being
You can destroy minor undead and other unholy beings.
Effect: Disintegrate 1 + rank
Enthrall (Control)
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Range: Personal Casting Time: 1 minute
Duration: 1 hour Scope: 100’ radius
Your words are divinely moving. Anyone who attentively listens to you speak for one
minute finds you a fountain of eloquence.
Effect: Perform 10 [public speaking], Fascinate [Perform]
Hold Person (Control)
Range: Perception (100’) Casting Time: 1 round
Duration: 1 minute Scope: One person
You can freeze a person in place. He remains conscious but cannot move.
Effect: Mind Control 6 + rank (Flaws: All-or-Nothing 2, Limited [only to freeze in place])
Know Alignment (Divination)
Range: Personal Casting Time: Attack
Duration: 10 minutes Scope: Self
You can sense allegiance to good versus evil and law versus chaos.
Effect: Super-Senses 1 [Awareness of alignment]
Locate Object (Divination)
Range: Personal Casting Time: 1 round
Duration: 5 minutes Scope: Self
You can sense the presence of a single object.
Effect: Super-Senses 1 [Awareness of single object]
Negative Plane Protection (Defense)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: One creature
You can protect a creature from the attacks of undead and other beings that draw their
power from the Negative Plane.
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Effect: +4 saves against all touch and special attacks powered by the Negative Plane of
Existence.
Resist Cold (Defense, Element)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: One creature
You can protect a creature from cold attacks.
Effect: Immunity 1 [cold], +4 saves against all cold attacks
Resist Fire (Defense, Element)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: One creature
You can protect a creature from fire attacks.
Effect: Immunity 1 [normal fire], +4 saves against all heat attacks
Silence (Element, Illusion)
Range: 100’ increment Casting Time: 1 round
Duration: 2 minutes Scope: 10’ radius
You can create a sphere of utter silence; sound can move in but not out. If you try
center your silence on a person, he can resist.
Effect: Nullify 1 + rank (all powers with verbal components; Extras: Area [radius], Field;
Feats: Progression 2 [10’ radius], Sudden 3), Obscure 3 [hearing] (hearing; Feats:
Progression [10’ radius])
Speak with Monsters (Divination)
Range: Personal Casting Time: 1 round
Duration: 10 minutes Scope: Self
You can speak and understand the languages of all monsters.
Effect: Language [all monsters]
Spiritual Hammer (Battle, Summoning)
Range: Touch Casting Time: 1 round
Duration: 5 rounds Scope: One hammer
20
You create a divine invisible hammer to independently fight your enemies.
Effect: Your hammer has +3 Attack and Defense, +3 Impervious Toughness, 2 Life,
Strike 1 + rank and Concealment 1 [sight group]. You can change your hammer’s
target as a move action.
Spray (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect one victim multiple times or multiple victims one time
each. You can only use this spell to enhance a spell at least one level below your
maximum spell level. Spray only works on spells that require an Attack roll.
Effect: Autofire
Unknowable Alignment (Illusion)
Range: Personal Casting Time: 1 round
Duration: 10 minutes Scope: One creature
You can conceal one creature’s alignment.
Effect: Immunity 1 [Know Alignment]
Unlocatable Object (Divination)
Range: Personal Casting Time: 1 round
Duration: 1 day Scope: Self
You can prevent the magical location of a single object.
Effect: Immunity 1 [Locate Object]
Wyvern Watch (Defense, Summoning)
Range: Touch Casting Time: 1 round
Duration: half day Scope: 10’ radius sphere
You create a haze that vaguely resembles a wyvern. The haze is nearly invisible at
night, and floats without effect unless a creature larger than a small dog enters its area.
If this happens, the wyvern instantly hurtles toward the intruder, marking its location,
and potentially paralyzing it. The spell then ends.
21
Effect: Notice 20 [only for location of intruder], Paralyze rank (Extras: Perception).
Notice 25 check required to spot the presence of Wyvern Watch at night, Notice 15 in
twilight, otherwise plainly visible.
4th Level
Animate Dead (Necromancy)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 25 people’s remains
You can turn people’s bones into animate skeletons and people’s cadavers into
zombies.
Effect: Summon 10. Skeletons have +0 Attack, Defense, and Saves, +5 Saves against
edged weapons, 2 Life, and +2 melee Damage. Zombies have +0 Attack, Defense, and
Saves, 3 Life, and +3 melee Damage. Skeletons and Zombies both have Immunity
[Fortitude attacks].
Bestow Curse (Fortune)
Range: Voice Casting Time: Attack
Duration: Normal Scope: One creature
You can afflict an enemy with a misfortune of your choosing.
Effect: Drain 3 + rank [any]
Cause Serious Wounds (Battle, Necromancy)
Range: Perception Casting Time: Attack
Duration: Normal Scope: One creature
You can inflict serious spontaneous wounds on one creature.
Effect: Drain 3 + rank [Life]
Cloak of Fear (Control)
Range: Touch Casting Time: Attack
Duration: 1 hour Scope: One creature
22
Your subject radiates an aura of fear. Anyone within 5’ must struggle to endure his
presence or flee in terror. You can exclude anyone you want from the effect. The
subject himself is unaffected.
Game Description: Mind Control 3 + rank (Extras: Area [burst], Field, Selective; Feats:
Progression [Area], Progression 8 [Duration]). The victim does not get a save if you hit.
Continual Darkness (Element)
Range: Perception Casting Time: Attack
Duration: Normal Scope: 50’ radius
You can create permanent source of magical darkness.
Effect: Obscure 3 [sight]
Continual Light (Element)
Range: Perception Casting Time: Attack
Duration: Normal Scope: 50’ radius
You can create a permanent source of magical light.
Effect: Environmental Control 4 [light]
Cumulative (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell cumulative. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Cumulative [any]
Cure Serious Wounds (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can cure one creature’s serious wounds, but not special injuries.
Effect: Healing 10 [Life only, Life>-1 only] (Extras: Unlimited Retry)
23
Death’s Door (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can cure – and potentially instantly revive – a creature near death.
Effect: Healing 10 [Life<1, Comatose, Unstable, Unconscious only] (Extras: Unlimited
Retry)
Detect Lie (Divination)
Range: Personal Casting Time: 1 round
Duration: 5 minutes Scope: Self
You can sense lies.
Effect: Super-Senses 1 [Awareness of lies]
Dispel Magic (Control, Prayer)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 25’ cube
You can nullify all magic within your scope. You can specifically include or exclude
magicks. The spell does not work against illusions.
Effect: Nullify 3 + rank (Extras: Area [cube], Selective; Flaws: Limited [non-illusion
magic only]; Feats: Progression 2, Sudden 4)
Farther (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can sharply increase one spell’s range. You can only use this spell to enhance a
spell at least one level below your maximum spell level.
Effect: Move Range five steps up the Progression Table. If the spell’s normal Range is
Touch, Farther gives it a Range of 500’
Magical Vestment (Prayer, Salvation)
Range: Personal Casting Time: 1 round
Duration: 5 minutes Scope: Self
24
When you stand on ground consecrated to your deity, you can make your holy robes
swell up and serve as armor. The spell is ruined if you leave consecrated ground.
Effect: +6 Toughness, +4 Fortitude
Minor Imbue (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can delegate up to 5 Mana to another person. Your subject can only cast at least
one level below your maximum spell level.
Effect: Affects Others
Neutralize Poison (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can render a poisonous attack harmless.
Effect: Healing 13 [injuries with poison special effect only] (Extras: Unlimited Retry)
Poison (Combat, Necromancy)
Range: Voice Casting Time: Attack
Duration: Normal Scope: One creature
You can poison one creature.
Effect: Drain 3 + rank [Life] (Extras: Poison)
Prayer (Battle, Prayer)
Range: Perception Casting Time: 1 round
Duration: 5 rounds Scope: 25’ square
You can enhance allies’ prospects in battle.
Effect: +1 Attack, +1 saves
Remove Curse (Salvation)
25
Range: Touch Casting Time: 1 round
Duration: Permanent Scope: One creature
You can rescue one creature from a supernatural affliction.
Effect: Healing 13 [injuries with a curse special effect only] or Nullify 13 [powers with a
curse special effect only] (Extras: Unlimited Retry)
Sharper (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell deadlier. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Armor-Piercing
Snakes to Sticks (Element)
Range: Voice Casting Time: 1 round
Duration: Normal Scope: 5 snakes
You can transform snakes and other reptiles into similarly-sized pieces of wood.
Effect: Transform 10 + rank (Extras: Extra Target 2; Flaws: All-or-Nothing 2) Non-
snake reptiles receive a +2 save. Intelligent reptiles receive a +5 save.
Speak with Dead (Divination, Necromancy)
Range: Personal Casting Time: 1 round
Duration: 2 minutes Scope: Self
You can converse with the spirit of a dead creature whose remains are in your
possession. The dead cannot lie or refuse to answer, but they are no friendlier to the
spell-caster than they would have been in life.
Effect: Communication 1 (Feats: Dimensional)
Stack (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
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You can use two distinct compound spells to enhance one ordinary spell. You can only
use this spell to enhance a spell two levels below your maximum spell level.
Effect: Varies
Sticks to Snakes (Element, Summoning)
Range: Voice Casting Time: 1 round
Duration: Normal Scope: 5 snakes
You can transform pieces of wood into snakes who obey your simple commands. Your
snakes either have poisonous bites or constricting coils.
Effect: Summon 13. Snakes have 2 Life, +4 Attack and Defense, and +3 saves.
Poisonous snakes have Strike 3 linked to Nauseate 3. Constricting snakes have
Improved Grapple 3 and Multi-task Grapple 2.
Surer (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell harder to resist. You can only use this spell to enhance a spell
at least one level below your maximum spell level.
Effect: Penetrating
Tongues (Divination)
Range: Personal Casting Time: 1 round
Duration: 1 hour Scope: Self
You can perfectly speak and understand all normal languages.
Effect: Language [all normal languages], Native Speaker
Turn Major Unholy (Command, Necromancy)
Range: Voice Casting Time: Attack
Duration: Normal Scope: One unholy being
You can compel major undead and other unholy beings to flee in terror or serve you.
Effect: Mind Control 6 + rank (Extras: Armor-Piercing; Limited: Only vs. undead and
other unholy beings)
27
Undetectable Lie (Divination)
Range: Personal Casting Time: 1 round
Duration: 1 day Scope: Self
Your lies cannot be magically detected, and become supernaturally persuasive.
Effect: Immunity 1 [Detect Lie], +5 Bluff
5th Level
Air Walk (Element)
Range: Touch Casting Time: 1 round
Duration: 2 hours Scope: One creature
You can give one creature the power to walk on air as if it were solid ground.
Effect: Flight 3, +10 Acrobatics
Barrage (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect multiple victims multiple times. You can only use this
spell to enhance a spell at least one level below your maximum spell level. Barrage
only works on spells that require an Attack roll.
Effect: Autofire 2
Bigger (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect a large area, rather than a single target. You can only
use this spell to enhance a spell at least one level below your maximum spell level.
Effect: Area [any], Progression + Sudden<6
Cause Critical Wounds (Battle, Necromancy)
Range: Perception Casting Time: Attack
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Duration: Normal Scope: One creature
You can inflict critical spontaneous wounds on one creature.
Effect: Drain 5 + rank [Life]
Cure Critical Wounds (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can cure one creature’s critical wounds, even if they are unconscious.
Effect: Effect: Healing 13 [Life only] (Extras: Unlimited Retry)
Destroy Unholy (Battle, Necromancy)
Range: Voice Casting Time: Attack
Duration: Normal Scope: One unholy being
You can destroy undead and other unholy beings.
Effect: Disintegrate 5 + rank
Dispel Unnatural (Defense, Prayer)
Range: Personal Casting Time: Attack
Duration: 1 minute Scope: One creature
You temporarily acquire the ability to banish unnatural beings to their native dimensions
with a simple touch. While affected, you are almost immune to the attacks of unnatural
beings.
Effect: Nullify 5 + rank, +5 saves vs. unnatural beings
Divination (Divination)
Range: Personal Casting Time: Attack
Duration: 1 round Scope: Self
In an instant, you can sense the strength of creatures in your area, the available
treasure, and the chances for extra-planar involvement.
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Effect: Super-Senses 4 [Awareness of creatures, treasure, extra-planar involvement,
Radius] (Feats: Extended 2 [100x]), Quickness 6 (100x; Flaws: Only for Divination)
Endless (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell stubbornly continuous. You can only use this spell to enhance
a spell at least one level below your maximum spell level.
Effect: Continuous 2
Exorcise (Control, Salvation)
Range: Voice Casting Time: 5 hours
Duration: Normal Scope: One creature or object
You can compel an otherworldly force inhabiting a creature or object to leave.
Effect: Mind Control 8 + rank (Flaws: All-or-Nothing 2)
Faster (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can sharply reduce one spell’s casting time. You can only use Faster to enhance a
spell at least one level below your maximum spell level.
Effect: Reduce Casting Time to Move action. You cannot cast this spell more than once
per round.
Longer (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell last longer. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Duration five Steps up the Progression Table.
Lots (Compound)
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Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can move one spell’s number of targets four steps up the Progression Table. You
can only use this spell to enhance a spell at least one level below your maximum spell
level.
Effect: Extra Target 4
Part Water (Element)
Range: Perception Casting Time: 1 minute
Duration: 1 hour Scope: 1,000,000’2
You can part water or other liquid. The surface area of the part cannot exceed a million
square feet.
Effect: Telekinesis 5 (Extras: Area [line]; Feats: Liquid, Progression 15, Shapeable)
Plane Shift (Summoning)
Range: Touch Casting Time: 1 round
Duration: Normal Scope: 5 creatures
You can transport yourself and up to four willing travelers to another dimension.
Effect: Super-Movement 3 [any dimension]
Possess (Control)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: One creature
You can leave your body and take over another.
Effect: Possession 7 + rank (Flaws: All-or-Nothing 2)
Quest (Control)
Range: Voice Casting Time: 1 round
Duration: Normal Scope: One creature
You can compel a creature to complete a quest of your choice, then return with proof of
success. The victim cannot fundamentally oppose your faith.
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Effect: Mind Control 2 + rank (Extras: Armor-Piercing; Feats: Incurable 5, Tenacious 2)
Regenerate (Salvation)
Range: Touch Casting Time: 1 minute
Duration: Normal Scope: One creature
You can make even an utterly destroyed body part grow anew, even from a dead
stump.
Effect: Healing 10 [only to regenerate lost body parts] (Extras: Unlimited Retry)
Spell Immunity (Defense)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: One creature
You can give one creature and all that he carries immunity to a single, specific spell
previously targeted against you.
Effect: Shapeshift 1 (Flaws: Only for Immunity to a specific spell previously targeted
against you)
Wither (Combat, Necromancy)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: One creature
You can make a limb shrivel, decompose, and crumble before the horrified eyes of its
owner
Effect: Drain 3 + rank [Life], Paralyze 3 + rank [one roll for both effects]
6th Level
Animate Dead Monster (Necromancy)
Range: 25’ Casting Time: 1 round
Duration: Normal Scope: 10 monsters’ remains
You can turn monsters’ bones into animate skeletons and monsters’ cadavers into
zombies.
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Effect: Summon 16. Monster skeletons have +5 Attack, Defense, and Saves, +10
Saves against edged weapons, 3 Life, and +5 melee Damage. Zombies have +5
Attack, Defense, and Saves, 4 Life, and +7 melee Damage. Skeletons and Zombies
both have Immunity [Fortitude attacks].
Blade Barrier (Defense, Summoning)
Range: Perception Casting Time: 1 round
Duration: 2 minutes Scope: 500’2
You can create a wall of deadly rotating swords. Any who attempt to cross it risk
horrible wounds.
Effect: Strike 7 + rank (Extras: Area [line], Field, Penetrating; Feats: Progression 5
[Area: 500’2], Progression 4 [Duration: 2 minutes], Shapeable)
Commune (Divination)
Range: Personal Casting Time: 10 minutes
Duration: 1 round Scope: Self
You can contact your god to receive an absolutely true answer to one “yes” or “no”
question.
Effect: Communication 1 (Feats: Dimensional)
Destroy Major Unholy (Battle, Necromancy)
Range: Voice Casting Time: Attack
Duration: Normal Scope: One unholy being
You can destroy major undead and other unholy beings.
Effect: Disintegrate 7 + rank (Extras: Armor-piercing)
Farthest (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can vastly increase one spell’s range. You can only use this spell to enhance a
spell at least one level below your maximum spell level.
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Effect: Move Range ten steps up the Progression Table. If the spell’s normal Range is
Touch, Farthest gives it a Range of 1 mile.
Forbiddance (Defense, Prayer)
Range: Perception Casting Time: 10 minutes
Duration: half day Scope: 250’ square
You can perform a sanctifying ritual to seal a region against intrusion. Anyone neutral
or hostile to your beliefs must mentally struggle to enter, and suffers bodily harm as long
as they remain.
Effect: [against those neutral to your beliefs]: Mind Control rank (Extras: Area [line],
Field; Feats: Progression 4 [Area: 250’ square], Progression 11 [Duration: half day]),
Drain rank [Life] (Extras: Area [line], Field; Feats: Progression 4 [Area: 250’ square],
Progression 11 [Duration: half day]); [against those hostile to your beliefs]: Mind
Control 5 + rank (Extras: Area [line], Field; Feats: Progression 4 [Area: 250’ square],
Progression 11 [Duration: half day]), Drain 5 + rank [Life] (Extras: Area [line], Field;
Feats: Progression 4 [Area: 250’ square], Progression 11 [Duration: half day])
Flame Strike (Element)
Range: Perception Casting Time: Attack
Duration: Normal Scope: 25’ high, 5’ radius cylinder
You can call down a column of fire from the heavens to smite your foes. Your chosen
allies are immune to the effect.
Effect: Blast 3 + rank (Extras: Area [cylinder], Selective; Feats: Progression 2 [25’ high,
5’ radius], Sudden 10)
Golem (Element, Summoning)
Range: Touch Casting Time: 2 hours
Duration: half day Scope: One golem
You can fashion a mindless but powerful servant out of straw, rope, leather, or wood.
Effect: Summon 16. Golems have 5 Life, +8 Attack, +4 Defense, Strike 9, +8
Impervious Toughness, +4 Reflex, and Immunity [Fortitude, Will].
