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8/3/2019 The Blueprints
1/9
1/02/12 The-Blueprints.com - Tutorials
1/9.the-blueprints.com/tutorials/3dma/
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8/3/2019 The Blueprints
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1/02/12 The-Blueprints.com - Tutorials
2/9.the-blueprints.com/tutorials/3dma/
Aligh: no ae hee image (o he one fom o blepin) ih ome ea name, like bp-fon.jpg, bp-ide.jpg ec. Thi ill come in hand h
hem lae on, bp-01.jpg doen' eall a mch...
B befoe e go on do hi: in he comie men elec 'Uni Sep':
And e i o 'Geneic Uni', mee don' eall mean mch hen o 3D'ing, i' all abo elaie ie, no abole, a een belo.
No in eploe (o ih omehing like ACDee) o find o ha eolion all he diffeen pa hae, if he blepin ae good hen he op ide a he ide, and he fon and ea hold be a high a he ide and finall he fon and ea hold be a ide a each ohe. In hi cae
belo), ha he fon and ea ae no a ide, hi i becae of he mio-ie. B he e mache p e nicel, if I ma a o.
8/3/2019 The Blueprints
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1/02/12 The-Blueprints.com - Tutorials
3/9.the-blueprints.com/tutorials/3dma/
No c eae a plane ih he ie of he eolion ha he ide image ha, o in hi c ae 791195, e he lengh and idh egmen o 1.
Fill in he folloing ale in he abole poiion a he boom of he UI (e Ineface). I ed 195/2, becae he pio poin i a he middle of
poiion of he plane i half a high a he heigh of he plane: 195 / 2.
E oila: he plane i poiioned pefecl:
No clone hi plane (Edi > Clone) and oae i 90 degee.
8/3/2019 The Blueprints
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1/02/12 The-Blueprints.com - Tutorials
4/9.the-blueprints.com/tutorials/3dma/
Change the sie of the plane to match the front view:
Before we c ontinue we first set some viewport options r ight, so that it won't cause problems later on. For instance when ou work with planes and don'
doesn't show in c ertain viewports, ver frustrating. So right c lick on 'Pepecie' and click 'Confige...'.
Click the '2-ided' and 'Defal lighing' radio buttons and set 'Appl to' to 'All iepo'.
8/3/2019 The Blueprints
5/9
1/02/12 The-Blueprints.com - Tutorials
5/9.the-blueprints.com/tutorials/3dma/
N ( ' 3', W- S
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C , (= ) . A
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R , BP: F , I
F, R, S, T.
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8/3/2019 The Blueprints
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1/02/12 The-Blueprints.com - Tutorials
6/9.the-blueprints.com/tutorials/3dma/
...f he - cic 'Bitmap'...
...ad eec he ide ie f he bei, i cae b-e-02-ide (f hi ia):
Seec he ae caed 'Side' ad a he aeia, a cic he c heceed ae 'Sho map in Vieport':
Reea hi e f a ae ad a hei cedig bia.
N igh-cic eecie agai ad eec 'Teture Correction', hi ae e he ae h igh i he ie, eie he d' ea
ed , he ee ceci e hi.
8/3/2019 The Blueprints
7/9
1/02/12 The-Blueprints.com - Tutorials
7/9.the-blueprints.com/tutorials/3dma/
Wha hd hae i hi (a fiihed ! :):
The fia e i c hage he eig iie he ai f he ee i ie, g Cie > Pefeece... > Vie > Cfig
The hig hd chage ae he 'Aeace Pefeece'. I hae he ie hi, hi a diffe f he ide cad (I hae a NVidia GeFce
8/3/2019 The Blueprints
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1/02/12 The-Blueprints.com - Tutorials
8/9.the-blueprints.com/tutorials/3dma/
That's it, we're done. You ma want to rotate the planes if the don 't match with our viewport names (as I have here, the side is in the Front viewport
reall change much, the're all orthogonal...
Here are m current (Marc h 2007) OpenGL sett ings; the work for m NVidia 7900 GT Top:
8/3/2019 The Blueprints
9/9
1/02/12 The-Blueprints.com - Tutorials
9/9 the-blueprints com/tutorials/3dma/
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