Harm (Battle, Necromancy)
Range: Perception Casting Time: Attack
Duration: Normal Scope: One creature
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You can inflict deadly spontaneous wounds on one creature.
Effect: Drain 10 + rank [Life]
Heal (Salvation)
Range: Perception Casting Time: Attack
Duration: Normal Scope: One creature
You can instantly heal all – or virtually all – of a creature’s injuries and ailments.
Effect: Healing 16 (Feats: Precise) (Extras: Unlimited Retry)
Insect Plague (Summoning)
Range: Perception Casting Time: 2 minutes
Duration: 10 minutes Scope: 250’ radius
You can summon and command a massive swarm of vicious insects.
Effect: Strike 1 (Extras: Area [radius], Armor-Piercing, Field, Penetrating; Feats:
Progression 6 [250’ radius], Progression 4 [Duration: 2 minutes]), Pain 3 + rank (Extras:
Area [radius], Field; Feats: Progression 6 [250’ radius], Progression 4 [Duration: 2
minutes])
Major Imbue (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can delegate up to 10 Mana to another person. Your subject can only cast at least
one level below your maximum spell level.
Effect: Affects Others
Stacker (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can use three distinct compound spells to enhance one ordinary spell. You can
only use this spell to enhance a spell two levels below your maximum spell level.
Effect: Varies
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True Seeing (Divination)
Range: Touch Casting Time: 1 round
Duration: 10 minutes Scope: One creature
You can see through all normal and magical deception, illusion, and concealment.
Effect: Immunity 10 [all deception, illusion, and concealment], +20 Notice, +20 Sense
Motive
Wind Walk (Element)
Range: Touch Casting Time: 1 round
Duration: half day Scope: 5 Creatures
You can turn your willing subject into cloud-like vapors, invulnerable to almost all harm
and virtually undetectable.
Effect: Insubstantial 4, Concealment 2 [all senses]
Word of Recall (Prayer)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self plus 250 lbs.
You can instantly return to a pre-selected personal sanctuary with a single word. Word
of Recall flawlessly transports you across space, dimensions, and time itself.
Effect: Teleport x (Feats: Dimensional 3)
7th Level
Biggest (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect a vast area. You can only use this spell to enhance a
spell at least one level below your maximum spell level.
Effect: Area [any], Progression + Sudden<10
Earthquake (Element)
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Range: 100 miles Casting Time: 2 minutes
Duration: 1 minute Scope: 1 mile radius explosion
You can cause an earth-splitting, stone-sundering earthquake.
Effect: Strike rank (Extras: Area [explosion], Field; Feats: Progression 11 [Area: 1 mile
radius], Progression 3 [Duration: 1 minute])
Fastest (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can cast a spell instantly. You can only use this spell to enhance a spell at least
one level below your maximum spell level.
Effect: Reduce Casting Time to Reaction. You cannot cast Fastest more than once per
round.
Gate (Prayer, Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 day Scope: One creature
You can summon a powerful divine being in harmony with your faith to loyally serve
you.
Effect: Summon 19 (Extras: Fanatical, Narrow Type)
Holy Word (Combat, Prayer)
Range: Voice Casting Time: Reaction
Duration: Normal Scope: 100’ radius
You can damn enemies of your faith, injuring, blinding, deafening, paralyzing, and
stunning them with a single word.
Effect: Strike rank (Extras: Area [radius], Armor-Piercing, Selective; Feats: Progression
5 [Area: 100’ radius], Sudden 10), Dazzle rank [all senses] (Extras: Area [radius],
Armor-Piercing, Selective; Feats: Progression 5 [Area: 100’ radius], Sudden 10),
Paralyze rank (Extras: Area [radius], Armor-Piercing, Selective; Feats: Progression 5
[Area: 100’ radius], Sudden 10), Stun rank (Extras: Area [radius], Armor-Piercing,
Selective; Feats: Progression 5 [Area: 100’ radius], Sudden 10).
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Longest (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell last longer. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Duration ten Steps up the Progression Table.
Raise Dead (Necromancy, Salvation)
Range: Touch Casting Time: 1 minute
Duration: Normal Scope: One creature
You can raise the dead.
Effect: Healing 20 (Extras: Resurrection; Flaws: Limited [only to resurrect], Limited [1
try only], Limited [target must Defy Death, DC 10 if dead less than 1 minute, +1 DC per
step on the Progression Table])
Slay Living (Combat, Necromancy)
Range: Perception Casting Time: 2 rounds
Duration: Normal Scope: One creature
You can make a foe instantly drop dead. Even survivors suddenly feel much closer to
death.
Effect: Drain 14 + rank [Life] (Flaws: All-or-Nothing 2)
Stackest (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can use four distinct compound spells to enhance one ordinary spell. You can only
use this spell to enhance a spell two levels below your maximum spell level.
Effect: Varies
Symbol (Control, Prayer)
Range: Perception Casting Time: 1 round
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Duration: 10 minutes Scope: 500’ radius
You can trace a divine symbol of despair, pain, or remorse in the air. The symbol
dominates all enemy onlookers as long as they remain in sight.
Effect: Despair: Emotion Control 9 + rank (Extras: Area [radius], Field, Selective;
Flaws: All-or-Nothing 2, Limited [despair only]; Feats: Progression 6 [Duration: 10
minutes); Pain: Pain 9 + rank (Extras: Area [radius], Field, Selective; Flaws: All-or-
Nothing 2; Feats: Progression 6 [Duration: 10 minutes); Persuasion: Emotion Control 9
+ rank (Extras: Area [radius], Field, Selective; Flaws: All-or-Nothing 2, Limited [remorse
only]; Feats: Progression 6 [Duration: 10 minutes)
Tons (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can move one spell’s number of targets six steps up the Progression Table. You
can only use this spell to enhance a spell at least one level below your maximum spell
level.
Effect: Extra Target 6
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Magic Spell List 1st Level 2nd Level 3rd Level 4th Level Affect Normal Fires
Bug
Change
Chill
Clean
Color
Curdle
Dampen
Darkness
Detect Magic
Dim
Dirty
Distract
Dry
Erase
Exterminate
Firefinger
Flavor
Freshen
Gather
Hair
Hide
Light
Mask
Mend
Message
Mouse
Noise
Nystul’s Magic Aura
Palm
Present
Rainbow
Smokepuff
Spasm
Spill
Tie
Tweak
Two-D’lusion
Unlock
Unravel
Untie
Warm
Wizard Mark
Wrap
Alarm
Armor
Big
Burning Hands
Charm Person
Comprehend Language
Dancing Lights
Enlarge
Far
Fast
Feather Fall
Firewater
Friends
Grease
Hold Portal
Identify
Incomprehensible Lang.
Infravision
Jump
Long
Magic Missile
Magic Mouth
More
Mount
Push
Rary’s Mnemonic
Enhancer
Run
Shield
Shocking Grasp
Sleep
Spider Climb
Taunt
Tenser’s Floating Disk
Ultravision
Unseen Servant
Ventriloquism
Air Breathing
Audible Glamer
Bind
Continual Light
Continuous
Deeppockets
Detect Invisibility
ESP
Flaming Sphere
Fool’s Gold
Forget
Invisibility
Irritation
Knock
Leomund’s Trap
Levitate
Locate Object
Melf’s Acid Arrows
Mirror Image
Preserve
Protection from Cantrips
Pyrotechnics
Ray of Enfeeblement
Rope Trick
Scare
Shatter
Spray
Stinking Cloud
Strength
Tasha’s UH Laughter
Vocalize
Water Breathing
Web
Whip
Wizard Lock
Zephyr
Blink
Clairaudience
Clairvoyance
Contingency
Cumulative
Detect Illusion
Dispel Magic
Explosive Runes
Farther
Fireball
Flame Arrow
Fly
Glassee
Gust of Wind
Haste
Item
Lightning Bolt
Material
Melf’s Minute Meteor
Minor Imbue
Monster Summoning I
Phantasmal Force
Protection from Normal
Missiles
Sepia Snake Sigil
Sharper
Slow
Stack
Surer
Suggestion
Transmute Earth to Water Transmute Water to Earth Wind Wall
40
5th Level 6th Level 7th Level Barrage Bigger Charm Monster Confusion Dig Dimension Door Dispel Illusion Enchanted Weapon Endless Evard’s Black Tentacles Faster Fear Fire Shield Fire Trap Fumble Hallucinatory Terrain Ice Storm Leomund’s Sec. Shelter Longer Lots Magic Mirror Minor Globe of Invuln. Monster Summoning II Otiluke’s Resilient Sphere Polymorph Other Polymorph Self Shout Stoneskin Wall of Fire Wall of Ice Wizard Eye
Airy Water Bigby’s Interposing Hand Cloudkill Conjure Elemental Cone of Cold Contact Other Plane Entreat Farthest Fastest Feeblemind Hold Monster Leomund’s Secret Chest Magic Jar Major Imbue Monster Summoning III Mordenkainen’s Faithful Hound Passwall Sending Stacker Succor Telekinesis Teleport Transmute Mud to Rock Transmute Rock to Mud Wall of Force Wall of Iron Wall of Stone
Anti-Magic Shell Bigby’s Forceful Hand Biggest Chain Lightning Death Spell Disintegrate Eyebite Flesh to Stone Geas Globe of Invuln. Guards and Wards Invisible Stalker Legend Lore Limited Wish Longest Monster Summon. IV Mordenkainen’s luc. Otiluke’s Freezing Sphere Project Image Repulsion Spiritwrack Stackest Stone to Flesh Tenser’s Transformation Tons
Magic Realms: Annihilation, Battle, Compound, Control, Creation, Defense, Divination, Element, Fortune, Illusion, Sorcery, Summoning, Transform
1st Level
Affect Normal Fires (Element)
Range: Perception (25’) Casting Time: 1 round
Duration: 1 minute Scope: one fire, 5’ radius
You can make a normal fire burn up to half as slowly or twice as quickly.
Effect: Environmental Control 1 [fire]
Bug (Summoning)
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Range: Touch Casting Time: Attack
Duration: 2 rounds Scope: 10’ radius
You can conjure a bug minion to do your bidding.
Effect: Summon 1 (Extras:Type) Your bug has 5 PPs. A typical bug has 1 Life, the
Dodge Feat, +2 Reflex, +2 Attack with its main melee attack, +4 Defense unless flat-
footed, and either Drain 1 or Strike 1 with the Poison Extra, but you may tailor these
stats to fit your bug of choice. You cannot summon more than one bug at a time, and if
your bug is knocked unconscious or dies, you cannot summon another until the next
adventure.
Change (Transform)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: one small creature or object
You can turn any small animal, mineral, or vegetable into another small object in the
same kingdom. As usual, more extreme attempted transformations are less likely to
succeed.
Effect: Transform -3 + rank
Chill (Element)
Range: Perception (25’) Casting Time: Attack
Duration: 1 minute Scope: 5’ radius
You can create intense cold. After the spell ends, the area naturally returns to its
normal temperature.
Effect: Environmental Control 1 [cold]
Clean (Transform)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 100 lbs. of matter
You can make dirty items clean.
Effect: Transform -3 + rank [any dirty object into the same clean object]
Color (Transform)
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Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 100 lbs. of matter
You can change the color of any item.
Effect: Transform -3 + rank [any object into the same object of a different color]
Curdle (Transform)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 100 lbs. of matter
You can spoil and wilt normal objects.
Effect: Transform -3 + rank [any object into a spoiled, stale, or wilted version of the
same object]
Dampen (Element)
Range: Perception (25’) Casting Time: 1 round
Duration: 1 minute Scope: 5’ radius
You can soak an area. After the spell ends, the area dries naturally.
Effect: Environmental Control 1 [wet]
Darkness (Element)
Range: Perception (25’) Casting Time: Attack
Duration: 1 hour Scope: 10’ radius
You can create an immobile field of magical darkness.
Effect: Obscure 2 [sight]
Detect Magic (Divination)
Range: Personal Casting Time: 1 round
Duration: 10 minutes Scope: self only
You can detect the existence – and potentially the strength and nature – of magic.
Effect: Super-Senses 2 [Awareness of Magic; Acute]
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Dim (Element)
Range: Perception (25’) Casting Time: 1 round
Duration: 1 hour Scope: 10’ radius
You can half the intensity of light in the affected area.
Effect: Environmental Control 1 [light]
Dirty (Transform)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 100 lbs. of matter
You can make clean items dirty.
Effect: Transform -3 + rank [any clean object into the same dirty object]
Distract (Control)
Range: Perception (25’) Casting Time: Attack
Duration: 1 round Scope: 5’ radius
You can magically distract onlookers.
Effect: Mind Control -3 + rank (Extras: Area; Flaws: Cap, Sense-Dependent; Feats:
Progression [5’ radius])
Dry (Element)
Range: Perception (25’) Casting Time: 1 round
Duration: 1 minute Scope: 5’ radius
You can dry an area. After the spell ends, the area reacts normally to moisture.
Effect: Environmental Control 1 [dry]
Erase (Transform)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 50 pages of writing
You can make writing disappear. Magical writing is unaffected unless it fails its save by
5.
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Effect: Transform -3 + rank [any written surface into blank version of same surface]
Exterminate (Annihilation)
Range: Perception (25’) Casting Time: Attack
Duration: Normal Scope: 1 tiny creature
You can disintegrate one creature, no larger than a mouse.
Effect: Disintegrate -3 + rank
Firefinger (Element)
Range: Perception (10’) Casting Time: Attack
Duration: Normal Scope: one target
You can shoot a stream of flame from your outstretched finger.
Effect: Strike -3 + rank
Flavor (Transform)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 100 lbs. of matter
You can change the flavor of any item.
Effect: Transform -3 + rank [any object into the same object with a different flavor]
Freshen (Transform)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 100 lbs. of matter
You can restore spoiled, stale, or wilted objects to their original condition.
Effect: Transform -3 + rank [any spoiled, stale, or wilted object into fresh version of the
same object]
Gather (Sorcery)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 2’ radius
45
You can telekinetically gather numerous small objects, or one type of small object, into
a single pile.
Effect: Telekinesis 1 [Extras: Area [burst], Perception; Feats: Precise]
Hair (Transform)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: one person or object
You can grow, cut, and style hair, fur, or hairlike growth (like peach fuzz).
Effect: Transform -3 + rank [any normal hair into another hair length and style of same
hair]
Hide (Illusion)
Range: Touch Casting Time: 1 round
Duration: Concentration Scope: one creature or 100 lb. object
You can make a single creature or object semi-visible. A creature’s possessions do not
turn semi-visible with him.
Effect: Concealment 2 [Normal Sight]
Light (Element)
Range: Perception (50’) Casting Time: 1 round
Duration: 1 hour Scope: 10’ radius
You can create an immobile field of magical light.
Effect: Environmental Control 2 [light]
Mask (Illusion)
Range: Touch Casting Time: 1 round
Duration: Concentration (5 minutes) Scope: 10’ radius
You can alter a person’s face in any way you desire.
Effect: Images 2 (Normal Sight; Feats: Progression [duration])
Mend (Transform)
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Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 100 lbs. of matter
You can fix one break in a mundane object.
Effect: Transform -3 + rank [object with one break into repaired version of same object]
Message (Sorcery)
Range: Perception (100’) Casting Time: 1 round
Duration: 1 minute Scope: one target
You can transmit your whispers straight to another person’s ear – and hear his
whispered responses.
Effect: Communication 3 (Feats: Selective)
Mouse (Summoning)
Range: Touch Casting Time: Attack
Duration: Normal Scope: 10’ radius
You can conjure – but not control – a normal mouse.
Effect: Summon 1 (Extras:Duration; Flaws: Attitude [indifferent]) Your mouse has 1
Life, the Distract and Startle Feats, +2 Dexterity, +3 Defense unless flat-footed, Speed
1, and Strike 1. You cannot summon more than one bug at a time, and if your bug is
knocked unconscious or dies, you cannot summon another until the next adventure.
Noise (Illusion)
Range: Perception (25’) Casting Time: Attack
Duration: Concentration Scope: 5’ radius
You can create illusory sounds in an area. You cannot mimic any particular person or
exceed normal speaking volume.
Effect: Images 1 [Normal Hearing]
Nystul’s Magic Aura (Sorcery)
Range: Touch Casting Time: 1 round
Duration: 1 day Scope: one normal object
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You can make a single mundane object radiate magic.
Effect: Transform -3 + rank [object into same object with a magic aura]
Palm (Illusion)
Range: Touch Casting Time: Attack
Duration: Concentration Scope: one object
You can create an illusory duplicate of a small object that initially occupies exactly the
same space as the original. This makes it easy to move the real object while the illusion
remains in place.
Effect: Images 2 [Normal Sight] (Feats: Subtle), +5 Sleight of Hand
Present (Sorcery)
Range: Perception (2’) Casting Time: Attack
Duration: Normal Scope: one small object
You can instantly teleport one object in plain sight to your hand. If someone is wearing
the object, they receive a Will save to resist.
Effect: Teleport 2 (Extras: Affects Others, Alternate Save [Will save instead of
successful Grapple]; Flaws: Limited [only small objects])
Rainbow (Illusion)
Range: Perception Casting Time: Attack
Duration: Concentration Scope: 5’x20’
You can create an illusory rainbow. The rainbow is beautiful enough to distract the
naïve.
Effect: Images 2 [Normal Sight], Fascinate [Perform], +5 Perform
Smokepuff (Element)
Range: Touch Casting Time: Attack
Duration: 1 minute Scope: 5’ radius
You create a cloud of smoke, of whatever hue you desire.
Effect: Obscure 1 (Normal Sight; Feats: Smell Group)
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Spasm (Control)
Range: Perception (25’) Casting Time: Attack
Duration: 1 round Scope: one person
You can make a person involuntarily spasm, disrupting either his gestures or
incantations – and potentially his Concentration as well. The spasm can take the form
of a belch, blink, cough, giggle, kiss, nod, scratch, sneeze, wink, yawn, or other minor
action.
Effect: Mind Control -3 + rank (Flaws: All-or-Nothing)
Spill (Sorcery)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: one object
You can telekinetically topple a container.
Effect: Telekinesis 1
Tie (Transform)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 100 lbs. of matter
You can stitch, tangle, or tie two surfaces together.
Effect: Transform -3 + rank [any two objects into the same object stitched/tied together]
Tweak (Sorcery)
Range: Perception (25’) Casting Time: Attack
Duration: 1 round Scope: one person
You can tweak part of the victim’s body. This does no damage but can disrupt his
gestures – and potentially his Concentration as well.
Effect: Stun -3 + rank [Flaws: Cap]
Two-D’lusion (Illusion)
Range: Perception Casting Time: Attack
Duration: Concentration Scope: one person
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You can place a two-dimensional visual illusion in someone’s head. Anyone who views
the illusion from greater than a 45° angle automatically saves against it.
Effect: Mental Illusion -3 + rank
Unlock (Sorcery)
Range: Perception (25’) Casting Time: Attack
Duration: 1 round Scope: one lock
You can telekinetically open a lock.
Effect: Telekinesis 1, Disable Device 1
Unravel (Annihilation)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 100 lbs. of matter
You can unravel any cloth, garment, or seam.
Effect: Disintegrate -3 + rank
Untie (Transform)
Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 100 lbs. of matter
You can unstitch, untangle, or untie two surfaces.
Effect: Transform -3 + rank [any tied objects into two separate objects]
Warm (Element)
Range: Perception (25’) Casting Time: 1 round
Duration: 1 minute Scope: 5’ radius
You can create intense heat. After the spell ends, the area naturally returns to its
normal temperature.
Effect: Environmental Control 1 [heat]
Wizard Mark (Sorcery)
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Range: Perception (25’) Casting Time: 1 round
Duration: Normal Scope: 10 runes
You can magically inscribe up to ten word-character runes on any non-magical surface.
If you wish, your runes remain invisible until a given person comes within 10’ of the
affected surface.
Effect: Transform -3 + rank [surface into same surface with magical writing] (Feats:
Triggered [selected persons come within 10’)
Wrap (Summoning)
Range: Perception (25’) Casting Time: 1 round
Duration: 1 minute Scope: 100 lbs. of matter
You instantly encase an object in affordable wrappings of your choosing.
Effect: Transform -3 + rank [any object into a wrapped version of the same object]
2nd Level
Alarm (Sorcery)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: 100’²
You can sensitive an area to detect and react to the entry of any living creature larger
than a rat. If any uninvited creature enters the area, a loud alarm rings for six seconds.
Effect: Super-Senses 2 [Awareness of Intruders, Radius] (Extras: Affects Others [pre-
selected area only]; Flaws: Limited [Only pre-selected area], Images 1 (Extras: Linked;
Feats: Trigger [entry of intruder]), +10 Notice [Flaws: Only for Awareness of Intruders]
Armor (Defense, Sorcery)
Range: Personal Casting Time: 1 round
Duration: 1 day Scope: Self
You can create an invisible field of force around your body. The force is only
discernable when you’re attacked.
Effect: +1 Life (Flaws: Limited [Does not affect Defy Death checks], +2 Toughness
(Extras: Impervious; Flaws: Limited [dissipates after you take 1 Life)
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Big (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect a mid-sized area, rather than a single target. You can
only use this spell to enhance a spell at least one level below your maximum spell level.
Effect: Area [any], Progression + Sudden<3
Burning Hands (Element)
Range: Perception (Melee) Casting Time: Attack
Duration: Normal Scope: 3’ deep doughnut
You can shoot a arc of red flame from your hands.
Effect: Strike 1 + rank (Extras: Area [one-third doughnut 3’ deep)
Charm Person (Control)
Range: Perception (50’) Casting Time: 1 round
Duration: Normal Scope: one person
You can magically compel someone to treat you as his trusted friend and ally. While he
will give your requests utmost consideration, his will not deviate extremely from his
value system.
Effect: Mind Control 3 + rank (Flaws: All-or-Nothing; Limited [Will Not Deviate
Extremely from His Value System)
Comprehend Language (Divination)
Range: Personal Casting Time: 1 round
Duration: 20 minutes Scope: self only
You can understand and communicate in any one language.
Effect: Linguist, +10 Wisdom [only for Linguist check]
Dancing Lights (Illusion)
Range: Perception (50’) Casting Time: 1 round
Duration: 1 minute Scope: Up to 5 mobile lights
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You can create and mentally control up to 5 mobile lights. The lights may appear in one
of three forms, chosen when you first cast the spell: (a) torches or lanterns, (b) glowing
spheres; (c) man-like shapes.
Effect: Images 2 (Normal Sight; Feats: Progression [10’ radius]
Enlarge (Transform)
Range: Perception (50’) Casting Time: 1 round
Duration: 1 hour Scope: one creature or object
You can double the size of one creature or object. The equipment of an affected
creature does not grow.
Effect: Growth 1 (Extras: Affects Others, Realistic; Flaws: Limited [does not affect
equipment])
Far (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can increase one spell’s range. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Range two steps up the Progression Table. If the spell’s normal Range is
Touch, Far gives it a Range of 100’
Fast (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can reduce one spell’s casting time. You can only use this spell to enhance a spell
at least one level below your maximum spell level.
Effect: Reduce Casting Time to Attack action. You cannot cast this spell more than
once per round.
Feather Fall (Sorcery)
Range: Perception Casting Time: Reaction
Duration: 1 minute Scope: one creature or object
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You can make a person fall as smoothly and safely as a feather.
Effect: Flight 1 (Flaws: Limited [constant maximum speed], Limited [only to fall])
Firewater (Element, Transform)
Range: Touch Casting Time: Reaction
Duration: 1 minute Scope: one gallon
You can transform normal water into a highly flammable liquid. If ignited, the firewater
stubbornly burns.
Effect: Blast -1 + rank (Extras: Area [burst], Continuous; Drawbacks: Power Loss
[requires water])
Friends (Control)
Range: Personal Casting Time: 1 round
Duration: 10 minutes Scope: self only
You can make people regard you as a friend, entitled to deference and trust.
Effect: Boost 4 [Charisma] (Extras: Unlimited Retry)
Grease (Creation)
Range: Perception (50’) Casting Time: 1 round
Duration: 1 minute Scope: 100’²
You can cover a surface with a greasy, slippery coating.
Effect: Knockback -1 + rank (Extras: Area [line], Field; Flaws: Cap; Feats: Progression
3 [100’² area], Progression 3 [1 minute duration], Sudden 5
Hold Portal (Sorcery)
Range: Perception (50’) Casting Time: Move
Duration: 5 minutes Scope: 1 portal
You can magically lock a door, gate, valve, lid, or other portal.
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Effect: Snare -1 + rank [degree of save failure determine Life of lock, as well as Disable
Device check required to pick it]
Identify (Divination)
Range: Touch Casting Time: 10 minutes
Duration: 5 rounds Scope: one item
You can discover the hidden powers of a magic item you hold or wear. The process
leaves you weak as a kitten.
Effect: Super-Senses 2 [Awareness of Magical Powers, Acute] (Flaws: Side Effect
[Fatigue 10]). You may make one Search check each round to discover a power; if you
fail by 5, you “learn” something false.
Incomprehensible Language (Control)
Range: Personal Casting Time: 1 round
Duration: 20 minutes Scope: one creature or work
You can make one creature or work temporarily incomprehensible to all observers.
Effect: Transform -1 + rank [any creature or work into incomprehensible version of
itself] (Flaws: All-or-Nothing)
Infravision (Transform)
Range: Touch Casting Time: 1 round
Duration: 5 hours Scope: one creature
You can temporarily grant the ability to visually see temperature.
Effect: Super-Senses 1 [Infravision]
Jump (Sorcery)
Range: Touch Casting Time: 1 round
Duration: 5 minutes Scope: one creature
You can magically enhance someone’s jumping ability.
Effect: Boost 9 [Strength] (Extras: Unlimited Retry; Flaws: Only for Jump)
Long (Compound)
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Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell last longer. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Duration two Steps up the Progression Table.
Magic Missile (Sorcery)
Range: Perception Casting Time: Attack
Duration: Normal Scope: one target
You can shoot a perfectly accurate blast of magical energy at any target you see.
Effect: Drain -1 + rank [Life] (Extras: Penetrating)
Magic Mouth (Summoning)
Range: Touch Casting Time: 1 round
Duration: Normal Scope: one object
You can enchant an object to deliver a message. A mystic mouth-like shape will appear
and recite up to 25 words when the conditions you specify occur. Your mouth can react
to conditions up to 100 feet away.
Effect: Images 1 [Normal Hearing] (Extras: Duration [Normal]; Flaws: Limited [25 words
max]; Feats: Triggered])
More (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can move one spell’s number of targets two steps up the Progression Table. You
can only use this spell to enhance a spell at least one level below your maximum spell
level.
Effect: Extra Target 2
Mount (Summoning)
Range: Perception Casting Time: 1 round
Duration: 5 hours Scope: one mount
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You can magically summon an obedient mount of your choice, along with normal riding
equipment. You are automatically able to ride your mount.
Effect: Summon 4 (Extras: Type [mount]), Transport [mount]
Push (Sorcery)
Range: Perception Casting Time: Attack
Duration: 1 round Scope: one use of Strength
You can briefly exert great strength at a distance.
Effect: Strike -1 + rank (Flaws: Linked [Telekinesis]), Telekinesis -1 + rank
Rary’s Mnemonic Enhancer (Divination)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: One creature
You can temporarily give someone a photographic memory.
Effect: +10 Memory, Skill Mastery [Memory]
Run (Sorcery)
Range: Touch Casting Time: 1 round
Duration: 5 hours Scope: 1 creature
You can enhance running ability.
Effect: Speed 1 (Flaws: Limited [only to Run])
Shield (Defense)
Range: Personal Casting Time: 1 round
Duration: 5 rounds Scope: self only
You can create a one-way invisible barrier of protective force to shield you from attacks.
Effect: +4 Defense (Flaws: Limited [only against frontal attacks])
Shocking Grasp (Element)
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Range: Touch Casting Time: Attack
Duration: 5 rounds Scope: creature’s touch
You temporarily gain the ability to electrocute others with your touch. Metal armor and
shields are useless against your power.
Effect: Drain 2 + rank [Life] (Extras: Enhanced [Ignores effects of metal armor and
shields)
Sleep (Sorcery)
Range: Perception Casting Time: Attack
Duration: Normal Scope: 5 creatures
You can send up to five victims into a dreamless sleep.
Effect: Fatigue 2 + rank (Extras: Alternate Save [Will], Extra Target 2, Sleep; Flaws: All-
or-Nothing 2)
Spider Climb (Sorcery)
Range: Touch Casting Time: 1 round
Duration: 5 minutes Scope: one creature
You can make a subject’s hands and feet become sticky, allowing him to climb like a
spider.
Effect: Super-Movement 1 [Wall-Crawling], +10 Climb, Skill Mastery [Climb]
Taunt (Control)
Range: Voice Casting Time: 2 rounds
Duration: 1 minute Scope: 50’ radius
Your insults and gestures become magically offensive. Everyone within hearing you
select who fails to resist your magic rushes to rend you to pieces in melee combat,
regardless of their most effective means of attack. You may not lure victims into an
obvious death trap, and your magic wears off if your victims are plainly unable to reach
you.
Effect: Mind Control -1 + rank (Extras: Area, Selective; Feats: Progression 4 [50’
radius])
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Tenser’s Floating Disk (Summoning)
Range: Perception (25’) Casting Time: 1 round
Duration: 1 hour Scope: 5’ radius
You can create an invisible disk of anti-gravity. The disk can effortlessly carry large
weights and move at your command, but you may not use it to carry yourself.
Effect: Telekinesis 1 (Extras: Area [burst]; Flaws: Limited [3’ off the ground at all times];
Feats: Progression [5’ radius]), Lift 5, Skill Mastery [Lift]
Ultravision (Transform)
Range: Touch Casting Time: 1 round
Duration: 5 hours Scope: one creature
You can temporarily grant the ability to visually see temperature.
Effect: Super-Senses 1 [Ultravision]
Unseen Servant (Summoning)
Range: Perception (50’) Casting Time: 1 round
Duration: 2 hours Scope: one servant
You can create an invisible helper. It can perform useful tasks but not fight or
communicate.
Effect: Summon 4 (Extras: Fanatical; Flaws: Limited [Cannot fight]). A typical servant
has +5 Chore and Quickness 2 [only for physical tasks]
Ventriloquism (Illusion)
Range: Perception Casting Time: 1 round
Duration: 5 minutes Scope: 5’ radius
You can make one or more voices emanate from any location in your line of sight.
Effect: Images 1 [hearing] (Flaws: Limited [voices only])
3rd Level
Air Breathing (Transform)
Range: Touch Casting Time: 1 round
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Duration: 2 hours Scope: one creature
You can give a water-breathing creature the ability to breathe air.
Effect: Environmental Adaptation 1 [air]
Audible Glamer (Illusion)
Range: Perception Casting Time: 1 round
Duration: 10 minutes Scope: 25’ radius
You can control all sound in an area. You can even mute sounds as long as you
anticipate them.
Effect: Images 3 [hearing]
Bind (Sorcery)
Range: Perception Casting Time: 1 round
Duration: 5 minutes Scope: one rope
You can bring a rope to life to do your bidding. The rope will coil, uncoil, loop, unloop,
tie, untie, and slither on your command.
Effect: Snare 1 + rank (Extras: Cumulative; Flaws: Lockout; Feats: Reversible, Tether)
Continual Light (Element)
Range: Perception Casting Time: Attack
Duration: Normal Scope: 50’ radius
You can create a permanent source of magical light.
Effect: Environmental Control 4 [light]
Continuous (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell continuous. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Continuous
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Deeppockets (Summoning)
Range: Touch Casting Time: 1 minute
Duration: 5 hours Scope: one robe
You can turn a robe’s pockets into portals to an extra-dimensional space. Items place
in the pockets feel weightless but can be accessed anytime.
Effect: Dimensional Pocket 1 [100 lbs] (Drawbacks: Power Loss [robe])
Detect Invisibility (Divination)
Range: Personal Casting Time: Attack
Duration: 10 minutes Scope: self only
You can clearly see all invisible, hidden, or out of phase beings or objects.
Effect: +10 Notice [invisible, hidden, and out of phase only], Blind Fight, Skill Mastery
[Notice]
ESP (Divination)
Range: Perception Casting Time: Attack
Duration: 5 minutes Scope: Any creature, one at a time
You can know the surface thoughts of whatever creature you focus upon. You needn’t
speak the creature’s language, but you cannot probe for specific facts.
Effect: Mind Reading 5 + rank (Flaws: Cap)
Flaming Sphere (Element)
Range: Perception (100’) Casting Time: 1 round
Duration: 5 rounds Scope: 2’ radius sphere
You can create a burning globe of fire that rolls upon the earth at your telekinetic whim.
Effect: Blast 1 + rank (Extras: Area [burst], Field; Feats: Progression 2 [5 rounds])
Fool’s Gold (Transform)
Range: Touch Casting Time: 1 round
Duration: 5 hours Scope: 250 lbs. of copper
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You can temporarily change copper into gold.
Effect: Transform 1 + rank [copper into gold] (Feats: Progression [250 lbs])
Forget (Control)
Range: Perception Casting Time: Attack
Duration: Normal Scope: 25’ square
You can make everyone in the affected area forget the last five minutes – as well as the
fact that you cast your spell upon them.
Effect: Mind Control 5 + rank (Extras: Area [line], Duration [Normal]; Flaws: All-or-
Nothing; Feats: Sudden 4, Progression [25’² area])
Invisibility (Illusion)
Range: Touch Casting Time: 1 round
Duration: Normal (until attack) Scope: one creature or object
You can make someone vanish from sight, along with all his carried possessions. If the
subject makes an attack, the spell breaks.
Effect: Concealment 3 [Normal Sight] (Flaws: Limited [Spell Broken If Subject Attacks];
Feats: Sight Group)
Irritation (Sorcery)
Range: Perception (100’) Casting Time: 1 round
Duration: Normal Scope: one creature
You can give someone a severe rash.
Effect: Pain 3 + rank
Knock (Sorcery)
Range: Perception (100’) Casting Time: Attack
Duration: 1 round Scope: one lock
You can telekinetically open a normal or magical portal.
Effect: Telekinesis 1, Disable Device 10, Nullify 3 + rank (Limited: Only Portals)
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Leomund’s Trap (Illusion)
Range: Touch Casting Time: 5 rounds
Duration: Normal Scope: one object
You can create the illusion that an object is trapped. Anyone who tries to disarm the
trap appears to fail.
Effect: Images 3 [Normal Sight, Normal Hearing] (Extras: Duration [Normal]; Flaws:
Limited [Traps only])
Levitate (Sorcery)
Range: Perception (100’) Casting Time: 1 round
Duration: half hour Scope: one creature or object
You can vertically move a single object or creature (yourself included).
Effect: Telekinesis 5 (Flaws: Limited [vertical movement only]); Lift 10, Skill Mastery
[Lift] or Flight 3 (Flaws: Limited [vertical movement only])
Locate Object (Divination)
Range: Personal Casting Time: 1 round
Duration: 5 minutes Scope: one object
You can magically detect the existence of a specific non-living object.
Effect: Super-Senses 3 (Accurate for Awareness [object], Awareness [object]), +10
Search [Awareness only], Skill Mastery [Search] [Awareness only]
Melf’s Acid Arrows (Battle)
Range: 100’ increment Casting Time: 2 rounds
Duration: Normal Scope: one or more targets
You can shoot a number of greenish arrows from your outstretched hand. The arrows
tear flesh and spray lingering acid.
Effect: Drain rank (Extras: Autofire, Continuous, Range), +5 Attack
Mirror Image (Defense, Illusion)
Range: Personal Casting Time: 1 round
Duration: 1 minute Scope: self only
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You can create illusory copies of yourself to draw off attacks.
Effect: Boost 3 + rank [Defense] (Extras: Unlimited Retry; Flaws: Limited [self only])
Preserve (Transform)
Range: Touch Casting Time: 2 rounds
Duration: Normal Scope: one object, 100 lbs. or less
You can permanently protect a perishable item from rot or decay. The spell will not
extend the length of time that a body may be raised from the dead.
Effect: Immunity 1 [decay] (Extras: Affects Others 3 [up to 5 objects simultaneously];
Flaws: Limited [objects only])
Protection from Cantrips (Defense)
Range: Touch Casting Time: 1 round
Duration: 1 day Scope: one creature or object
You can make a creature or object temporarily immune to all cantrips. A loud popping
noise sounds every time your spell foils a cantrip.
Effect: Immunity 1 [cantrips] (Extras: Affects Others; Flaws: Duration)
Pyrotechnics (Element)
Range: Perception Casting Time: 1 round
Duration: Normal or 1 minute Scope: one fire
You can make a rocket of flame shoot up from a normal fire, blinding people nearby.
Effect: Dazzle 1 + rank [Normal Sight] (Extras: Area [burst]; Feats: Progression 3 [25’
radius], Sight Group)
Ray of Enfeeblement (Annihilation)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: one creature
You can enfeeble a victim with a ray of numbing cold.
Effect: Blast rank and Drain rank [Strength]
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Rope Trick (Summoning)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: one rope or vine
You can use a rope as a pathway to an extradimensional space. When you cast the
spell, the rope hangs in the air. Anyone can use the rope to climb into the extra
dimensional space at its top. Once inside, you may pull up the rope and close the
portal, removing all trace of your existence.
Effect: Dimensional Pocket 3 [500 lbs.]
Scare (Control)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: up to 5 creatures
You can terrify up to five victims.
Effect: Mind Control rank (Extras: Duration [Sustained], Extra Target 2)
Shatter (Annihilation)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 5’ radius
You can shatter objects with a powerful invisible force.
Effect: Strike 3 + rank (Extras: Area [burst]; Flaws: Limited [objects only]; Feats:
Progression [5’ radius])
Spray (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect one victim multiple times or multiple victims one time
each. You can only use this spell to enhance a spell at least one level below your
maximum spell level. Spray only works on spells that require an Attack roll.
Effect: Autofire
Stinking Cloud (Summoning)
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Range: Perception (100’) Casting Time: 1 round
Duration: 5 rounds Scope: 25’ cube
You can create a purpling cloud of reeksome, choking vapors.
Effect: Nauseate rank (Extras: Area [cube], Field; Feats: Progression [5 round
duration], Progression 3 [25’ cube]) and Obscure 2 [Normal Sight] (Feats: Progression
2 [25’ cube], Smell Group)
Strength (Battle)
Range: Touch Casting Time: 1 minute
Duration: 1 hour Scope: one creature
You can temporarily increase Strength and Damage for Strength-based attacks.
Effect: Boost 5 [Strength] (Extras: Unlimited Retry; Feats: Progression 5 [1 hour
duration]) and Boost 5 [Strength-Based Damage] (Extras: Unlimited Retry; Flaws:
Linked to Boost [Strength]; Feats: Progression 5 [1 hour duration]). [make one joint roll
for both effects]
Tasha’s Uncontrollable Hideous Laughter (Control)
Range: Perception Casting Time: 1 round
Duration: 5 rounds Scope: one creature
You can make a victim find anything and everything hilariously funny, screaming in
horrible delight and mirth at a blank wall or blood dripping from his own wounds. This
excruciating laughter physically injures the victim while it incapacitates him.
Effect: Mind Control 3 + rank (Flaws: All-or-Nothing 2, Brief, Limited [only to produce
laughter]) and Drain [Life] 3 + rank (Extras: Linked to Mind Control; Flaws: Limited
[only while hideously laughing])
Vocalize (Sorcery)
Range: Touch Casting Time: 1 round
Duration: 1 minute Scope: one creature
You can give a spell-caster the ability to silently cast spells by substituting gestures for
incantations.
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Effect: Shapeshift 5 (Extras: Affects Others; Flaws: Duration [Sustained], Limited [only
to eliminate incantation Flaw])
Water Breathing (Transform)
Range: Touch Casting Time: 1 round
Duration: 2 hours Scope: one creature
You can give an air-breathing creature the ability to breathe underwater.
Effect: Environmental Adaptation 1 [underwater]
Web (Sorcery)
Range: Perception (100’) Casting Time: 1 round
Duration: Normal Scope: 500’² [shapeable]
You can spray tough sticky webbing on a large area. The web adheres to everything
except you and your possessions.
Effect: Snare 1 + rank (Extras: Area [shapeable]; Feats: Personal Immunity,
Progression 6 [500’²])
Whip (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: one whip
You can create an animated whip made of pure energy. The whip lashes out at
whoever you have in mind, and cows normal animals with ease.
Effect: Summon 7 [whip]. Whip has +5 Toughness, +5 melee Attack, +5 Defense
unless flat-footed, Strike 5 (Feats: Affects Insubstantial, Extended Reach), Snare 7
(Flaws: Lockout 2, No Range; Feats: Affects Insubstantial, Extended Reach), and
Animal Handler 9
Wizard Lock (Sorcery)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 1 portal
You can magically lock a door, gate, valve, lid, or other portal.
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Effect: Snare 3 + rank [degree of save failure determine Life of lock, as well as Disable
Device check required to pick it]
Zephyr (Annihilation, Element)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 10’ cone
You can summon a magic wind to extinguish fire and dissipate gas.
Effect: Nullify 3 + rank (Extras: Area [cone]; Flaws: Limited [fire and gas]; Feats:
Progression 1 [10’ length and base cone]
4th Level
Blink (Sorcery)
Range: Personal Casting Time: 1 round
Duration: 5 rounds Scope: Self only
You can make yourself unpredictably teleport short distances, making you difficult to
attack.
Effect: Boost 8 [Defense] (Extras: Unlimited Retry) and Teleport 3 (Extras: Action
[reaction]; Flaws: Uncontrolled)
Clairaudience (Divination)
Range: Personal Casting Time: 1 round
Duration: 5 minutes Scope: Up to 2 miles away
You can abandon your normal sense of hearing to gain an ability to hear at any point
within your scope. You cannot change your reference point while the spell lasts.
Effect: ESP 3 [Normal Hearing] (Flaws: Lockout 2; Drawbacks: Limited [Fixed
Perception Point]
Clairvoyance (Divination)
Range: Personal Casting Time: 1 round
Duration: 5 minutes Scope: Up to 2 miles away
You can abandon your normal sense of sight to gain an ability to see at any point within
your scope. You cannot change your reference point while the spell lasts.
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Effect: ESP 3 [Normal Sight] (Flaws: Lockout 2; Drawbacks: Limited [Fixed Perception
Point]
Contingency (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell automatically activate under pre-defined conditions. You can
only use this spell to enhance a spell at least one level below your maximum spell level.
When you cast Contingency, you deduct the standard Mana immediately, and may not
regain them until your pre-defined conditions occur, or you cancel the Contingency.
Effect: Trigger [any]
Cumulative (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell cumulative. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Cumulative [any]
Detect Illusion (Divination)
Range: Touch Casting Time: 1 round
Duration: 10 minutes Scope: one creature
You can give a creature the ability to see through all illusions, except for Concealment.
Effect: Immunity 5 [Illusion]
Dispel Magic (Annihilation)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 25’ cube
You can nullify all magic within your scope. You can specifically include or exclude
magicks. The spell does not work against illusions.
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Effect: Nullify 3 + rank (Extras: Area [cube], Selective; Flaws: Limited [non-illusion
magic only]; Feats: Progression 2, Sudden 4)
Explosive Runes (Sorcery)
Range: Touch Casting Time: 5 rounds
Duration: Normal Scope: 10’ square
You can inscribe magic letters that explode when read without your authorization.
Effect: Blast 5 + rank (Extras: Area [square]; Feats: Progression [10’ square], Triggered
[when read])
Farther (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can sharply increase one spell’s range. You can only use this spell to enhance a
spell at least one level below your maximum spell level.
Effect: Move Range five steps up the Progression Table. If the spell’s normal Range is
Touch, Farther gives it a Range of 500’
Fireball (Element)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 25’ radius
You can shoot a ball of magic flame from your outstretched hand. The ball bursts into
red-yellow flame when it hits its target.
Effect: Blast 3 + rank (Extras: Area [burst]; Feats: Progression 3 [25’ radius])
Flame Arrow (Element)
Range: Touch Casting Time: 1 round
Duration: 1 minute Scope: 5 arrows
You can make five arrows ignite with magic flame. The fire does not burn the arrow, but
the arrows explode on contact.
Effect: +3 Shoot [Flaws: Arrows only] and Blast 3 + rank (Extras: Area [burst]; Feats:
Progression [5’ radius)
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Fly (Sorcery)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: one creature
You can give a creature the ability to fly.
Effect: Flight 7 [100 mph]
Glassee (Transform)
Range: Perception (100’) Casting Time: 1 round
Duration: Normal Scope: 1000 foot³ inanimate matter
You can make any inanimate material (except for gold, lead or platinum) transparent.
Effect: Transform 3 + rank (Feats: Progression 4 [1000 foot³)
Gust of Wind (Annihilation, Element)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 25’ cone
You can summon a mighty magic wind to extinguish fire, dissipate gas, and knock your
enemies off their feet.
Effect: Nullify 6 + rank (Extras: Area [cone]; Flaws: Limited [fire and gas]; Feats:
Progression 1 [25’ length and base cone]) and Knockback 3 + rank (Extras: Area
[cone]; Feats: Progression 1 [25’ length and base cone])
Haste (Transform)
Range: Perception (100’) Casting Time: 1 round
Duration: 1 minute Scope: one creature
You can double a creature’s speed in all things.
Effect: +1 rank of all movement abilities, Extra Attack for all Attacks, +1 rank of
Quickness, +4 Defense.
Item (Transform)
Range: Touch Casting Time: 1 round
Duration: 5 hours Scope: 2500 lbs.
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You can shrink a large volume of objects down to a small, manageable size.
Effect: Dimensional Pocket 5 [2500 lbs.]
Lightning Bolt (Element)
Range: Perception (Melee) Casting Time: 1 round
Duration: Normal Scope: 5’ x 100’ or 10’ x 50’
You can shoot a stroke of lightning directly from your hand.
Effect: Drain 3 + rank [Life] (Extras: Area [line]; Feats: Progression 5 [5’ x 100’ or 10’ x
50’])
Material (Summoning)
Range: Perception (50’) Casting Time: 1 round
Duration: Normal Scope: 10’ cube
You can create normal, common, unworked materials, such as stone, wood, base
metals, or earth.
Effect: Create Object 10 (Flaws: Limited [unworked materials only]; Feats: Progression
1 [10’ cube], Variable Special Effect 5 [any normal, common material)
Melf’s Minute Meteor (Summoning)
Range: 100’ increment Casting Time: 1 round
Duration: 1 minute Scope: 2’ radius
You can shoot small, meteor-like balls of rock and flame once per round as an Attack
action.
Effect: Blast 1 + rank (Extras: Area [burst], Autofire), +5 Attack
Minor Imbue (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can delegate up to 5 Mana to another person. Your subject can only cast at least
one level below your maximum spell level.
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Effect: Affects Others
Monster Summoning I (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: 2-5 monsters
You can summon monsters to attack your enemies. Even if they cannot understand
you, your monsters will attack anyone you point at.
Effect: Summon 5 (Extras: Progression 2 [5 monsters], Type 2) or Summon 10 (Extras:
Progression [2 monsters], Type 2)
Phantasmal Force (Illusion)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: 50’ cube
You gain control of the five senses within a large area.
Effect: Mental Illusion 3 + rank (Extras: Area [cube]; Feats: Progression 3 [50’ cube])
Protection from Normal Missiles (Defense)
Range: Touch Casting Time: 1 round
Duration: 10 minutes Scope: one creature
You can give a creature complete immunity to normal missiles and protection against
magical and giant-sized projectiles.
Effect: +5 Toughness (Extras: Impervious; Flaws: Only against ranged attacks)
Sepia Snake Sigil (Summoning)
Range: Perception (Melee) Casting Time: 1 round
Duration: Normal Scope: one creature
You can create a sigil that, when triggered, summons a shimmering, opaque, deep-
brown, snake-like force to attack the nearest living creature.
Effect: Paralyze 5 + rank (Flaws: All-or-Nothing 2; Feats: Triggered 2 [when read, seen,
or touched])
Sharper (Compound)
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Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell deadlier. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Armor-Piercing
Slow (Transform)
Range: Perception (100’) Casting Time: 1 round
Duration: 1 minute Scope: 50’ square
You can slow all affected creatures down to half their normal speed in all things.
Effect: Paralyze 3 + rank (Extras: Area [square]; Flaws: Cap; Feats: Progression 3 [50’
square], Sudden 2) and Drain 3 + rank [Defense] (Extras: Area [square]; Flaws: Cap;
Feats: Progression 3 [50’ square], Sudden 2) [one roll for both effects]
Stack (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can use two distinct compound spells to enhance one ordinary spell. You can only
use this spell to enhance a spell two levels below your maximum spell level.
Effect: Varies
Suggestion (Control)
Range: Voice Casting Time: 1 round
Duration: 5 hours Scope: one creature
You can magically persuade a creature to accept you as his friend and take one
unreasonable action expressed in 25 words or less. The victim will believe almost
anything that does not contradict his senses or long-term memory.
Effect: Mind Control 5 + rank (Flaws: Limited [friendship + one action of 25 words or
less)
Surer (Compound)
Range: Personal Casting Time: 1 round
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Duration: Normal Scope: Self
You can make one spell harder to resist. You can only use this spell to enhance a spell
at least one level below your maximum spell level.
Effect: Penetrating
Transmute Earth to Water (Transform)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 100,000 cubic feet
You can instantly change a large volume of earth to water.
Effect: Transform 10 [earth to water] (Feats: Progression 13 [100,000 cubic feet])
Transmute Water to Earth (Transform)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 100,000 cubic feet
You can instantly change a large volume of water to earth.
Effect: Transform 10 [water to earth] (Feats: Progression 13 [100,000 cubic feet])
Wind Wall (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: 10’ x 100’ x 1’ wall
You can create an invisible wall of swirling winds. Creatures that attempt to cross may
be buffeted into the air.
Effect: Create Object 5 (Extras: Impervious [normal missiles only]; Flaws: Limited
[Permeable]; Feats: Progression 1 [10’ cube] + Knockback 3 + rank (Extras: Aura)
5th Level
Barrage (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
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You can make one spell affect multiple victims multiple times. You can only use this
spell to enhance a spell at least one level below your maximum spell level. Barrage
only works on spells that require an Attack roll.
Effect: Autofire 2
Bigger (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect a large area, rather than a single target. You can only
use this spell to enhance a spell at least one level below your maximum spell level.
Effect: Area [any], Progression + Sudden<6
Charm Monster (Control)
Range: Perception (100’) Casting Time: 1 round
Duration: Normal Scope: one person
You can magically compel any being to treat you as his trusted friend and ally. While he
will give your requests utmost consideration, his will not deviate extremely from his
value system.
Effect: Mind Control 9 + rank (Flaws: All-or-Nothing; Limited [Will Not Deviate
Extremely from His Value System)
Confusion (Control)
Range: Perception (100’) Casting Time: 1 round
Duration: 1 minute Scope: ten creatures
You can mentally imbalance up to ten creatures.
Effect: Confuse 9 + rank (Extras: Extra Target 3; Flaws: All-or-Nothing 2)
Dig (Annihilation, Element)
Range: Perception (100’) Casting Time: 1 round
Duration: 1 minute Scope: 1000 cubic feet
You can instantly excavate earth, sand, and/or mud in whatever fashion you desire.
The removed material disappears instantly, leaving a void.
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Effect: Disintegrate 9 + rank (Extras: Area [shapeable]; Flaws: Limited [earth, sand, or
mud only]; Feats: Progression 3)
Dimension Door (Sorcery)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: self + 500 lbs.
You can instantly teleport yourself and up to 500 lbs. to another nearby location.
Effect: Teleport 6 [1000’] (Feats: Progression 2 [mass])
Dispel Illusion (Annihilation)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 25’ cube
You can nullify all illusions within your scope. You can specifically include or exclude
magicks.
Effect: Nullify 7 + rank (Extras: Area [cube], Selective; Flaws: Limited [illusion magic
only]; Feats: Progression 2, Sudden 4)
Enchanted Weapon (Transform)
Range: Touch Casting Time: 1 minute
Duration: 1 day Scope: 5 weapons
You can temporarily enchant normal weapons, and augment the enchantment of
magical weapons.
Effect: +2 Attack and Damage (Feats: Progression 2 [5 weapons])
Endless (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell stubbornly continuous. You can only use this spell to enhance
a spell at least one level below your maximum spell level.
Effect: Continuous 2
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Evard’s Black Tentacles (Summoning)
Range: Perception (100’) Casting Time: 1 round
Duration: 1 minute Scope: 250 square feet (shapeable)
You can make rubbery, black tentacles slither out of the ground and grab the nearest
living thing, attempting to construct the life out of it. The tentacles may emerge from
any firm surface, such as ground, wood, stone, ice, or whatnot. Once a tentacle kills its
victim, it drops him and nearest for the next available target.
Effect: Snare 1 + rank (Extras: Area [shapeable], Field; Feats: Progression 2 [area -
250’ square feet], Progression 3 [duration], Sudden 5), plus Strike 1 + rank (Extras:
Area [shapeable], Continuous 2, Field; Feats: Progression 2 [area - 250’ square feet];
Flaws: Linked [Snare])
Faster (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can sharply reduce one spell’s casting time. You can only use Faster to enhance a
spell at least one level below your maximum spell level.
Effect: Reduce Casting Time to Move action. You cannot cast this spell more than once
per round.
Fear (Control)
Range: Perception (Melee) Casting Time: 1 round
Duration: 1 hour Scope: 50’ Cone
You can compel everyone within your cone of fear to drop whatever they are carrying
and flee directly away from you at maximum speed. Fleeing victims make standard
Constitution checks every 5 minutes.
Effect: Mind Control 9 + rank (Extras: Area [cone]; Flaws: All-or-Nothing 2, Limited
[only to terrify]; Feats: Progression 3, Sudden 7)
Fire Shield (Defense, Element)
Range: Personal Casting Time: 1 round
Duration: 1 minute Scope: Self
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You can surround yourself with a thin and wispy ring of cold blue or bright red fire.
While the spell lasts, any successful melee attack against you does grave harm to your
attacker. The cold blue fire also gives you immunity to cold attacks, and the bright red
fire gives you immunity to heat attacks.
Effect: Drain 5 + rank [Life] (Extras: Aura 2), plus Immunity 5 [cold/heat attacks]
Fire Trap (Element)
Range: Touch Casting Time: 1 round
Duration: Normal Scope: 5’ radius
You can booby trap one closeable object. The first unauthorized person to open the
object triggers a deadly explosion.
Effect: Strike 9 + rank (Extras: Area [burst]; Flaws: Limited [only when unauthorized
person opens closeable object]; Feats: Trigger)
Fumble (Fortune)
Range: Perception (100’) Casting Time: 1 round
Duration: Normal Scope: 5 creatures
All victims of this spell become superlatively clumsy and awkward.
Effect: Fumble 5 + rank (Extras: Continuous 2, Extra Target 2)
Hallucinatory Terrain (Illusion)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 1000’ square
You can permanently change the appearance of natural surroundings.
Effect: Images 10 + rank [all senses] (Extras: Area [square]; Flaws: Limited [terrain
only]; Feats: Progression 3)
Ice Storm (Element)
Range: Perception (100’) Casting Time: 1 round
Duration: 1 round Scope: 50’ radius
You can create a sudden storm of deadly hail and driving sleet.
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Effect: Strike 3 + rank (Extras: Area [burst], Field; Feats: Progression 4, Sudden 2) plus
Dazzle 3 + rank [sight] (Extras: Area [burst], Field; Feats: Progression 4, Sudden 2)
plus Fumble 3 + rank (Extras: Area [burst], Field; Feats: Progression 4, Sudden 2)
Leomund’s Secure Shelter (Summoning)
Range: Perception (100’) Casting Time: 10 minutes
Duration: 1 Day Scope: One shelter
You can summon a sturdy cottage or lodge, made of the nearest building material, and
tailored to your specifications.
Effect: Base 5
Longest (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell last longer. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Duration ten Steps up the Progression Table.
Lots (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can move one spell’s number of targets four steps up the Progression Table. You
can only use this spell to enhance a spell at least one level below your maximum spell
level.
Effect: Extra Target 4
Magic Mirror (Divination)
Range: Touch Casting Time: 1 hour
Duration: 10 minutes Scope: One normal mirror
You can turn a normal mirror into a scrying device. You can use all of your senses –
including magical senses – through your mirror. Your mirror can show you a location,
being, or object.
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Effect: ESP 7 [20,000 miles; all senses]; Quickness 9 (Flaws: Limited [only to lock in on
location, being, or object])
Minor Globe of Invulnerability (Defense)
Range: Personal Casting Time: 1 round
Duration: 1 minute Scope: 5’ radius
You can create a transparent green sphere that negates all weaker spells that enter it.
Magic within the sphere, or coming out from the sphere, works normally.
Effect: Immunity 10 [All spells of L4 or less] (Extras: Area [burst]; Feats: Progression [5’
radius], Tenacious)
Monster Summoning II (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: 2-5 monsters
You can summon monsters to attack your enemies. Even if they cannot understand
you, your monsters will attack anyone you point at.
Effect: Summon 7 (Extras: Progression 2 [5 monsters], Type 2) or Summon 12 (Extras:
Progression [2 monsters], Type 2)
Otiluke’s Resilient Sphere (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: 10’ radius
You can trap others within a transparent globe of shimmering force.
Effect: Create Object 3 + rank (Extras: Encase, Impervious; Feats: Progression [10’
radius]; Flaws: Sphere only)
Polymorph Other (Transform)
Range: Perception (100’) Casting Time: 1 round
Duration: Normal Scope: One creature
You can transform one creature other than yourself into any other creature. You can
choose to affect the subject’s body and mind, or his body alone.
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Effect: Transform 10 + rank [any living creature to any living creature with the same
PPs]
Polymorph Self (Transform)
Range: Personal Casting Time: 1 round
Duration: 2 hours Scope: Self
You can safely change your external form as often as you desire.
Effect: Shapeshift 15
Shout (Combat)
Range: Touch Casting Time: Reaction
Duration: Normal Scope: 25’ cone
You can utter a shout of unearthly volume, no gestures required.
Effect: Strike 3 + rank (Extras: Area [cone]; Feats: Progression 2 [25’ cone], Sudden
10) plus Dazzle 7 + rank [hearing] (Extras: Area [cone]; Feats: Progression 2 [25’ cone],
Sudden 10)
Stoneskin (Defense)
Range: Touch Casting Time: 1 round
Duration: Normal until struck Scope: One creature
You can grant complete immunity to the next physical attack that hits your target.
Effect: Immunity 10 [next physical attack]
Wall of Fire (Element)
Range: Perception Casting Time: 1 round
Duration: 5 minutes Scope: 25’ high, 2’ thick, 200’ long wall
You can create a wall of red-orange fire, scorching any who approach or cross it.
Effect: Strike 3 + rank (Extras: Area [wall], Field; Feats: Progression 4 [10,000 cubic
feet], Progression 5 [5 minute duration], Sudden 8)
Wall of Ice (Element)
Range: Perception Casting Time: 1 round
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Duration: Normal until struck Scope: One creature
Range: Perception Casting Time: 1 round
Duration: 5 minutes Scope: 25’ high, 5’ thick, 125’ long wall
You can create a wall of blue-white ice, freezing any who approach or touch it.
Effect: Create Object 10 (Extras: Impervious; Feats: Progression 2 [25’ cube area])
plus Drain 1 + rank (Extras: Aura 2 [wall])
Wizard Eye (Divination, Summoning)
Range: Personal Casting Time: 1 minute
Duration: 10 minutes Scope: Up to 2000 miles away
You can summon and remotely see through a mobile invisible eye. Your eye can be
nullified if detected.
Effect: ESP 6 [Normal Sight]; eye has Flight 3 [50 fpr]
6th Level
Airy Water (Element)
Range: Personal Casting Time: 1 round
Duration: 5 hours Scope: 10’ radius
You can create a mobile bubble of continuously fresh air. Your bubble can travel
through air and water, and all within are immune to suffocation and gas attacks.
Effect: Flight 7 [100 mph] (Extras: Area [burst]; Feats: Progression 2), Swimming 3
[100 mph] (Extras: Area [burst]; Feats: Progression 2), Immunity 5 [Self-Contained
Breathing] (Extras: Area [burst]; Feats: Progression 2)
Bigby’s Interposing Hand (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: one hand, 5x normal size
You can create an oversized invisible hand of pure force. The hand prevents
movement and increases vulnerability. Once created, your hand instantly obeys your
will, leaving you free to take other actions.
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Effect: Snare 3 + rank (Extras: Action [Reaction]; Flaws: Limited [Nullified after taking a
total of 5 Life], Lockout; Feats: Subtle 6)
Cloudkill (Element)
Range: Perception (100’) Casting Time: 1 round
Duration: 1 minute Scope: 25’ cube
You can create deadly cloud of yellowish green gas. The gas moves away from you in
whatever direction you initially select.
Effect: Drain 5 + rank [Life] (Extras: Area [cube], Armor-Piercing, Field 2; Flaws: All-or-
Nothing; Limited [fixed course, 100 frp]; Feats: Progression 2 [25’ cube], Progression 3
[1 minute duration], Sudden 8)
Conjure Elemental (Element, Summoning)
Range: Perception (100’) Casting Time: 1 minute
Duration: 1 hour Scope: 1 elemental
You can summon a powerful air, earth, fire, or water elemental. The elemental
obediently but resentfully serves you. If you fail a Concentration check, it attacks you at
once.
Effect: Summon 20 (Extras: Type; Flaws: Limited [elemental attacks you if you fail a
Concentration check)
Cone of Cold (Element)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 50’ cone
You can evoke a white, icy cone that drains all heats from its area, regardless of
intervening boundaries such as wood, stone, or earth.
Effect: Drain 5 + rank [Life] (Extras: Area [cone], Enhanced [ignores intervening
boundaries]; Feats: Progression 3 [50’ cone], Sudden 10)
Contact Other Plane (Divination)
Range: Personal Casting Time: 1 round
Duration: 5 minutes Scope: 5 questions
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You can send your life force into realms beyond to question extra-planar forces. As you
venture from your home plane, the forces become more knowledgeable but more likely
to drive you insane.
Effect: +10 Knowledge [any] (Flaws: Side Effect [Mind Control 15 (Flaws: All-or-
Nothing 2, Limited [only to drive insane; Feats: Incurable 3) or +15 Knowledge [any]
(Flaws: Side Effect [Mind Control 20 (Flaws: All-or-Nothing 2, Limited [only to drive
insane; Feats: Incurable 5) or +20 Knowledge [any] (Flaws: Side Effect [Mind Control
25 (Flaws: All-or-Nothing 2, Limited [only to drive insane; Feats: Incurable 7)
Entreat (Summoning)
Range: Touch Casting Time: 1 day
Duration: Normal Scope: One breakable object
You can enchant an object to summon another to your presence. Whoever breaks the
object instantly appears before you.
Effect: Teleport x (Extras: Affects Others; Flaws: Power Loss [breakable object]; Feats:
Dimensional 3, Trigger)
Farthest (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can vastly increase one spell’s range. You can only use this spell to enhance a
spell at least one level below your maximum spell level.
Effect: Move Range ten steps up the Progression Table. If the spell’s normal Range is
Touch, Farthest gives it a Range of 1 mile.
Fastest (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can cast a spell instantly. You can only use this spell to enhance a spell at least
one level below your maximum spell level.
Effect: Reduce Casting Time to Reaction. You cannot cast Fastest more than once per
round.
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Feeblemind (Transform)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 1 creature
You can permanently give one creature the mentality of a moronic child.
Effect: Drain 9 + rank [Intelligence] (Flaws: All-or-Nothing; Feats: Incurable 5) plus
Drain 9 + rank [Wisdom] (Flaws: All-or-Nothing; Feats: Incurable 5)
Hold Monster (Control)
Range: Perception (100’) Casting Time: 1 round
Duration: 1 minute Scope: One creature
You can freeze a creature in place. He remains conscious but cannot move.
Effect: Mind Control 12 + rank (Flaws: All-or-Nothing 2, Limited [only to freeze in
place])
Leomund’s Secret Chest (Summoning)
Range: Touch Casting Time: 1 minute
Duration: 2 months Scope: one chest
You can magically link a finely-crafted chest with a magical duplicate. When you cast
the spell, the chest and all its content disappears into extra-dimensional space. You
can recall the chest during the next two months as long as you still possess the replica.
Once you recall the chest, the spell is broken.
Effect: Dimensional Pocket 4 [1000 lbs] (Drawbacks: Power Loss [miniature chest])
Magic Jar (Control, Sorcery)
Range: Perception (100’) Casting Time: 1 round
Duration: Normal Scope: One creature
You can move your soul to a nearby gem, a “magic jar.” Once inside the jar, you can
possess one victim within range, trapping his soul in your magic jar. If the gem is
destroyed, the soul within it returns to its original body.
Effect: Possession 12 + rank (Flaws: All-or-Nothing 2, Power Loss [gem])
Major Imbue (Compound)
Range: Personal Casting Time: 1 round
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Duration: Normal Scope: Self
You can delegate up to 10 Mana to another person. Your subject can only cast at least
one level below your maximum spell level.
Effect: Affects Others
Monster Summoning III (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: 2-5 monsters
You can summon monsters to attack your enemies. Even if they cannot understand
you, your monsters will attack anyone you point at.
Effect: Summon 9 (Extras: Progression 2 [5 monsters], Type 2) or Summon 14 (Extras:
Progression [2 monsters], Type 2)
Mordenkainen’s Faithful Hound (Summoning)
Range: Perception (100’) Casting Time: 1 round
Duration: 1 day Scope: One phantom watchdog
You can summon a magical watchdog you alone can see. You must order the dog to
guard a specific region; he will never stray further than 100 feet from his assigned
domain. The dog barks loudly if any creature larger than a cat enters, and permanently
enjoys the benefits of the True Seeing spell. After barking, the hound attempts to
corner the intruder until his master may examine him, and attacks anyone who resists.
Effect: Summon 15 [Mordenkainen’s Faithful Hound]
Passwall (Annihilation)
Range: Perception (100’) Casting Time: 1 round
Duration: 2 hours Scope: 1000’ cubic feet
You can temporarily open a passage through wooden, plaster, or stone.
Effect: Transform 10 + rank [wooden, plaster, or stone into air] (Feats: Progression 4
[1000’ cubic feet]
Sending (Divination)
Range: 20,000,000 miles Casting Time: 1 minute
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Duration: 1 round Scope: 25 words
You can contact and speak words into the mind of a single creature in the known
universe. Your words can even cross dimensional boundaries.
Effect: Communication 10 [mental] (Feats: Dimensional 3, Selective)
Stacker (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can use three distinct compound spells to enhance one ordinary spell. You can
only use this spell to enhance a spell two levels below your maximum spell level.
Effect: Varies
Succor (Summoning)
Range: Touch Casting Time: 1 day
Duration: Normal Scope: One breakable object
You can enchant an object that summons you to its presence. When the object breaks,
you instantly appear before it.
Effect: Teleport x (Flaws: Power Loss [breakable object]; Feats: Dimensional 3,
Trigger)
Telekinesis (Sorcery)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: Self only
You gain the ability to move objects by mental effort alone.
Effect: Telekinesis 11 (Extras: Perception); +11 Damage with Telekinesis
Teleport (Sorcery)
Range: Touch Casting Time: Move Action
Duration: Normal Scope: Self + 5 others
You and up to five passengers can instantly move an unlimited distance. Accidentally
teleporting into a solid object severely injures you and your passengers.
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Effect: Teleport x (Extras: Affects Others 4; Flaws: Side Effect [if you teleport into a
solid object])
Transmute Mud to Rock (Transform)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 100,000 cubic feet
You can instantly change mud to rock, trapping anyone in contact with the mud.
Effect: Transform 13 [mud to rock] (Feats: Progression 13 [100,000 cubic feet]) and
Snare 5 + rank (Extras: Area [shapeable]; Feats: Progression 12 [100,000 cubic feet])
Transmute Rock to Mud (Transform)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 100,000 cubic feet
You can instantly change rock to mud. Anyone unable to escape the mud sinks and
suffocates.
Effect: Transform 13 [rock to mud] (Feats: Progression 13 [100,000 cubic feet]) and
Suffocate 5 + rank (Extras: Area [shapeable]; Feats: Progression 12 [100,000 cubic
feet]; Flaws: Limited [automatically escapable with Flight or Teleportation])
Wall of Force (Summoning)
Range: Perception (100’) Casting Time: 1 round
Duration: 2 minutes Scope: 100’ square
You can create an impenetrable wall of invisible force. Your force is almost impossible
to damage or dispel.
Effect: Create Object 7 + rank (Extras: Impervious; Feats: Progression 3 [100’ square],
Subtle 6, Tenacious 2)
Wall of Iron (Summoning)
Range: Perception (100’) Casting Time: 1 round
Duration: Normal Scope: 100’ cube
You can create a massive wall of iron, melding into existing structures with ease or
standing alone as you desire. You can shape your wall as desired, but it must appear in
steady contact with the ground.
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Effect: Create Object 5 + rank (Feats: Precise, Progression 4 [100’ cube])
Wall of Stone (Summoning)
Range: Perception (100’) Casting Time: 1 round
Duration: Normal Scope: 1000’ cube
You can create a massive wall of stone, melding into existing structures with ease or
standing alone as you desire. You can shape your wall as desired, but it must appear in
steady contact with the ground.
Effect: Create Object 3 + rank (Feats: Precise, Progression 7 [1000’ cube])
7th Level
Anti-Magic Shell (Annihilation, Defense)
Range: Personal Casting Time: Move Action
Duration: 10 minutes Scope: 5’ radius
You can create an invisible, sphere that negates all magic other than your own. Your
shell is almost impossible to dispel.
Effect: Nullify 9 + rank (Extras: Area [burst], Field [self only]; Flaws: Limited [magic
only]; Feats: Personal Immunity, Progression 6 [10 minute duration], Tenacious 3)
Bigby’s Crushing Hand (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: one hand, 5x normal size
You can create an oversized invisible hand of pure force. After the hand successfully
grabs a victim, it quickly crushes the life out of him. Once created, your hand instantly
obeys your will, leaving you free to take other actions.
Effect: Snare 3 + rank (Extras: Action [Reaction]; Flaws: Limited [Nullified after taking a
total of 5 Life], Lockout; Feats: Subtle 6) and Suffocation 5 + rank (Extras: Action
[Reaction]; Flaws: Limited [only on Snared victims], Limited [Nullified after taking a total
of 5 Life], Lockout; Feats: Subtle 6)
Biggest (Compound)
Range: Personal Casting Time: 1 round
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Duration: Normal Scope: Self
You can make one spell affect a vast area. You can only use this spell to enhance a
spell at least one level below your maximum spell level.
Effect: Area [any], Progression + Sudden<10
Chain Lightning (Element)
Range: Perception (250’) Casting Time: 1 round
Duration: Normal Scope: Up to ten victims
You can shoot a thin bolt of lightning directly at a target. Rather than dissipating, the
lightning ricochets to the nearest creature. Each successive bolt is slightly weaker than
its predecessor. After you select your initial victim, you have no further control over the
lightning’s path.
Effect: Drain 3 + rank [Life] (Extras: Extra Attack 4; Flaws: Limited [-1 rank on each
successive attack], Limited [no control after selection of initial victim]
Death Spell (Fortune)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 25 creatures
You can instantly kill up to 25 hapless victims, plucking their souls directly from their
bodies. If the attack fails to Drain enough Life to require a Defy Death check, he suffers
no injury.
Effect: Drain 14 + rank (Extras: Extra Target 5; Flaws: All-or-Nothing x)
Disintegrate (Annihilation)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: One creature or 1000 foot³ object
You can instantly obliterate one victim or object, living or undead, magical or natural.
Effect: Disintegrate 14 + rank (Extras: Extra Attack 2; Flaws: Limited [same target
only])
Eyebite (Control)
Range: Perception Casting Time: Move Action
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Duration: Normal Scope: One creature
You can look into one victim’s eyes and speak a single word: charm, fear, sicken, or
sleep. So long as he does not look away, the victim suffers the named effect.
Effect: Mind Control 10 + rank (Extras: Alternate Save [Reflex]; Flaws: All-or-Nothing,
Limited [charm, fear, sicken, and sleep only])
Flesh to Stone (Transform)
Range: Perception (100’) Casting Time: 1 round
Duration: Normal Scope: Five creatures or 1000 foot³ object
You can transform flesh to stone.
Effect: Transform 9 + rank (Extras: Extra Target 2; Flaws: All-or-Nothing 2)
Geas (Control)
Range: Perception (100’) Casting Time: 1 round
Duration: Normal Scope: One creature
You can order a creature to immediately undertake or avoid an activity. So long as the
demands are not suicidal or morally reprehensible to the victim, he must comply. A
Geas is almost impossible to remove by any means other than fulfilling its terms.
Effect: Mind Control 12 + rank (Flaws: All-or-Nothing 2, Limited [No suicidal or morally
reprehensible demands]; Feats: Incurable 10, Tenacious 5)
Globe of Invulnerability (Defense)
Range: Personal Casting Time: 1 round
Duration: 1 minute Scope: 5’ radius
You can create a transparent green sphere that negates all but the strongest spells that
enter it. Magic within the sphere, or coming out from the sphere, works normally.
Effect: Immunity 10 [All spells of L6 or less] (Extras: Area [burst]; Feats: Progression [5’
radius], Tenacious 2)
Guards and Wards (Defense, Summoning)
Range: Touch Casting Time: 10 minutes
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Duration: 1 day Scope: one structure, 100’ radius max
You can defend a structure with an array of magical protections: (a) all corridors
become misty, reducing visibility to 10’; (b) all doors are wizard locked; (c) any door you
select is covered with a two d’lusion to look like a plain wall; (d) stairs are covered with
webs; (e) minor confusion emanates from all areas requiring a choice in direction; (f) the
whole structure radiates magic, .
Effect: (a) Obscure 2 [normal sight]; (b) per the spell; (c) per the spell; (d) per the spell;
Mind Control 5 + rank (Flaws: Limited [only to confuse direction); (e) per Nystul’s
magic aura.
Invisible Stalker (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 mission [1 month max] Scope: one invisible stalker
You can summon an invisible stalker, a powerful native of the plane of Elemental Air, to
relentlessly perform one mission for you.
Effect: Summon 20 (Extras: Fanatical; Feats: Progression 13 [1 month duration])
Legend Lore (Divination)
Range: Personal Casting Time: 1 hour
Duration: 1 minute Scope: one question
You can call an other-worldly force to speak through you to reveal knowledge. You do
not remember what the force says through your mouth, so another must be nearby to
listen and record the answer.
Effect: Boost 19 [Intelligence] (Extras: Unlimited Retry; Flaws: Self Only), Well-Read
Limited Wish (Summoning)
Range: Variable Casting Time: 1 round
Duration: Variable Scope: Variable
You can magically fulfill a single verbal request, as long as it does not overreach.
Effect: Any effect equivalent to any Spell under 6th level.
Longest (Compound)
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Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell last longer. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Duration ten Steps up the Progression Table.
Monster Summoning IV (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: 2-5 monsters
You can summon monsters to attack your enemies. Even if they cannot understand
you, your monsters will attack anyone you point at.
Effect: Summon 12 (Extras: Progression 2 [5 monsters], Type 2) or Summon 17
(Extras: Progression [2 monsters], Type 2)
Mordenkainen’s Lucubration (Divination)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self only
You can Edit to regain all your Mana after one hour’s rest. You can only use this spell
once per day.
Effect: Less Rest 2
Otiluke’s Freezing Sphere (Element)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: One victim
You can freeze one victim alive.
Effect: Paralyze 12 + rank (Flaws: All-or-Nothing)
Project Image (Illusion, Summoning)
Range: 250’ Casting Time: 1 round
Duration: 1 minute Scope: Self only
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You can create an illusion of yourself that acts exactly as you wish. A special channel
connects you to your duplicate, allowing you to cast spells through him. Your duplicate
cannot be only be harmed by the dispel illusion Spell or an appropriate use of the
Nullify Power.
Effect: Enhanced [castable through illusory duplicate]
Repulsion (Sorcery)
Range: Personal Casting Time: 1 round
Duration: 5 rounds Scope: 100’ radius
Anyone creature tries to approach you without your permission is thrust directly away
from you.
Effect: Knockback 7 + rank (Extras: Area [burst], Field, Selective; Feats: Progression 2
[5 rounds], Progression 5 [100’ radius])
Spiritwrack (Control)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: One extra-planar being
You can force an extra-planar being to submit to your will by credibly threatening
unimaginable torment. Once the being submits to your will, it is almost impossible for
him to escape without fulfilling his promise. Once he fulfills his promise, however, he is
free and likely to seek revenge.
Effect: Mind Control 9 + rank (Extras: Armor-Piercing; Flaws: Limited [extra-planar
beings only], Limited [Nullified after service is performed]; Feats: Incurable 5, Tenacious
5)
Stackest (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can use four distinct compound spells to enhance one ordinary spell. You can only
use this spell to enhance a spell two levels below your maximum spell level.
Effect: Varies
Stone to Flesh (Transform)
Range: Perception (100’) Casting Time: 1 round
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Duration: Normal Scope: Five creatures or 1000 foot³ object
You can transform stone to flesh.
Effect: Transform 9 + rank (Extras: Extra Target 2; Flaws: All-or-Nothing 2)
Tenser’s Transformation (Transform)
Range: Personal Casting Time: 1 round
Duration: 5 minutes Scope: Self only
You can transform yourself into a monstrous fighting machine.
Effect: Boost 10 [Life] (Extras: Unlimited Retry), Boost 10 [Attack] (Extras: Unlimited
Retry), Boost 10 [Defense] (Extras: Unlimited Retry), Boost 10 [Toughness] (Extras:
Unlimited Retry), Boost 10 [Strength] (Extras: Unlimited Retry), Boost 10 [Strength-
based Damage] (Extras: Unlimited Retry)
Tons (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can move one spell’s number of targets six steps up the Progression Table. You
can only use this spell to enhance a spell at least one level below your maximum spell
level.
Effect: Extra Target 6
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Nature Spell List 1st Level 2nd Level 3rd Level 4th Level aspiration create water cause minor wounds cure minor wounds destroy water detect balance find a stray locate plants pass without trace petition predict weather purify water putrefy water ripen sprout
animal friendship barkskin big detect poison detect snares & pits dust devil entangle faerie fire far fast feign death invisibility to animals locate animals long more precipitation produce flame repel insects shillelagh slow poison speak with animals trip water breathing
charm animal chill metal cloudburst continuous cure light wounds find the path fire trap flame blade goodberry heat metal hold plant meld into stone obscurement plant growth pyrotechnics reflecting pool snakes to sticks sticks to snakes stone tell unfindable path warp wood
animal growth animal shrink animal summoning I call lightning cause disease control temperature cumulative cure disease farther giant insect hold animal know alignment minor imbue neutralize poison poison protection from fire sharper shrunken insect snare speak with plants spike growth stack starshine stone shape summon insects surer tree
5th Level 6th Level 7th Level animal summoning II anti-plant shell barrage bigger call woodland beings cause serious wounds control winds cure serious wounds dispel magic endless faster fire seeds hallucinatory forest liveoak longer lots massmorph plant door protection from lightning turn wood weather summoning
animal summoning III anti-animal shell commune w/nature confusion conjure elemental control weather farthest fastest insect plague major imbue moonbeam pass plant spike stones stacker transmute earth to rock transmute rock to earth wall of fire wall of thorns
animal summoning IV animate rock biggest changestaff chariot of sustarre creeping doom cure critical wounds feeblemind finger of death fire storm* longest reincarnate stackest sunray tons transmute earth to water transmute metal to wood transmute water to earth transmute wood to metal
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Nature Spells
Nature Realms: Battle, Compound, Control, Creation, Defense, Divination, Element,
Fortune, Illusion, Merge, Prayer, Salvation, Summoning
1st Level
Aspiration (Fortune, Prayer)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can beg the gods to intervene on your behalf.
Effect: Luck
Cause Minor Wounds (Battle, Necromancy)
Range: Perception (25’) Casting Time: Attack
Duration: Normal Scope: One creature
You can inflict minor spontaneous wounds on one creature.
Effect: Drain -3 + rank [Life]
Create Water (Creation, Element)
Range: Perception Casting Time: Attack
Duration: Normal Scope: 5’ cube
You can create water.
Effect: Create Object 1
Cure Minor Wounds (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can cure one creature’s minor wounds, but not special injuries.
Effect: Healing 1 [Life only, Life>-1 only] (Extras: Unlimited Retry)
Destroy Water (Element)
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Range: Perception Casting Time: Attack
Duration: Normal Scope: 5’ cube
You can destroy water.
Effect: Disintegration 2 + rank
Detect Balance (Divination)
Range: Personal Casting Time: Attack
Duration: 10 minutes Scope: Self
You can sense balance and its absence.
Effect: Super-Senses 1 [Awareness of balance]
Find a Stray (Divination)
Range: 2 miles Casting Time: 1 round
Duration: 1 round Scope: Self
You can learn the location of a single domestic animal known by name.
Effect: Super-Senses 3 [Awareness of strays, Extended, Radius]
Locate Plants (Divination, Element)
Range: Personal Casting Time: Attack
Duration: 10 minutes Scope: Self
You can discern the presence and location of a specific plant type.
Effect: Super-Senses 1 [Awareness of plants]
Pass without Trace (Element)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: One creature
The trail and scent of the subject disappear during the duration.
Effect: +10 Disguise, +10 Track [only to hide trail and scent]
Petition (Fortune, Prayer)
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Range: Perception Casting Time: Attack
Duration: Normal Scope: one creature
You can ask the gods for a minor miracle.
Effect: Boost 1 [any] (Extras: Unlimited Retry; Flaws: 20 Activation)
Predict Weather (Divination)
Range: Personal Casting Time: 1 round
Duration: 1 round Scope: Self
You can foresee the next day’s weather.
Effect: Super-Senses 4 [Precognition] (Flaws: Only for weather one day or less in the
future)
Purify Water (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: 100 lbs.
You can make spoiled or poisonous water fit for consumption.
Effect: Transform 2 + rank
Putrefy Water (Necromancy)
Range: Touch Casting Time: Attack
Duration: Normal Scope: 100 lbs.
You can make water putrid and undrinkable.
Effect: Transform 2 + rank
Ripen (Element)
Range: Touch Casting Time: Attack
Duration: Normal Scope: 100 lbs.
You can ripen fruits and vegetables.
Effect: Transform 2 + rank (Flaws: Limited [Only to ripen fruits and vegetables])
100
Sprout (Element)
Range: Perception (25’) Casting Time: Attack
Duration: Normal Scope: 10’ square
You can make seeds or small plants rapidly grow – a full month’s worth before your
eyes.
Effect: Transform 2 + rank (Flaws: Limited [Only to make fruits and vegetables grow])
2nd Level
Animal Friendship (Control)
Range: Perception (25’) Casting Time: 1 hour
Duration: Normal Scope: one animal
You can make one animal become your loyal friend and companion. You can have one
permanent animal friend, and an unlimited number of temporary animal friends.
Effect: Minion 2 + rank [permanent friend] or Convert
Barkskin (Element)
Range: Touch Casting Time: Attack
Duration: 1 minute Scope: one creature
You can make one creature’s skin as hard as bark.
Effect: +2 Toughness, +2 Fortitude
Big (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect a mid-sized area, rather than a single target. You can
only use this spell to enhance a spell at least one level below your maximum spell level.
Effect: Area [any], Progression + Sudden<3
Detect Poison (Divination)
Range: Personal Casting Time: 1 round
Duration: 10 minutes Scope: Self
101
You can sense poison.
Effect: Super-Senses 1 [Awareness of poison]
Detect Snares and Pits (Divination)
Range: Personal Casting Time: 1 round
Duration: 10 minutes Scope: Self
You can the presence of all outdoor traps and simple indoor pits.
Effect: +10 Search (Limited [only for outdoor traps and simple indoor pits])
Dust Devil (Element, Summoning)
Range: 100’ Casting Time: 1 round
Duration: 5 rounds Scope: one minor air elemental
You can summon a perfectly obedient minor air elemental, known as a dust devil.
Effect: Summoning 5 (Extras: Fanatical). The dust devil has 3 Life, +1 Attack and
Defense, saves as a L1 Fighter. It has Knockback 2 (Extras: Area [trail]; Flaws: Touch)
and Nullify 2 (Extras: Area [trail]; Flaws: Limited [gases only], Touch)
Entangle (Element)
Range: Perception (250’) Casting Time: Attack
Duration: 1 minute Scope: 25’ radius
At your command, all flexible vegetation in an area animates and tries to grasp and
construct every creature within.
Effect: Snare -1 + rank (Extras: Area [burst]; Flaws: Only in vegetated areas; Feats:
Progression 3 [25’ radius])
Faerie Fire (Element)
Range: Perception (250’) Casting Time: Attack
Duration: 2 minutes Scope: 5 creatures
You can outline creatures in an eerie, fluorescent lighting, of blue, green, or violet hue.
Your victims are easier to hit due to their well-defined form, and are visible in otherwise
completely dark conditions.
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Effect: Drain -1 + rank [Defense] (Flaws: Cap) and Drain -1 + rank [Dexterity] (Flaws:
Cap, Limited [only for Stealth checks]; Linked to Drain -1 + rank [Defense]) [make one
joint roll for both effects]
Far (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can increase one spell’s range. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Range two steps up the Progression Table. If the spell’s normal Range is
Touch, Far gives it a Range of 100’
Fast (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can reduce one spell’s casting time. You can only use this spell to enhance a spell
at least one level below your maximum spell level.
Effect: Reduce Casting Time to Attack action. You cannot cast this spell more than
once per round.
Feign Death (Illusion, Necromancy)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: One creature
You can make a willing subject appear entirely dead. The subject remains alert but
breaks the spell if he moves.
Effect: Morph 2 [dead version of creature; normal sight, sight group, normal hearing,
hearing group, smell group]
Invisibility to Animals (Element, Illusion)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: One creature
Normal animals are unable to sense your presence. Attacking an animal cancels the
spell.
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Effect: Concealment 3 [all senses] (Flaws: Limited [Only against animals]; Limited
[Spell Broken If Subject Attacks]; Feats: Sight Group)
Locate Animals (Divination, Element)
Range: Personal Casting Time: Attack
Duration: 10 minutes Scope: Self
You can discern the presence and location of a specific animal type.
Effect: Super-Senses 1 [Awareness of animals]
Long (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell last longer. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Duration two Steps up the Progression Table.
More (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can move one spell’s number of targets two steps up the Progression Table. You
can only use this spell to enhance a spell at least one level below your maximum spell
level.
Effect: Extra Target 2
Precipitation (Element)
Range: Perception (100’) Casting Time: Attack
Duration: 1 minute Scope: 25’ radius
You can call forth a brief rainstorm.
Effect: Environmental Control 3 [rain] and Nullify -1 + rank (Extras: Area [burst],
Field; Flaws: Limited [heat and fire only]; Feats: Progression 2 [1 minute duration],
Progression 3 [25’ radius])
Produce Flame (Element)
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Range: Personal Casting Time: Attack
Duration: 10 minutes Scope: Self
You can make a bright, searing flame appear in the palm of your hand. Your flame
cannot harm you, but you must Attack normally to use your flame as a weapon. You
may also throw your flame, creating a brief explosion, but this ends the spell.
Effect: Corrosion -1 + rank (Feats: Personal Immunity) and Disintegrate -1 + rank
(Extras: Area [burst]; Flaws: 1 Charge)
Repel Insects (Control, Element)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: 50’ radius
You can compel insects to flee your presence.
Effect: Mind Control 3 + rank (Extras: Area [burst]; Flaws: Limited [insects only],
Range [Personal]; Feats: Progression 4 [50’ radius])
Shillelagh (Battle)
Range: Touch Casting Time: Move
Duration: 1 minute Scope: one club
You can temporarily enchant a normal club.
Effect: Strike 3 (Extras: Armor-Piercing)
Slow Poison (Salvation)
Range: Touch Casting Time: Attack
Duration: 1 hour Scope: One creature
You can delay the onset of the effect of poison. When the spell wears off, the poison
resumes its original course.
Effect: Immunity 2 (Flaws: Limited [delay only])
Speak with Animals (Divination, Element)
Range: Personal Casting Time: 1 round
Duration: 10 minutes Scope: Self
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You can speak and understand the languages of all animals. The animals will generally
react favorably, but only animals normally friendly to the caster will risk themselves to
assist him. A hostile intent ruins the spells.
Effect: Language [all animals] (Flaws: Limited [cancelled by hostile intent]), +4
Diplomacy (Flaws: Limited [animals only], Limited [cancelled by hostile intent])
Trip (Element)
Range: Touch Casting Time: Attack
Duration: 1 hour Scope: 25’ of rope-like object
You can turn a length of rope, twine, vine, stick, or other rope-like object into an
enchanted hazard. Your spell camouflages the object to match its surroundings; the
object then rises slightly off the ground to trip creatures that cross it. Victims aware of
the Trip resist it more easily.
Effect: Knockback -3 + rank (Extras: Area [line], Field; Flaws: Limited [+4 save for
aware victims]; Feats: Progression 8 [1 hour duration])
Water Breathing (Transform)
Range: Touch Casting Time: 1 round
Duration: 2 hours Scope: one creature
You can give an air-breathing creature the ability to breathe underwater.
Effect: Environmental Adaptation 1 [underwater]
3rd Level
Charm Animal (Control, Element)
Range: Perception (100’) Casting Time: 1 round
Duration: Normal Scope: one person
You can magically compel any animal to treat you as his trusted friend and ally. While
he will give your requests utmost consideration, his will not deviate extremely from his
value system.
Effect: Mind Control 3 + rank (Flaws: All-or-Nothing; Limited [Will Not Deviate
Extremely from His Value System)
Chill Metal (Element, Transform)
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Range: Perception (100’) Casting Time: 1 round
Duration: 5 rounds Scope: one person or 50#
You can gradually decrease metal’s temperature until it is blue-cold.
Effect: Drain 1 + rank [Life] (Extras: Continuous 2, Ramp; Flaws: Limited [must wear
metal armor to suffer full effect], Limited [ramp reverses after 3rd round])
Cloudburst (Element)
Range: Perception (100’) Casting Time: Attack
Duration: 1 minute Scope: 100’ radius
You can call forth a brief but torrential rainstorm.
Effect: Environmental Control 3 [rain] and Nullify 1 + rank (Extras: Area [burst], Field;
Flaws: Limited [heat and fire only]; Feats: Progression 2 [1 minute duration],
Progression 5 [100’ radius])
Continuous (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell continuous. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Continuous
Cure Light Wounds (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can cure one creature’s light wounds, but not special injuries.
Effect: Healing 4 [Life only, Life>-1 only] (Extras: Unlimited Retry)
Find the Path (Divination)
Range: 2 miles Casting Time: 5 rounds
Duration: 1 round Scope: Self
You can learn the most direct practical route to a destination of your choice.
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Effect: Super-Senses 3 [Awareness of the most direct practical route, Extended,
Radius]
Fire Trap (Element)
Range: Touch Casting Time: 1 minute
Duration: Normal Scope: One container
You can magically booby-trap a container. Anyone who opens the container without the
caster’s permission is engulfed by an explosion of deadly fire.
Effect: Strike -3 + rank (Extras: Area [burst], Perception; Feats: Progression [5’ radius],
Triggered [opened without caster’s permission])
Flame Blade (Battle, Element)
Range: Personal Casting Time: Attack
Duration: 5 rounds Scope: Self
You can make an scimitar of flickering flames appear in your sword-hand. Being
insubstantial, the sword is not Strength-based.
Effect: Device 2 [flame scimitar; hard to lose]: Strike 5, +10 Initiative, Favored
Opponent 2 [cold-dwellers, undead]
Goodberry (Element, Salvation)
Range: Touch Casting Time: 1 round
Duration: 1 week Scope: 5 berries
You can enchant ripe berries to provide healing or sustenance.
Effect: [per berry] Healing 1 or one-third of a man-ration
Heat Metal (Element, Transform)
Range: Perception (100’) Casting Time: 1 round
Duration: 5 rounds Scope: one person or 50#
You can gradually increase metal’s temperature until it is red-hot.
Effect: Drain 1 + rank [Life] (Extras: Continuous 2, Ramp; Flaws: Limited [must wear
metal armor to suffer full effect], Limited [ramp reverses after 3rd round])
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Hold Plant (Control, Element)
Range: Perception (250’) Casting Time: Attack
Duration: 1 minute Scope: 5 plant-like creatures
You can freeze plant-like creatures, including molds and slimes, in place. The victims
remain conscious but cannot move.
Effect: Mind Control 9 + rank (Extras: Extra Target 2; Flaws: All-or-Nothing 2, Limited
[only to freeze in place])
Meld Into Stone (Element)
Range: Personal Casting Time: 1 round
Duration: 10 minute Scope: Self
You and up to 100 pounds of equipment may step into and become one with stone.
You cannot travel through the stone; you must enter and exit at the same point.
Effect: Insubstantial 4 (Flaws: Limited [must enter and exit through same point],
Limited [only into stone])
Obscurement (Element)
Range: Personal Casting Time: Attack
Duration: 5 minutes Scope: 50’ cube
You can create a large cloud of vaporous fog around yourself.
Effect: Obscure 2 [normal sight] (Feats: Progression 3 [50’ cube], Progression 2 [5
minute duration], Sight)
Plant Growth (Element)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 100’ square
You can make plants magically grow before your eyes, creating a nearly impenetrable
jungle where only sparse vegetation grew before.
Effect: Transform 9 + rank (Flaws: All-or-Nothing 2)
Pyrotechnics (Element)
Range: Perception Casting Time: 1 round
Duration: Normal or 1 minute Scope: one fire
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You can make a rocket of flame shoot up from a normal fire, blinding people nearby.
Effect: Dazzle 1 + rank [Normal Sight] (Extras: Area [burst]; Feats: Progression 3 [25’
radius], Sight Group)
Reflecting Pool (Divination)
Range: Perception (25’) Casting Time: 2 hours
Duration: 5 minutes Scope: One natural pool
You can turn naturally occurring pool of pure water into a scrying device. You can use
all of your senses – including magical senses – through your mirror. Your mirror can
show you a location, being, or object.
Effect: ESP 7 [20,000 miles; all senses]; Quickness 9 (Flaws: Limited [only to lock in on
location, being, or object])
Snakes to Sticks (Element)
Range: Voice Casting Time: 1 round
Duration: Normal Scope: 5 snakes
You can transform snakes and other reptiles into similarly-sized pieces of wood.
Effect: Transform 8 + rank (Extras: Extra Target 2; Flaws: All-or-Nothing 2) Non-snake
reptiles receive a +2 save. Intelligent reptiles receive a +5 save.
Sticks to Snakes (Element, Summoning)
Range: Voice Casting Time: 1 round
Duration: Normal Scope: 5 snakes
You can transform pieces of wood into snakes who obey your simple commands. Your
snakes either have poisonous bites or constricting coils.
Effect: Summon 11. Snakes have 2 Life, +4 Attack and Defense, and +3 saves.
Poisonous snakes have Strike 3 linked to Nauseate 3. Constricting snakes have
Improved Grapple 3 and Multi-task Grapple 2.
Stone Tell (Divination)
Range: Touch Casting Time: 1 minute
Duration: 10 minutes Scope: 25 cubic feet of stone
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You can silently communicate with stone by touching it.
Effect: Datalink 1 [stone]
Unfindable Path (Element)
Range: Personal Casting Time: 5 rounds
Duration: 1 hour Scope: Self
You can make yourself extremely hard to track.
Effect: +10 Survival [only versus Tracking]
Warp Wood (Element)
Range: Perception (100’) Casting Time: Attack
Duration: Normal Scope: 25’ cube
You can permanently destroy the straightness, form, and strength of wood.
Effect: Disintegrate 5 + rank (Extras: Area [cube]; Flaws: Limited [wood only]; Feats:
Progression 2 [25’ cube])
4th Level
Animal Growth
Range: 100’ Casting Time: 1 round
Duration: 10 minutes Scope: 1 animal
You can make an animal grow up to five-fold, with all the expected side effects.
Effect: Growth 2 (Extras: Affects Others, Realistic; Flaws: Limited [animals only]))
Animal Shrink
Range: 100’ Casting Time: 1 round
Duration: 10 minutes Scope: 1 animal
You can make an animal shrink up to five-fold, with all the expected side effects.
Effect: Shrinking 2 (Extras: Affects Others, Realistic; Flaws: Limited [animals only]))
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Animal Summoning I (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: 2-5 animals
You can summon animals to attack your enemies. Even if they cannot understand you,
your animals will attack anyone you point at.
Effect: Summon 7 (Extras: Progression 2 [5 animals], Type 2) or Summon 10 (Extras:
Progression [2 animals], Type 2)
Animal Growth
Range: 100’ Casting Time: 1 round
Duration: 10 minutes Scope: 1 animal
You can make an animal grow up to five-fold, with all the expected side effects.
Effect: Growth 2 (Extras: Affects Others, Realistic; Flaws: Limited [animals only])
Call Lightning
Range: Perception Casting Time: 1 minute
Duration: Normal Scope: 10’ radius
During a storm, you may call down deadly lightning from the sky.
Effect: Blast 5 + rank (Extras: Armor-Piercing; Flaws: Limited [only during a storm])
Cause Disease (Necromancy)
Range: Perception (100’) Casting Time: Attack
Duration: Normal Scope: One creature
You can sicken one creature.
Effect: Nauseate 1 + rank
Control Temperature (Element)
Range: Personal Casting Time: 1 round
Duration: 1 hour Scope: 100’ radius
You can sharply raise or lower the temperature of your surroundings. You can adjust
the temperature up or down at will while the spell lasts. Extremely cold conditions
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protect against heat-based attacks; extremely hot conditions protect against cold-based
attacks.
Effect: Environmental Control 4 [extreme cold, extreme heat]; moderate cold gives +2
saves vs. heat-based attacks; extreme cold gives +4 saves vs. heat-based attacks;
moderate heat gives +2 saves vs. cold-based attacks; extreme heat gives +4 saves vs.
cold-based attacks
Cumulative (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell cumulative. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Cumulative [any]
Cure Disease (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can cure one creature’s sickness.
Effect: Healing 7 [Nauseate and injuries with disease special effect only] (Extras:
Unlimited Retry)
Farther (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can sharply increase one spell’s range. You can only use this spell to enhance a
spell at least one level below your maximum spell level.
Effect: Move Range five steps up the Progression Table. If the spell’s normal Range is
Touch, Farther gives it a Range of 500’
Giant Insect (Control, Element)
Range: Perception (100’) Casting Time: 1 round
Duration: 5 minutes Scope: 5 insects
You can turn normal insects into giant insects that serve your every command.
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Effect: Summon 10 (Extras: Fanatical, Progression 5 [5 insects], Type 1; Flaws: Limited
[only giant versions of available insects])
Hold Animal (Control, Element)
Range: Perception (250’) Casting Time: Attack
Duration: 1 minute Scope: 5 animals
You can freeze normal animals, including giant and prehistoric animals, in place. The
victims remain conscious but cannot move.
Effect: Mind Control 7 + rank (Extras: Extra Target 2; Flaws: All-or-Nothing 2, Limited
[only to freeze in place])
Know Alignment (Divination)
Range: Personal Casting Time: Attack
Duration: 10 minutes Scope: Self
You can sense allegiance to good versus evil and law versus chaos.
Effect: Super-Senses 1 [Awareness of alignment]
Minor Imbue (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can delegate up to 5 Mana to another person. Your subject can only cast at least
one level below your maximum spell level.
Effect: Affects Others
Neutralize Poison (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can render a poisonous attack harmless.
Effect: Healing 13 [injuries with poison special effect only] (Extras: Unlimited Retry)
Poison (Combat, Necromancy)
Range: Voice Casting Time: Attack
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Duration: Normal Scope: One creature
You can poison one creature.
Effect: Drain 3 + rank [Life] (Extras: Poison)
Protection from Fire (Defense, Element)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: One creature
You can heavily protect a creature from fire attacks.
Effect: Immunity 1 [normal fire], +4 saves against all heat attacks, +4 Life vs. heat
attacks
Sharper (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell deadlier. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Armor-Piercing
Shrunken Insect (Control, Element)
Range: Perception (100’) Casting Time: 1 round
Duration: Normal Scope: 5 insects
You can turn giant insects into harmless normal insects.
Effect: Transform 9 + rank (Flaws: All-or-Nothing 2, Limited [only to turn giant insects
into normal insects])
Snare (Creation)
Range: Touch Casting Time: 1 round
Duration: 1 day or until triggered Scope: 5 insects
You can transform a looped rope, vine, twine, or the like into a magical trap. The length
will camouflage. If any appendage is inserted into the loop, the snare surrounds its
victim.
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Effect: Snare 7 + rank (Extras: Area [burst]; Impervious rank; Flaws: Limited [requires
Attack]; Feats: Sudden 8, Triggered [other])
Speak with Plants (Divination, Element)
Range: Personal Casting Time: 1 round
Duration: 10 minutes Scope: Self
You can speak and understand the languages of all plants. The plants will generally
react favorably, but only plants normally friendly to the caster will risk themselves to
assist him. A hostile intent ruins the spells.
Effect: Language [all plants] (Flaws: Limited [cancelled by hostile intent]), +4 Diplomacy
(Flaws: Limited [plants only], Limited [cancelled by hostile intent])
Spike Growth (Element)
Range: Perception (250’) Casting Time: 1 round
Duration: 1 hour Scope: 100’ square
You can make caltrop-like spikes grow in any outdoor or earthy region.
Effect: Drain 1 + rank [Life] (Extras: Area [square], Field; Feats: Progression 3 [Area],
Progression 8 [Duration], Sudden 4), plus Pain 1 + rank [Life] (Extras: Area [square],
Field; Flaws: Limited [Concentration checks only required for foot movement]; Feats:
Progression 3 [Area], Progression 8 [Duration], Sudden 4)
Stack (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can use two distinct compound spells to enhance one ordinary spell. You can only
use this spell to enhance a spell two levels below your maximum spell level.
Effect: Varies
Starshine (Control, Element)
Range: Perception (250’) Casting Time: 1 round
Duration: 1 hour Scope: 100’ radius
You can softly illuminate an area with sleep-inducing starlight.
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Effect: Environmental Control 5 [Light], plus Fatigue 5 + rank (Extras: Alternate Save
[Will], Area [burst], Field, Selective, Sleep; Flaws: All-or-Nothing 2; Limited [+2 save
unless under the night sky]; Feats: Progression 5 [Area]), Progression 8 [Duration])
Stone Shape (Control, Element)
Range: Touch Casting Time: 1 round
Duration: Normal Scope: 100 cubic feet
You can reform a given volume of stone in whatever form you wish.
Effect: Transform 8 + rank (Extras: Area [shapeable]; Feats: Precise, Progression 3
[area])
Summon Insects (Element, Summoning)
Range: Perception (100’) Casting Time: 1 round
Duration: 1 minute Scope: One swarm
You can summon a swarm of flying and crawling insects to torment one victim.
Effect: Your swarm has Pain 1 + rank (Extras: Penetrating, Perception), +5 Defense, 3
Life, and Insubstantial 2. You can change your swarm’s target as a move action.
Surer (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell harder to resist. You can only use this spell to enhance a spell
at least one level below your maximum spell level.
Effect: Penetrating
Tree (Element)
Range: Personal Casting Time: 1 round
Duration: 2 hours Scope: Self
You may assume the form of a tree, bush, shrub, tree trunk, or other tree-like object.
You retain all your normal abilities, including your senses and movement.
Effect: Morph 2 [tree-like objections] (Feats: Sight Group, Normal Hearing, Hearing
Group, Smell, Touch, Taste)
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5th Level
Animal Summoning II (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: 2-5 animals
You can summon animals to attack your enemies. Even if they cannot understand you,
your animals will attack anyone you point at.
Effect: Summon 10 (Extras: Progression 2 [5 animals], Type 2) or Summon 13 (Extras:
Progression [2 animals], Type 2)
Anti-Plant Shell (Defense)
Range: Personal Casting Time: 1 round
Duration: 1 hour Scope: 10’ radius
You can create a protective region, centered on yourself, that excludes all plant
material, living or dead.
Effect: Immunity 5 [touch attacks by plant material] (Extras: Area [burst], Field; Feats:
Progression 2 [Area], Progression 8 [Duration)
Barrage (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect multiple victims multiple times. You can only use this
spell to enhance a spell at least one level below your maximum spell level. Barrage
only works on spells that require an Attack roll.
Effect: Autofire 2
Bigger (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect a large area, rather than a single target. You can only
use this spell to enhance a spell at least one level below your maximum spell level.
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Effect: Area [any], Progression + Sudden<6
Call Woodland Beings (Summoning)
Range: Perception Casting Time: 10 minutes
Duration: One mission Scope: 5 woodland beings
You can call nearby enchanted forest-dwellers to perform a mission for you. The
woodland beings must be no more than ten minutes away from you, and will refuse
missions likely to lead to their deaths.
Effect: Summon 10 (Extras: Duration x [One mission]; Progression 2 [5 woodland
beings], Type 2; Flaws: Limited [Only woodland beings within 10 minutes journey]
Cause Serious Wounds (Battle, Necromancy)
Range: Perception Casting Time: Attack
Duration: Normal Scope: One creature
You can inflict serious spontaneous wounds on one creature.
Effect: Drain 3 + rank [Life]
Control Winds (Element)
Range: Personal Casting Time: 1 round
Duration: 1 hour Scope: 250’ doughnut
You can control a swirling current of wind-force. Your windstorm has an “eye” in the
center, free of disruption, where you reside. You can vary the strength of the winds and
the radius of the eye at will.
Effect: Telekinesis 1 + rank (Extras: Area [doughnut]; Feats: Precise [variable eye],
Progression 6 [250’]) and Knockback 1 + rank (Extras: Area [doughnut]; Flaws:
Alternate Power; Feats: Precise [variable eye], Progression 6 [250’])
Cure Serious Wounds (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can cure one creature’s serious wounds, but not special injuries.
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Effect: Healing 10 [Life only, Life>-1 only] (Extras: Unlimited Retry)
Dispel Magic (Control, Prayer)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 25’ cube
You can nullify all magic within your scope. You can specifically include or exclude
magicks. The spell does not work against illusions.
Effect: Nullify 3 + rank (Extras: Area [cube], Selective; Flaws: Limited [non-illusion
magic only]; Feats: Progression 2, Sudden 4)
Endless (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell stubbornly continuous. You can only use this spell to enhance
a spell at least one level below your maximum spell level.
Effect: Continuous 2
Faster (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can sharply reduce one spell’s casting time. You can only use Faster to enhance a
spell at least one level below your maximum spell level.
Effect: Reduce Casting Time to Move action. You cannot cast this spell more than once
per round.
Fire Seeds (Element)
Range: Touch Casting Time: 2 rounds
Duration: 1 day or until exploded Scope: 5’ radius
You can enchant up to five acorns or berries to serve as explosive missiles or booby
traps.
Effect: Blast 1 + rank (Extras: Area [burst]; Flaws: 5 Charges, Limited [expires after 1
day]; Feats: Progression 1 [5’ radius], Sudden 7, Triggered [ignition])
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Hallucinatory Forest (Illusion)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 5000’ radius
You can create an illusory forest of whatever nature you prefer.
Effect: Images 2 (Normal Sight; Feats: Normal Hearing, Progression 10 [5000’ radius]
Liveoak (Summoning)
Range: Touch Casting Time: 1 minute
Duration: Normal Scope: One oak
You can enchant a healthy oak tree to animate when conditions you specify are fulfilled.
Effect: Summon 13 (Extras: Fanatical; Feats: Triggered [other])
Longer (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell last longer. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Duration five Steps up the Progression Table.
Lots (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can move one spell’s number of targets four steps up the Progression Table. You
can only use this spell to enhance a spell at least one level below your maximum spell
level.
Effect: Extra Target 4
Massmorph (Element)
Range: Perception (100’) Casting Time: 1 minute
Duration: Normal Scope: 50 people
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You can transform willing subjects into apparently normal trees. Their true
characteristics do not change.
Effect: Morph 2 [normal trees; normal sight, sight group, normal hearing, hearing group,
smell group]
Plant Door (Element)
Range: Personal Casting Time: 1 round
Duration: 1 hour Scope: Self
You can create an invisible, magical portal for yourself through any form of plant life.
Effect: Insubstantial 4 (Flaws: Limited [only through plant life])
Protection from Lightning (Defense, Element)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: One creature
You can heavily protect a creature from lightning and other electrical attacks.
Effect: Immunity 1 [normal electricity], +4 saves against all electrical attacks, +4 Life vs.
electrical attacks
Turn Wood (Defense, Element)
Range: Personal Casting Time: 1 round
Duration: 5 minutes Scope: 100’ cone
You can project waves of force that push all wooden objects to the border of your
control.
Effect: Telekinesis 7 + rank (Extras: Area [cone]; Flaws: Limited [only to push to edge
of control]; Limited [wood only]; Feats: Progression 4 [100’ cone])
Weather Summoning (Element)
Range: Perception Casting Time: 1 minute
Duration: 1 hour Scope: 1 mile radius
You can suddenly change an area’s weather. The weather you choose cannot go
beyond the last year’s extreme bounds for the ecosystem and time of year.
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Effect: Environmental Control 15 [any weather conditions, 1 mile radius] (Flaws:
Limited [cannot go beyond last year’s extreme bounds)
6th Level
Animal Summoning III (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: 2-5 animals
You can summon animals to attack your enemies. Even if they cannot understand you,
your animals will attack anyone you point at.
Effect: Summon 13 (Extras: Progression 2 [5 animals], Type 2) or Summon 16 (Extras:
Progression [2 animals], Type 2)
Anti-Animal Shell (Defense)
Range: Personal Casting Time: 1 round
Duration: 1 hour Scope: 10’ radius
You can create a protective region, centered on yourself, that excludes all animal
material, living or dead. “Animal” includes all fleshy beings, not just natural animals
normally affected by nature spells.
Effect: Immunity 5 [touch attacks by animal material] (Extras: Area [burst], Field; Feats:
Progression 2 [Area], Progression 8 [Duration)
Commune with Nature (Divination)
Range: Personal Casting Time: 10 minutes
Duration: 1 minute Scope: 10 mile radius
You can become one with nature, gaining knowledge of creatures, terrain, plants,
minerals, water, tunnels, and so on within the region. Questions are answered with
visual presentations and precise knowledge of locations. Each question and answer
takes a round’s time.
Effect: Super-Senses 17 [Awareness [Nature], Accurate 4, Acute 2, Direction Sense,
Distance Sense, Extended 3, Radius 5]
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Confusion (Control)
Range: Perception (100’) Casting Time: 1 round
Duration: 1 minute Scope: ten creatures
You can mentally imbalance up to ten creatures.
Effect: Confuse 9 + rank (Extras: Extra Target 3; Flaws: All-or-Nothing 2)
Conjure Elemental (Element, Summoning)
Range: Perception (100’) Casting Time: 1 minute
Duration: 1 hour Scope: 1 elemental
You can summon a powerful air, earth, fire, or water elemental. The elemental faithfully
serves you.
Effect: Summon 20 (Extras: Fanatical, Type)
Control Weather (Element)
Range: Perception Casting Time: 1 minute
Duration: 1 week Scope: 100 mile radius
You can suddenly change an area’s weather. The weather you choose cannot go
beyond the last century’s extreme bounds for the ecosystem and time of year.
Effect: Environmental Control 21 [any weather conditions, 100 mile radius] (Flaws:
Limited [cannot go beyond last century’s extreme bounds)
Farthest (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can vastly increase one spell’s range. You can only use this spell to enhance a
spell at least one level below your maximum spell level.
Effect: Move Range ten steps up the Progression Table. If the spell’s normal Range is
Touch, Farthest gives it a Range of 1 mile.
Fastest (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
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You can cast a spell instantly. You can only use this spell to enhance a spell at least
one level below your maximum spell level.
Effect: Reduce Casting Time to Reaction. You cannot cast Fastest more than once per
round.
Insect Plague (Summoning)
Range: Perception Casting Time: 2 minutes
Duration: 10 minutes Scope: 250’ radius
You can summon and command a massive swarm of vicious insects.
Effect: Strike 1 (Extras: Area [radius], Armor-Piercing, Field, Penetrating; Feats:
Progression 6 [250’ radius], Progression 4 [Duration: 2 minutes]), Pain 3 + rank (Extras:
Area [radius], Field; Feats: Progression 6 [250’ radius], Progression 4 [Duration: 2
minutes])
Major Imbue (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can delegate up to 10 Mana to another person. Your subject can only cast at least
one level below your maximum spell level.
Effect: Affects Others
Moonbeam (Control, Element)
Range: Perception (250’) Casting Time: 1 round
Duration: 1 hour Scope: 100’ radius
You can softly illuminate an area with mystic moonlight. It is within your power to blind
or put to sleep anyone therein.
Effect: Environmental Control 5 [Light], plus Fatigue 9 + rank (Extras: Alternate Save
[Will], Area [burst], Field, Selective, Sleep; Flaws: All-or-Nothing 2; Limited [+2 save
unless under the night sky]; Feats: Progression 5 [Area]), Progression 8 [Duration]) or
Dazzle 5 + rank (Extras: Alternate Save [Will], Area [burst], Field, Selective, Sleep;
Flaws: Limited [+2 save unless under the night sky]; Feats: Progression 5 [Area]),
Progression 8 [Duration])
Pass Plant (Element)
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Range: Personal Casting Time: Move Action
Duration: 1 minute Scope: Self
You can step inside any tree big enough to fit you. You may remain inside or exit, but
you also have the power to teleport to any other tree big enough to fit you. Once you
arrive, you may remain inside, teleport to another tree, or exit.
Effect: Insubstantial 3 (Flaws: Limited [only in trees]) and Teleport x (Flaws: Limited
[only through and to trees])
Spike Growth (Element)
Range: Perception (250’) Casting Time: 1 round
Duration: 1 hour Scope: 100’ square
You can make dagger-like spikes grow in any stony or rocky region.
Effect: Drain 5 + rank [Life] (Extras: Area [square], Field; Feats: Progression 3 [Area],
Progression 8 [Duration], Sudden 9), plus Pain 5 + rank [Life] (Extras: Area [square],
Field; Flaws: Limited [Concentration checks only required for foot movement]; Feats:
Progression 3 [Area], Progression 8 [Duration], Sudden 9)
Stacker (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can use three distinct compound spells to enhance one ordinary spell. You can
only use this spell to enhance a spell two levels below your maximum spell level.
Effect: Varies
Transmute Mud to Rock (Element, Transform)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 100,000 cubic feet
You can instantly change a large volume of earth to mud.
Effect: Transform 10 [mud to rock] (Feats: Progression 16 [1,000,000 cubic feet])
Transmute Rock to Mud (Element, Transform)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 100,000 cubic feet
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You can instantly change a large volume of rock to earth.
Effect: Transform 10 [rock to mud] (Feats: Progression 16 [1,000,000 cubic feet])
Wall of Fire (Element)
Range: Perception Casting Time: 1 round
Duration: 5 minutes Scope: 25’ high, 2’ thick, 200’ long wall
You can create a wall of red-orange fire, scorching any who approach or cross it.
Effect: Strike 5 + rank (Extras: Area [wall], Field; Feats: Progression 4 [10,000 cubic
feet], Progression 5 [5 minute duration], Sudden 8)
Wall of Thorns (Element)
Range: Perception Casting Time: 1 round
Duration: 5 minutes Scope: 25’ high, 2’ thick, 200’ long wall
You can create a wall of tough, dry, dangerous thorns.
Effect: Strike 3 + rank (Extras: Alternate Save [Reflex], Area [wall], Field; Feats:
Progression 4 [10,000 cubic feet], Progression 5 [5 minute duration], Sudden 8) and
Snare 3 + rank (Extras: Area [wall], Field; Feats: Progression 4 [10,000 cubic feet],
Progression 5 [5 minute duration], Sudden 8)
7th Level
Animal Summoning IV (Summoning)
Range: Perception Casting Time: 1 round
Duration: 1 minute Scope: 2-5 animals
You can summon animals to attack your enemies. Even if they cannot understand you,
your animals will attack anyone you point at.
Effect: Summon 16 (Extras: Progression 2 [5 animals], Type 2) or Summon 19 (Extras:
Progression [2 animals], Type 2)
Animate Rock (Element
Range: Perception (100’) Casting Time: 1 round
Duration: 10 minutes Scope: one rock
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You can animate a single large rock, boulder, or other discrete stone formation. It
slavishly follows your commands, and is almost impossible to hurt.
Effect: Summon 20 [rock] (Extras: Fanatical; Flaws: Limited [requires rock]). The rock
has +15 Attack, +10 Defense, +20 Toughness (+15 impervious), has Strike 20 (Extras:
Area [burst], Feats: Progression 2 [10’ radius], Sudden 10), and is immune to Fortitude,
Reflex, and Will Attacks.
Biggest (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect a vast area. You can only use this spell to enhance a
spell at least one level below your maximum spell level.
Effect: Area [any], Progression + Sudden<10
Changestaff (Element)
Range: Touch Casting Time: 1 round
Duration: 1 hour Scope: one specially prepared staff
You can transform a specially prepared staff into a full-strength Treant. The staff must
come from wood struck by naturally-occurring lightning during the past day.
Effect: Summon 20 [Treant] (Extras: Fanatical; Flaws: Limited [requires specially
prepared staff]
Chariot of Sustarre (Element)
Range: Perception (100’) Casting Time: 1 minute
Duration: 5 hours Scope: one chariot
You can conjure a large flaming chariot drawn by two steeds formed of Elemental Fire
The chariot can both fly and roll, and horribly burns the flesh of everyone whose
presence you do not welcome.
Effect: Vehicle 16 [easy fit; 10 passengers; chariot]: Flight 8 [250 mph]; Running 3
[100 mph]; Strike 3 + rank (Extras: Area [burst], Field; Feats: Progression 4 [50’ radius],
Progression 5 [5 minute duration], Sudden 5)
Creeping Doom (Element, Summoning)
Range: Perception Casting Time: 1 round
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Duration: 5 minutes Scope: One 1000’ radius swarm
You can summon a plague crawling, stinging insects.
Effect: Your swarm inflicts Pain 5 + rank (Extras: Area [burst], Field, Mobile 2,
Penetrating; Feats: Progression 8 [1000’ radius], Progression 5 [5 minute duration) and
Strike 5 + rank (Extras: Alternate Save [Fortitude], Area [burst], Field, Mobile 2,
Penetrating; Feats: Progression 8 [1000’ radius], Progression 5 [5 minute duration) and
has +10 Defense, 10 Life, and Insubstantial 2.
Cure Critical Wounds (Salvation)
Range: Touch Casting Time: Attack
Duration: Normal Scope: One creature
You can cure one creature’s critical wounds, even if they are unconscious.
Effect: Effect: Healing 13 [Life only] (Extras: Unlimited Retry)
Feeblemind (Transform)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 1 creature
You can permanently give one creature the mentality of a moronic child.
Effect: Drain 9 + rank [Intelligence] (Flaws: All-or-Nothing; Feats: Incurable 5) plus
Drain 9 + rank [Wisdom] (Flaws: All-or-Nothing; Feats: Incurable 5)
Feeblemind (Transform)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 1 creature
You can permanently give one creature the mentality of a moronic child.
Effect: Drain 9 + rank [Intelligence] (Flaws: All-or-Nothing; Feats: Incurable 5) plus
Drain 9 + rank [Wisdom] (Flaws: All-or-Nothing; Feats: Incurable 5)
Finger of Death (Combat, Necromancy)
Range: Perception Casting Time: Reaction
Duration: Normal Scope: One creature
129
You can stop a foe’s heart simply by pointing at him, killing him. Even survivors
suddenly feel much closer to death.
Effect: Drain 12 + rank [Life] (Flaws: All-or-Nothing 2)
Fire Quench (Element)
Range: Perception Casting Time: 1 round
Duration: 1 round Scope: 2500’ radius
You can extinguish fires over a massive area.
Effect: Nullify 5 + rank [fire] (Extras: Area [burst], Field; Feats: Progression 9)
Fire Storm (Element)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 2500’ radius
You can fill a massive area with deadly fire.
Effect: Blast 5 + rank (Extras: Area [burst], Field; Feats: Progression 9)
Longest (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell last longer. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Duration ten Steps up the Progression Table.
Longest (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell last longer. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Duration ten Steps up the Progression Table.
Reincarnate (Necromancy, Salvation)
130
Range: Touch Casting Time: 1 minute
Duration: Normal Scope: One creature
You can place a recently deceased soul into a new body. The new form is
unpredictable, but suits the personality, morals, and power of the deceased.
Reincarnation preserves mental abilities but disrupts memories. With assistance,
however, the reincarnated individual eventually remembers his previous life.
Effect: Healing 20 (Extras: Resurrection; Flaws: Limited [only to resurrect], Limited
[reincarnation], Limited [1 try only], Limited [target must Defy Death, DC 10 if dead less
than 1 minute, +1 DC per step on the Progression Table])
Stackest (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can use four distinct compound spells to enhance one ordinary spell. You can only
use this spell to enhance a spell two levels below your maximum spell level.
Effect: Varies
Sunray (Element)
Range: Perception Casting Time: Move
Duration: Normal Scope: 50’ radius
You can create a beam of unbearably bright sunlight, blinding the living and destroying
the undead.
Effect: Dazzle 9 + rank [sight] (Extras: Area [burst]; Flaws: Limited [the living]; Feats:
Progression 4 [50’ radius], Sudden 11); Disintegrate 9 + rank (Extras: Area [burst];
Flaws: Limited [the undead]; Feats: Progression 4 [50’ radius], Sudden 11)
Tons (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can move one spell’s number of targets six steps up the Progression Table. You
can only use this spell to enhance a spell at least one level below your maximum spell
level.
131
Effect: Extra Target 6
Transmute Earth to Water (Element, Transform)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 100,000 cubic feet
You can instantly change a large volume of earth to water.
Effect: Transform 10 [mud to rock] (Feats: Progression 16 [1,000,000 cubic feet])
Transmute Metal to Wood (Element, Transform)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 100,000 cubic feet
You can instantly change a large volume of iron or other base metal to wood.
Effect: Transform 10 [mud to rock] (Feats: Progression 16 [1,000,000 cubic feet])
Transmute Water to Earth (Element, Transform)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 100,000 cubic feet
You can instantly change a large volume of water to earth.
Effect: Transform 10 [mud to rock] (Feats: Progression 16 [1,000,000 cubic feet])
Transmute Wood to Metal (Element, Transform)
Range: Perception Casting Time: 1 round
Duration: Normal Scope: 100,000 cubic feet
You can instantly change a large volume of wood to iron or another base metal.
Effect: Transform 10 [mud to rock] (Feats: Progression 16 [1,000,000 cubic feet])
132
Compound Spells
Barrage (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect multiple victims multiple times. You can only use this
spell to enhance a spell at least one level below your maximum spell level. Barrage
only works on spells that require an Attack roll.
Effect: Autofire 2
Big (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect a mid-sized area, rather than a single target. You can
only use this spell to enhance a spell at least one level below your maximum spell level.
Effect: Area [any], Progression + Sudden<3
Bigger (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect a large area, rather than a single target. You can only
use this spell to enhance a spell at least one level below your maximum spell level.
Effect: Area [any], Progression + Sudden<6
Biggest (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect a vast area. You can only use this spell to enhance a
spell at least one level below your maximum spell level.
Effect: Area [any], Progression + Sudden<10
Continuous (Compound)
133
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell continuous. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Continuous
Cumulative (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell cumulative. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Cumulative [any]
Endless (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell stubbornly continuous. You can only use this spell to enhance
a spell at least one level below your maximum spell level.
Effect: Continuous 2
Far (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can increase one spell’s range. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Range two steps up the Progression Table. If the spell’s normal Range is
Touch, Far gives it a Range of 100’
Farther (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
134
You can sharply increase one spell’s range. You can only use this spell to enhance a
spell at least one level below your maximum spell level.
Effect: Move Range five steps up the Progression Table. If the spell’s normal Range is
Touch, Farther gives it a Range of 500’
Farthest (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can vastly increase one spell’s range. You can only use this spell to enhance a
spell at least one level below your maximum spell level.
Effect: Move Range ten steps up the Progression Table. If the spell’s normal Range is
Touch, Farthest gives it a Range of 1 mile.
Fast (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can reduce one spell’s casting time. You can only use this spell to enhance a spell
at least one level below your maximum spell level.
Effect: Reduce Casting Time to Attack action. You cannot cast this spell more than
once per round.
Faster (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
You can sharply reduce one spell’s casting time. You can only use Faster to enhance a
spell at least one level below your maximum spell level.
Effect: Reduce Casting Time to Move action. You cannot cast this spell more than once
per round.
Fastest (Compound)
Range: Personal Casting Time: Reaction
Duration: Normal Scope: Self
135
You can cast a spell instantly. You can only use this spell to enhance a spell at least
one level below your maximum spell level.
Effect: Reduce Casting Time to Reaction. You cannot cast Fastest more than once per
round.
Long (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell last longer. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Duration two Steps up the Progression Table.
Longer (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell last longer. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Duration five Steps up the Progression Table.
Longest (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell last longer. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Move Duration ten Steps up the Progression Table.
Lots (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can move one spell’s number of targets four steps up the Progression Table. You
can only use this spell to enhance a spell at least one level below your maximum spell
level.
136
Effect: Extra Target 4
Major Imbue (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can delegate up to 10 Mana to another person. Your subject can only cast at least
one level below your maximum spell level.
Effect: Affects Others
Minor Imbue (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can delegate up to 5 Mana to another person. Your subject can only cast at least
one level below your maximum spell level.
Effect: Affects Others
More (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can move one spell’s number of targets two steps up the Progression Table. You
can only use this spell to enhance a spell at least one level below your maximum spell
level.
Effect: Extra Target 2
Sharper (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell deadlier. You can only use this spell to enhance a spell at
least one level below your maximum spell level.
Effect: Armor-Piercing
137
Spray (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can make one spell affect one victim multiple times or multiple victims one time
each. You can only use this spell to enhance a spell at least one level below your
maximum spell level. Spray only works on spells that require an Attack roll.
Effect: Autofire
Stack (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can use two distinct compound spells to enhance one ordinary spell. You can only
use this spell to enhance a spell two levels below your maximum spell level.
Effect: Varies
Stacker (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can use three distinct compound spells to enhance one ordinary spell. You can
only use this spell to enhance a spell two levels below your maximum spell level.
Effect: Varies
Stackest (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can use four distinct compound spells to enhance one ordinary spell. You can only
use this spell to enhance a spell two levels below your maximum spell level.
Effect: Varies
Surer (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
138
You can make one spell harder to resist. You can only use this spell to enhance a spell
at least one level below your maximum spell level.
Effect: Penetrating
Tons (Compound)
Range: Personal Casting Time: 1 round
Duration: Normal Scope: Self
You can move one spell’s number of targets six steps up the Progression Table. You
can only use this spell to enhance a spell at least one level below your maximum spell
level.
Effect: Extra Target 6
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